Allbuildingrules 4p Letter

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    All buildings in detailFollowing is a summary to all the buildings in Puerto Rico, sorted by price. This does not include the six basic production buildings.

    Small MarketWhen the owner of an occupied Small Marketsells a good in the trader phase, he gets an extradoubloon from the bank for it.

    Example: Anna sells a corn and receives 1 doubloon.Note: The Small Market does not add its bonus when a player sells to his TradingPost. The Small Market does not add its bonus when a player sells a plantationusing his Land O ce.

    AqueductIf the owner of an occupied Aqueduct producesat least one indigo in his Indigo Plant (not SmallIndigo Plant), he takes one additional indigo.Similarly, if he produces at least one sugar in

    his Sugar Mill (not Small Sugar Mill), he takes one additional sugar.

    Example 1: the player produces 0 indigo in his Indigo Plant and 1 Sugar in his SmallSugar Mill: he takes 0 indigo and 1 sugar (the Aqueduct had no e ect).Example 2: the player produces 1 indigo in his Indigo Plant and 3 Sugar in his Sugar

    Mill: he takes 2 indigo and 4 sugar.Remember: The Aqueduct does not work with the Small Indigo Plant or Small Sugar

    Mill.

    HaciendaOn his turn in the se ler phase, the owner of anoccupied Hacienda may, before he takes a face-up plantation tile, take an additional tile fromthe face-down stack and place it on an empty

    space on his island. He may then take his normal turn in the phase (i.e. takea plantation, quarry, or forest as appropriate).

    Note: if a player chooses to take a face-down tile, he must immediately place it on anempty space on his island. He may not discard it. If the player also owns an occupiedconstruction hut, he may not take a quarry instead of the face-down tile. Thus, if the

    player with the se ler privilege owns a Hacienda, he may only take one quarry.

    Note 2: If the owner of the Hacienda also own a Forest House, he can look at theHaciendas tile before deciding if he wants to place it face up or face down as a foresttile. Thus, the player could acquire up to two forests.Note 3: If the player also owns an occupied Hospice, he does not get a colonist forthe Haciendas extra tile.Note 4: The player may only gain one plantation tile from the Hacienda during eachse ler phase, even if he has an occupied Library. In this case, the Hacienda would

    grant him an extra tile before he may select his rst island tile, never his second.

    Construction HutIn the se ler phase, the owner of an occupiedConstruction Hut can place a quarry on hisisland instead of one of the face-up plantationtiles.

    Note: if the owner of the Construction Hut is also allowed the se lers privilege, hemay only take one quarry.Note 2: If the player with the se ler privilege has both a Library and a ConstructionHut, he may take a quarry as both his rst and second island tile.

    Forest HouseDuring the se ler phase, the owner of a ForestHouse can choose to place a forest instead of anIsland ti le on a free space of his island. To showthis, place the island tile face down (with the

    green side showing). This tile is now considered a forest tile.

    During the builder phase, each pair of forest tiles on your island gives youa discount of 1 doubloon for the construction of each building. This worksalso if the Forest House is not occupied at the time of construction. This

    reduction is in addition to the builder and quarry reductions, but does notcome with a column restriction like the quarries. Forest tiles need not andcan not be occupied by colonists.

    Example: the player has 6 forests and 2 occupied quarries, and is the builder;build a Large Warehouse, he pays nothing: 6 doubloons, -1 (builder), -2 (quarrie-3 (forests no column limit) = 0.Note: If the owner of the Forest House also uses the Hacienda or Land O ce (trad

    phase only), he can look at the drawn tile before deciding if he wants to place it up or face down as a forest tile.Note 2: If the owner of the Forest House also own a Library, he can place 0, 1, o forest tiles. He may gain up to 3 forests if he also owns a Hacienda.Note 3: If the owner of the Forest House also owns a Hospice, he places the coloin San Juan.

    Black MarketWhen the owner of an occupied Black Market builds a building, he may reduce the cost of the building by up to 3 doubloons by return ing atmost: one colonist, one good, and/or one VP to

    the supply. Noblemen count as colonists for this ability.

    Note: the player may choose which, if any, to return but no more than one of ea

    Also, he may not have any doubloons le a er building. Thus, he may only use Black Market if he spent all of his doubloons rst.Example: the owner of an occupied Black Market wants to build the Harbordoubloons), but has only 6 doubloons. He spends 6 doubloons, then returns indigo and a colonist to the supply to help pay for the harbor. However, he could nalso discard a VP because the cost has already been fully paid.Note 2: If the owner of a Black Market discards a VP or a colonist once corresponding games ending condition has already been triggered, the game sends as usual.Note 3: The colonist on the Black Market may not be the one chosen to be returnColonists on quarries that were used to purchase the building cannot be removed further reduce the buildings cost.

