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Transcript of Get VR Columbia
11
Offering Virtual Reality 360° video cameras for rent in New Yorkmaking the expensive and rapidly evolving technology accessible to filmmakers/studios
The Team• Ali El Reda Youssef Hustler• Corey Schwitz Picker• Foo Lai ChooHacker• Haymen El Khoury Designer• William Higgo Hustler
Interviews this week: 64Since yesterday: 10
22
DAY 1Key Partners Suppliers of VR rigs E-comm platform (i.e.
Shopify) Delivery services – in
NYC (Shyp) and mail (UPS/FedEx)
Insurance providers - covering broken/lost/stolen equipment
VR developers/software providers for partnerships
VR hardware experts for partnerships
VR video production experts for partnerships
Key Activities Affordably sourcing most
appropriate/in-demand rigs Charge customers security
deposit for use of rig to hedge against risk of damage to rigs
Help/networks using equipment and create videos
Quick delivery Maintain up-to-date range of
rigs by removing outdated rigs from our offerings
Value Proposition Defray extremely high costs
of VR camera rigs (because they are likely not regular users of the technology)
Test out different rigs before committing to purchasing one
Tailored recommendations for individual customers based on their needs
Rent a rig without the threat of buying and technology rapidly changing
Rent without risk of damage (insurance covered by us)
Delivery within 24 hours in NYC
Customer Relationships Initial in-person business
development (door-to-door)
Establish customer base through blog/email updates
Agencies/developers, longer relationships and rental periods
Convenience/loyalty/trust based relationship (good advice, excellent service, simple and fast service delivery)
Loyalty/recommendation discounts
Customer Segments Brands/Agencies App/game developers (indie
publishers) Video producers General enthusiasts (similar
to GoPro super-users) Film students/filmmakers Real Estate firms Universities – Columbia,
NYU, New School, etc. Augmented Reality
providers Extreme sports enthusiasts National parks/tourist
attractions Key Resources
Capital for acquiring rigs Strong understanding of
equipment available and in demand
Providers of expertise and required services
Reliable delivery networks Large inbound traffic through
SEM and related content Channels for selling/disposal
of outdated rigs
Channels Google SEM Blog/Email/Video content
(once email acquired) Advertising on industry
blogs/show Guest content on industry
blogs/shows
Cost Structure • Cost of VR camera rigs • Insurance • Repairs/maintenance/D&A • Shipping/on-demand delivery costs • Personnel for customer service & delivery • Costs associated with expertise/consultation • Online costs – platform, credit card fees
Revenue Streams Main revenue stream: Rentals. Minimum 3-day rental - Rental price starting at
10% of rig purchase cost (varies per rig) External partners acting as experts/consultants for customers; we act as
middleman in this situation Secondary revenue stream: Virtual reality video producers, app developers,
software providers that want to access our customer base (Estimate: 10% of each referral).
Secondary revenue stream: Selling outdated/worn out equipment (Estimate: 15% of original cost)
33
DAY 3Key Partners Suppliers of VR rigs E-commerce platform (i.e.
Shopify) Delivery services – in NYC
(Shyp) and mail (UPS/FedEx) Insurance providers –
covering broken/lost/stolen equipment: identified (insure similar high-end camera equipment for Adorama)
VR developers/software providers
VR hardware experts VR video production
experts Pioneering content
displayers and aggregators for insights and applications
Key Activities Affordably sourcing most
appropriate/in-demand rigs Charge customers security
deposit for use of rig to hedge against risk of damage to rigs
Source appropriate insurance schemes
Help/networks using equipment and create videos
Quick/Reliable delivery – need to test
Maintain up-to-date range of rigs by removing outdated rigs from our offerings – important to customer perception
Identify reliable marketing/advertising avenues to attract customers
Value Proposition Defray extremely high costs of
VR camera rigs (because they are likely not regular users of the technology renting is common practice among filmmakers)
Test out different rigs before committing to purchasing one – applicable to studios for high-end rigs
Tailor recommendations for individual customers based on their needs – Offer multiple options tailored to specific tiers of filmmakers
Offer top-of-the-line products to film studios shooting professional grade content
Rent a rig without the threat of buying and technology rapidly changing Offer cutting-edge products and insights in short life-cycle industry
Mitigate Rent without risk of damage through insurance partnerships (insurance covered by us)
Product delivery within 24 hours in in NYC
Customer Relationships Get: Initial in-person business
development (door-to-door) Establish customer base
through blog/email updates Strategic partnerships with VR
content sites, software companies, agencies, etc. targeting their users
Keep: Convenience/loyalty/ trust
based relationship (good advice, excellent service, simple and fast service delivery)
Great customer service, approachability
Grow: Loyalty/ recommendation
discounts Have longer relationships and
rental periods with specific agencies/developers
Become the leader in VR rental equipment; most trusted, reliable, recommended – how?
