Voltando às Origens: Conversa com alunos da UPFE / UNICAP

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Conversa com alunos de Design sobre varios topics: - Design na UFPE - Estórias da China - Vida do Brasileiro no Exterior - Design em Times Distribuídos - Pesquisa em Creatividade em Ambientes Distribuídos

Transcript of Voltando às Origens: Conversa com alunos da UPFE / UNICAP

por Itamar Medeiros @designative http://www.linkedin.com/in/designative

Voltando às Origens

Outline §  Design na UFPE

§  Estórias da China

§  Vida do Brasileiro no Exterior

§  Design em Times Distribuídos

§  Pesquisa em Creatividade em Ambientes Distribuídos

Voltando às Origens

{ Voltando às Origens }

You are at: Introdução » Outline

Design na UPFE

Turma de PV97.01 Desenho Industrial, Programação Visual Departamento de Teoria da Arte

{ Voltando às Origens }

You are at: Introdução » Design na UFPE

Estórias da China

{ Voltando às Origens }

You are at: Introdução » Estórias da China

Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012

7 anos years na China (entre 2005 e 2012) Sem Título, Nanjing Road, 2007

7 anos years na China (entre 2005 e 2012) Sem Título, Nanjing Road, 2008

7 anos na China (entre 2005 e 2012) com minha esposa, Fabiane Medeiros, I., (2010), Shanghai Walking Tours: The Bund, retrieved 25 October 2011 from http://www."ickr.com/photos/china-designative/5061198577/in/photostream/

Novo membro da Família: Caleb Peng Medeiros (2011)

Crônicas do Design, Tecnologia e Cultura Medeiros, I., (2006-2013), { design@tive } Thoughts on Design, Technology and Culture, retrieved 18 September 2012 from http://designative.info

Medeiros, I. (2010), Chinglish: Toilet Seats in China are “for weak only” in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/04/05/chinglish-toilet-seats-in-china-are-for-weak-only/

Medeiros, I. (2009), Living in China: Shanghai’s Pajamas Sightings in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/03/25/living-in-china-shanghais-pajamas-sightings/

Medeiros, I. (2012), Visual Communication in China: “A Single Act of Carelessness Leads to the Eternal Loss of Beauty” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from http://designative.info/2011/01/01/visual-communication-in-china-a-single-act-of-carelessness-leads-to-the-eternal-loss-of-beauty/

Medeiros, I. (2012), Chinglish: “Take Away Me”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from http://designative.info/2010/07/14/chinglish-take-away-me/

Medeiros, I. (2012), Chinglish: “Month Also Know Communications”? In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2012/04/16/chinglish-month-also-know-communications/

Medeiros, I. (2012), Visual Communication in China: “a time sex thing” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2011/01/25/visual-communication-in-china-a-time-sex-thing/

Medeiros, I. (2012), Visual Communication in China: “Visitors, this way”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/10/visual-communication-in-china-visitors-this-way/

Medeiros, I. (2012), Visual Communication in China: “Push the Button to call for assistance of creepy tentacles” in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/17/visual-communication-in-china-push-the-button-to-call-for-assistance-of-creepy-tentacles/

Medeiros, I. (2012), Visual Communication in China: “This is a no-car bomb area”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/04/24/visual-communication-in-china-this-is-a-no-car-bomb-area/

Medeiros, I. (2012), Advertising in China: “Can’t Touch This”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/31/advertising-in-china-cant-touch-this/

Medeiros, I. (2012), Only in China: High-tech Sandwich Men in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2008/12/17/only-in-china-high-tech-sandwich-men/

Estórias da China

{ Voltando às Origens }

You are at: Introdução » Estórias da China

Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012

Coordenador Local da Interaction Design Association (ixDA) em Xanghai IxDA, (2010), Facilitating Local Gathering for the Interaction Design Association (IxDA) in Shanghai in An evening of conversation about Design, Interaction, Work and Life with Marc Rettig, retrieved 25 October 2011 from http://www.ixda.org/local/event/25395

Estórias da China

{ Voltando às Origens }

You are at: Introdução » Estórias da China

Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012

Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html

Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html

Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html

Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html

Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html

Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html

Clark Publishing. (2011), “Add Some Bunch to Your Playbook” retrieved on July 21st, 2011 http://www.gridironstrategies.com/articles.php?id=85

Processos  Cria+vos  Facilitando  a  criação  de  novos  

artefatos,  ferramentas,  produtos  ou  serviços  

Criando  Experiências  Tornando  o  uso  de  novos  artefatos,  ferramentas,  produtos  ou  serviços  mais  eficientes,  fáceis  de  aprender,  com  mais  sa9sfação  

Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores

Criação Explorar, compor, e

avaliar soluções possíveis

Doação Disseminar Resultados

Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.

Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores

Criação Explorar, compor, e

avaliar soluções possíveis

Doação Disseminar Resultados

Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.

Spencer, Donna. Card Sorting: Designing Usable Categories. 2009. New York: Rosenfeld Media.

Young, Indi. 2008. A#nity Diagrams in “Mental Models: Aligning Design Strategy with Human Behavior” . New York: Rosenfeld Media.

Wiegers, K.E., 2006. System Boundary Diagram in “ More About Software Requirements: Thorny Issues and Practical Advice” . p 138-140. Redmond: Microsoft Press.