    Land Ofce

    During the trader phase, when the owner of an

    occupied Land O ces turn comes:

    If the Land O ce is occupied by a colonist, thplayer may pay 1 doubloon to the bank to draw a plantation tile from one ofthe face-down piles, and place it on his island.

    If the Land O ce is occupied by a nobleman, the player may discarda plantation or forest tile (but not a quarry) from his island to receive 1doubloon from the bank.

    Note: the player may use the Land O ce in addition to, or instead of, selling a goas normal.Note 2: if a player chooses to take a face-down tile, he must immediately place ian empty space on his island. He may not discard it.Note 3: If the player also owns an occupied Forest House, he may look at the dratile before deciding to place it as a forest.Note 4: If you discard a tile occupied by a colonist or nobleman, he goes to Juan.Remember: As withall other buildings that have di erent functions when occupiby noblemen, this building may not use its colonist function when occupied bynobleman, and vice-versa.

    Small WarehouseThe owner of an occupied Small Warehousemay store, at the end of the captain phase, inaddition to the single goods barrel he is allowedto store on his windrose, all the barrels of

    one kind of goods of his choice. The warehouse protects the player fromreturning goods to the supply. However it does not protect the player from being required to load the goods onto the cargo ships.

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    Example: at the end of the captain phase, Ti any has 1 corn, 2 indigo, and 4 tobaccothat she did not ship. She chooses to store one barrel of indigo and all barrels of thetobacco. Therefore, she discards 1 corn and 1 indigo overall.Note: the goods chosen are not actually stored on the Small Warehouse tile, but onthe players windrose.

    StorehouseAt the end of each captain phase, the owner ofan occupied Storehouse may, in addition to theone un-shipped good he is normally al lowed tokeep, keep three additional un-shipped goods

    (barrels) of any kind or combination of kinds.Example: the owner of an occupied Storehouse also has an occupied Large Warehouse:he may keep all barrels of 2 kinds of goods plus 4 additional barrels of any kinds orcombination of kind of goods.

    ChapelDuring the cra sman phase, the owner of anoccupied Chapel receives 1 doubloon from the bank if the Chapel is occupied by a colonist. Ifit is occupied by a nobleman, the owner recives

    1 Victory Point instead.

    Remember: As withall other buildings that have di erent functions when occupiedby noblemen, this building may not use its colonist function when occupied by a

    nobleman, and vice-versa.

    HospiceDuring the se ler phase, when the owner of anoccupied Hospice places a plantation or quarrytile on his island, he may take a colonist fromthe colonist supply and place it on the tile.

    Note: If there are no more colonists in the colonist supply, he may take one from thecolonist ship. If there are also none there, he goes without.Note 2: if the player also owns an occupied Hacienda, he does not get a colonist forthe Haciendas tile.Note 3: if the player also owns an occupied Library, he may only take a colonist forthe rst island tile, never for the second.

    GuesthouseIn the mayor phase, the owner of a Guesthousemay place up to two colonists in his guesthouse.He may later move these guests at the start,during, or at the end of all other phases to any

    building, plantation, or quarry of his choice, where they immediately go towork and must remain until the next mayor phase. The guests may both bemoved in the same phase, or each be moved in di erent phases.

    Example: at the end of the captain phase, the owner of an occupied Guesthousemoves one guest to his Storehouse and uses the Storehouse immediately to keep 3additional goods on his windrose. Later, he chooses the trader as his role, and movesthe second guest to his Library so he can double his trader privilege. These two guests, like normal colonists, remain on the Storehouse and Library until the nextmayor phase.

    Hunting LodgeAt the end of every se ler phase, the owner ofthe Hunting Lodge receives either an action ora bonus:

    If the Hunting Lodge is occupied by a colonist, he may discard a plantationor forest tile (but not a quarry) from his island without any compensation.

    If the Hunting Lodge is occupied by a nobleman, he gains 2VP if he iscurrently the player with the most empty spaces in his island (not his city).In case of a tie, nobody receives the VPs.

    Note: Any colonist or nobleman on a discarded tile goes to San Juan.Note 2: Forests may be discarded as though they were regular plantations.

    Remember: As withall other buildings that have di erent functions when occupiby noblemen, this building may not use its colonist function when occupied bynobleman, and vice-versa.

