C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a...

15
C3B — Advanced Challenge B — の資料 Last Revised April 1, 2015 H27-4-1 の資料 April 1, 2015 1 サンプルにつき省略 H16(2004)-6-1 の版からの変更: Cross Extend C1 へ移動. Reverse Order Concept を追加. 説明または例の追加と変更: (Any Tagging Call)(Chain Thru)(and Scatter)(Cross)Nuclear Reaction/Reaction/Reactivate, Bingo, Boomerang, Busy (Anything), By Golly, Central Concept, Change Lanes, Change Your Image, Chase the Tag, Cross Cycle, Cross Flip the Line, Cross Flip Back, Disband, Flip Your Lid, Interlocked Ramble, Interlocked Counter, Interlocked Rally, Lift Off, Lift Off But, Loop and Tag, Cross Loop and Tag, Magic Dia- mond/Wave/Line Concept, Mirror Concept, Nuclear Reaction, Oddly/Evenly Concept, Ran- dom Concept, Reactivate, Reverse the Pass, Rotary Circulate, Shake and Rattle, Sidetrack, Split Phantom (formation) Concept, Steps at a Time, Stimulate, Swap the Top variations, Swing O Late, Take n, Trapezoid Concept, Triple Waves/Lines WorkingForward/Backward Concept, Turn the Key, With Confidence, Z Axle, Miscellaneous (その他) H22(2010)-10-1 の版からの変更: 2/2014 C3B のリスト変更: C3B へ追加: (Echo Concep- t, Generous/Stingy Concept, Secondly/Thirdly/Fourthly Concept, Quadruple Formation). C3B から削除: (By Golly, Line to Line, Magic Diamonds/Lines/Waves Concept, Pitch, Ro- tary Circulate). 4/2014 C3B のリスト変更: C3B へ追加: Lock ’em Up. その他の変更: Divide the Ocean, Gee Whiz, Nuclear Reaction, Steps at a Time, Swap the Top variations, Swing O Late. H26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave らの 1 step at a Time の例の図の誤りの修正, Swing O Late. 他のレベルとなったコールとコンセプトについては, Miscellaneous (その他) へしばらく残し ます. Copyright c 1995-2015 菊地 紀芳 cked Rally /Wave/Line oncept ntom (f O Late, Ta pt, Turn the ) vate, Re ation) C n, Trapez Key, With C 変更 se the Pass, Rotar pt, Steps at a T Concept, Triple W fidence, Z Axle, Circulate, Sh Stimulate, es/Lines Wo cellaneous スト変更 rthly C le, I a E an ap ng の他 追加 attle, Side e Top variat rward/Back h

Transcript of C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a...

Page 1: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

C3B

— Advanced Challenge B —

の資料

Last Revised April 1, 2015H27-4-1 版

の資料

April 1, 2015 1

— サンプルにつき省略 —

H16(2004)-6-1の版からの変更: Cross Extendを C1へ移動.Reverse Order Conceptを追加.説明または例の追加と変更: (Any Tagging Call)(Chain Thru)(and Scatter)(Cross)Nuclear

Reaction/Reaction/Reactivate, Bingo, Boomerang, Busy (Anything), By Golly, Central

Concept, Change Lanes, Change Your Image, Chase the Tag, Cross Cycle, Cross Flip the

Line, Cross Flip Back, Disband, Flip Your Lid, Interlocked Ramble, Interlocked Counter,

Interlocked Rally, Lift Off, Lift Off But, Loop and Tag, Cross Loop and Tag, Magic Dia-

mond/Wave/Line Concept, Mirror Concept, Nuclear Reaction, Oddly/Evenly Concept, Ran-

dom Concept, Reactivate, Reverse the Pass, Rotary Circulate, Shake and Rattle, Sidetrack,

Split Phantom (formation) Concept, Steps at a Time, Stimulate, Swap the Top variations,

Swing O Late, Take n, Trapezoid Concept, Triple Waves/Lines Working Forward/Backward

Concept, Turn the Key, With Confidence, Z Axle, Miscellaneous (その他)

H22(2010)-10-1の版からの変更: 2/2014の C3Bのリスト変更: C3Bへ追加: (Echo Concep-

t, Generous/Stingy Concept, Secondly/Thirdly/Fourthly Concept, Quadruple Formation).

C3B から削除: (By Golly, Line to Line, Magic Diamonds/Lines/Waves Concept, Pitch, Ro-

tary Circulate). 4/2014 の C3B のリスト変更: C3B へ追加: Lock ’em Up. その他の変更:

Divide the Ocean, Gee Whiz, Nuclear Reaction, Steps at a Time, Swap the Top variations,

Swing O Late.

H26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave からの 1 step at a Time の例の図の誤りの修正, Swing O Late.

他のレベルとなったコールとコンセプトについては, Miscellaneous (その他) へしばらく残します.

Copyright c© 1995-2015 菊地 紀芳

p

cked Rally

/Wave/Line

oncept

ntom (f

O Late, Ta

pt, Turn the

)

vate, Re

ation) C

n, Trapez

Key, With C

ら 変更

se the Pass, Rotar

pt, Steps at a T

Concept, Triple W

fidence, Z Axle,

Circulate, Sh

Stimulate,

es/Lines Wo

cellaneous

スト変更rthly C

le, I

a

E

an

ap

ng

の他

追加

attle, Side

e Top variat

rward/Back

h

Page 2: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

April 1, 2015 3

目 次

1. (Any Tagging Call) and Scatter 1

(Any Tagging Call) Chain Thru

and Scatter . . . . . . . . . . . 1

2. (Any Tagging Call) (Chain Thru)

(and Scatter) (Cross) Nuclear Re-

action / Reaction / Reactivate . 1

3. Bingo . . . . . . . . . . . . . . 5

4. Boomerang . . . . . . . . . . . 5

5. Busy (Anything) . . . . . . . . 6

6. Cast and Relay . . . . . . . . . 6

1/4 Cast and Relay . . . . . . . 6

1/2 Cast and Relay . . . . . . . 7

3/4 Cast and Relay . . . . . . . 7

7. Central Concept . . . . . . . . . 7

8. Change Lanes . . . . . . . . . . 8

9. Change the Wave . . . . . . . . 8

Change the Centers . . . . . . . 9

10. Change Your Image . . . . . . . 9

11. Chase the Tag . . . . . . . . . . 9

12. Chuck a Luck . . . . . . . . . . 10

Cross Chuck a Luck . . . . . . . 10

13. Criss Cross the Deucey . . . . . 10

14. Cross Cycle . . . . . . . . . . . 11

All 8 Cross Cycle . . . . . . . . 11

15. Cross Flip the Line . . . . . . . 11

Cross Flip Back . . . . . . . . . 12

16. Cross Lockit . . . . . . . . . . . 12

Cross Lock the Hinge . . . . . . 12

Hinge the Cross Lock . . . . . . 12

17. Diagonal Box Concept . . . . . 13

18. Disband . . . . . . . . . . . . . 13

19. Divide the Ocean . . . . . . . . 14

Divide the Sea . . . . . . . . . . 15

20. Echo Concept . . . . . . . . . . 15

21. Explode the Diamond . . . . . . 17

22. Fan Concept . . . . . . . . . . . 17

23. Flip Your Lid . . . . . . . . . . 17

24. Gee Whiz . . . . . . . . . . . . 18

25. Generous/Stingy Concept . . . 19

26. Good Show . . . . . . . . . . . 21

27. Interlocked Calls . . . . . . . . 21

Interlocked Ramble . . . . . . . 21

Interlocked Counter . . . . . . . 22

Interlocked Rally . . . . . . . . 22

28. Lickety Split . . . . . . . . . . . 22

29. Lift Off . . . . . . . . . . . . . . 22

Lift Off But (Anything) . . . . 23

30. Lock ’em Up . . . . . . . . . . . 24

31. Loop and Tag . . . . . . . . . . 24

Cross Loop and Tag . . . . . . 25

32. Mirror Concept . . . . . . . . . 25

4 Cast an

/2 Cast an

Cast an

Central Conc

hange Lan

ela .

pt . . . .

. . . . .

. 7

. 7

. . . 8 26

p

Gee Whiz

Generous/St

Good Sho

I t

. .

.

.

y

. . .

. . . . . .

nce

. .

