The Basics of Building Games

Post on 22-Oct-2014

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Slides from a Tech Tutorial at the Alliance of American Museums annual meeting in Seattle, WA. May 20, 2014. Kellian Pletcher (Green Door Labs), Matt Haselton (Filament Games), and Susan Edwards (J. Paul Getty Trust)

Transcript of The Basics of Building Games

“The basics of building games”(Ten questions to ask yourself and your

collaborators)

#1 “Do we want a game?”

Let’s define “game”

(all games are learning games)

10 (or five) reasons you want to build a game!

#2“What do you have to

work with?”

Three things to consider!

“When the game is over, we want players to _______.”

Set Explicit Goals

“What luck! We have plenty of __________ to use.”

Identify key resources.

“No matter what, we absolutely can’t _________.”

Clarify any restrictions.

#3“What kind of game achieves our goals?”

What experience do you want?

#4“Can I easily explain my game?”

#5“Who can build this?”

Game Designer

Game Developers

“It takes some people some time to build a game.”-William Shakespeare

#6“Does it work?”

You can learn lots of things before spending any money!

Your future players will be your best testers… and toughest critics.

Does anything need to change?

#7“How do you know when you’ve got something?”

Goals are met?

Game is playable?

Game is balanced?

...everything checks out!

#8“Do you have time for bad

news?”

Mistakes will be made.

#9 “Where are the people who care

about it?”

“I’m here to talk about a sweet game I made.”

Traditional advertising can get really expensive… consider alternative options!

#10 “How long will it last?”

Let’s talk about “maintenance”

Now, let’s try it!

We’ll provide GOALS, RESOURCES, AND RESTRICTIONS.

You provide the game.

So…

● Pitch the game in 3 sentences● Link it to your mission● Name 3 people you’ll approach

to get buy-in

Thanks!

@jolifanta

@GreenDoorLabs

@FilamentGames