    Ofce

    When the owner of an occupied O ce sells agood to the trading house in the trader phase,it need not be di erent than the goods al readythere. If the trading house is full, the player

    cannot sell a good there.Example: the trading house already has a barrel of tobacco. Bob owns an occup

    o ce and, on his turn, sells a tobacco to the trading house. Chris owns the otho ce. On her turn it is occupied, so she too can sell a tobacco to the trading housNote: players should not include both the O ce and the Trading Post buildingtogether in the same game.

    Large MarketWhen the owner of an occupied Large Marketsells a good in the trader phase, he gets an extra2 doubloons from the bank for it.

    Note: if a player owns both a Small and Large Market, he takes an extra 3 doublowhen he sells a good to the trading house.Note: The Large Market does not add its bonus when a player sells to his TradiPost. The Large Market does not add its bonus when a player sells a plantation usihis Land O ce.

    Trading PostDuring the trader phase, the owner of anoccupied Trading Post may choose whetherto sell one good to the trading house, or to hTrading Post. If he chooses to sell a good to his

    Trading Post, he may sell any one good he has (even one already in thetrading house) for the normal price, adding the bonus for trader if he isthe trader. He places the sold good directly in the supply. The player hessentially, a small trading house with room for 1 good.The player may sell to his Trading Post even if the trading house is full.

    Note: the Small and Large Markets do not add their bonuses when a player sellshis Trading Post!Note 2: players should not include both the O ce and the Trading Post building

    together in the same game.

    ChurchWhen the owner of an occupied Church buildsa building from the 2nd or 3rd column, hegains 1 VP. When he builds a large building(4th column), he gains 2 VP.

    Note: the player does not gain a VP when he builds the Church, even if he hasoccupied University or Guesthouse.

    Construction Ofce

    The owner of an occupied Construction O cecan build at a reduced cost. If the ConstructionO ce is occupied by a colonist, he gets

    discount of 1 doubloon for any buildings fromcolumns 1 to 3, but no discount for any large building from column 4. Ifthe Construction O ce is occupied by a nobleman, he gets a discount of 2doubloons for any large buildings from column 4, but no discount for any building from columns 1 to 3.Remember: As withall other buildings that have di erent functions when occupiby noblemen, this building may not use its colonist function when occupied bynobleman, and vice-versa.

    Large WarehouseThe owner of an occupied Large Warehousemay store, at the end of the captain phase, inaddition to the single goods barrel he is allowedto store on his windrose, all the barrels of tw

    kinds of goods that he chooses.

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    Note: if a player owns both a Small and a Large Warehouse, he may store all thebarrels of 3 kinds of goods that he chooses.

    Small WharfDuring the captain phase, when a player withan occupied Small Wharf must load goods,instead of loading them on a cargo ship, hemay place any number of barrels of goods, of

    any kind or of multiple kinds, into the goods supply. He then scores 1 VPfor every two goods shipped.

    Example: If you load 3 indigo, 2 tobacco, and 1 corn, you gain 3 VP.Note: the Small Wharf may only be used once per captain phase.

    Court SupplierThe owner of the Court Supplier can, when histurn comes for the rst time during the captainphase, before his rst loading, discard up to 1good into the supply for each nobleman he has

    on his player board. Each such discarded good gives him 1 VP. Then theplayer resumes his rst loading as usual.

    Note: Each discarded good must be a di erent type.Note 2: No shipping bonuses apply to these goods, such as the captain bonus or theabilities of the Lighthouse and Harbor.Note: The Court Supplier does not need to be occupied by a nobleman to be used.

    FactoryIf the owner of an occupied Factory producesgoods of more than one kind during thecra sman phase, he earns money from the bank: for two kinds of goods, he earns 1

    doubloon; for 3 kinds of goods, he earns 2 doubloons; for 4 kinds of goods, heearns 3 doubloons; and for all ve kinds of goods, he earns 5 doubloons. Thenumber of barrels produced plays no role.

    Example: David owns an occupied Factory, 3 occupied corn plantations, 3 occupiedsugar plantations, 1 occupied tobacco plantation, and the associated productionbuildings with the necessary number of colonists. He produces only 2 sugar barrelsand 1 tobacco barrel, as there is no corn and only 2 sugar barrels remaining in thesupply. He earns 1 doubloon from the bank for producing 2 kinds of goods.

    LighthouseEach time, during the captain phase, the ownerof an occupied Lighthouse loads goods onto acargo ship, he gains 1 doubloon. If the owner ofthe occupied Lighthouse is also the captain, he

    gets one additional doubloon (regardless of if he ships any goods).