4 Advanced Challenge B – C3B

33. Nuclear Reaction . . . . . . . . 26

Cross Nuclear Reaction . . . . . 27

Scoot Nuclear Reaction . . . . . 27

Scoot Cross Nuclear Reaction . 27

(Any Tagging Call) Nuclear Re-

action . . . . . . . . . . . . . . 28

(Any Tagging Call) Cross Nucle-

ar Reaction . . . . . . . . . . . 28

34. Oddly Concept . . . . . . . . . 28

Evenly Concept . . . . . . . . . 29

35. Phantom Waves/Lines/Columns

Concept . . . . . . . . . . . . . 30

36. Quadruple (formation) Concept 31

37. Reactivate . . . . . . . . . . . . 32

Cross Reactivate . . . . . . . . 32

Scoot Reactivate . . . . . . . . 33

Scoot Cross Reactivate . . . . . 33

(Any Tagging Call) Reactivate . 34

(Any Tagging Call) Cross Reac-

tivate . . . . . . . . . . . . . . . 34

38. Reflected (Any Tagging Call) . 34

39. Reset . . . . . . . . . . . . . . . 36

40. Reverse Checkpoint (Anything)

by (Anything) . . . . . . . . . . 37

41. Reverse Order Concept . . . . . 39

42. Reverse the Pass . . . . . . . . 40

43. Reverse the Top . . . . . . . . . 41

44. Revolve to a Wave . . . . . . . 42

45. Rip Off . . . . . . . . . . . . . . 42

46. Rotate (from columns) . . . . . 42

Single Rotate (from columns) . 43

Reverse Rotate (from columns) 44

Reverse Single Rotate (from column-

s) . . . . . . . . . . . . . . . . . 44

47. Scramble . . . . . . . . . . . . . 45

48. Secondly Concept . . . . . . . . 45

Thirdly Concept . . . . . . . . . 46

Fourthly Concept . . . . . . . . 46

49. Shake and Rattle . . . . . . . . 46

50. Sidetrack . . . . . . . . . . . . . 47

Single Sidetrack . . . . . . . . . 48

Split Sidetrack . . . . . . . . . . 48

51. Split Phantom (formation) Con-

cept . . . . . . . . . . . . . . . 49

Split Phantom Boxes Concept . 49

Split Phantom Diamonds Concept 51

Split Phantom 1/4 Tags Concept 52

52. Steps at a Time . . . . . . . . . 53

2 Steps at a Time . . . . . . . . 53

1 Step at a Time . . . . . . . . 53

3 Steps at a Time . . . . . . . . 54

Cross 2 Steps at a Time . . . . 55

53. Stimulate . . . . . . . . . . . . 55

Stimulate But (Anything) . . . 55

(Anything) Stimulate . . . . . . 55

54. Strut Right . . . . . . . . . . . 56

Strut Left . . . . . . . . . . . . 56

uadruple (

Rea

s React

Scoot Reacti

coot Cros

e .

te .

activate

. 2

. 3

33

plit Phanto

ep .

plit Phant

pl

ck .

.

fo.

Bo

tion) Con-. . . . . .

Co .

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April 1, 2015 5

Single Strut Right . . . . . . . . 56

Single Strut Left . . . . . . . . 57

Strut Right and Left . . . . . . 57

Strut Left and Right . . . . . . 57

Single Strut Right and Left . . 58

Single Strut Left and Right . . 58

Left Strut Left . . . . . . . . . . 58

55. Swap the Top variations . . . . 58

Cross Swap the Top . . . . . . . 58

Reverse Swap the Top . . . . . 58

Reverse Cross Swap the Top . . 59

56. Swing O Late . . . . . . . . . . 59

57. Tag the Top . . . . . . . . . . . 59

(Any Tagging Call) the Top . . 60

58. Take 2 . . . . . . . . . . . . . . 60

Take 1 . . . . . . . . . . . . . . 60

Take 3 . . . . . . . . . . . . . . 60

Take 4 . . . . . . . . . . . . . . 61

59. Track n . . . . . . . . . . . . . 61

60. Trade the Diamond . . . . . . . 61

61. Trapezoid Concept . . . . . . . 62

62. Triple Waves/Lines Working For-

ward/Backward Concept . . . . 63

63. Turn the Key . . . . . . . . . . 64

(Anything) the Key . . . . . . . 65

the Key . . . . . . . . . . . . . 66

Split Turn the Key . . . . . . . 66

64. Turnstyle . . . . . . . . . . . . 66

65. Two Faced Concept . . . . . . . 67

66. Twosome Concept . . . . . . . . 67

67. Wave the (Anyone) . . . . . . . 69

68. With Confidence . . . . . . . . 69

69. Z Axle . . . . . . . . . . . . . . 70

Pass Z Axle . . . . . . . . . . . 70

70. Z Concept (4 dancers only) . . . 70

M-1. Add Concept . . . . . . . . . . 73

Use Concept . . . . . . . . . . . 74

M-2. (Anything) But (Anything) Con-

cept . . . . . . . . . . . . . . . 76

M-3. By Golly . . . . . . . . . . . . 78

M-4. Line to Line . . . . . . . . . . . 78

M-5. Magic Diamond Concept . . . . 78

Magic Wave Concept . . . . . . 79

Magic Line Concept . . . . . . . 80

M-6. Pitch . . . . . . . . . . . . . . 81

Left Pitch . . . . . . . . . . . . 81

M-7. Rotary Circulate . . . . . . . . 82

M-8. Single Concept . . . . . . . . . 82

M-9. Tagging Calls . . . . . . . . . . 83

Invert . . . . . . . . . . . . . . 83

Double Pass . . . . . . . . . . . 84

wing O La

ag the

ggin

Tak .

. . . .

all) the T

. . . . . . .

. . 59

. 0

. 0

M

M

Line to Lin

Magic Diam

Magic Wav

Magi

.

.

.

d C

Concep

. . . . .

cept

. . . . .

April 1, 2015 1

1. (Any Tagging Call) and Scatter

(Any Tagging Call) Back to a Wave (C1) の Scoot Back を, Scatter Scoot にしたものです.すなわち Any Tagging Call を 1/2 の位置まで行い, Scatter Scoot をします.

コールの名前に “Back” の言葉が入っていません.Tagging Call で追いかける人が 1/2 回ることに注意してください.また, Tagging Call で先に行く人は, Split Circulate でなく All 8

Circulate となります.

(Any Tagging Call) and Scatter は, 1/1996 のリストの改訂で C3B のコールとなりました.

Tag and Scatter:

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1��

4� 2��

3�

1�

4�� 2�

3��−→ 4

�2�� 3

�1��

3��

1� 4��

2�

Flip and Scatter:

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1�

4�� 2�

3��

1��

4� 2��

3�−→ 4�

�2� 3�

�1�

3�

1�� 4�

2��

(Any Tagging Call) Chain Thru and Scatter

(Any Tagging Call) Chain Thru (C3A) の Scoot Chain Thru を, Scatter Scoot Chain Thru

にしたものです.すなわち Any Tagging Call を 1/2 の位置まで行い, Scatter Scoot Chain

Thru をします.Tag Chain Thru and Scatter:

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1��

4� 2��

3�

1�

4�� 2�

3��−→ 3

�2�� 2

�1��

3��

4� 4��

1�

2. (Any Tagging Call) (Chain Thru) (and Scatter)(Cross) Nuclear Reaction / Reaction / Reactivate

(Any Tagging Call) (Chain Thru) (Cross) Reaction は C3A のコールですが, C3B では and

Scatter が加わり, Reaction だけでなく C3B のコールNuclear Reaction と Reactivate についてもコールされます.

この and Scatter は, 1/1996 のリストの改訂で C3B のコールとなり, Nuclear Reaction と

4 �� 3 ��

��1

2��

ny Tagg ng Call)

�1��� 4 �2 3��

Chain Thr and Sc

in Th

�4���

3��

atte

4 �2

Page 4: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

2 Advanced Challenge B – C3B

Reactivate については, 8/2000 のリスト改定で C3B となりました.

まず (Any Tagging Call) が指示され, 次に “Chain Thru”, “and Scatter”, “Cross” の組み合わせが指示されます.この3つの指示の順番はこの通りで, その内のいくつかがあったり無かったりします.そして Nuclear Reaction/Reaction/Reactivate のどれかが指示されます.

まず (Any Tagging Call) を 1/2 の位置まで行い, Scoot Back to a Wave をします.“Chain

Thru” があれば Centers は Slip – Swing をし, Scoot Back to a Wave を Scoot Chain

Thru to a Wave にします.“and Scatter” があれば, 外側の Split Circulate の動きを All 8

Circulate の動きにします.そして, コールを聞いたときに “Cross” があるかないかを覚えておき, Nuclear Reaction/Reaction/Reactivate のどれかを行いますが, “Cross” があったときは, それぞれCross Nuclear Reaction/Cross Chain Reaction/Cross Reactivate となります.

“Chain Thru”, “and Scatter”, “Cross” の指示が何もない (Any Tagging Call) Nuclear Reac-

tion/Reaction/Reactivate では, (Any Tagging Call) を 1/2 の位置まで行い, Scoot Nuclear

Reaction/Reaction/Reactivate をします.つまり, Scoot Back to a Wave をし, Nuclear Re-

action/Reaction/Reactivate のどれかを行います.

Tag Reaction = 1/2 Tag, Scoot Back to a Wave, Chain Reaction.

Flip Reactivate = Flip the Line 1/2, Scoot Back to a Wave, Reactivate.

Vertical Tag Nuclear Reaction = Vertical 1/2 Tag, Scoot Back to a Wave, Nuclear Reaction.

“Chain Thru” があるときは, Scoot Back to a Wave が, Scoot Chain Thru to a wave になります.“and Scatter” があるときは, Scoot Back to a Wave が, Scatter Scoot to a wave になります.“Chain Thru and Scatter”のときは, Scoot Back to a Waveが, Scatter Scoot Chain

Thru to a wave になります.“Cross” があるときは, Nuclear Reaction/Reaction/Reactivate

のどれかが, それぞれCross Nuclear Reaction/Cross Chain Reaction/Cross Reactivate になります.Nuclear Reaction の組み合わせをあげると, 次のようになります.

