Download - 物理ベースレンダリングを実装するときに役に立つこと

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CEDEC 2009

()

?(PBR)

?ad-hoc?

?PBRPost-processing anti-aliasingTemporal anti-aliasing??

?(1)GGXRoughness(s)0?

?(2)Smith masking and shadowing functionGrazing angles?

[CEDEC 2011] ()

(Li)(Lo)Pixel?2

1spp(shading per pixel)FSAAMSAA1sppPre-filterIBL, texturepunctual, analytical lights4?Pixel, Time, Aperture, (Incident) Light

PixelPixelAnalytical

PixelundersamplingMSAA / Post-process AAFSAATAAPost-process AA

undersampling

ApertureApertureDe-focus blur (Bokeh)

ApertureundersamplingDe-focus BlurVignetting

LightLightSmooth

LightundersamplingDeferredTile-basedPre-filtered textureImage-based LightingScreen Space LightingAnalytical()

?GGX

Height-Correlated Smith Masking and Shadowing Function

cosqe=0cosqe=0cosqe