Customer Segments App/game developers (e.g. indie
publishers) Video producers General enthusiasts (similar to
GoPro super-users) Reporters/bloggers visiting the
City and who'd rather rent than bring equipment
Education Film students/filmmakers –
questionable future who may want to build up skillset or get freelance cash for shooting VR videos
Brands/Ad agencies Real Estate firms wanting to
advertise properties differently Charities Film studios – major target Content creators for immersive
experiences Universities – Columbia,
NYU,NYFA etc. that want to offer virtual tours their students to experience with VR equipment
Augmented Reality providers Extreme sports enthusiasts National parks/tourist attractions Event organizers Pornography/Adult
Entertainment producers/directors – Unsure at this point (TBD )
Key Resources Capital for acquiring rigs Strong understanding of
equipment available and in demand – vital if targeting studios
Providers of expertise and required services
Reliable delivery networks Large inbound traffic through
SEM and related content Channels for selling/disposal of
outdated rigs
Channels
Google SEM Blog/Email/Video content
(once email acquired) Advertising on industry
blogs/show Guest content on industry
blogs/shows Third-party content displayers
(YouTube for VR)
Cost Structure Cost of VR camera rigs – roughly identified, including accessories and required spare parts Insurance – simple model identified, rests on customers Repairs/maintenance/D&A Shipping/on-demand delivery costs – simple courier company, prices and delivery strategies
roughly identified Personnel for customer service and delivery – customer service: internal Costs associated with expertise/consultation – 3rd party experts in VR hardware &
software; requires further exploration Online costs – platform, credit card fees
Revenue Streams Main revenue stream: Rentals. Minimum 3-day rental - Rental price starting at ~10+% of
rig purchase cost (varies per rig) Secondary revenue stream: External partners acting as experts/consultants for
customers; we act as middleman in this situation 3 price tiers: 1 day, ~10% of cost; 5 days, ~20% of cost; 30 days, ~50% of cost.
Comparable/more expensive competitors found on WC Secondary revenue stream: Virtual reality video producers, app developers, software
providers that want to access our customer base (Estimate: 10% of each referral) – Unsure at this point (TBD)
44
Key Partners Suppliers of VR rigs E-commerce platform (i.e.
Shopify) Delivery services – in NYC
(Shyp) and mail (UPS/FedEx) Insurance providers –
covering broken/lost/stolen equipment: identified (insure similar high-end camera equipment for Adorama)
VR developers/software providers
VR hardware experts VR video production
experts Pioneering content
displayers and aggregators for insights and applications
Key Activities Affordably sourcing most
appropriate/in-demand rigs Charge customers security
deposit for use of rig to hedge against risk of damage to rigs
Source appropriate insurance schemes
Help/networks using equipment and create videos
Quick/Reliable delivery – need to test
Maintain up-to-date range of rigs by removing outdated rigs from our offerings – important to customer perception
Identify reliable marketing/advertising avenues to attract customers
Value Proposition Defray extremely high costs of
VR camera rigs (because they are likely not regular users of the technology renting is common practice among filmmakers)
Test out different rigs before committing to purchasing one – applicable to studios for high-end rigs
Tailor recommendations for individual customers based on their needs – Offer multiple options tailored to specific tiers of filmmakers
Offer top-of-the-line products to film studios shooting professional grade content
Rent a rig without the threat of buying and technology rapidly changing Offer cutting-edge products and insights in short life-cycle industry
Mitigate Rent without risk of damage through insurance partnerships (insurance covered by us)
Product delivery within 24 hours in in NYC
Customer Relationships Get: Initial in-person business
development (door-to-door) Establish customer base
through blog/email updates Strategic partnerships with VR
content sites, software companies, agencies, etc. targeting their users
Keep: Convenience/loyalty/ trust
based relationship (good advice, excellent service, simple and fast service delivery)
Great customer service, approachability
Grow: Loyalty/ recommendation
discounts Have longer relationships and
rental periods with specific agencies/developers
Become the leader in VR rental equipment; most trusted, reliable, recommended – how?