(Any Tagging Call) Nuclear Reaction,

(Any Tagging Call) Cross Nuclear Reaction,

(Any Tagging Call) Chain Thru Nuclear Reaction,

(Any Tagging Call) Chain Thru Cross Nuclear Reaction,

(Any Tagging Call) and Scatter Nuclear Reaction,

(Any Tagging Call) and Scatter Cross Nuclear Reaction,

(Any Tagging Call) Chain Thru and Scatter Nuclear Reaction,

(Any Tagging Call) Chain Thru and Scatter Cross Nuclear Reaction

C3B までの Tagging Call には, 次のものがあります.

Chase,

Cross Flip,

Cross Invert,

Cross Loop and Tag,

Double Pass,

Flip,

Invert,

Left Chase,

Left Tag,

Loop and Tag,

Magic Cross Invert,

Magic Invert,

Tag,

Track,

Vertical Left Tag,

Vertical Tag

す.to

かが

eactivate =

al Tag Nucl

n Thru

Scatt

n T

にそれ

るときは,

があるとu and Sca

り C

れCross Nuc

ot Back to a Wav

, Scoot Back to

のときは oo

ss” あるときはear Reaction/Cross

が, Scoot Ch

Wav Sca

ck to a Wav

uclear Reac

hain Reac

次の

vate

av

Th

S

が,

n/R

n/Cro

o a wave にt to a wave

tter Scoot C

ction/React

Reactivat

April 1, 2015 3

では, 例をいくつか見てみましょう.Tag and Scatter Reaction:

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1��

4� 2��

3�

1�

4�� 2�

3��−→

2�� 1��

4�

1� 3�

2�

3��

4��

−→ 4��

3�� 4�

3�

1�

2� 1��

2��

この Tag and Scatter Reaction では, 1/2 Tag をし, Scatter Scoot to a Wave をし, Chain

Reaction をします.Scatter Scoot のときに, 外を向いている人は, 前進して Trade をして,

1/4 tag formation の ends となります.この場合は右の wave からなので右肩での Trade となりますが, 左の wave からは “ends は外側 centers は内側” なので左型の Trade となります.Flip and Scatter Reactivate:

4�� 3��

4� 3�

1 � 2 �

1�� 2��

−→ 1��

4� 2��

3�

1�

4�� 2�

3��−→

2�� 1��

4�

1� 3�

2�

3��

4��

−→ 1��

3� 2��

4�

2�

4�� 1�

3��

この Flip and Scatter Reactivate では, Flip the Line 1/2 をし, Scatter Scoot to a Wave をし, Reactivate をします.

Vertical Tag and Scatter Nuclear Reaction:

4�� 4�

3�� 3�

1�

1��

2� 2�� −→ 1�

�4� 2�

�3�

1�

4�� 2�

3��−→

2�� 1��

4�

1� 3�

2�

3��

4��

−→

2� 1��

1 � 4��

2�� 3�

3�� 4 �

この Vertical Tag and Scatter Nuclear Reaction では, Vertical 1/2 Tag をし, Scatter Scoot

to a Wave をし, Nuclear Reaction をします.Tag Chain Thru and Scatter Reaction:

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1��

4� 2��

3�

1�

4�� 2�

3��−→

2�� 1��

3�

4� 2�

1�

3��

4��

−→ 4��

3�� 3�

2�

4�

1� 1��

2��

この Tag Chain Thru and Scatter Reaction では, 1/2 Tag をし, Scatter Scoot Chain Thru

to a Wave をし, Chain Reaction をします.

� �

Flip an

vate を

al Tag and

4�� �3

r Reactiv

ます

atter Nuc

�1���

では, Flip the L

Reaction:

4 � 3

1/2 をし, S

��

�1

4��

er t to a W

��1

1 ��

Page 5: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

4 Advanced Challenge B – C3B

Flip Chain Thru and Scatter Reactivate:

4�� 3��

4� 3�

1 � 2 �

1�� 2��

−→ 1��

4� 2��

3�

1�

4�� 2�

3��−→

2�� 1��

3�

4� 2�

1�

3��

4��

−→ 1��

2� 2��

3�

1�

4�� 4�

3��

この Flip Chain Thru and Scatter Reactivate では, Flip the Line 1/2 をし, Scatter Scoot

Chain Thru to a Wave をし, Reactivate をします.Tag Chain Thru and Scatter Nuclear Reaction:

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1��

4� 2��

3�

1�

4�� 2�

3��−→

2�� 1��

3�

4� 2�

1�

3��

4��

−→

1� 1��

4 � 4��

2�� 2�

3�� 3 �

この Tag Chain Thru and Scatter Nuclear Reaction では, 1/2 Tagをし, Scatter Scoot Chain

Thru to a Wave をし, Nuclear Reaction をします.Chase Chain Thru and Scatter Cross Reaction:

4�

4��

3�

3��

1�� 1� 2�� 2�−→ 1�

�4� 2�

�3�

1�

4�� 2�

3��−→

2�� 1��

3�

4� 2�

1�

3��

4��

−→2� 4�� 3

�3��

1�� 1� 2��

4�

この Chase Chain Thru and Scatter Cross Reaction では, Chase the 1/2 Tag をし, Scatter

Scoot Chain Thru to a Wave をし, Cross Chain Reaction をします.Track Chain Thru and Scatter Cross Reactivate:

2�

4��

1�

1��

3�� 3�

2�� 4�

−→ 4�

1�� 2��

1�

3�

4�� 3��

2�−→

2�� 4�

1�

1�� 3��

3�

2�

4��

−→ 2��

4�

3�� 1�

3�

1��

2� 4��

この Track Chain Thru and Scatter Cross Reactivate では, Track 2をし, Scatter Scoot Chain

Thru to a Wave をし, Cross Reactivate をします.Cross Flip Chain Thru and Scatter Cross Nuclear Reaction:

4�

4��

3�� 3�

1�

1��

2�� 2�−→

3�� 4 �

3� 4��

2�� 1 �

2� 1��

−→

1��

2 � 4�� 1�

3 � 2�� 4�

3��

−→3� 4

�4�� 3�

1�� 2��

2� 1�

この Cross Flip Chain Thru and Scatter Cross Nuclear Reaction では, Cross Flip the Line

1/2 をし, Scatter Scoot Chain Thru to a Wave をし, Cross Nuclear Reaction をします.

Chain Thr

�4�

�2 �

ainCh

Chain Th

−→�1

1��

Thru and Sca

a Wave を

�2 3��

2��

er Cross Reactio

し Cross Chain Rea

4����

1��

�3���

では ase

ion をしま

1/

�4��� 3

� �

ag Sc

April 1, 2015 5

Cross が2回指示されることになりますが, 2つ目の Cross は実際の動きより前のタイミングで指示されるので, 覚えておくことが必要です.また, Cross が1回だけのときに, Cross があったことを気にしすぎると, 2つ目の Cross がないにもかかわらず Cross をしてしまうことがあるので注意が必要です.いくつかの組み合わせがまとめて指示されますので, それぞれを順番にこなしていく技術が要求されます.コールを全部聞いてから動くのではなく, 始めの Tagging Call は, 聞いたらすぐに動くので覚える必要はありません.

3. Bingo

4人の box から, trailers は Any Shoulder Wheel Thru を, leads はその場で外回りに 3/4 向きを変えます.

1��

3�

1�

3��−→ 1�� 1 �

3� 3��

3� 1��

3�� 1� −→ 1� 1��

3�� 3 �

この右の例では, trailers は左肩の通り過ぎとなることに注意してください.Leads の動きを1/4 In で踊ることはやめましょう.Bingo and Roll で困りますし, タイミングが合いません.

4. Boomerang

1) カップルが tandem となった formation から, Zoom をして lead となった人が Trade をします.

  3�

3��

1�

1�� −→ 1�� 1�

3�

3��

2) 4人の box で mini wave となっている formation から, leads は Zoom を, trailers はExtend – Trade – Extend をします.Trailers の動きは Scoot Back と同じです.

1��

3�

1�

3��−→ 3

�3��

1��

1�

8 人の formation では, 次のようになります.

4 � 1 � 1�� 2��

4�� 3�� 3� 2�−→ 1 � 4�� 2 � 1��

3�� 4� 2�� 3�

4�

4��

3�� 3�

1�

1��

2�� 2�−→

1�� 1� 2�� 2�

4�

4��

3�

3��

4 � 4�� 3 � 3��

1�� 1� 2�� 2�−→ 4�� 1 � 3�� 2 �

4� 1�� 3� 2��

1��

4�� 2�

3�

1�

4� 2��

3��−→ 4�

�4� 3

�3��

1��

1� 2�

2��

Boomerang and Roll では, 1) の場合は全員向きを変えますが, 2) の場合で Scoot Back の動きをする人は向きを変えません.また 2) の場合では, 1/2 Boomerang が行え diamond で終わります.

