Катерина Анастасова, PM DataArt
Transcript of Катерина Анастасова, PM DataArt
What inspires you? --------
как разжечь былую страсть к IT
Kateryna AnastasovaProject Manager
DataArt [email protected]
m skype: anastasova.katerina
Кто я?
Три признака унылой работыH - ненужность
Три признака унылой работыА - анонимность
Три признака унылой работыБ - безоценочность
Motivation 1.0Hunger & Thirst
Motivation 2.0
Carrot & Sticks
Motivation 3.0
Motivation 3.0
+ Relatedness
When DOES and DOES NOT work
Creativity
Task is to make something new
Financial demand is satisfied
Algorithmic
Task input/ output and steps are defined
Lusory attitude = a game-like attitude - player follow rules and do it valutarily
Pre-lusory Goal =objective of the game
Constitutive rules = rules those make activity to game
Games
the use of game elements and game design techniques in NON-Game contexts to digitally engage and motivate people to achieve their goals
Gamification
Serious Games
Инструменты и приемы из гемификации
Спасибо!