Customer Segments App/game developers (e.g. indie
publishers) Video producers General enthusiasts (similar to
GoPro super-users) Reporters/bloggers visiting the
City and who'd rather rent than bring equipment
Education Film students/filmmakers –
questionable future who may want to build up skillset or get freelance cash for shooting VR videos
Brands/Ad agencies Real Estate firms wanting to
advertise properties differently Charities Film studios – major target Content creators for immersive
experiences Universities – Columbia,
NYU,NYFA etc. that want to offer virtual tours their students to experience with VR equipment
Augmented Reality providers Extreme sports enthusiasts National parks/tourist attractions Event organizers Pornography/Adult
Entertainment producers/directors – Unsure at this point (TBD )
Key Resources Capital for acquiring rigs Strong understanding of
equipment available and in demand – vital if targeting studios
Providers of expertise and required services
Reliable delivery networks Large inbound traffic through
SEM and related content Channels for selling/disposal of
outdated rigs
Channels
Google SEM Blog/Email/Video content
(once email acquired) Advertising on industry
blogs/show Guest content on industry
blogs/shows Third-party content displayers
(YouTube for VR)
Cost Structure Cost of VR camera rigs – roughly identified, including accessories and required spare parts Insurance – simple model identified, rests on customers Repairs/maintenance/D&A Shipping/on-demand delivery costs – simple courier company, prices and delivery strategies
roughly identified Personnel for customer service and delivery – customer service: internal Costs associated with expertise/consultation – 3rd party experts in VR hardware &
software; requires further exploration Online costs – platform, credit card fees
Revenue Streams Main revenue stream: Rentals. Minimum 3-day rental - Rental price starting at ~10+% of
rig purchase cost (varies per rig) Secondary revenue stream: External partners acting as experts/consultants for
customers; we act as middleman in this situation 3 price tiers: 1 day, ~10% of cost; 5 days, ~20% of cost; 30 days, ~50% of cost.
Comparable/more expensive competitors found on WC Secondary revenue stream: Virtual reality video producers, app developers, software
providers that want to access our customer base (Estimate: 10% of each referral) – Unsure at this point (TBD)
KEY LEARNINGS(DAY 1-3)
Focus on filmmakers: They are used renting and
are the transaction decision-maker
55
Key Partners Suppliers of VR rigs E-commerce platform (i.e.
Shopify) Delivery services – in NYC
(Shyp) and mail (UPS/FedEx) Insurance providers –
covering broken/lost/stolen equipment: identified (insure similar high-end camera equipment for Adorama)
VR developers/software providers
VR hardware experts VR video production
experts Pioneering content
displayers and aggregators for insights and applications
Key Activities Affordably sourcing most
appropriate/in-demand rigs Charge customers security
deposit for use of rig to hedge against risk of damage to rigs
Source appropriate insurance schemes
Help/networks using equipment and create videos
Quick/Reliable delivery – need to test
Maintain up-to-date range of rigs by removing outdated rigs from our offerings – important to customer perception
Identify reliable marketing/advertising avenues to attract customers
Value Proposition Defray extremely high costs of
VR camera rigs (because they are likely not regular users of the technology renting is common practice among filmmakers)
Test out different rigs before committing to purchasing one – applicable to studios for high-end rigs
Tailor recommendations for individual customers based on their needs – Offer multiple options tailored to specific tiers of filmmakers
Offer top-of-the-line products to film studios shooting professional grade content
Rent a rig without the threat of buying and technology rapidly changing Offer cutting-edge products and insights in short life-cycle industry
Mitigate Rent without risk of damage through insurance partnerships (insurance covered by us)
Product delivery within 24 hours in in NYC
Customer Relationships Get: Initial in-person business
development (door-to-door) Establish customer base
through blog/email updates Strategic partnerships with VR
content sites, software companies, agencies, etc. targeting their users
Keep: Convenience/loyalty/ trust
based relationship (good advice, excellent service, simple and fast service delivery)
Great customer service, approachability
Grow: Loyalty/ recommendation
discounts Have longer relationships and
rental periods with specific agencies/developers
Become the leader in VR rental equipment; most trusted, reliable, recommended – how?