Boo

tan

す.

ng

m となっ

ormation , Z m を lea とな た人が Trad

Page 6: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

6 Advanced Challenge B – C3B

Boomerang and Roll: 1/2 Boomerang:

1��

3�

1�

3��−→ 3

�3��

1�� 1�

1��

3�

1�

3��−→ 1 �

1��3�

3��

5. Busy (Anything)

Keep Busy (C3A) を行いますが, trailers は前進し反対側から来る人と line や box などのコンパクトな formation を作り Anything のコールを行います.Keep Busy But との違いを覚えておいてください.Keep Busy But では centers で終わる人の最後の動きの Step and

Fold を, But に続くコールで置き換えます.

Busy Crossfire:

4�

4��

3�� 3�

1�

1��

2�� 2�−→

4�� 4�

1�

1��

3�� 3�

2�

2��

−→ 2�

3��

1� 4��

2��

3�

1�� 4�

Busy Bingo:3�

4�

4��

3��

1��

2�� 2�1�

−→ 2�

1��

3� 4��

2��

1�

3�� 4�−→ 2

�1�� 1 � 4��

2��

3� 3�� 4�

Keep Busy But Ah So:

4�

4��

3�� 3�

1�

1��

2�� 2�−→ 2

3��

1�2�� 3

�1��

4��

4�−→ 2

�1�

3�� 4��

2��

1��

3� 4�

6. Cast and Relay

Relay the Top の始めの Arm Turn と Star の回転が fraction で指示されます.

1/4 Cast and Relay は, Relay the Top の始めの Arm Turn と Star を 1/4 に,

1/2 Cast and Relay は, Relay the Top の始めの Arm Turn と Star を 1/2 に,

3/4 Cast and Relay は, Relay the Top の始めの Arm Turn と Star を 3/4 としたものです.

1/4 Cast and Relay

Relay the Top の始めの Arm Turn が 1/4 となります.

コールの名前に Relay が含まれていますので, Relay the Top の仲間で, 1/4 the Deucey の仲間ではなく, Star のときに ends は Trade をするということが分かります.1/4 と指示されますが, 2番目と4番目のパートは 3/4 であることに注意してください.

Bingo:

�1���

�2���

Busy But A� �

So:

2 � 3���3��

−→

�4���

4

2��

�2���

1 ����

April 1, 2015 7

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→14

4��

4� 3��

3�

1�

1�� 2�

2��

−→34

4��

4�

3��

1�

1��3�

2 �

2��

−→14

4 �

4��

1 �

1��

3�3��

2��

2�

−→34

1��

1� 4��

4�

2�

2�� 3�

3��

1/2 Cast and Relay

Relay the Top の始めの Arm Turn と Star が 1/2 となり, Relay the Top turn the star 1/2

と同じです.

 

4�

4�� 3��

3�1�

1�� 2��

2�

−→12

4��

4� 3�

3��1��

1� 2�

2��

−→34

4��

4�

3 �1��

1�3��

2 �

2��

−→12

4 �

4��

1 �3��

3�1��

2��

2�

−→34

3��

1� 4��

4�2�

2�� 3�

1��

3/4 Cast and Relay

Relay the Top の始めの Arm Turn と Star が 3/4 となります.全ての fraction が 3/4 となります.

 4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→34

4�

4�� 3�

3��

1��

1� 2��

2�

−→34

4 �

4��

3 �

1��

1�3��

2��

2�

−→34

4��

4�

3��

3�

1��1�

2 �

2��

−→34

3�

3�� 4�

4��

2��

2� 1��

1�

7. Central Concept

Box や line などの4人の formation から, コールの centers の動きを行います.Box と line

の両方でできる場合は box で行います.

Central, Load the Boat: Central, Ease Off:

4�� 4� 3�� 3�

1�

1��

2�

2�� −→ 4� 4�� 3� 3��

1�� 1 � 2�� 2 �

4�

4�� 3��

3�

1�

1�� 2��

2�−→ 1 � 4� 2�� 3��

1�� 4�� 2 � 3�

st a

the の始

d Rel

めの rm Tu n と ar /4 ります.全 の ion 3/4

Page 7: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

8 Advanced Challenge B – C3B

Central, Rally: Central, Delight:

4�

4�� 3��

3�

1�

1�� 2��

2�−→ 4�

�3� 4

�3��

1��

2� 1�

2��

4�

4�� 3��

3�

1�

1�� 2��

2�−→

4 � 3��

4�� 3�

1 � 2��

1�� 2�

Central, Ramble: Central, Choice:

4�

4�� 3��

3�

1�

1�� 2��

2�−→

4�� 3 �

4� 3��

1�� 2 �

1� 2��

4�

4�� 3��

3�

1�

1�� 2��

2�−→

3��

4�

3�

4��

2��

1�

2�

1��

Central, Spin the Windmill: Central, Spin the Windmill:

4�

4�� 3��

3�

1�

1�� 2��

2�−→

3 � 3��

4�� 4�

2 � 2��

1�� 1�

4�� 4� 3�� 3�

1�

1��

2�

2�� −→ 4 � 1�� 3 � 2��

4�� 1� 3�� 2�

Central, Counter: Central, Turnstyle:

4�

4�� 3��

3�

1�

1�� 2��

2�−→ 1

�4� 1�

�4�� 2�

�3�� 2

�3�

4�� 4� 3�� 3�

1�

1��

2�

2�� −→ 4�� 4 � 3�� 3 �

1� 1�� 2� 2��

この2つの例では, box と line の両方でできますが box で行います.Counter は普通 line から行うので, 慣れないうちは難しいです.Box と Line の両方で行える場合は box で行うことは, C2 の Crazy Concept と同じです.

8. Change Lanes

Change Lanes は, 8/2000 のリスト改定で C3B のコールになりました.

Centers は Any Hand Remake and Spread, ends は Circulate – Crossover Circulate をします.Ends が遅れると違うところを通ることになるので, 速く動きましょう.

4�

4�� 3��

3�

1�

1�� 2��

2�−→

2�� 2�

1� 3��

1�� 3�

4� 4��

4�

4��

3�� 3�

1�

1��

2�� 2�−→ 4�

�2�

1� 1��

3��

3�

4� 2��

9. Change the Wave

1) Swing, 2) Slip, 3) Centers Cross Run, 4) Swing をします.

1�

1�� 3��

3� −→ 1��

1� 3�

3�� −→ 1��

3� 1�

3�� −→ 1� 1��

3�� 3�

−→ 1�� 1�

3� 3��

1�� 1�

3� 3��

−→ 1� 1��

3�� 3�

−→ 1� 3��

1�� 3�

−→ 1��

1� 3�

3�� −→ 1�

1�� 3��

3�

al, Counter

�4���

� �2��� ��

はの れ

C2 の Cr

1 4��

ox ne

いうちは難しと同

�4��� �2 �3�

�� 2 3��

両方でできますがいで B と L

じです

����

1�� �

2��

で行いますの両方で行

Co

る場

1 2��

er

は b で行

April 1, 2015 9

Change the Centers

1) Swing, 2) Slip, 3) Centers Cross Run, 4) Slip をします.

1�

1�� 3��

3� −→ 1��

1� 3�

3�� −→ 1��

3� 1�

3�� −→ 1� 1��

3�� 3�

−→ 1� 3��

1�� 3�

1�� 1�

3� 3��

−→ 1� 1��

3�� 3�

−→ 1� 3��

1�� 3�

−→ 1��

1� 3�

3�� −→ 1��

3� 1�

3��

Change the Wave と Change the Centers では, 4番目のパートが違うだけで, 1-3のパートは同じです.4番目のパートについては, Centers Tradeか全員で Tradeの違いとなり, Change

the Centers ではコールの名前に center があるので centers が Trade を, Change the Wave

では wave ですから全員で Trade をする, というように違いを覚えることができます.

10. Change Your Image

Centers は Phantom Column Circulate 2 を, ends は Split Circulate 2 を行います.

4�

4��

3�� 3�

1�

1��

2�� 2�−→

1��

4��

1� 2�

4� 3�

2��

3��

4�

4�� 3��

3�

1�

1�� 2��

2�−→

3�� 2��

1� 2�

4� 3�

4�� 1��

3 � 3�� 2 � 2��

4�� 4� 1�� 1�−→ 4 � 4�� 1 � 3��

1�� 3� 2�� 2�

3 � 4� 1�� 2��

4�� 3�� 2 � 1�−→ 1�� 4�� 1 � 2�

4 � 3� 2�� 3��

Magic, Change Your Image:

4�

4�� 3��

3�

1�

1�� 2��

2�−→

2��

3��

1� 2�

4� 3�

1��

4��

4��

3�

3�� 4�

2� 1��

1�

2��

−→

1��

4�

4�� 3�

1� 2��

2�

3��

この Magic Change Your Image の例では, 左の例の line からのときは centers が Magic

Column Circulate 2 をし ends は普通に Split Circulate 2 をします.右の例の column からのときは centers が Magic Column Circulate 2 をし ends は Magic Split Circulate 2 をします.左の例では line から Magic Split Circulate 2 ができないので ends は普通に行います.この場合 Centers Work Magic Change Your Image とコールされれば良いですが, 単にMagic Change Your Image とコールされることもありますから覚えておきましょう.

