GROUP 3 ICT
• Đỗ Thanh Minh
• Trần Quang Vũ
• Kiều Nguyễn Hoàng Giang
MC Iron MinhHis real full name is Hansamu “Iron” Minh.
Too lazy but over smart.
Has a big dog, called JARVIS.
Likes playing with flowers.
Expert Captain Vu
Is very powerful
Has a leader mind
Has a very big tray, usually be used to bring foods and drinks to Minh and Giang. Sometimes, he uses the tray to fight against the enemies such as Duc Yami.
Has Nordic accent.
Expert Super Giang
Came from another planet in a spaceship.
Has unbelievable power, but does not know what to use for.
Likes being with male animals, especially men.
Hates being hugged, believe me, don’t hug him !
Director-Trailer Maker: Kieu Nguyen Hoang Giang
Starrings: Tran Quang Vu
Le Quang Dung
Do Thanh Minh
Technical Assistance: Vu Hieu
FIRST PERSON SHOOTERS
PURPOSES
• We want to introduce a very long-lasting game series
• This is an important topic but not available in the studying programme at University
• We want to give the brief overview of this game
CONTENT
• Definition and Development
• Game design
• Controls and gameplay mechanism
GAMES• Gaming is one of the biggest branches of ICT industry.
• There are a lot of game genres such as:
GAMES
ACTION GAMES
DEFINITION OF FIRST PERSON SHOOTERS
• First-person shooters are a type of three-dimensional shooter game, featuring a first-person point of view with which the player sees the action through the eyes of the player character.
• They are unlike third-person shooters, in which the player can see (usually from behind) the character they are controlling. The primary design element is combat, mainly involving firearms.
THE DEVELOPMENT OF FPS
Stage 1: From 1970s to 1992
Stage 2: From 1992 until now
1970S-1992
• The earliest two documented first-person shooter video games are Maze War and Spasim
1970S-1992
1970S-1992
Catacomb 3-D (1991) also introduced the display of the protagonist's hand and weapon (in this case, magical spells) on the screen, whereas previously aspects of the player's avatar were not visible
1970S-1992
The game “Ultima Underworld: The Stygian Abyss” (1992) was featured a first-person viewpoint and an advanced graphics engine
1992-NOWThe game “Doom” (1993) was added improved textures, variations in height (stairs the players character could climb) and effects (flickering lights, patches of darkness), creating a more believable 3D environment
1992-NOW
Star Wars: Dark Forces (1995) had several new features such as freelook, dual-wielded and dual-function weapons, versatile multiplayer modes, friendly NPCs, and a strong emphasis on storytelling in addition to the action
1992-NOW
The game, especially the version Counter-Strike: Source (2004) went on to become by far the most popular multiplayer first-person shooter and computer game modification ever, with over 90,000 players competing online at any one time during its peak.
1992-NOW
• Finally, Far Cry (2004) and Crysis (2007) as well as Ubisoft's Far Cry 2 (2008) would break new ground in terms of graphics and large, open-ended level design, whereas Call of Duty 4: Modern Warfare (2007), Resistance: Fall of Man (2006) and its sequel Resistance 2 (2008) presented increasingly refined linear levels and narratives, with the fast pace and linearity of the Call of Duty games bearing a resemblance to rail shooters
• In 2006, GamaSutra reported the first-person shooter as one of the biggest and fastest growing video game genres in terms of revenue for publishers
GAME DESIGN
• Combat system
• Levels design
• Enemies
• Interactions with in-game environments
• Game modes
COMBAT SYSTEM
Health bar
Basic aim sight
Character’s hand and gun
Aim down sight
Information about ammunition
LEVEL DESIGN
Call of duty – Modern Warfare 2
1. Level by level
2. CONTINUOUS NARRATIVE
Half Life 2
3. OPEN-WORLD
Far cry 3
ENEMIES
Alien Terrorist Zoombie
INTERACTIONS WITH IN-GAME ENVIRONMENT
Turn on radio
GAME MODE
Easy mode
HARD MODE
CONTROLS AND GAMEPLAY MECHANISM
HAND-TO-HAND WEAPONS
PISTON
GRENADE
RIFLES
CONTROL SETTINGS
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