Customer Segments App/game developers (e.g. indie
publishers) Video producers General enthusiasts (similar to
GoPro super-users) Reporters/bloggers visiting the
City and who'd rather rent than bring equipment
Education Film students/filmmakers –
questionable future who may want to build up skillset or get freelance cash for shooting VR videos
Brands/Ad agencies Real Estate firms wanting to
advertise properties differently Charities Film studios – major target Content creators for immersive
experiences Universities – Columbia,
NYU,NYFA etc. that want to offer virtual tours their students to experience with VR equipment
Augmented Reality providers Extreme sports enthusiasts National parks/tourist attractions Event organizers Pornography/Adult
Entertainment producers/directors – Unsure at this point (TBD )
Key Resources Capital for acquiring rigs Strong understanding of
equipment available and in demand – vital if targeting studios
Providers of expertise and required services
Reliable delivery networks Large inbound traffic through
SEM and related content Channels for selling/disposal of
outdated rigs
Channels
Google SEM Blog/Email/Video content
(once email acquired) Advertising on industry
blogs/show Guest content on industry
blogs/shows Third-party content displayers
(YouTube for VR)
Cost Structure Cost of VR camera rigs – roughly identified, including accessories and required spare parts Insurance – simple model identified, rests on customers Repairs/maintenance/D&A Shipping/on-demand delivery costs – simple courier company, prices and delivery strategies
roughly identified Personnel for customer service and delivery – customer service: internal Costs associated with expertise/consultation – 3rd party experts in VR hardware &
software; requires further exploration Online costs – platform, credit card fees
Revenue Streams Main revenue stream: Rentals. Minimum 3-day rental - Rental price starting at ~10+% of
rig purchase cost (varies per rig) Secondary revenue stream: External partners acting as experts/consultants for
customers; we act as middleman in this situation 3 price tiers: 1 day, ~10% of cost; 5 days, ~20% of cost; 30 days, ~50% of cost.
Comparable/more expensive competitors found on WC Secondary revenue stream: Virtual reality video producers, app developers, software
providers that want to access our customer base (Estimate: 10% of each referral) – Unsure at this point (TBD)
Product
Market Fit
KEY LEARNINGS(DAY 1-3)
66
Key Partners Suppliers of VR rigs E-commerce platform (i.e.
Shopify) Delivery services – in NYC
(Shyp) and mail (UPS/FedEx) Insurance providers –
covering broken/lost/stolen equipment: identified (insure similar high-end camera equipment for Adorama)
VR developers/software providers
VR hardware experts VR video production
experts Pioneering content
displayers and aggregators for insights and applications
Key Activities Affordably sourcing most
appropriate/in-demand rigs Charge customers security
deposit for use of rig to hedge against risk of damage to rigs
Source appropriate insurance schemes
Help/networks using equipment and create videos
Quick/Reliable delivery – need to test
Maintain up-to-date range of rigs by removing outdated rigs from our offerings – important to customer perception
Identify reliable marketing/advertising avenues to attract customers
Value Proposition Defray extremely high costs of
VR camera rigs (because they are likely not regular users of the technology renting is common practice among filmmakers)
Test out different rigs before committing to purchasing one – applicable to studios for high-end rigs
Tailor recommendations for individual customers based on their needs – Offer multiple options tailored to specific tiers of filmmakers
Offer top-of-the-line products to film studios shooting professional grade content
Rent a rig without the threat of buying and technology rapidly changing Offer cutting-edge products and insights in short life-cycle industry
Mitigate Rent without risk of damage through insurance partnerships (insurance covered by us)
Product delivery within 24 hours in in NYC
Customer Relationships Get: Initial in-person business
development (door-to-door) Establish customer base
through blog/email updates Strategic partnerships with VR
content sites, software companies, agencies, etc. targeting their users
Keep: Convenience/loyalty/ trust
based relationship (good advice, excellent service, simple and fast service delivery)
Great customer service, approachability
Grow: Loyalty/ recommendation
discounts Have longer relationships and
rental periods with specific agencies/developers
Become the leader in VR rental equipment; most trusted, reliable, recommended – how?
