All in one

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Design Thinking, Tim Brown (before) Plan, Purpose, Prototype Implementation——“the process of putting a decision or plan into effect; execution” Design, Business and Innovation Hongzhou (Frank) Lo

Transcript of All in one

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Design Thinking, Tim Brown

• (before) Plan, Purpose, Prototype

• Implementation——“the process of putting a decision or plan into effect; execution”

Design, Business and Innovation Hongzhou (Frank) Long

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Design Thinking, Tim Brown

Design, Business and Innovation Hongzhou (Frank) Long

• Object-oriented : Community or Business marketing or Society .

• Could be single, personal use.

• Preparation work : Copyright, Investors or sponsor.

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Design, Business and Innovation

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• Influence, Value (profitable or non-profitable), efficiency, coordination.

• Get experience and rotate the process.

• For building bigger business.

Design Thinking, Tim Brown

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Design Thinking , Critical Question 1

Design, Business and Innovation

Hongzhou (Frank) Long

• Because every design are not going to same step 3, so Is design duplicable?

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Design Thinking , Critical Question 2

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• Should we emphasize one of the three steps ( inspiration, ideation, implementation) when running the work?

Design, Business and Innovation Hongzhou (Frank) Long

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Going Deeper, Seeing Further…

Design, Business and Innovation

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• Ethnography becomes important by competitive necessity.

• More qualitative Description needs.

• Corporation needs innovation thinking and impacts.

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Going Deeper, Seeing Further…

Design, Business and Innovation

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• New relationship between supplier and consumer ---being a observer

• Wider range, wider targets, wider usage.

• Having a human-centered combination and conclusion .

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Going Deeper, Seeing Further…

Design, Business and Innovation

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• New method research builds a new connection to consumer, making the process more efficient.

• Interaction. (transpositonal consideration)

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Going Deeper, Seeing Further…

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• Competition forced to open a new business ecosystem

• Business Future Tendency.

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Going Deeper, Seeing Further…

Design, Business and Innovation

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• Interpretation update : Adding cultural, belief, behavior into the factors.

• Ethnographic study open a another way for better business decision making.

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Ethnographic Research, Public speech and dress habits.Design, Business and Innovation

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PresentwithPPT

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Ethnographic Research, Public speech and dress habits.Design, Business and Innovation

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Present Without PPT

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Ethnographic Research, Public speech and dress habits.Design, Business and Innovation

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When half people are gone

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Ethnographic Research, Public speech and dress habits.Design, Business and Innovation

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AfterPresent

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Ethnographic Research, Public speech and dress habits.Design, Business and Innovation

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Uniform

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Ethnographic Research Observation Notes

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Hongzhou (Frank) Long

• Speakers has different presentation style.

• Whether using of PowerPoint or not for presentation.

• Different gesture, the way of interaction, communication, and exemplification .

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Ethnographic Research Observation Notes

Design, Business and Innovation

Hongzhou (Frank) Long

• Audience’s main attentions were leading by different presentation styles.

• Listening, recording, watching, thinking, communicating.

• Five senses are weighted differently.

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Ethnographic Research Observation Notes

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Hongzhou (Frank) Long

• Activity after presentation

• Some students met preferential treatment unintentionally because of uniformity : People wear in the suit

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Ethnographic Research Findings.

Design, Business and Innovation

Hongzhou (Frank) Long

• Talking opportunity for students who dress in casual way.

• Interaction between speakers and audience.

• Possible better way to start speech.

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Interview PlanningDesign, Business and Innovation

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Edited Interview

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Interview Findings

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Design, Business and Innovation Hongzhou (Frank) Long

• His favorite speech style is different from me, which imply that speech diversity is a good thing.

• Professional dress is suggested when opportunity is needed.

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Interviewing Humans Summary

Design, Business and Innovation

Hongzhou (Frank) Long

• Interviewing users is a advanced way of ethnographic research.

• Getting qualitative information from either existing or potential users face to face.

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Interviewing Humans Summary

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Beginning part of interview

• Keeping to the point of topics

• Recording demographic info if needed

• Relaxed atmosphere

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Interviewing Humans Summary

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Content

• Open-ended question

• Sufficiently talkative subject

• Follow-up question

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Interviewing Humans Summary

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Conclusion of interview

• Wrap-up question

• Be flexible to quit or expand more.

• Be conversational and natural

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Interviewing Humans Summary

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After collecting

• Using behavior patterns, and mental models to analyze customers’ habits, perspectives, insights.

• Be able to add notes to previous ethnographic research or design journey as useful reference.

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Peer to Peer DocumentationDesign, Business and Innovation

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Peer to Peer DocumentationDesign, Business and Innovation

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Peer to Peer DocumentationDesign, Business and Innovation

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Peer to Peer DocumentationDesign, Business and Innovation

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Peer to Peer Documentation Findings

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• Speaker performed the multiple Video to catch her points

• Speaker had one hour for Q&A session.

• Last few student to talk to speaker didn’t wear professional attire.