    Example: the captain is the owner of an occupied Lighthouse and ships 2 corn on thecorn ship on his rst turn in the captain phase. He takes 3 VP and 2 doubloons: 1 forthe lighthouse and 1 for being captain. In his next shipping turn, he ships 3 indigo from his occupied Wharf and takes 3 VP and 1 doubloon. In his third shipping turn,he ships 3 sugar from his Small Wharf and takes 1 VP and 1 doubloon.

    VillaWhen his turn comes for the rst time duringthe mayor phase, the owner of an occupiedVilla can take a nobleman from the supply (notfrom the ship) in addition to his rst colonist or

    nobleman from the ship. If theres no more noblemen in the supply he cantake a colonist instead.Note: If there are no more noblemen in the supply, he may take one colonist from thecolonist supply. If there are also none there, he goes without.

    UniversityDuring the builder phase, when the owner ofan occupied University builds a building in hiscity, he may take a colonist from the colonist

    supply and place it on the building.Note: if the player builds a building with more than one circle, he gets only ocolonist. If he builds one with no circles, the colonist goes to San Juan.Note 2: If there are no more colonists in the colonist supply, he may take one frthe colonist ship. If there are also none there, he goes without.

    HarborEach time, during the captain phase, the ownerof an occupied Harbor loads goods on a cargoship, he earns one extra VP.

    Example: the owner of an occupied Harbor (and an occupied Wharf) can only loaof his 5 tobacco on the tobacco ship as those 3 ll it up: he earns 3+1 VP. In his nloading turn, he loads both his 2 sugar on the sugar ship: he earns 2+1 VP. In hnext loading turn, he uses his Wharf to put his remaining 2 tobacco in the supplhe earns 2+1 VP. Thus, in this captain phase he has earned an additional 3 VP withe use of his Harbor (and 2 VP extra with his Wharf).

    Specialty FactoryThe Specialty Factory is similar to the Factory, but it rewards production of one kind of goodsThe player takes doubloons from the bankequal to 1 less than the number of goods he

    produced of one kind: the kind he produced the most of (except corn).

    Note: a player may not use corn in his Specialty Factory!

    Note 2: the player receives the doubloons at the end of the cra sman phase, allowany bonus goods he received from a cra sman privilege to help.Example: the owner of an occupied Specialty Factory procudes 4 corn, 3 sugar, a2 co ee. Thus, the Specialty Factory earns him 2 doubloons: 3 (sugar) -1.

    LibraryThe owner of an occupied Library doubles theprivilege he gets when he takes a role.The se ler with an occupied Library may rsteither take a plantation or a quarry. Then, a er

    all the other players have chosen their plantations, the se ler may take aplantation from those remaining face-up. He may not take a quarry as hisdoubled privilege. The cra sman privilege may take two of the same goodor two di erent goods.

    Note: if the player choosing the cra sman role is the owner of an occupied Librhe may take two of the same good or two di erent goods.Note 2: if the player chooses the se ler role and he has an occupied ConstructHut, he may take a quarry as his second plantation. If he has a Hospice, he on gets the colonist with the rst plantation. If he has a Forest House, he can tak forest as both plantations. If he has a Hacienda, he only receives the extra islatile before his rst quarry/plantation. He never receives a Hacienda tile before second plantation, regardless of if he chose to take his rst.

    JewelerDuring the cra sman phase, the owner of anoccupied Jeweler receives 1 doubloon for eachnobleman he has.

    Note: all noblemen on the players buildings, plantations, quarries, and San Juan a

    counted. The Jeweler itself does not need to be occupied by a nobleman to be usNote 2: The Jeweler counts as a large production building for the Guild Hall bonu

    WharfDuring the captain phase, when a player withan occupied Wharf must load goods, insteof loading them on a cargo ship, he may placeall goods of one kind in the goods supply and

    score the appropriate victory points as though he had loaded them on acargo ship. It is as though the player has an imaginary ship with an unlimitecapacity at his disposal.The player must load goods on a cargo ship whenever he can on his turnduring the captain phase, except when he chooses to use his Wharf andload them on his imaginary ship.The Wharf can only be used once per captain phase by its owner, but he

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    may choose when to use it, if at all. The imaginary ship can take any onegood, but it can be of a kind on one of the three cargo ships or anotherplayers imaginary Wharf ship.