Customer Segments App/game developers (e.g. indie
publishers) Video producers General enthusiasts (similar to
GoPro super-users) Reporters/bloggers visiting the
City and who'd rather rent than bring equipment
Education Film students/filmmakers –
questionable future who may want to build up skillset or get freelance cash for shooting VR videos
Brands/Ad agencies Real Estate firms wanting to
advertise properties differently Charities Film studios – major target Content creators for immersive
experiences Universities – Columbia,
NYU,NYFA etc. that want to offer virtual tours their students to experience with VR equipment
Augmented Reality providers Extreme sports enthusiasts National parks/tourist attractions Event organizers Pornography/Adult
Entertainment producers/directors – Unsure at this point (TBD )
Key Resources Capital for acquiring rigs Strong understanding of
equipment available and in demand – vital if targeting studios
Providers of expertise and required services
Reliable delivery networks Large inbound traffic through
SEM and related content Channels for selling/disposal of
outdated rigs
Channels
Google SEM Blog/Email/Video content
(once email acquired) Advertising on industry
blogs/show Guest content on industry
blogs/shows Third-party content displayers
(YouTube for VR)
Cost Structure Cost of VR camera rigs – roughly identified, including accessories and required spare parts Insurance – simple model identified, rests on customers Repairs/maintenance/D&A Shipping/on-demand delivery costs – simple courier company, prices and delivery strategies
roughly identified Personnel for customer service and delivery – customer service: internal Costs associated with expertise/consultation – 3rd party experts in VR hardware &
software; requires further exploration Online costs – platform, credit card fees
Revenue Streams Main revenue stream: Rentals. Minimum 3-day rental - Rental price starting at ~10+% of
rig purchase cost (varies per rig) Secondary revenue stream: External partners acting as experts/consultants for
customers; we act as middleman in this situation 3 price tiers: 1 day, ~10% of cost; 5 days, ~20% of cost; 30 days, ~50% of cost.
Comparable/more expensive competitors found on WC Secondary revenue stream: Virtual reality video producers, app developers, software
providers that want to access our customer base (Estimate: 10% of each referral) – Unsure at this point (TBD)
High end customers are already spending several thousands on AV rental
equipment
KEY LEARNINGS(DAY 1-3)
77
DAY 5Key Partners Suppliers of VR rigs Insurance providers VR
software/hardware experts
VR video production experts
VR content displayers and aggregators
University film & CS departments
Key Activities Sourcing rigs Maintain equipment Penetrate NY
filmmaking community
Sponsored sharing/ event hosting for customer content
Value Proposition Defray high costs of
360 camera rigs On-site consultation
& assistance Offer multiple
options tailored to specific tiers of filmmakers
Offer expertise and top-of-the-line products
Mitigate risk of damage through insurance
Personal trust-based relationships
Customer RelationshipGet: Penetrate NY
filmmaking community
Google SEM Customer content
sharing on VR/360 platforms
Keep: Personalized
customer service Loyalty programsGrow: Sponsored
sharing/event hosting for customer content
Customer Segments Filmmakers –
freelance, independent, tech-savvy local studios, alternative content
Key Resources Equipment insurance Capital requirements Hardware/software
understanding Delivery networks E-commerce
platform
Channels Online sales platform Direct sales
Cost Structure Cost of VR camera rigs Insurance Repairs/maintenance/D&A Shipping/on-demand delivery costs Personnel for customer service Online costs – platform, credit card fees, etc.
Revenue Streams Rentals. –price starting at ~10+% of rig purchase cost
(varies per rig) On-site technical support Software partnerships – affiliate marketing: 5% - 10% total
sale value
88
KEY LEARNING (DAY 3-5)Key Partners Suppliers of VR rigs Insurance providers VR
software/hardware experts
VR video production experts
VR content displayers and aggregators
University film & CS departments
Key Activities Sourcing rigs Maintain equipment Penetrate NY
filmmaking community
Sponsored sharing/ event hosting for customer content
Customer Segments Filmmakers –
freelance, independent, tech-savvy local studios, alternative content
Key Resources Equipment insurance Capital requirements Hardware/software
understanding Delivery networks E-commerce
platform
Channels Online sales platform Direct sales
Cost Structure Cost of VR camera rigs Insurance Repairs/maintenance/D&A Shipping/on-demand delivery costs Personnel for customer service Online costs – platform, credit card fees, etc.
