Management of Technological Innovation 3rd Edition Ch4 標準戰爭與主流設計

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Department of Business Administration College of Management Strategic Management of Technological Innovation Melissa A. Schilling, New York University 標準戰爭與主流設計 Presented by Group 3 2011/11/1 Fall 2011 BAA Management of Technology 1 Chapter 4 B97701221 賴盈穎 B97701232 林姿安 B97701239 解惠鈞 B97701247 陳宣力 Course Lecturer: Prof. J. T. Chiang Teaching Assistant: Hsuan-Yi Wu (Jen)

description

This is the textbook presentation slides made by students from the course Management of Technology taught in fall 2011 at the Department of Business Administration, National Taiwan University. The textbook used is Strategic Management of Technological Innovation 3rd Edition by Melissa A. Schilling, New York University.

Transcript of Management of Technological Innovation 3rd Edition Ch4 標準戰爭與主流設計

Page 1: Management of Technological Innovation 3rd Edition Ch4 標準戰爭與主流設計

Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

標準戰爭與主流設計

Presented by Group 3

2011/11/1 Fall 2011 BAA Management of Technology 1

Chapter 4

B97701221 賴盈穎

B97701232 林姿安

B97701239 解惠鈞

B97701247 陳宣力

Course Lecturer: Prof. J. T. Chiang

Teaching Assistant: Hsuan-Yi Wu (Jen)

Page 2: Management of Technological Innovation 3rd Edition Ch4 標準戰爭與主流設計

Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

概論

• 主流設計

– 定義:某項產品主導同類產品市場(通常指市佔達50%或以上)

– 為什麼主流設計被選定?

• 學習曲線

• 網路外部性

– 塑造某項科技成為主流設計的多元價值

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Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

學習曲線

• 學習效果 – 定義:隨著累積產量上升

1. 單位成本下降 or 2. 單位產出增加

– 原因: • 科技產生的盈餘被用來再投資科技本身 • 找到更有效率、更有生產力的方式使用科技

– 不同組織有不同學習曲線 – 吸收能力:一個組織辨識、吸收並利用新知識的能

2011/11/1 3 Fall 2011 BAA Management of Technology

Page 4: Management of Technological Innovation 3rd Edition Ch4 標準戰爭與主流設計

Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

網路外部性

• 正面消費外部性 • 產品價值隨使用者增加而提高

• 實體網路 → 鐵路、電訊通信 • 非實體網路 → 作業平台

• 用戶群:Wintel • 互補性產品:VCR & 錄影帶、相機 & 底片

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Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

網路外部性 • 自我增強循環 & 贏者通吃

安裝基礎

消費者滿意

主流設計

相容與互補性產品之提供 銷售收益

科技改善

科技的效率與效能

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Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

政府法規

• 政府訂定法規,合法地引發主流設計

• 公用事業、通信業、電視業

→ FCC電視播映彩色標準

→ 歐盟單一無線電話規格

2011/11/1 6 Fall 2011 BAA Management of Technology

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Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

贏者通吃的市場

• 主流設計廠商

→ 可在短期內賺進高額利潤

→ 引導產業的演進

→ 影響未來產品世代的面貌

• 科技較優的產品 ≠ 贏家

• 如何管理造成設計選擇的多元價值

2011/11/1 7 Fall 2011 BAA Management of Technology

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Department of Business Administration College of Management

多元價值

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Department of Business Administration College of Management

實際VS 認知

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Department of Business Administration College of Management

市場主流設計與網路外部性的競爭

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Page 11: Management of Technological Innovation 3rd Edition Ch4 標準戰爭與主流設計

Department of Business Administration College of Management

市場主流設計與網路外部系的競爭

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Page 12: Management of Technological Innovation 3rd Edition Ch4 標準戰爭與主流設計

Department of Business Administration College of Management

Q1: 什麼因素決定一個產業是否可能擁有一個或數個主流設計?

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Department of Business Administration College of Management

Q2: 主流設計對消費者是好的嗎? 對競爭者呢?對互補廠商呢? 對供應商呢?

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Department of Business Administration College of Management

Strategic Management of Technological Innovation

Melissa A. Schilling, New York University

贏者通吃的市場對消費者好嗎?

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