Honey's Data Dinner#13 跨領域專案開發經驗談(User Story Mapping)
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Transcript of Honey's Data Dinner#13 跨領域專案開發經驗談(User Story Mapping)
Chapter 3:Plan to Learn Faster● Start by Discussing Your Opportunity
● Validate Problem
● Prototype to Learn
● Watch Out for What People Say They Want
● Build to Learn
● Iterate Until Viable
● How to Do It the Wrong Way
● Validated Learning
● Really Minimize Your Experiments
Start by Discussing Your Opportunity● Big idea?
● Who are the Customers? User?
● Why would they want this?
● Why are we building it?
Prototype to Learn使用者劇本 User Scenarios
線框圖 wireframe sketch
原型 prototype
Powerpoint , Axure, illustrator
為的是充分溝通,具象化解決方案
反覆調整,與客戶找到最佳方案
降低風險
Build to LearnLess than minimal 比最小還要少
僅足以讓使用者裡用它做「某種有用的事情」就好
不會留下深刻印象,也無法行銷
針對「潛在使用者」,真心找到解決方案
透過使用者(early adopter),提早協助修正原始的想法與原型
持續釋出最小的可行產品
瞭解客戶眼中的可行產品與需求
最小可行產品的實驗 (minimum viable product experiment)
產品發掘 (product discovery)
了解是否正在建造「正確的東西」
Chapter 4:Plan to Finish on Time
在多次反覆的原型建造後
開始估計你建造產品的時間
最好的估計,來自於真正理解的開發者
你足夠瞭解產品到底在做什麼嗎?(經驗與溝通,共識)