Revenue Streams Rentals. –price starting at ~10+% of rig purchase cost
(varies per rig) On-site technical support Software partnerships – affiliate marketing: 5% - 10% total
sale value
Customer RelationshipGet: Penetrate NY
filmmaking community
Google SEM Customer content
sharing on VR/360 platforms
Keep: Personalized
customer service Loyalty programsGrow: Sponsored
sharing/event hosting for customer content
Customer support is key. Filmmakers expect on-site
assistance.
Value Proposition Defray high costs of
360 camera rigs On-site consultation
& assistance Offer multiple
options tailored to specific tiers of filmmakers
Offer expertise and top-of-the-line products
Mitigate risk of damage through insurance
Personal trust-based relationships
99
Customer RelationshipGet: Penetrate NY
filmmaking community
Google SEM Customer content
sharing on VR/360 platforms
Keep: Personalized
customer service Loyalty programsGrow: Sponsored
sharing/event hosting for customer content
KEY LEARNING (DAY 3-5)Key Partners Suppliers of VR rigs Insurance providers VR
software/hardware experts
VR video production experts
VR content displayers and aggregators
University film & CS departments
Value Proposition Defray high costs of
360 camera rigs On-site consultation
& assistance Offer multiple
options tailored to specific tiers of filmmakers
Offer expertise and top-of-the-line products
Mitigate risk of damage through insurance
Personal trust-based relationships
Customer Segments Filmmakers –
freelance, independent, tech-savvy local studios, alternative content
Key Resources Equipment insurance Capital requirements Hardware/software
understanding Delivery networks E-commerce
platform
Channels Online sales platform Direct sales
Cost Structure Cost of VR camera rigs Insurance Repairs/maintenance/D&A Shipping/on-demand delivery costs Personnel for customer service Online costs – platform, credit card fees, etc.
Revenue Streams Rentals. –price starting at ~10+% of rig purchase cost
(varies per rig) On-site technical support Software partnerships – affiliate marketing: 5% - 10% total
sale value
Key Activities Sourcing rigs Maintain equipment Penetrate NY
filmmaking community
Sponsored sharing/ event hosting for customer content Filmmaking
community in NYC is tight and word gets
around: We must gain trust and attention by
hosting screenings and Meetups
1010
Customer RelationshipGet: Penetrate NY
filmmaking community
Google SEM Customer content
sharing on VR/360 platforms
Keep: Personalized
customer service Loyalty programsGrow: Sponsored
sharing/event hosting for customer content
KEY LEARNING (DAY 3-5)Key Partners Suppliers of VR rigs Insurance providers VR
software/hardware experts
VR video production experts
VR content displayers and aggregators
University film & CS departments
Key Activities Sourcing rigs Maintain equipment Penetrate NY
filmmaking community
Sponsored sharing/ event hosting for customer content
Value Proposition Defray high costs of
360 camera rigs On-site consultation
& assistance Offer multiple
options tailored to specific tiers of filmmakers
Offer expertise and top-of-the-line products
Mitigate risk of damage through insurance
Personal trust-based relationships
Customer Segments Filmmakers –
freelance, independent, tech-savvy local studios, alternative content
Key Resources Equipment insurance Capital requirements Hardware/software
understanding Delivery networks E-commerce
platform
Channels Online sales platform Direct sales
Cost Structure Cost of VR camera rigs Insurance Repairs/maintenance/D&A Shipping/on-demand delivery costs Personnel for customer service Online costs – platform, credit card fees, etc.