• Unexpressed need: Internship opportunity

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Desk Research, Business Sites

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“Patriots Quarterback Tom Brady Has Some Style Advice for You”

• A NBA player has a better reputation than a football player, because NBA Association mandate what the players wear after game by their own dress code.

• Player and sports association should take advantage of opportunity when showing up.

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Desk Research, Business Sites

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“Patriots Quarterback Tom Brady Has Some Style Advice for You” Pg2

• A well-dressed player would feel confident when appear in public .

• Showing up opportunity for players is same as the talking opportunity for “casual students” as my ethnographic research.

•http://www.bloomberg.com/news/articles/2016-09-14/patriots-quarterback-tom-brady-has-some-style-advice-for-you

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Desk Research, Business Sites

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“Why French businessmen dress better”

• A good dress sense constitutes a better impression. French students more aware of clothes from an early age under the supervision of parents, so they could easily creates significant peer pressure

• Having an excellent dress code or dress habit is equal to having a better competitiveness.

https://www.ft.com/content/a6e1c8e2-65f6-11e6-8310-ecf0bddad227

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Desk Research, Business Sites

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“Who will well-dressed Olympic teams be wearing?”

• Each country has its own designed uniform for Olympians .Different team wants to express a variety of ideas : the desire of victory, the symbol of enthusiasm, the pursuit of reputation.

• Your dress is a form of language .

http://money.cnn.com/2016/08/04/news/olympics-rio-designers-uniforms/index.html

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Desk Research, Business Sites

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“Suited. Booted. Sorted”

• Wearing a suit and tie is not necessary everyday, as a student ,because university is not hierarchical system, so the formal attire is not always needed.

• Dressing a suit is regarded as a master of the universe status.

https://www.ft.com/content/0d9d8630-7550-11e6-b60a-de4532d5ea35?ftcamp=published_links%2Frss%2Flife-arts%2Ffeed%2F%2Fproduct

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Desk Research, Business Sites

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“Sorry JPMorgan, smart guys still wear suits”

• Staff wish to wear “business casual” to reflect a new way of work. The increasingly ubiquitous suit with no tie is not a good idea, because it lost identical information.

• Bank would not abandon the dress code, but some of are trying to .

• The arguments on both sides are still different.

https://www.ft.com/content/7b9bb1bc-2d56-11e6-bf8d-26294ad519fc

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Design Thinking for Educators, Ideo“Howard County Public School applied the concept of design thinking”

• Passive teaching vs. Active teaching

• Student-centered vs. Teacher-centered

• Feedback helps increasing the effectiveness of learning.

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Design Thinking for Educators, Ideo

• “Targeting, Mindset, Topics”

• Human-centered in any subjects.

• A mentality to solve any challenged problems, which are deliverable.

• Brainstorming possible topics without constraints. Then, Define the specific constraint.

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Design Thinking for Educators, Ideo• “Applying design thinking properly”

• Giving the courage and empowerment

• brainstorming and seeking for better solution.

• Allow educators to be confident and prepared for revolutionary and educational teaching.

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Design Thinking for Educators, Ideo“Discovery, Interpretation, Ideation, Experimentation, Evolution. ”

• Adopting Problem-solving system

• Applying both divergent and convergent thinking to design process

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Design Thinking for Educators, Ideo• “Design Thinking Multi-function”

• Team work (discovery)• Storytelling (sharing)• Argumentation (collecting)• Problem-solving (checking)

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Design Thinking for Educators, Ideo• “Discovery section: Understand the challenge”

• Brainstorming without constraints first • Reviewing any possible constraints or challenges.• Assigning an individual work and group work

separately.• Transforming the plan to a professional development:

workshop

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Design Thinking for Educators, Ideo• “How might we” Type of questions

• Asking above type of question• Collecting the source of inspiration• Reacting the extreme people and their ideas.• Example: Ethnographic Research .

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Design Thinking for Educators, Ideo• “The Interview of participants”

• Trusted atmosphere is required.• Periodic interview again is suggested.• Using the checklist and various topics• Discovering the valuable conversation: Any instant quotes,

feelings.

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Design Thinking for Educators, Ideo• Exp :“Peer to Peer Documentation”

• As an outside observer, easier to create needed interactions

• Better to make objective conclusion or adjusted decision.

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Design Thinking for Educators, Ideo• “The Role of Storyteller”

• Have a periodic meeting with group members • Setting up a personal notes or experiences sharing.• Be a active teller also a active listener.

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Executive Summary and Accompanying Infographic

Design, Business and Innovation

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• Connecting the university institution with events calendar, "Not yet" app will create an online discussion platform for specific seminars or activities, providing the additional learning opportunity to the audiences.

• Each of the online platforms is established in a certain period of time, and minimum words, limited responsive time, and specific titles are required for discussing.

• Mobile application includes individual profile and the online social module for users who can easily find the people with the same interest or research program.

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Executive Summary and Accompanying Infographic

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Executive Summary and Accompanying InfographicDesign, Business and Innovation

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Design, Business and Innovation Hongzhou (Frank) Long