11. Chase the Tag

Chase the Tag は, 8/2000 のリスト改定で C3B のコールになりました.

Belles は右へ U Turn Back しまっすぐ進みます.Beaus は Fold をし belle について行き,

Tag the Lineを終わらせます.つまり, Chase Rightの途中から Double Pass Thruをします.

1 �2

2 �� �2

1

Change

−→ 4

��1

Image

�2 ����

��

�� 2 ��

4 ��

��

����

� ��

��

Page 8: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

April 1, 2015 69

67. Wave the (Anyone)

全員 Press Ahead し, ends は (Anyone) Kickoff を, centers は (Anyone) Walk others Dodge

をします.

Wave the Boys:

4 � 1�

1��

2��

4�� 3�� 3� 2�−→

1�

1��

4 � 2��

4�� 2�

3�� 3�

−→

1�� 1�

4�� 4 �

2� 2��

3 � 3��

Wave the Sides:

4 � 1�

1��

2��

4�� 3�� 3� 2�−→

1�

1��

4 � 2��

4�� 2�

3�� 3�

−→

1�� 1 �

2�� 4 �

2� 4��

3� 3��

Wave the Beaus:

4 � 3�� 3 � 2��

4�� 1� 1�� 2�−→ 3�� 4 � 2�� 3 �

1� 4�� 2� 1��−→

1� 4�� 4 � 1��

3�� 2� 2�� 3�

68. With Confidence

1) Centers は Hinge をし, ends は 1/2 circulate をします.2) そして, very centers が Hinge

をします.3) カップルとなった人は Step Forward, wave となった人は centers が ends の方へ U Turn Back をして Couples Hinge の自分のパートをし, two faced line に adjust するようにカップルの後ろへ付きます.

Wave となった人の動きは, Mainstream の Recycle の動きに似ていて, その動きを少しだけ行うということで Short Cycle (C4) というコールとなっています.

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1�

4��

4 �

1��

3��

2�

2��

3� −→ 1�

4��

4 �

1��

3��

2�

2��

3� −→

1 � 4 �

4�� 1��

3�� 2��

2� 3�

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→ 1�

1��

4 �

4�� 2��

2�

3�� 3� −→ 1�

1��

4 �

2��

4��

2�

3�� 3� −→ 1�

1��

2�� 4�

2�

4��

3�� 3�

3 パートのコールで, Finish – 2/3 – Like a などのコンセプトが使われます.

Beaus:

4 3

��4

With C

ters は H

onfide

をし ends

1 � 2

e

は 1/2 circulate をし す.2) そave と

1���3���

て ver

�2 3

nters が

Page 9: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

70 Advanced Challenge B – C3B

Split Phantom Waves, With Confidence: Split Phantom Boxes, With Confidence:

4�

3�� 3�

4��

2��

1� 1��

2�−→

4�

3�

4��

3��

1�� 2��

1� 2�

4��

1�� 2�

1�

3�

4� 3��

2��−→

3�

4�� 3��

2�

4�

1�� 2��

1�

この左の例は, 隣に人が来るのでそれ程難しくはありませんが, 右の例は, 隣に人が来ないのでとても難しいです.全体の人の動きを追わないとできません.

69. Z Axle

Z formation から, the Axle に似た動きをします.Outsides が Cross Cast Back をし, Trade,

Centers Trade をします.

3��

3�

1�

1�� −→ 1� 3��

1�� 3� −→ 3�� 1

�3� 1�

� −→ 3�� 3�

1� 1��

1��

1�

3�

3��

−→ 3��

1�

3� 1�� −→ 1� 3�� 1��

3� −→ 1� 1�� 3�

�3�

次の例では, 普通 parallelogram で終わるようにしていますが, opt for a parallelogram と指示されることもあります.Opt は, 選択するという意味です.

1��

1� 2�

4��

2�� 4� 3�

3��

−→ 1�

1�� 2��

2�

4�

4�� 3��

3�

Pass Z Axle

Z formation から, Pass Thru をし, Z Axle をします.

70. Z Concept (4 dancers only)

Z Concept は, 1/1996 のリストの改訂で C3A から C3B へ移りました.

次の1番左の boxから, 縦横4通りに 1/2ポジションずれると, 次のような formationができます.これらを Z formation といいます.Z はゼットでなくズィーと発音します.Z Concept

では, このような Z formation から box でのコールを行い, Z formation を保ちます.

3

例で 通ることもあ

�3���

arallelogram

ます.Opt

�1��� −→ 1��

終わるようにしは 選択するという意

�1���

ま op

味です.r a

�1 ��

3

rallelogram

April 1, 2015 71

1��

3�

1�

3��

1��

1�

3�

3��

1��

1�

3�

3��1��

3�

1�

3��

1��

3�

1�

3��

Z, Circulate: Z, Scoot Back:

4�

3��

1�

4�� 2��

3�

1�� 2�

−→1�

2��

1��

4� 2�

3��

4�� 3�

4�

3��

1�

4�� 2��

3�

1�� 2�

−→4��

3�

1��

4� 2�

3��

1� 2��

Z, Chase Right: Z, Vertical 1/2 Tag:

4�

3�

1�� 4��

2�� 3��

1� 2�

−→1�

2�

4��

1�� 3��

2��

4� 3�

4�

3�

1�� 4��

2�� 3��

1� 2�

−→1��

2��

1�

4� 2�

3�

4�� 3��

Z, Walk and Dodge: Z, Partner Trade:

4� 3�

1��

4�� 2��

3��

1�

2�

−→1��

2��

1�

4� 2�

3�

4�� 3��

1��

2��

1�

4� 2�

3�

4�� 3��

−→1� 2�

1�� 4��

2�� 3��

4�

3�

Z, Recoil: Z, Remake:

4�� 3��

1�

4� 2�

3�

1�� 2��

−→1�� 2��

1� 4�

2� 3�

4��

3��

4�

3�

1��

4�� 2��

3��

1� 2�

−→4�

3�

4��

1�� 3��

2��

1� 2�

Z, Counter Rotate: Z, Counter Couple Up:

4�

3�

1��

4�� 2��

3��

1� 2�

−→1�� 2��

1� 4 � 2� 3 �

4�� 3��

4�

3�

1��

4�� 2��

3��

1� 2�

−→1�� 2��

1 � 4� 2 � 3�

4�� 3��

Z, Single Transfer: Z, Single Cross and Wheel:

4�

3�

1��

4�� 2��

3��

1� 2�

−→1 � 2 �

1�� 4�� 2�� 3��

4� 3�

4�

3�

1��

4�� 2��

3��

1� 2�

−→4�� 3��

1 � 4� 2 � 3�

1�� 2��

Z, Single Checkmate: Z, Cross Back:

4 � 3 �

1�� 4�� 2�� 3��

1� 2�

−→1�

2�

4��

1�� 3��

2��

4� 3�

4 � 3 �

1�� 4�� 2�� 3��

1� 2�

−→1� 2�

1�� 4�� 2�� 3��

4 � 3 �

� 3�� �3�

��

4 2

−→�1���

1

��

, R

4 2� 3 �1

�3���

ake

� �2 �3

1��

−→

3

�1 �3

Page 10: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

72 Advanced Challenge B – C3B

Z, Zing: Z, Leads Latch On:

4�� 3��

4 � 1� 3 � 2�

1�� 2��

−→4� 3�

4�� 1��

3�� 2��

1�

2�

4�� 3��

4 � 1� 3 � 2�

1�� 2��

−→4� 3�

4��

1�� 3��

2��

1�

2�

次の Peel Off の仲間のコールでは, もともと Z formation からも行うようになっていますから, これは別のものです.Plus の資料の Peel Off のところを参照してみてください.

Peel Off: Peel the Top:

1��

1�

3�

3��

−→ 1�� 1� 3�

3��

1��

1�

3�

3��

−→

3��

3 �

1�

1��

Peel and Trail: Trail Off:

1��

1�

3�

3��

−→ 1�� 3�

1� 3��

1��

1�

3�

3��

−→ 3��

3�

1� 1��3��

April 1, 2015 73

Miscellaneous (その他)

ここでは, C3B のリストになく, C3B のダンスで出てくるものを中心にとりあげます.

M-1. Add Concept

例えば, Initially Add Call-A to Call-B とコールされ, Add は “加える・追加する” という意味です.この Initially Add の場合, Call-B の始めのパートの後に Call-A を加えます.すなわち, Call-B の始めのパートをして, Call-A をし, Call-B の 2 パート目から最後まで行います.加えるコールが先に指示されるので, 覚えておく必要があります.

Secondly Add Call-A to Call-B の場合は, Call-B の 2 番目のパートの後に Call-A を加えます.すなわち, Call-B の 1-2 番目のパートをして, Call-A をし, Call-B の 3 パート目から最後まで行います.

Secondly は Initially の仲間のコンセプトで, Initially は始めのパートを Initially に続くコンセプトで行いますが, Secondly は 2 番目のパートを Secondly に続くコンセプトで行います.

