Bridging the Boomer/Gamer Knowledge Gap in the Library
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Transcript of Bridging the Boomer/Gamer Knowledge Gap in the Library
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Bridging the Bridging the Boomer/GamerBoomer/Gamer
Knowledge Gap:Knowledge Gap:
The Library as a The Library as a way across!way across!
Karl M. Kapp, Ed.D., CFPIM, CIRMAssistant Director
Institute for Interactive TechnologiesBloomsburg University
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Pop Quiz
Quiz is on the first page of your handout!
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Please feel free to take some Candy
(please only up to five so we have enough)
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– Hershey’s Kiss—Something about your professional life
– Starburst—Your favorite music
– Jolly Rancher—Your favorite vacations spots
– Took No Candy—One of each
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For More Continued Discussion:www.karlkapp.blogspot.com
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Personnel Learning Objective
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Use the menu button to turn on
Then a menu will appear
Send User DataPresentationTest/HomeworkChange Channel
Use yes Button to Scroll to
“Presentation”
Then Press the menu button again. Then
“Presentation Mode” will appear.
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Have you ever used a Audience Response System Before
60%
40%0%
No Yes Yes, but not an e...
1. No
2. Yes
3. Yes, but not an electronic version
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What Demographic are you?
Gen
erat
ion Y
(...
Gen
erat
ion X
(...
Boom
er G
ener
at...
Sile
nt/Vet
eran
...
Oth
er
20% 20% 20%20%20%1. Generation Y (1981-2000)
2. Generation X (1965-1980)
3. Boomer Generation (1946-1964)
4. Silent/Veteran Generation (1922-1945)
5. Other
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How often do you play video games?
1. Never!
2. Played once or a few times with a young relative…
3. Play once a week…
4. I am a Level 60 Warlock…(or the equivalent)
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When is the last time you sent a text message?
1. Never sent one
2. Send one once (sorta by accident)
3. A couple times a week
4. AYSOS…TXTING now
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When you were a kid, did you every use Encyclopedia Britannica for a
book report?1. Why…I’ve never
been so insulted in my life. NO!
2. No, I did not.
3. Well, maybe once accidently.
4. Yes, yes I did (blush).
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Which Dr. Seuss book is 50 years old this year?
1. Green Eggs and Ham
2. The Cat in the Hat
3. The Lorax
4. Horton Hears a Who
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How many words are in Green Eggs and Ham?
1. 10
2. 50
3. 100
4. 200
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Agenda
• Understand the gap between boomers and gamers (millennials, Gen-Y).
• Assist teachers in using technology appropriately to enhance the learning experience and increase academic achievement.
• Five strategies to bridge the boomer/gamer gap
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Digital Immigrants
DigitalNatives
Boomers
Generation X
Gamer 3.0
Millennials
Neo-Millennials
Nexters
Greatest Generation
Gen-Y
Gamer 4.0Gamer 2.0Gamer 1.0
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1946-20081946-2008
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What was the “killer app” for the boomer generation?
1. Computers
2. Microwaves
3. Jet Airplanes
4. Color Television Programming
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What was the average age of retirement in 2006?
1. 74 years old
2. 70 years old
3. 65 years old
4. 62 years old
5. 49 years old
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Average age of retirement: • 1910-74
• 1940-70
• 1970-65
• 2000-62
• 2006-59
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• Individualistic Individualistic
• DrivenDriven
• LoyalLoyal
• IdealisticIdealistic
• SkepticalSkeptical
• Hierarchical Hierarchical
• Formal LearnersFormal Learners
Boomers
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How would you describe those two kids?
1. Lazy
2. Wasting Time
3. Learning
4. Anti-Social
5. Collaborating
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LazyWasting
Time
RottingBrain
Anti-Social
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Kids ages 8-10 play video games for about one hour every day.
Digital divisions. Report by the Pew /Internet: Pew Internet & American Life. US Department of Commerce
87% of 8- to 17-year old children play video games at home. Male teenagers
play 13 hours of console video games a week.
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Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.
Almost 43% of the gamers are
female.
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70 percent of the players of The Sims are women under
age 25
Hottest selling kid’s PC game from May 2004 to July 2006
was Princess Fashion Boutique
Unfortunately, this game highlights a sexist stereotype
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Nathan, stop listening to music, turn off the
computer, turn off the TV… and start studying.
I am Studying!
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1994
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Define the term “Snail Mail”
1. United States Ground Mail
2. Overnight mail
3. Email
4. Packages
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Instant and Text Messaging Snail mail: “something you use to talk to ‘old people,’
institutions, or to send complex instructions to large
groups.” In other words “Email”
Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation. Pew Internet and American Life Project.
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Capability Block II Apollo Guidance Computer
AGC
PlayStation Portable
PSP
Memory 36,864 words of ROM
Storage 2,048 words of RAM
Clock Speed 2.048 MHz
32 MB
4 MB DRAM
333 MHz
Increasing Power of Gadgets
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Name something you send away for from a cereal box.
