Bridging the Boomer/Gamer Knowledge Gap in the Library

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Bridging the Bridging the Boomer/Gamer Boomer/Gamer Knowledge Knowledge Gap: Gap: The Library The Library as a way as a way across! across! Karl M. Kapp, Ed.D., CFPIM, CIRM Assistant Director stitute for Interactive Technologies Bloomsburg University

description

This presentation was given to a group of librarians. The purpose of the presentation is to describe the boomer/gamer knowledge gap and explore ways in which librarians can help to bridge that gap. The questions within the presentation were for an audience response software TurninPoint.

Transcript of Bridging the Boomer/Gamer Knowledge Gap in the Library

Page 1: Bridging the Boomer/Gamer Knowledge Gap in the Library

Bridging the Bridging the Boomer/GamerBoomer/Gamer

Knowledge Gap:Knowledge Gap:

The Library as a The Library as a way across!way across!

Karl M. Kapp, Ed.D., CFPIM, CIRMAssistant Director

Institute for Interactive TechnologiesBloomsburg University

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Pop Quiz

Quiz is on the first page of your handout!

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Please feel free to take some Candy

(please only up to five so we have enough)

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– Hershey’s Kiss—Something about your professional life

– Starburst—Your favorite music

– Jolly Rancher—Your favorite vacations spots

– Took No Candy—One of each

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For More Continued Discussion:www.karlkapp.blogspot.com

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Personnel Learning Objective

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Use the menu button to turn on

Then a menu will appear

Send User DataPresentationTest/HomeworkChange Channel

Use yes Button to Scroll to

“Presentation”

Then Press the menu button again. Then

“Presentation Mode” will appear.

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Have you ever used a Audience Response System Before

60%

40%0%

No Yes Yes, but not an e...

1. No

2. Yes

3. Yes, but not an electronic version

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What Demographic are you?

Gen

erat

ion Y

(...

Gen

erat

ion X

(...

Boom

er G

ener

at...

Sile

nt/Vet

eran

...

Oth

er

20% 20% 20%20%20%1. Generation Y (1981-2000)

2. Generation X (1965-1980)

3. Boomer Generation (1946-1964)

4. Silent/Veteran Generation (1922-1945)

5. Other

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How often do you play video games?

1. Never!

2. Played once or a few times with a young relative…

3. Play once a week…

4. I am a Level 60 Warlock…(or the equivalent)

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When is the last time you sent a text message?

1. Never sent one

2. Send one once (sorta by accident)

3. A couple times a week

4. AYSOS…TXTING now

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When you were a kid, did you every use Encyclopedia Britannica for a

book report?1. Why…I’ve never

been so insulted in my life. NO!

2. No, I did not.

3. Well, maybe once accidently.

4. Yes, yes I did (blush).

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Which Dr. Seuss book is 50 years old this year?

1. Green Eggs and Ham

2. The Cat in the Hat

3. The Lorax

4. Horton Hears a Who

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How many words are in Green Eggs and Ham?

1. 10

2. 50

3. 100

4. 200

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Agenda

• Understand the gap between boomers and gamers (millennials, Gen-Y).

• Assist teachers in using technology appropriately to enhance the learning experience and increase academic achievement.

• Five strategies to bridge the boomer/gamer gap

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Digital Immigrants

DigitalNatives

Boomers

Generation X

Gamer 3.0

Millennials

Neo-Millennials

Nexters

Greatest Generation

Gen-Y

Gamer 4.0Gamer 2.0Gamer 1.0

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1946-20081946-2008

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What was the “killer app” for the boomer generation?

1. Computers

2. Microwaves

3. Jet Airplanes

4. Color Television Programming

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What was the average age of retirement in 2006?

1. 74 years old

2. 70 years old

3. 65 years old

4. 62 years old

5. 49 years old

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Average age of retirement: • 1910-74

• 1940-70

• 1970-65

• 2000-62

• 2006-59

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• Individualistic Individualistic

• DrivenDriven

• LoyalLoyal

• IdealisticIdealistic

• SkepticalSkeptical

• Hierarchical Hierarchical

• Formal LearnersFormal Learners

Boomers

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How would you describe those two kids?

1. Lazy

2. Wasting Time

3. Learning

4. Anti-Social

5. Collaborating

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LazyWasting

Time

RottingBrain

Anti-Social

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Kids ages 8-10 play video games for about one hour every day.

Digital divisions. Report by the Pew /Internet: Pew Internet & American Life. US Department of Commerce

87% of 8- to 17-year old children play video games at home. Male teenagers

play 13 hours of console video games a week.

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Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.

Almost 43% of the gamers are

female.

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70 percent of the players of The Sims are women under

age 25

Hottest selling kid’s PC game from May 2004 to July 2006

was Princess Fashion Boutique

Unfortunately, this game highlights a sexist stereotype

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Nathan, stop listening to music, turn off the

computer, turn off the TV… and start studying.

I am Studying!

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1994

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Define the term “Snail Mail”

1. United States Ground Mail

2. Overnight mail

3. Email

4. Packages

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Instant and Text Messaging Snail mail: “something you use to talk to ‘old people,’

institutions, or to send complex instructions to large

groups.” In other words “Email”

Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation. Pew Internet and American Life Project.

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Capability Block II Apollo Guidance Computer

AGC

PlayStation Portable

PSP

Memory 36,864 words of ROM

Storage 2,048 words of RAM

Clock Speed 2.048 MHz

32 MB

4 MB DRAM

333 MHz

Increasing Power of Gadgets

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Name something you send away for from a cereal box.