    Note: when a player uses his Wharf, he must load all goods barrels of the kind hechooses. He is not required, however, to choose the goods he has the most of.

    Union HallBefore the the owner of an occupied Union Hallships for the rst time in the captain phase, hetakes 1 VP for every 2 of the same goods on his

    windrose. A erwards, the shipping continuesas normal.

    Example 1: the owner of an occupied Union Hall has 3 corn, 2 indigo, and 1 co ee.He takes 2 VP: 1 for the corn and 1 for the indigo.Example 2: the owner of an occupied Union Hall has 4 corn and 2 co ee. He takes 3VP: 2 for the corn and 1 for the co ee.

    The large buildingsThe following eight large buildings only have one copy each. Each needstwo adjacent city spaces to be built, but it counts as one building. When alarge building is occupied, it does not o er its owner any abilities; however,each occupied large building grants bonus VPs when the game is over.Players do not take VP chips to represent these bonuses.

    Guild HallThe owner of the occupied Guild Hall earns, atgame end, an additional 1 VP for each smallproduction building (Small Indigo Plant, orSmall Sugar Mill), whether or not they areoccupied, in his city. He also earns an additional2 VP for each large production building(Indigo Plant, Sugar Mill, Tobacco Storage,Co ee Roaster, Jeweler), whether or not theyare occupied, in his city.

    Example: at game end, the owner of the occupied Guild Hall also has a small andlarge sugar mill, a small indigo plant, and a co ee roaster in his city: he earns an

    additional 6 VP.Note: the most VPs the Guild Hall can possibly grant is 12, if the player ownsboth small production buildings and all ve large production buildings (including

    Jeweler).

    ResidenceThe owner of the occupied Residence earns, atgame end, additional victory points for theplantations, quarries, and forests he has placedon his island (regardless of which are occupied).For zero to nine lled island spaces, the playerearns 4 VP. For ten lled island spaces, he earns5 VP. For eleven lled spaces, he ear ns 6 VP. Forall twelve island spaced lled, he earns 7 VP.

    Example: at game end, the owner of the occupiedResidence has lled 10 of his 12 island spaces with plantations and quarries and forests: he earns an additional 5 VP.

    FortressThe owner of the occupied Fortress earns, atgame end, one additional victory point for everythree colonists on his player board. Noblemencount as colonists for this bonus.

    Example: at game end, the owner of the occupiedFortress has a total of 20 colonists and noblemen onhis plantations, quarries, buildings, and in San Juan:he earns an additional 6 VP.

    Customs HouseThe owner of the occupied Customs Housearns, at game end, one additional victory pointfor every four victory points he has acquired inthe form of victory point chips (and any extravictory points recorded on paper a er the chipsupply was exhausted). He does not countthe victory points earned for his buildings ornoblemen at game end; nor does he count the bonus victory points awarded from occupiedlarge buildings (including this one).

    Example: at game end, the owner of the occupied Customs House has accumula23 victory points in VP chips: he earns an additional 5 VP.

    City HallThe owner of the occupied City Hall earns, agame end, one additional victory point for eachviolet building (occupied or unoccupied) in hiscity. The City Hall itself counts!

    Example: at game end, the owner of the occupCity Hall also has: Hacienda, Harbor, O cConstruction Hut, Large Warehouse, and Residenche earns an additional 7 VP.

    StatueNo colonists can or need be placed on theStatue. The Statue is worth 8 points at the endof the game.

    Note: When a player with an occupied Universbuilds the Statue, he places the colonist in San Jua

    CloisterThe owner of an occupied cloister earns extraVPs for sets of 3 similar island tiles. For one setof 3 similar tiles, he earns 1 VP. For two sets, heearns 3 VP. For three sets, he earns 6 VP, and forfour sets, he earns 10 VP.

    Example: the owner of the occupied Cloister ha forests, 3 quarries, 2 corn plantation, and 1 co plantation at game end. He earns 6 extra VPs. he had an additional corn plantation instead of th

    co ee plantation, he would earn 10 VPs instead).

    GardensThe owner of the occupied Gardens earns, agame end, one additional victory point for eachnobleman on his player board (even in San Juan). In essence, the noblemen are worth 2VPeach at game end instead of 1VP!

    Note: the Gardens does not have to be occupied bnobleman to o er its bonus.

    Original art by Franz Vohwinkel. Building image concepts by SebastienPauchon ( s.pauchon ), Mateusz Nowak ( Mateui ), and Chris Thibodeau(kungfro ). Schatzkiste card scans courtesy of Grzegorz Kobiela ( Ponton )