Gdc09 Game Design Trend: User Driven Development

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Transcript of Gdc09 Game Design Trend: User Driven Development

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Table of Contents

• Halo 3 with MGS User Research

• Left 4 Dead

• Eve Online: CSM• City of Heroes: Archi-

tect

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사용자 중심 개발(User Driven Development)

기대 할 수 있는 것 !기대하지 말아야 할

것 !

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Halo 3

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2 년 !!!

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1,000 명 !

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철학 (Philosophy)

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테스트 > 피드백 > 수정그리고 다시 테스트

반복적인 테스트 :

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Gamespot 평점 9.5Xbox Evolved 평점 9.7총 250 만장 판매

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작게 그리고 빠르게 시작해보기 ..

우리가 배울 점 :

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LEFT 4 DEAD

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드라마틱한

서바이벌

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( 콜오브듀티 4: 체르노빌 미션 )

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10 번 ?

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100 번 ?

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예측불허 상황을직접 연출한다면 ?

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내장된 피드백 시스템

우리가 배울 점 :

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쉬어가기…

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귀찮아…

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Council of Stellar Management

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의회

생성

의회

초청

요구사항

조율

공지

발표

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2008 CSM in Iceland

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2008 CSM in Iceland

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2008 EVE Fanfest

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신뢰 그리고 충성도(Loyalty)

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Lessons?• 의견 수렴의 체계화• 유저 간담회• Moderator 활용 등

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유저들에게 개발 툴을 쥐어준다면 ?

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개발 툴의 공개 (Architect System)

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개발 툴의 공개 (Architect System)

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Make – Find – Play - Con-trol

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정리합시다

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의회

생성

의회

초청

요구사항

조율

공지

발표

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개발 툴의 공개 (Architect System)

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사용자 중심 개발(USER DRIVEN DEVELOPMENT)

트렌드 ,

도전 그리고 고민

게이머를 팬으로

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QnA