1. Decoder Ring

2. T-Shirt

3. Computer Microphone

4. Cell Phone

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Found at bat-blog.com

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84%, of all teenagers own at least one personal media device:•Desktop/laptop Computer•Cell Phone •Personal Digital Assistant (PDA)-Pew Internet Foundation

44% have two

15% of 2-5Year olds have a

Cell phone-NPD Group

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4 2Gamer 1.0

3

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4Gamer 1.0

3Where is my

opponentgoing to go next?

In what direction should I try to move

the ball?

How will the ball bounce off the

wall?

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Gamer 2.0

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Gamer 2.0

Should I shoot the aliens on the end or in

the middle or all the bottom aliens first?

How long do I have to shoot before an

alien shoots at me?

What is the pattern these aliens are

following?

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What actions should I take based on this

information?

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Gamer 3.0

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Where do I explore first?

What activities are of the most value?

What must I do to achieve my goal?

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What variables do I balance to keep my

person happy?How should I

manage my time?

70 percent of the

players of The Sims are Women

under age 25

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Gamer 4.0

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Gamer 4.0 What activities give me the most return

for my efforts?

Can I trust this person who wants to team with me to accomplish a goal?

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What can we create together?

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What leadershipstrategy should I

use?

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What level of Gamer are you?

1. Gamer 1.0

2. Gamer 2.0

3. Gamer 3.0

4. Gamer 4.0

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Got Game: John Beck and Mitchell Wade (2004)

ProblemSolvers Confident

ResilientMulti-

tasking

InformalLearners

Social

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Learning as an Event!

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Learning as an Event!

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Say Dadda

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Solutions1. Teach Right Use of Media2. Think Outside of

PowerPoint3. Borrow from Other Media4. Provide a Challenge5. Tell a Story6. Leverage Gadgets7. Form Learning

Communities8. Leverage Learner Created

Content9. Leverage games10.Feedback 11.Mix it Up in the classroom

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What is your approach to Wikipedia?

1. Banned

2. Encourage Students to Use It

3. Teach Students to Use it Carefully

4. Some Other Approach

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Which is More Accurate Wikipedia or Encyclopedia Britannica?

1. Wikipedia

2. Encyclopedia

3. Equal in Accuracy

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Solution #1: Teach the right use of media

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Solution #2:Think Outside of PowerPoint

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Think Radio talk-show, not college lecture

Solution #3: Borrow from Other Media

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Use a documentary

format

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Consider using the “En Media Res” technique

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Solution #4: Provide a Challenge

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Can this group solve the challenge? Do they know what tools to use?

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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html

Solution #5: Tell a Story

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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html

Researchers have found that the human brain has a natural affinity

for narrative construction.

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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html

Researchers have found that the human brain has a natural affinity

for narrative construction.

Yep, people tend to remember facts more accurately if they encounter them in a story rather than in a list.

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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html

Researchers have found that the human brain has a natural affinity

for narrative construction.

Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.

And they rate legal arguments as more convincing when built into

narrative tales rather than on legal precedent.

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Bourne ConspiracyVideo Game

Bourne ConspiracyVideo Game

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Defense Intelligent Agency Training

Defense Intelligent Agency Training

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America’s ArmyAmerica’s Army

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Stories and worlds capture the imagination

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Strategy #6: Form Learning Communities

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Which Social Networking Software Do You Use the Most?

1. None2. LinkedIn3. MySpace4. Ning5. Facebook6. What is this

“Social Network” subject of which you speak?

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TrendsCreators

Critics

Collectors

Joiners

Spectators

Inactives

12-17 18-21 22-26 27-40 41-50 51-61 62+12-17 18-21 22-26 27-40 41-50 51-61 62+

Joiners

Creators

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Extend Conversationswww.karlkapp.blogspot.com

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Connect with Other Professionals

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http://tinyurl.com/top50lib

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Create Youtube Moments.

Strategy#7: Learner Created Content

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Strategy #10: Leverage Games

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Strategy # 11: Feedback

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Solution #12: Mix it up in the Classroom

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•Provide many feedback opportunities •Move from activity to activity •Use games and feedback devices•Break out sessions

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Include models and

manipulatives in your collection

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Use Small Group Exercises andUse Small Group Exercises andBreakout GroupsBreakout Groups

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Let Learner’s

Teach

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Solutions1. Teach Right Use of Media2. Think Outside of

PowerPoint3. Borrow from Other Media4. Provide a Challenge5. Tell a Story6. Leverage Gadgets7. Form Learning

Communities8. Leverage Learner Created

Content9. Leverage games10.Feedback 11.Mix it Up in the classroom

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5Top Five-Individual

Top Five-Group

Top Five-Workshop

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You thought this workshop and information was…

1. Eye opening2. Applicable to my

situation3. Nothing new4. Boring5. Can’t be done in my

organization6. Oh, it is over already…

I could really have napped a little longer

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Questions and Resources• www.karlkapp.blogspot.com

– Recommended books– Samples and Examples

• Whitepaper available – http://www.e-learningguru.com/wpapers/vendor/Kapp_GGG.pdf

• ASTD Learning Circuits– Teaching Facts with Fun, Online Games

• Email: [email protected]• http://karlkapp.blogspot.com• www.gadgetsgamesandgizmos.com • www.learningin3d.info