Kinematics InTwo Dimensions

download Kinematics InTwo Dimensions

of 14

Transcript of Kinematics InTwo Dimensions

  • 7/28/2019 Kinematics InTwo Dimensions

    1/14

    Kinematics in Two

    Dimension- Kinematika dalam Dua Dimensi -

  • 7/28/2019 Kinematics InTwo Dimensions

    2/14

    Projectile MotionGerak Peluru

  • 7/28/2019 Kinematics InTwo Dimensions

    3/14

    Projectile MotionGerak Peluru

  • 7/28/2019 Kinematics InTwo Dimensions

    4/14

    Projectile MotionGerak Peluru

    A projectile motion is a parabolic through which the

    velocity of any object has its vertical and horizontal

    components

    Horizontal componentVx0 = V0 cos

    Vx = Vx0

    Constant Velocityx = x0 + Vx0 t

  • 7/28/2019 Kinematics InTwo Dimensions

    5/14

    Projectile MotionGerak Peluru

    A projectile motion is a parabolic through which the

    velocity of any object has both vertical and horizontal

    components

    Vertical componentVy0 = V0 sin Vy = Vy0 - gt

    Constant Accelerationy = y0 + Vy0 t gt2

    +

    Vy2= Vy0

    2 2g ( y y0 ) +

  • 7/28/2019 Kinematics InTwo Dimensions

    6/14

    Projectile MotionGerak Peluru

    A movie stunt driver on a motor cycle speeds

    horizontally of a 50-m-high cliff. How fast must the

    motorcycle leave the cliff off to land on level groundbelow 90.0 m from the base of the cliff where the

    cameras are? Ignore the air resistance

    Seorang stunt man mengendarai motor saat untuk pengambilan gambar film dari

    tebing setinggi 50 m dari tanah. Berapakah kecepatan motor agar bisa mendaratpada jarak 90 meter dari titik tinggal landas tebing? Hambatan udara ditiadakan.

  • 7/28/2019 Kinematics InTwo Dimensions

    7/14

    Projectile MotionGerak Peluru

  • 7/28/2019 Kinematics InTwo Dimensions

    8/14

    Projectile MotionGerak Peluru

    A football is kicked at an angle of 37o with a velocity of 20 m/s.Calculate a) Maximum height, b) the time of travel before the

    football hits the ground, c) how far away it hits the ground, d)

    the velocity vector at the maximum height and e) the

    acceleration vector at the maximum height. Assume the ballleaves the foot at ground level, and ignore air resistance and

    rotation of the ball.

    Sebuah bola ditendang mengarah sudut 37o dengan kecepatan 20 m/s. Hitung a)

    tinggi maximum bola di udara, b) waktu total saat bola berada di udara dan sesaatsebelum mendarat, c) jarak bola mendarat dari titik tendang, d) Vektor kecepatan saat

    bola berada di titik tertinggi, dan e) vektor percepatan saat bola berada di titik

    tertinggi.

  • 7/28/2019 Kinematics InTwo Dimensions

    9/14

  • 7/28/2019 Kinematics InTwo Dimensions

    10/14

    Projectile MotionGerak Peluru

    Horizontal Range ( R )

  • 7/28/2019 Kinematics InTwo Dimensions

    11/14

    Uniform Circular MotionGerak Melingkar Beraturan

    = angular speed

    V = absolute velocity

  • 7/28/2019 Kinematics InTwo Dimensions

    12/14

    Uniform Circular MotionGerak Melingkar Beraturan

    Average angular speed ()

    The rate at which its angular coordinate, the angular

    displacement , changes with time

    av =f- i

    trad/s

    = 2f

    = Angular speed = Angular frequency

  • 7/28/2019 Kinematics InTwo Dimensions

    13/14

    Uniform Circular MotionGerak Melingkar Beraturan

    Angular acceleration ()

    The rate at which its angular speed changes with time

    =f- i

    trad/s2

  • 7/28/2019 Kinematics InTwo Dimensions

    14/14

    Uniform Circular MotionGerak Melingkar Beraturan