Rosenfeld,  Louis.  2011.  Search  Analy9cs  for  your  Site.  New  York:  Rosenfeld  Media  

Medeiros, I. (2012), Personas & Scenarios, retrieved 25 September 2012 from http://designative.info/project/personas-scenarios/

Medeiros, I. (2012),Swimlane Diagrams in Data Visualization, retrieved 25 September 2012 from http://designative.info/project/data-visualization/#Swimlane_Diagrams

Medeiros, I. (2012),Command Clustering Analysis in Data Visualization, retrieved 25 September 2012 from http://designative.info/project/data-visualization/#Command_Clustering_Analysis

Medeiros, I. (2012),Insight Matrix in Data Visualization, retrieved 25 September 2012 from http://designative.info/project/data-visualization/#Insight_Matrix

Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores

Criação Explorar, compor, e

avaliar soluções possíveis

Doação Disseminar Resultados

Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.

Autodesk, Inc. (2012), Sketchbook Pro for iPad, San Rafael California.

Apple, Inc. (2012), iMovie for iOS, Cupertino California.

Adobe, Inc. (2012), Adobe Creative Cloud, San Rose California.

Toca Boca (2012), Toca Band for iOS, Stockholm Sweden.

Toca Boca (2012), Toca Hair Salon for iOS, Stockholm Sweden.

Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores

Criação Explorar, compor, e

avaliar soluções possíveis

Doação Disseminar Resultados

Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.

Medeiros, I. (2012), Use Case Documents, retrieved 25 September 2012 from http://designative.info/project/use-case-documents/

Brian Solis and JESS3., (2010), Conversation Prism, retrieved August 1st, 2011, http://www.theconversationprism.com/

Zynga, Inc. (2012), Draw Something Free, iOS, San Francisco California.

Zynga, Inc. (2012), Draw Something Free, iOS, San Francisco California.

Automattic Inc, (2011), Online survey software - conduct your customer surveys and polls with Polldaddy, retrieved 25 September 2012 from http://polldaddy.com/

ConceptShare, Inc. (2011), Online Collaboration Software for Creative Teams | ConceptShare, retrieved 25 September 2012 from http://www.conceptshare.com/

Kickstarter, Inc. (2011), Kickstarter, retrieved 25 September 2012 from http://www.kickstarter.com/

Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores

Criação Explorar, compor, e

avaliar soluções possíveis

Doação Disseminar Resultados

Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.

Creative Commons .org (2012), Creative Commons, retrieved 25 September 2012 from http://creativecommons.org/

Autodesk Inc, (2012), Discover Autodesk PLM 360, retrieved 25 September 2012 from http://www.autodeskplm360.com/discover/

Trabalhando no Exterior

Na prática, a maioria das empresas é organizada de forma bem complexa, composta de times distribuídos

{ Voltando às Origens }

You are at: Introdução » Trabalhando no Exterior

Autodesk Inc, (2012), OnliDiscover Autodesk PLM 360, retrieved 25 September 2012 from http://www.autodeskplm360.com/discover/

Medeiros, I. (2012),Collaborative vs. Distributed Design in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/

Autodesk Inc, (2012), OnliDiscover Autodesk PLM 360, retrieved 25 September 2012 from http://www.autodeskplm360.com/discover/

Medeiros, I. (2012), Managing Multiple Perspectives in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/

Medeiros, I. (2012), Managing Task Interdependencies in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/

Medeiros, I. (2012),Combining Frameworks in Distinction Award in MA Design Practice, retrieved 25 September 2012 from http://designative.info/project/distinction-award-in-the-ma-design-practice/#Combining_Frameworks

Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores

Criação Explorar, compor, e

avaliar soluções possíveis

Doação Disseminar Resultados

Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.

Coleta Aprender com experiências previas Relação Consultar colegas e/ou mentores

Criação Explorar, compor, e

avaliar soluções possíveis

Doação Disseminar Resultados

Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138.

Criatividade em Ambientes Distribuídos

{ Voltando às Origens }

You are at: Introdução » Criatividade em Ambientes Distribuídos

Coordenador do Departamento de Comunicação Visual da Ra!es Design Institute (Xangai) da DongHua University 2005 – 2007 Gerente de Experiência do Usuário da Autodesk 2007-2012 Coordenador Local da Interaction Design Association (IxDA) em Xangai 2007-2012

create

prototyping

brainstorming

wireframing

mockups

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critical thinking

lateral thinking

six thinking hats

problem decomposition

problem reframing

incubation

Five W's

Brain Writing

Usability Studies

Focus Groups

web/desktop/mobile analytics

data mining

customer feedback

contextual inquiry studies

card sorting

information gathering and research

surveys

collect

ideation / exploration

relate

developing shared memories / meaning

storytelling

facilitating decision making

presentations

tracing back decisions

design concepts

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communication of data/information/knowledge

design reviews

customer journey maps

Visualizing Data / Processes

clustering Analysis

insight matrixes

system boundaries diagrams

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SWOT analysis

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mental models

work models

artifact models

personas

scenarios

UXI matrix

donate

disseminating results

Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/

Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/

Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/

Medeiros, I. (2012), Lenses and Variables in Philosophy, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/about/philosophy/

Medeiros, I. (2012), The Awards in Distinction Award in the MA Design Practice, { design@tive } information design: thoughts on design, technology and culture, retrieved on May 16th, 2013 from http://designative.info/project/distinction-award-in-the-ma-design-practice/#The_Award