この Initially や Secondly のように concept を従える concept のことをmeta-concept (メタコンセプト)といいます.一般的に言えば, meta-concept の後に Add と指示されます.Initially Add, Circulate to Swing thru:

4�

4�� 3��

3�

1�

1�� 2��

2�−→ 4�

�4� 3

�3��

1��

1� 2�

2��−→ 1�

�3� 2

�4��

2��

4� 1�

3��−→ 1�

�2� 3

�4��

2��

1� 4�

3��

この Initially Add Circulate to Swing thru の例では, Circulate を覚えておき, Swing Thru

の Right Arm Turn 1/2 の後に, 覚えておいた Circulate をして, Left Arm Turn 1/2 をします.Initially Add, Trade the Wave to Swing Thru:

4�

4�� 3��

3�

1�

1�� 2��

2�−→ 4�

�4� 3

�3��

1��

1� 2�

2��−→ 3� 3�

�4�� 4

2� 2��

1�� 1� −→ 3�� 3

�4� 4�

2�� 2�

1� 1��

この Initially Add Trade the Wave to Swing thru の例では, Trade the Wave を覚えておき,

Swing Thruの Right Arm Turn 1/2の後に,覚えておいた Trade the Waveをして, Left Arm

Turn 1/2 をします.

Initially Add, Split Counter Rotate to Motivate:

4��

3�

4�

3��

1��

2�

1�

2��

−→

4�

4��

1��

3�

1�

3��

2��

2�

−→

1�� 4 �

3� 4��

2�� 1 �

2� 3��

−→

2�� 3��

2� 3�

1 � 4 �

1�� 4��

この Initially Add Split Counter Rotate to Motivate の例では, Motivate の 始めのパートの

で行います

nit やプト)と

d, Cir

� 3���1 �2 2

す.一般的e to Sw

−→�4���

�1���

言えば, meta-con

hr

3��

2�� �2�

�� �2

t の後に Ad

3���4���

4�� 1 �3

, Circ

コン

とを指

れます.

1�� 4

Page 11: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

74 Advanced Challenge B – C3B

Circulate の後に Split Counter Rotate を加え, Finish Motivate となります.普通は column

からはできない Motivate ができることになります.Secondly Add, Counter Rotate to Swing and Mix:

4��

4� 3��

3�

1�

1�� 2�

2��−→ 4

�4�� 3

�3��

1��

1� 2��

2�−→

3� 4�

3�� 4��

2�� 1��

2� 1� −→

4�� 1�

1�� 4 �

2� 3��

3 � 2��

−→

4�� 1�

2 � 3��

1�� 4�

3 � 2��

この Secondly Add Counter Rotate to Swing and Mix の例では, Swing and Mix の 1-2 番目のパートである Swing – Centers Cross Run をして, Counter Rotate を加え, Slip をします.Secondly Add, Recycle to Recycle:

4��

4� 3��

3�

1�

1�� 2�

2��−→

4 � 4��

3� 3��

1�� 1 �

2�� 2�

−→ 2�� 3� 2 � 3��

1�� 4� 1 � 4��−→

2�� 3�

2� 3��

1�� 4�

1� 4��

この Secondly Add Recycle to Recycle の例では, 2/3 Recycle の後に, Recycle をして, Roll

をします.

Use Concept

例えば Initially Use Call-A in Call-B とコールされ, Use は “使う・用いる” という意味です.この Initially Use の場合, Call-B の始めのパートに Call-A を使います.すなわち, Call-A

をして, Call-B の 2 パート目から最後まで行います.代わりに使うコールが先に指示されるので, Initially 以外の場合では, 覚えておく必要があります.

Secondly Use Call-A in Call-Bの場合は, Call-Bの 2番目のパートに Call-Aを使います.すなわち, Call-B の始めのパートをして, Call-A をし, Call-B の 3 パート目から最後まで行います.

Secondly は Initially の仲間のコンセプトで, Initially は始めのパートを Initially に続くコンセプトで行いますが, Secondly は 2 番目のパートを Secondly に続くコンセプトで行います.

この Initially や Secondly のように concept を従える concept のことをmeta-concept (メタコンセプト)といいます.一般的に言えば, meta-concept の後に Use と指示されます.

Initially Use, Cast Off 3/4 in Swing Thru:

4��

4� 3��

3�

1�

1�� 2�

2��−→

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→

4 � 3 �

1�� 2��

4�� 3��

1� 2�

Initially Use Call-A in Call-B は, Call-A – Finish Call-B と同じになります.この Initially

econdly Ad

ます

Conce

ば Initially U

nitially Us

t

Call-A in C

の場合, Call-

-B ールされB の始めのパートに

e は うall-A を使代わります

, R

います.

という意味なわち,

April 1, 2015 75

Use Cast Off 3/4 in Swing Thru の例では, Cast Off 3/4, Left Arm Turn 1/2 となります.

Finally Use, Unwrap the Diamonds in the Gamut:

4��

4� 3��

3�

1�

1�� 2�

2��−→

3��

2��

2�1�

4 �

3�

1��4��

−→

3�

2�

1��

2��

4��

3��

4�

1�

Finally Use Unwrap the Diamonds in the Gamut では, the Gamut の最後のパートの Cut

the Diamond の代わりに Unwrap the Diamonds をします.つまり, the Gamut replace the

cut the diamond with Unwrap the Diamonds と同じです.Secondly Use, Trade the Deucey in Swing and Mix:

4��

4� 3��

3�

1�

1�� 2�

2��−→ 4

�4�� 3

�3��

1��

1� 2��

2�−→

3� 1��

4� 4��

2�� 2�

3�� 1� −→

3� 4�

1�� 4��

2�� 3��

2� 1�

この Secondly Use Trade the Deucey in Swing and Mix の例では, Swing and Mix の 2番目のパートに Trade the Deucey を使います.すなわち, Swing – Trade the Deucey – Slip をします.Middle 1/2 Use, Trade the Deucey in Change the Wave:

4��

4� 3��

3�

1�

1�� 2�

2��−→ 4

�4�� 3

�3��

1��

1� 2��

2�−→

3� 1��

4� 4��

2�� 2�

3�� 1� −→

1�� 3�

4�� 4�

2� 2��

1� 3��

この Middle 1/2 Use Trade the Deucey in Change the Wave の例では, Change the Wave

の 2番目 と 3番目のパートに Trade the Deucey を使います.すなわち, Swing – Trade the

Deucey – Swing をします.Secondly Use, Trade the Deucey in Remake:

4��

4� 3��

3�

1�

1�� 2�

2��−→

4�� 3��

4� 3�

1 � 2 �

1�� 2��

−→

1� 2�

1�� 4��

2�� 3��

4 � 3 �

−→1�

1��

2��

4 �

2�

4��

3��

3 �

この Secondly Use Trade the Deucey in Remake の例では, Remake の始めのパートの Right

Arm Turn 1/4 をして, 2 番目のパートの代わりに Trade the Deucey をし, 3 番目のパートのRight Arm Turn 3/4 をします.Right hand wave からの普通の Remake では, 全員で 1/4 –

centers が 1/2 – 全員で 3/4 となりますが, この例では最後の 3/4 は centers が行うことになります.Remake と似たコールの Swing the Fractions でも同じようなことが起こります.

Middle 1/2 Use, Inroll Circulate in Change the Centers:

4��

4� 3��

3�

1�

1�� 2�

2��−→ 4

�4�� 3

�3��

1��

1� 2��

2�−→ 1�

�4� 4�

�3�

1�

2�� 2�

3��−→ 1�

�4�� 4

�3�

1�

2� 2��

3��

この Middle 1/2 Use Inroll Circulate in Change the Centers の例では, Change the Centers

e 1/2 Use,

4�� �

2�� �2�

��

2Mi

番目 と 3番

−→ 4

�1���

e Trade t

のパートに T

3�� �3

�2���

Deucey in Chang

rade the Deucey を使

�1� 4 �4

2��

1��

e W の例います.す

はわち,

3 �4���

hange the

ing – Tra

Page 12: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

76 Advanced Challenge B – C3B

の 2番目と 3番目のパートの代わりに Inroll Circulateを使います.すなわち, Swing – Inroll

Circulate – Slip をします.Finally Use, Diamond Chain Thru in Diamond Chain Thru:

3 �

4��

4�3��

1�� 2 �

2��1�

−→

4��

4�

3��3�

1� 1��

2�2��

−→

4��

4�

1��3�

1� 3��

2�2��

−→ 1��

4�

1� 4��

2��

3�

2� 3��

この Finally Use Diamond Chain Thru in Diamond Chain Thru の例では, Diamond Chain

Thru の最後のパートの代わりに Diamond Chain Thru を使います.すなわち, Diamond

Circulate – Very Centers Trade – Diamond Chain Thru となります.

M-2. (Anything) But (Anything) Concept

But は, 途中からコールを変化させるために使われてきました.コール毎に覚える必要がありましたが, ほとんどのコールの場合に共通点があり, 次のように整理されました.

