Guide Series Interactive Design_PastPresentAndFuture
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Transcript of Guide Series Interactive Design_PastPresentAndFuture
Series Overview
Interactive Design Past, Present and Future By Chris Wolf and Ben Wong
LACKING QUALITY VISUAL DESIGN The Past
Lacking Quality Visual Design • No Standards for Comparison – Too early to know what looks good
• Dominated by IT & Programmers – “Web design” not even a term yet
• Limitations of Technology – Small monitors – Slow processors – Poor graphics rendering – Low bandwidth – Few web-safe fonts
WHERE WERE THE DESIGNERS? The Past
Where Were the Designers? • Good Design Existed through Other Media – Creativity was all around, but it wasn’t browser ready
• Print Dominated the Design Industry – The best designers worked with paper
• Website Took Back Seat – Web lacked a sufficient audience – The presence wasn’t very flattering – No proven results yet
THE BATTLE BEGINS… The Past
The Battle Begins… • Designers Bring Quality – But it’s hard to build
• Compromises Lower Potential – Visual and Interactive meet in the middle
• Still Fighting Technology Limitations – Bandwidth – Browser Compatibility – Web Safe
FLASH SAVES THE DAY The Past
Flash Saves the Day • New Trend Emerges – Designers can package work with better fonts, colors
and textures
• Technology Boost – Leads to more animation and user interaction
• Video Playback Compatibility – With Flash on almost every computer, no longer have to
fight over video formats
THIS INTERNET MIGHT STAY The Past
This Internet Might Stay • User Portals – More than just email and search, it’s the gateway to the
World Wide Web
• Social Networking – Chat Rooms, MySpace, Campus Networks
• Gaming and Fun • News and Media • Entertainment • Marketing
The Present Look how far we’ve come!
Internet is everywhere! The explosion of Internet enabled devices
Internet Enabled Devices • Traditional desktops and laptops are not the only
way to access the internet. Now we have: – Smart phones – Tablets – Netbooks – eReaders – Internet Televisions – Game Consoles – Vehicles – Home Appliances
Mobile Devices “Mobile will be the #1 way we view the web by 2015”
Mobile now accounts for 10% of Internet usage worldwide
Mobile Optimization • Consider the context of the mobile user. – What are their goals? – What is their environment?
• Optimize the presentation of the content for smaller screen sizes
• Optimize the performance of the website to save valuable bandwidth
Responsive Web Design With the number of different web enabled devices growing, Responsive Web Design allows a website to respond to their changing environment
Mobile Tablet Desktop
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Web 2.0 Two-way communication on the web
Social Media Integration Extending the reach of your website through your biggest fans
Social Media Integration • Social media websites now offer tools to integrate
with your website. • Share widgets allow users to share your content
with their social network • “Like” and “+1” buttons allow users to show their
support for your page or organization • RSS feeds can allow other websites to pull in your
content and extend its reach.
CSS3 Animations Adobe Flash steps aside
CSS3 Animations • Adobe Flash was the de facto standard for
animations on the web • CSS3 is now powerful enough to deliver animated
experiences that rival Flash • Why use CSS3? – Mobile compatible – Open Standards – Easier to edit and manage
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Interactive Infographics Infographics come alive with user interaction
http://www.onlineschools.org/state-of-the-internet/soti.html
http://carbonmap.org/
Transmedia Storytelling
“The technique of telling a single story or story experience across multiple platforms and formats”
Transmedia Storytelling • Telling parts of your story across the website,
mobile and social media. • Multiple points of entry, which means multiple
points of discovery • HTML5 allows a new level of interactivity that goes
beyond standalone videos. • Audience has a participatory experience that goes
beyond just reading and watching. • Effective way to raise awareness and inspire action
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The Future What does the future hold?
Web 3.0
Web 3.0 • Semantic Web • Personalized user experience • Suggested Content • Examples: NetFlix, Amazon, Google, Facebook
Web Audio Google’s Web Audio API pushing the sound barrier
Web Audio • Audio on the web has a bad reputation, however, in
other fields of user experience design, sound is an important method to providing user feedback.
• The Web Audio API allows sounds to be processed faster with higher precision