First-person Shooters

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GROUP 3 ICT Đỗ Thanh Minh Trần Quang Vũ Kiều Nguyễn Hoàng Giang

Transcript of First-person Shooters

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GROUP 3 ICT

• Đỗ Thanh Minh

• Trần Quang Vũ

• Kiều Nguyễn Hoàng Giang

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MC Iron MinhHis real full name is Hansamu “Iron” Minh.

Too lazy but over smart.

Has a big dog, called JARVIS.

Likes playing with flowers.

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Expert Captain Vu

Is very powerful

Has a leader mind

Has a very big tray, usually be used to bring foods and drinks to Minh and Giang. Sometimes, he uses the tray to fight against the enemies such as Duc Yami.

Has Nordic accent.

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Expert Super Giang

Came from another planet in a spaceship.

Has unbelievable power, but does not know what to use for.

Likes being with male animals, especially men.

Hates being hugged, believe me, don’t hug him !

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Director-Trailer Maker: Kieu Nguyen Hoang Giang

Starrings: Tran Quang Vu

Le Quang Dung

Do Thanh Minh

Technical Assistance: Vu Hieu

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FIRST PERSON SHOOTERS

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PURPOSES

• We want to introduce a very long-lasting game series

• This is an important topic but not available in the studying programme at University

• We want to give the brief overview of this game

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CONTENT

• Definition and Development

• Game design

• Controls and gameplay mechanism

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GAMES• Gaming is one of the biggest branches of ICT industry.

• There are a lot of game genres such as:

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GAMES

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ACTION GAMES

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DEFINITION OF FIRST PERSON SHOOTERS

• First-person shooters are a type of three-dimensional shooter game, featuring a first-person point of view with which the player sees the action through the eyes of the player character.

• They are unlike third-person shooters, in which the player can see (usually from behind) the character they are controlling. The primary design element is combat, mainly involving firearms.

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THE DEVELOPMENT OF FPS

Stage 1: From 1970s to 1992

Stage 2: From 1992 until now

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1970S-1992

• The earliest two documented first-person shooter video games are Maze War and Spasim

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1970S-1992

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1970S-1992

Catacomb 3-D (1991) also introduced the display of the protagonist's hand and weapon (in this case, magical spells) on the screen, whereas previously aspects of the player's avatar were not visible

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1970S-1992

The game “Ultima Underworld: The Stygian Abyss” (1992) was featured a first-person viewpoint and an advanced graphics engine

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1992-NOWThe game “Doom” (1993) was added improved textures, variations in height (stairs the players character could climb) and effects (flickering lights, patches of darkness), creating a more believable 3D environment

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1992-NOW

  Star Wars: Dark Forces (1995) had several new features such as freelook, dual-wielded and dual-function weapons, versatile multiplayer modes, friendly NPCs, and a strong emphasis on storytelling in addition to the action

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1992-NOW

The game, especially the version Counter-Strike: Source (2004) went on to become by far the most popular multiplayer first-person shooter and computer game modification ever, with over 90,000 players competing online at any one time during its peak.

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1992-NOW

• Finally, Far Cry (2004) and Crysis (2007) as well as Ubisoft's Far Cry 2 (2008) would break new ground in terms of graphics and large, open-ended level design, whereas Call of Duty 4: Modern Warfare (2007), Resistance: Fall of Man (2006) and its sequel Resistance 2 (2008) presented increasingly refined linear levels and narratives, with the fast pace and linearity of the Call of Duty games bearing a resemblance to rail shooters

• In 2006, GamaSutra reported the first-person shooter as one of the biggest and fastest growing video game genres in terms of revenue for publishers

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GAME DESIGN

• Combat system

• Levels design

• Enemies

• Interactions with in-game environments

• Game modes

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COMBAT SYSTEM

Health bar

Basic aim sight

Character’s hand and gun

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Aim down sight

Information about ammunition

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LEVEL DESIGN

Call of duty – Modern Warfare 2

1. Level by level

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2. CONTINUOUS NARRATIVE

Half Life 2

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3. OPEN-WORLD

Far cry 3

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ENEMIES

Alien Terrorist Zoombie

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INTERACTIONS WITH IN-GAME ENVIRONMENT

Turn on radio

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GAME MODE

Easy mode

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HARD MODE

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CONTROLS AND GAMEPLAY MECHANISM

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HAND-TO-HAND WEAPONS

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PISTON

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GRENADE

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RIFLES

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CONTROL SETTINGS