Center でコールを終える人達がコールの最後のパートを but の後に指示されるコールで置き換えます.例を見てみましょう.Tally Ho but, Trade the Wave:

4 � 3 �

4�� 3��

1�� 2��

1� 2�

−→4�� 3��

1� 2�

4� 3�

1�� 2��

−→4�� 3��

4�

3� 1�

2�

1�� 2��

この Tally Ho but Trade the Wave の例では, 最後の Centers Cast Off 3/4 の代わりに,

centers は Trade the Wave を行います.この Tally Ho but は C1 で以前からコールされています.始めのうちは ends も途中で止まってしまうようなことがみうけられます.Load the Boat but, Fan the Top:

4�� 4� 3�� 3�

1�

1��

2�

2�� −→ 3 � 4 � 3�� 4��

2�� 1�� 2� 1�−→ 3 �

2�

1��2��

3��

4�4��

1�

この Load the Boat but Fan the Topの例では,最後の Centers Pass Thruの代わりに, centers

は Fan the Top を行います.

Nuclear Reaction but, Reach Out:

3�� 3�

4�

4�� 2��

2�

1�

1��

−→

2� 3�

1��

2��

4��

3��

1 � 4 �

−→2�

4�� 3��

1 �

3�

1�� 2��

4 �

この Nuclear Reaction but Reach Out の例では, 最後の Centers Counter Rotate の代わり

でコールをえます.例をHo but

3 ��

��1 ��2

the Wav

1��� �

に指示

�4

4��

��3

1

�2

April 1, 2015 77

に, centers は Reach Out を行います.Plenty but, Walk and Dodge:

3 �

4�� 3�� 2 �

4� 1�� 2��

1�

−→ 1�� 4�� 4� 3�

1 � 2 � 2�� 3��−→ 1�� 4� 2�� 3�

1 � 4�� 2 � 3��

この Plenty but Walk and Dodge の例では, 最後の Centers Leads Roll Out to a Wave の代わりに, centers は Walk and Dodge を行います.

このルールでは適用できないものに, An Anchor (C4), Spin the Pulley , Lift Off があります.以降の例を見てください.

Spin the Pulley but, Peel and Trail:

4 � 3�� 3� 2��

4�� 1�

1��

2�−→ 1� 1�� 2� 2��

4�� 4 � 3�� 3 �−→

1 � 2 �

4�� 3��

1�� 2��

4� 3�

この Spin the Pulley but Peel and Trail の例では, Triple Cross の後の Peel Off の代わりに,

全員で but の後に指示されるコール Peel and Trail を行います.

Lift Off but, Cross Roll to a Wave:

4 � 1�

1��

2��

4�� 3�� 3� 2�−→

4 � 1 �

3�� 4��

2�� 1��

3� 2�

−→

2�� 1��

4� 1�

3 � 2 �

3�� 4��

この Lift Off but Cross Roll to a Wave の例では, Couples Circulate の代わりに, 全員で but

の後に指示されるコール Cross Roll to a Wave を行います.

さて, 紛らわしい例を述べておきます.次の 2 つの例を比べてみてください.Busy, Cross Roll to a Wave:

4�

4��

3�� 3�

1�

1��

2�� 2�−→ 2

1�

1��

2�� 3�� 3�

4��

4�−→ 2

3��

1�2�� 3

�1��

4��

4�

Keep Busy but, Cross Roll to a Wave:

4�

4��

3�� 3�

1�

1��

2�� 2�−→ 2

3��

1�2�� 3

�1��

4��

4�−→ 2

3� 3��2�� 1�

�1� 4��

4�

Busy Cross Roll to a Waveでは, centersで終える人達は 1/2 Couples Circulateをして Cross

Roll to a Wave をしますが, Keep Busy but Cross Roll to a Wave では, centers で終える人達の最後の Step and Fold の代わりに Cross Roll to a Wave を行います.

pin t

but の後

ff but, Cros

but Pee

示される

Roll to a W

d Trail の例ではル l and Tra

:��

� �

iple Cross

行います.の P ff の代

��2

1

Page 13: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

78 Advanced Challenge B – C3B

M-3. By Golly

By Golly は, 2/2014 のリスト改訂で C3B より落ちました.

Sweep 1/4 と同じように4人の box に body flow を残すコールに付けられます.カップルでflow の方向の先にいる人は, flow の方へ Circle 1/4 (Sweep 1/4) をし, もう1人は flow の方へ Dodge – Extend – Hinge – Extend をします.

Recycle, By Golly:

1�

1�� 3��

3� −→ 1�� 1�

3�

3�� −→ 1��

3�� −→ 3 � 3��

1�� 1�

外国では, 追いかける人の動きを, Dodge – Any Shoulder Wheel Thru として踊っています.また, flow の方へ veer し any shoulder 1/2 tag という簡単な方法もありますが, 先に行く人の動きが違ってしまいます.

M-4. Line to Line

Line to Line は, 2/2014 のリスト改訂で C3B より落ちました.

向かい合った line から, 1) centers は Turn Thru, ends は Pass In をし, 2) Clover and Pass

Thru, 3) 全員で Pass In をします.

Line the Line ともコールされます.Centers は同じ場所へ戻ってきますが, ends は反対側の“といめん” の位置で終わります.

4�� 4� 3�� 3�

1�

1��

2�

2�� −→ 1 � 4

�3��

2��

4�� 1�� 2� 3�−→ 4 � 2�� 1 � 3��

1�� 3� 4�� 2�−→

2�� 4� 3�� 1�

3�

1��

2�

4��

M-5. Magic Diamond Concept

Magic Diamond/Wave/Line Concept は, 2/2014 のリスト改訂で C3B より落ちました.

C1 の Magic Column Concept の仲間のコンセプトです.次の図のように, centers は反対のdiamond の ends と, ends は反対の diamond の centers と diamond を作り, コールを行います.ブーメランのように曲がった diamond となっています.

O �

X�

X�

O�

X �

O�

O�

X�

O�

X� X�

O �

X�

O� O�

X �

Magic Diamond Circulate: Funny, Magic Diamond Circulate:

4 � 3 �

1��

4�� 2��

3��

1� 2�

−→2�� 1��

2�

3� 1�

4�

3�� 4��

4 � 3 �

1��

2��

4�� 3��

1� 2�

−→4 � 2��

1��

3� 1�

3��

4�� 2�

ine は,

い合 ne

3) 全

ne ともめ 位置

4 ���� 3

In をし

ールされで終わりま

1 �� 4�

す.

. er 同じ

�3��� �2 4

所へ戻ってき

�2 1 � ��3

3

す en 反対

4���3���

Page 14: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

索 引(Any Tagging Call) (Chain Thru) (and S-

catter) (Cross) Nuclear Reaction /

Reaction / Reactivate·················1(Any Tagging Call) and Scatter··············1(Any Tagging Call) Chain Thru and Scat-

ter ··············································1(Any Tagging Call) Cross Nuclear Reac-

tion ·········································· 28

(Any Tagging Call) Cross Reactivate···· 34

(Any Tagging Call) Nuclear Reaction··· 28

(Any Tagging Call) Nuclear Reaction / Re-

action / Reactivate·····················2(Any Tagging Call) Reactivate ············· 34

(Any Tagging Call) the Top ················· 60

(Anything) But (Anything) Concept ···· 76

(Anything) Concept ····························· 55

(Anything) Stimulate ··························· 55

(Anything) the Key ······························ 65

0 Steps at a Time ································· 54

1 Step at a Time ·································· 53

1/2 Cast and Relay ································71/4 Cast and Relay ································62 Steps at a Time ································· 53

3 Steps at a Time ································· 54

3/4 Cast and Relay ································74 Steps at a Time ································· 54

Add Concept ········································ 73

All 8 Cross Cycle·································· 11

An Anchor············································ 77

and Scatter·············································2Any Tagging Call ···································1Anything ·············································· 55

Bingo······················································5Boomerang ·············································5Busy (Anything) ····································6but (Anything) ····································· 55

By Golly··············································· 78

Cast and Relay·······································6Central Concept ·····································7

Chain Thru ············································2Change Lanes ·········································8Change the Centers ································9Change the Wave ···································8Change Your Image ································9Chase and Scatter ································ 10

Chase Chain Thru ································ 10

Chase Chain Thru and Scatter Cross Re-

action ·········································4Chase Nuclear Reaction / Reaction / Re-

activate ···································· 10

Chase the Tag ········································9Chase the Top ······································ 10

Chase Your Criss Cross Neighbor ········· 10

Chase Your Leader ······························· 10

Chuck a Luck ······································· 10

clockwise ········································ 42, 46

consistency ····································· 54, 61

Counter ··················································8Crazy Concept ·······································8Criss Cross the Deucey························· 10

Cross ······················································2Cross 2 Steps at a Time ······················· 55

Cross Chuck a Luck······························ 10

Cross Cycle ·········································· 11

Cross Flip and Scatter·························· 12

Cross Flip Back ···································· 12

Cross Flip Chain Thru ························· 12

Cross Flip Chain Thru and Scatter Cross

Nuclear Reaction ························4Cross Flip Nuclear Reaction / Reaction /