1. Decoder Ring
2. T-Shirt
3. Computer Microphone
4. Cell Phone
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Found at bat-blog.com
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84%, of all teenagers own at least one personal media device:•Desktop/laptop Computer•Cell Phone •Personal Digital Assistant (PDA)-Pew Internet Foundation
44% have two
15% of 2-5Year olds have a
Cell phone-NPD Group
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4 2Gamer 1.0
3
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4Gamer 1.0
3Where is my
opponentgoing to go next?
In what direction should I try to move
the ball?
How will the ball bounce off the
wall?
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Gamer 2.0
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Gamer 2.0
Should I shoot the aliens on the end or in
the middle or all the bottom aliens first?
How long do I have to shoot before an
alien shoots at me?
What is the pattern these aliens are
following?
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What actions should I take based on this
information?
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Gamer 3.0
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Where do I explore first?
What activities are of the most value?
What must I do to achieve my goal?
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What variables do I balance to keep my
person happy?How should I
manage my time?
70 percent of the
players of The Sims are Women
under age 25
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Gamer 4.0
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Gamer 4.0 What activities give me the most return
for my efforts?
Can I trust this person who wants to team with me to accomplish a goal?
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What can we create together?
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What leadershipstrategy should I
use?
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What level of Gamer are you?
1. Gamer 1.0
2. Gamer 2.0
3. Gamer 3.0
4. Gamer 4.0
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Got Game: John Beck and Mitchell Wade (2004)
ProblemSolvers Confident
ResilientMulti-
tasking
InformalLearners
Social
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Learning as an Event!
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Learning as an Event!
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Say Dadda
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Solutions1. Teach Right Use of Media2. Think Outside of
PowerPoint3. Borrow from Other Media4. Provide a Challenge5. Tell a Story6. Leverage Gadgets7. Form Learning
Communities8. Leverage Learner Created
Content9. Leverage games10.Feedback 11.Mix it Up in the classroom
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What is your approach to Wikipedia?
1. Banned
2. Encourage Students to Use It
3. Teach Students to Use it Carefully
4. Some Other Approach
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Which is More Accurate Wikipedia or Encyclopedia Britannica?
1. Wikipedia
2. Encyclopedia
3. Equal in Accuracy
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Solution #1: Teach the right use of media
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Solution #2:Think Outside of PowerPoint
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Think Radio talk-show, not college lecture
Solution #3: Borrow from Other Media
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Use a documentary
format
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Consider using the “En Media Res” technique
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Solution #4: Provide a Challenge
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Can this group solve the challenge? Do they know what tools to use?
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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html
Solution #5: Tell a Story
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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html
Researchers have found that the human brain has a natural affinity
for narrative construction.
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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html
Researchers have found that the human brain has a natural affinity
for narrative construction.
Yep, people tend to remember facts more accurately if they encounter them in a story rather than in a list.
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http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html
Researchers have found that the human brain has a natural affinity
for narrative construction.
Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.
And they rate legal arguments as more convincing when built into
narrative tales rather than on legal precedent.
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Bourne ConspiracyVideo Game
Bourne ConspiracyVideo Game
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Defense Intelligent Agency Training
Defense Intelligent Agency Training
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America’s ArmyAmerica’s Army
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Stories and worlds capture the imagination
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Strategy #6: Form Learning Communities
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Which Social Networking Software Do You Use the Most?
1. None2. LinkedIn3. MySpace4. Ning5. Facebook6. What is this
“Social Network” subject of which you speak?
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TrendsCreators
Critics
Collectors
Joiners
Spectators
Inactives
12-17 18-21 22-26 27-40 41-50 51-61 62+12-17 18-21 22-26 27-40 41-50 51-61 62+
Joiners
Creators
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Extend Conversationswww.karlkapp.blogspot.com
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Connect with Other Professionals
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http://tinyurl.com/top50lib
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Create Youtube Moments.
Strategy#7: Learner Created Content
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Strategy #10: Leverage Games
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Strategy # 11: Feedback
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Solution #12: Mix it up in the Classroom
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•Provide many feedback opportunities •Move from activity to activity •Use games and feedback devices•Break out sessions
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Include models and
manipulatives in your collection
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Use Small Group Exercises andUse Small Group Exercises andBreakout GroupsBreakout Groups
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Let Learner’s
Teach
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Solutions1. Teach Right Use of Media2. Think Outside of
PowerPoint3. Borrow from Other Media4. Provide a Challenge5. Tell a Story6. Leverage Gadgets7. Form Learning
Communities8. Leverage Learner Created
Content9. Leverage games10.Feedback 11.Mix it Up in the classroom
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5Top Five-Individual
Top Five-Group
Top Five-Workshop
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You thought this workshop and information was…
1. Eye opening2. Applicable to my
situation3. Nothing new4. Boring5. Can’t be done in my
organization6. Oh, it is over already…
I could really have napped a little longer
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Questions and Resources• www.karlkapp.blogspot.com
– Recommended books– Samples and Examples
• Whitepaper available – http://www.e-learningguru.com/wpapers/vendor/Kapp_GGG.pdf
• ASTD Learning Circuits– Teaching Facts with Fun, Online Games
• Email: [email protected]• http://karlkapp.blogspot.com• www.gadgetsgamesandgizmos.com • www.learningin3d.info