Unit 3: Research - Introduction

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Introduction to the module and the workload. Brief overview of all materials

Transcript of Unit 3: Research - Introduction

Irashimasuいらっしゃいます

[Ura-shi-masu]

Japanese Word of the Week (7)

You can also say Yo Koso (which is where ‘yo’ comes from)

Aims:Introduction to the units, presentation on the types of initial research and pre-production used in games development

Objectives:All students will be able to ask 1 question about gameplayMost students will be able to establish evidence of preference through gameplaySome students will be able to explain why initial pre-production and research is carried out

Aims & Objectives

Research and Pre-Production

w/c 10th January 2011

Unit 3 Research Techniques for Media IndustriesUnit 1 Pre-Production for Media Industries

Research Techniques

1 Understand the purposes of research in the media industries2 Be able to apply a range of research methods and techniques3 Be able to present results of research.

Pre-Production Techniques

1 Understand requirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.

I Play What I Like!

2007Enchanted Arms

OblivionGRAW

GRAW 2Rainbow 6: Las Vegas

2009GTA4

Gears of WarCOD 4: Modern Warfare

Modern Warfare 2Bioshock

2011????????????

Take some time to think about the games you have played over the last 3 years

Why is Documenting Gameplay Important?

Why is Documenting Gameplay Important?

Focus testingDevelopment techniques

Localisation Review

Focus Testing

Focus groups are key to this term. By the end of term you will be able to:

• Document group preferences (on video)• See the impact of focus testing on newly released games• Explore your gameplay and record findings

Development Techniques

By playing games yourself, you will be able to dissect games at first hand. At the end of this term you will be able to:

• Break down game designs in detail• Read about and understand development blogs• Begin a blueprint for your final game design

Localisation

Understanding local customs and language intricacies is key to developing a game that everyone wants to play. At the end of this term you will be able to:

• Highlight possible custom issues in existing games• Explore the world of gaming through someone else‘s eyes• Suggest effective localisation opportunities in your proposed game design

ReviewThink you’ve played every game imaginable? Chances are you haven’t even scratched the surface. By the end of this term you will be able to:• Give an overview of a chosen genre citing key evidence of played games• Explore how journalists influence the making of world-beating games• Compare and contrast genre and games within genre to express preferences

Activity

Discuss amongst yourselves the games you have played over the Christmas period. When your time is up, give me 2 questions that were asked the most during your discussions.

4 Ws and H

WWWWH

hathenherehyow

Why here now?

Task 1

Using a game of your choice, go home, play it and blog the pros and cons of playing your chosen game.

Psst! Use the simple research techniques listedTimescale: 1 week please

Storing Information

Storing info is key to how games are made.This term you will learn about:

• Gamelogs• Gamecast

O RLY?

Intro to Glogs

Task 2

Go to the Gamelogs site and read about gamelogs (there are literally thousands). Then see how your task 1 results compare?

Timescale: 2 weeks please

Next Week!

More research techniques – the DL of answersGamecasting and why we do it…

Gamecast

Overview – What Have We Learned?

• The beginning of research techniques• Trying things out for yourself• Types of research• Pre-production starting point

Have we met our outcomes?