Reactivate ································ 12

Cross Flip the Line······························· 11

Cross Flip the Top ······························· 12

Cross Flip Your Criss Cross Neighbor ·· 12

Cross Flip Your Leader ························ 12

Cross Lock the Hinge ··························· 12

Cross Lockit ········································· 12

Cross Loop and 1/2 Tag······················· 25

Cross Loop and 1/4 Tag······················· 25

86

g)

hing) Conc

hing) Stimu

hing) t

a Tim

at a Time

ast and Rela

ast and Re

···································

·····························

·········· 65

··· 4

··· 3

··· 7

············6

c

C

C

C

Cr

sistency ···ter ···y Concept ··Cross the D

··········ss 2 S

r ·················cey

········

················································

······

索 引 87

Cross Loop and 3/4 Tag······················· 25

Cross Loop and Tag ····························· 25

Cross Nuclear Reaction ························ 27

Cross Reactivate··································· 32

Cross Swap the Top······························ 58

Detour·················································· 13

Diagonal Box Concept·························· 13

Disband················································ 13

Divide the Ocean·································· 14

Divide the Sea ······································ 15

Double Pass·········································· 84

Double Pass and Scatter······················· 84

Double Pass Chain Thru ······················ 84

Double Pass Nuclear Reaction / Reaction

/ Reactivate ····························· 84

Double Pass the Top ···························· 84

Double Pass Your Criss Cross Neighbor84

Double Pass Your Leader ····················· 84

Echo Concept ······································· 15

Evenly Concept ···································· 29

Expand the Column ····························· 13

Explode the Diamond··························· 17

Extend the Key ···································· 65

Fan Concept ········································· 17

Finish Nuclear Reaction ······················· 27

Finish Turn the Key ····························· 66

Flip and Scatter Reactivate ····················3Flip Chain Thru and Scatter Reactivate·4Flip Your Lid ······································· 17

Fourthly Concept ································· 46

Gee Whiz ············································· 18

Generous/Stingy Concept····················· 19

Good Show··········································· 21

Hinge the Cross Lock ··························· 12

In Reverse Order ·································· 39

Interlocked Calls··································· 21

Interlocked Counter ······························ 22

Interlocked Rally ·································· 22

Interlocked Ramble······························· 21

Interlocked Scoot and Counter ············· 22

Interlocked Scoot and Rally·················· 22

Interlocked Scoot and Ramble ·············· 22

Invert ··················································· 83

Invert and Scatter ································ 83

Invert Chain Thru ································ 83

Invert Nuclear Reaction / Reaction / Re-

activate ···································· 83

Invert the Top ······································ 83

Invert Your Criss Cross Neighbor ········· 83

Invert Your Leader ······························· 83

Left Pitch ············································· 81

Left Strut Left······································ 58

Lickety Split ········································· 22

Lift Off ··········································· 22, 77

Lift Off But (Anything)························ 23

Line to Line·········································· 78

Lock ’em Up········································· 24

Lock the Key········································ 65

Loop and Tag ······································· 24

Loop and Tag and Scatter ···················· 24

Loop and Tag Chain Thru···················· 24

Loop and Tag Nuclear Reaction / Reaction

/ Reactivate ····························· 24

Loop and Tag the Top·························· 24

Loop and Tag Your Criss Cross Neighbor

25

Magic Diamond Concept ······················ 78

Magic Line Concept ····························· 80

Magic Wave Concept···························· 79

Mark Time ··········································· 53

matrix ·······································30, 31, 49

meta-concept ·····························15, 73, 74

Mirror ·················································· 26

Mirror Concept····································· 25

Nuclear Reaction ·································· 26

Oddly Concept ····································· 28

Pass Z Axle ·········································· 70

Peel Off ················································ 72

Phantom Waves/Lines/Columns Concept

30

Pass You

Con

Concep

Colu

de the Diam

d the Key ·

·················

nd·····························

···· 29

··· 3

··· 7

··· 5

L

L

L

Lo

p and Tag a

and Tag C

and Tag Nu

ctiv

and Tag t

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25

······ca

n T

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··Top

··········u················action / Rea

··············

Page 15: C3B — Advanced Challenge BH26(2014)-6-1 の版からの変更: Generous/Stingy Concept, Steps at a Time, Tidal wave か らの1 step at a Time の例の図の誤りの修正, Swing

88 索 引

Pitch ···················································· 81

Quack··················································· 62

Quadruple (formation) Concept ··········· 31

Reactivate ············································ 32

Reflected (Any Tagging Call) ··············· 34

Reset ···················································· 36

Reset 1/2·············································· 36

Reset 3/4·············································· 36

Reverse················································· 26

Reverse Checkpoint (Anything) by (Any-

thing) ······································· 37

Reverse Cross Swap the Top················· 59

Reverse Lift Off ···································· 23

Reverse Order ···························26, 37, 65

Reverse Order Concept························· 39

Reverse Rotate (from columns) ············ 44

Reverse Shake and Rattle ····················· 47

Reverse Single Rotate (from columns) ·· 44

Reverse Swap the Top ·························· 58

Reverse the Pass··································· 40

Reverse the Top ··································· 41

Revert Concept ···································· 35

Revolve to a Wave································ 42

Rip Off ················································· 42

Rotary Circulate··································· 82

Rotate (from columns) ························· 42

Scatter Scoot Chain Thru Cross Nuclear

Reaction ··································· 28

Scatter Scoot Chain Thru Cross Reactivate

33

Scatter Scoot Chain Thru Nuclear Reac-

tion ·········································· 28

Scatter Scoot Chain Thru Reactivate ··· 33

Scatter Scoot Cross Nuclear Reaction ·· 28

Scatter Scoot Cross Reactivate ············· 33

Scatter Scoot Nuclear Reaction ············ 28

Scatter Scoot Reactivate ······················ 33

Scoot Chain Thru Cross Nuclear Reaction

28

Scoot Chain Thru Cross Reactivate······ 33

Scoot Chain Thru Nuclear Reaction ····· 28

Scoot Chain Thru Reactivate ··············· 33

Scoot Cross Nuclear Reaction··············· 27

Scoot Cross Reactivate ························· 33

Scoot Nuclear Reaction ························ 27

Scoot Reaction ······························· 27, 33

Scoot Reactivate··································· 33

Scramble ·············································· 45

Secondly ········································· 73, 74

Secondly Concept ································· 45

Shake and Rattle ·································· 46

shape changer······································· 63

Short Cycle ·········································· 69

Sidetrack ·············································· 47

Single Concept ····································· 82

Single Rotate (from columns) ··············· 43

Single Sidetrack ···································· 48

Single Strut Left··································· 57

Single Strut Left and Right ·················· 58

Single Strut Right ································ 56

Single Strut Right and Left ·················· 58

Southside Rule ····································· 67

Spin the Pulley····································· 77

Split Phantom (formation) Concept ····· 49

Split Phantom 1/4 Tags Concept ········· 52

Split Phantom Boxes Concept ·············· 49

Split Phantom Diamonds Concept········ 51

Split Sidetrack······································ 48

Split Turn the Key ······························· 66

Square Breathing·································· 63

static ···················································· 42

Steps at a Time ···································· 53

Stimulate·············································· 55

Stimulate But (Anything) ···················· 55

Stimulate the Column ·························· 55

Stingy··················································· 19

Strut Left ············································· 56

Strut Left and Right ···························· 57

Strut Right··········································· 56

Strut Right and Left ···························· 57

Swap the Top variations ······················· 58

Swing O Late ······································· 59

Tag and Scatter Reaction ·······················3

e Shake an

se Single R

se Sw

the Pas

op ·t C ··ve to a Wav

p ······························

·······························

·········· 58

··· 0

··· 1

··· 5

··· 2

S

S

S

S

S

gle Strut R

hside Rule

the Pulley·Phantom (f

Phantom 1

Phantom

t Pha

nd R

···nd

······

mat

Ta

C

·······························) C

once ··

索 引 89

Tag Chain Thru and Scatter Nuclear Re-

action ·········································4Tag Chain Thru and Scatter Reaction····3Tag the Top·········································· 59

Tagging Call ·················· 10, 12, 24, 25, 61

Tagging Calls ······································· 83

Take 1 ·················································· 60

Take 2 ·················································· 60

Take 3 ·················································· 60

Take 4 ·················································· 61

the Key ················································ 66

Thirdly Concept ··································· 46

Track and Scatter································· 61

Track Chain Thru ································ 61

Track Chain Thru and Scatter Cross Re-

activate ······································4Track n················································· 61

Track Nuclear Reaction / Reaction / Re-

activate ···································· 61

Track the Top······································· 61

Track Your Criss Cross Neighbor·········· 61

Track Your Leader································ 61

Trade the Diamond ······························ 61

Trapezoid Concept ······························· 62

Triple (formation) Concept··················· 31

Triple Waves/Lines Working Forward/Backward

Concept···································· 63

Turn the Key········································ 64

Turnstyle ·············································· 66

Two Faced Concept ······························ 67

Twosome Concept ································ 67

Unwrap the Magic Diamond················· 79

Use Concept ········································· 74

Vertical Tag and Scatter Nuclear Reaction

3

Wave the (Anyone)······························· 69

With Confidence··································· 69

Z Axle ·················································· 70

Z Concept (4 dancers only) ·················· 70

Zigzag the Key ····································· 65

uclear R

activate ·th

Your C

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cep

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·································oncept ···

····· 61

··· 1

··· 1

··· 2

······· 31