Validation of revenue model: current high-end video rental market has
standardized large margins
Revenue Streams Rentals. –price starting at ~10+% of rig purchase cost
(varies per rig) On-site technical support Software partnerships – affiliate marketing: 5% - 10% total
sale value
1111
Value Proposition Defray high costs of
360 camera rigs On-site consultation
& assistance Offer multiple
options tailored to specific tiers of filmmakers
Offer expertise and top-of-the-line products
Mitigate risk of damage through insurance
Personal trust-based relationships
KEY LEARNING (DAY 3-5)Key Partners Suppliers of VR rigs Insurance providers VR
software/hardware experts
VR video production experts
VR content displayers and aggregators
University film & CS departments
Key Activities Sourcing rigs Maintain equipment Penetrate NY
filmmaking community
Sponsored sharing/ event hosting for customer content
Customer Segments Filmmakers –
freelance, independent, tech-savvy local studios, alternative content
Key Resources Equipment insurance Capital requirements Hardware/software
understanding Delivery networks E-commerce
platform
Channels Online sales platform Direct sales
Cost Structure Cost of VR camera rigs Insurance Repairs/maintenance/D&A Shipping/on-demand delivery costs Personnel for customer service Online costs – platform, credit card fees, etc.
Revenue Streams Rentals. –price starting at ~10+% of rig purchase cost
(varies per rig) On-site technical support Software partnerships – affiliate marketing: 5% - 10% total
sale value
Customer RelationshipGet: Penetrate NY
filmmaking community
Google SEM Customer content
sharing on VR/360 platforms
Keep: Personalized
customer service Loyalty programsGrow: Sponsored
sharing/event hosting for customer content
Personalized interaction:
transaction won’t just happen exclusively
online
1212
MVP – LANDING PAGE
1313
MVP – LISTINGS
1414
MVP – PRODUCT PAGE
1515
MVP – BOOKING FORM
1616
NEXT STEPS
Refine MVP
Go for meetups
Let the community of filmmakers test
our product concept by getting Minimum Viable Transactions
Refine product offerings, prices, expert assistance
options
Acquire Funding
Acquire key
resources
Validating our business
Did we sell enough to validate our value proposition?
Is this a profitable and sustainable sales and business model?
Have we developed sufficient insights to scale our business?
Set up secure online sales website
Acquire VR rigs Source for key
partnership (Kolor, NYU School of Film, Framestore)
QUESTIONS?
1818
~ $6.7B
~ $600M
~ $12M
Target Market Focus on NYC New York E&M sector
spending is ~ 2% of U.S. E&M market4
Drivers of E&M market are similar to those of VR film market, which includes entertainment, film, and internet media
1 TrendForce VR Market Research (2015), http://press.trendforce.com/node/prints/22102 HIS Virtual Reality and Entertainment (2015), https://technology.ihs.com/551073/virtual-reality-and-entertainment-bubble-or-next-big-thing3 Digi-Capital AR/VR Report (2015), http://www.etcenter.org/wp-content/uploads/2015/07/ETC-VR-Primer-July-2015o.pdf4 PwC Cities of Opportunity (2015), http://www.statista.com/chart/3299/new-york-is-the-worlds-media-capital/
TAM Global VR market Includes only commercial
uses of VR technology in both hardware and software1
SAM U.S. accounts for ~45% share
of worldwide spending on VR spending2
~20% of VR market spending goes to VR film3
MARKET SIZING
1919
CUSTOMER RELATIONSHIP & MARKETINGGET
The filmmaking community in NYC /
WOM• Meetups: NYC Filmmakers / VR
enthusiasts
Google SEM• Own VR camera/NYC related terms
Badass customer service and support• Singular focus on VR expertise and insight
“Word gets around fast” in the NYC filmmaking community
Sponsored screenings for our customers’
videos
Share customer content on social channels/press
Loyalty discounts, access to newest rigsContent sharing: VR
platforms, social channels, press
KEEP GROW
CHANNEL: • Web platform for
initial costs, • Convert to
deeper interactions
2020
CHANNELS & REVENUE MODEL
Insurance providers
All equipment: Rig, GoPros, other accessories Shipping / DeliveryPlatform/transaction
engine costs
Filmmakers / Studios
Agencies / Brands / Short film producers
Filmmakers/studios hired and provided with negotiated budget.
GetVR
Rent through platform/email, offering “personalized” packages of rental length, camera quality, and support needed
On-site support: Film grads/students
Revenue Streams1. Rental pricing
• 1-day rental: 10% of rig cost (10 days to breakeven)• 5-day rental: 20% of rig cost (25 days to breakeven)• Month rental: 50% of rig cost (2 months to breakeven)
2 . On-site support: $500/day
Channels
Costs