Come to see & join to Laval Virtual and IVRC(1) What is IVRC?
(2) What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
Sponsored by
SymposiumOnEducation
EducationWorkshop:InnovationintheAgeofVirtualRealitythroughOrganizing
InternationalStudentCompetition国際学生コンテストを通したVR世代のイノベーション
AkihikoSHIRAI,Ph.DIVRCExecutiveCommittee
KanagawaInstituteofTechnology,Japan白井暁彦神奈川工科大学/IVRC実行委員会
Sponsored by SA2015.SIGGRAPH.ORG
Agenda of this workshop
Innovation in the Age of Virtual Reality through Organizing International Student Competition
11:00-11:30 [Part1]Free Play of past IVRC projects11:30-11:50 [Part2] Opening Address by Prof. Susumu TACHI11:50-12:00 coffee break12:00-12:30 [Part3] Panel Talk12:30-13:30 [Part4] Panel Discussion (Japanese/English trans)13:30 Photo session
-14:00 [Part5]Demo and Discussion
Innovation in the Age of Virtual Reality through Organizing International Student Competition
Education Workshop, Symposium on Education, SIGGRAPH ASIA 2015Exhibition Hall No.2, Meeting Room 2A
11:00 – 14:00, Tuesday, November 3, 2015
http://ivrc.net
WhatisIVRC?� International collegiate Virtual Reality Contest
establish in 1993 by Prof. Susumu Tachi
� Contest of interaction and virtual reality, which fuses art and technology
� Honors the greatest Virtual Reality and Interactive works of students
� New education system through contest
WhatisIVRC?� Organized by Virtual Reality Society of Japan
� Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and Technology
� Ambassade de France au japon, Service pour la Science et la Technologie
� Held at Miraikan, National science museum of Emerging Science and InnovationVirtual Reality Society of Japan
http://www.vrsj.org/
IVRC: contest of the students, by the students, for the students
l IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the contest of Interactive products using advanced technologies such as virtual reality and robots. Our English name changed for internationalization in 2004, because we began to invite awarded teams from the French VR contest “Laval Virtual”.
l When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are necessary to realize them. However, there are many ideas which can be actualized only with handmade machines. The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive technologies through activities such as planning interactive systems, making devices themselves, and improving quality of their contents.
l IVRC has not only the function of contest but also the function of education. It aims to construct the new education system of the 21st century to develop excellent human resources, who can think, learn, and work by themselves.
planning technology design Teammanagement
Call for Submission
Deadline of submission
2nd stage, Demonstration
Final stage, DemonstrationSIGGRAPH/ Laval Virtual
Online submission
Improvement phase
1st stage, Paper reviewDevelopment phase
IVRC Flow Chart
4 +1 projects
Annual Conference of VRSJ
DCEXPO: Digital Content Expo
April
Late June or Early July
September
October
� Semi final at the annual conference of the Virtual Reality Society of Japan (9-11th September, Tokyo)Demonstration in academic conference
� Grand final in Digital Contents EXPO 201522-25th October, Miraikan, Tokyo.Demonstration in Public
� U-18: Youth section� International Video Selection for the final stage
TheFirstPresenceatACMSIGGRAPH2002
� IVRC Committee helps the champion team submit to SIGGRAPH as a reward to the winner.
Ø “Virtual Chambara”, SIGGRAPH2002
“Virtual Chambara”, SIGGRAPH 2002
HistoryofIVRCPresenceatSIGGRAPH� 2003 THE DIMENSION BOOK� 2004 Fragra / Dis-Tansu� 2005 Straw-like user interface / Kobito: Virtual Brownies /
Ton2
� 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ / Powder Screen: A Virtual Materializer …..
HistoryofIVRCPresenceatSIGGRAPH� 2007 BYU-BYU-View / CoGAME� 2008 Ants in the Pants / Landscape Bartender� 2009 Baby type robot “YOTARO” / Back to the mouth /
Funbrella: making rain fun� 2010 Haptic Canvas� 2011 Mommy Tummy� 2015 Childhood/ vibroSkate
InternationalCooperationwithLavalVirtual“The winner of the IVRC Award in France will be invited to theTokyo stage of the IVRC in Japan as a challenger. Similarly, thewinner of the Laval Virtual Award in Japan will be invited to thefinal stage of Virtual Fantasy, category “Demos”, studentcompetition of Laval Virtual, in France as a challenger. Conditionsof invitation will be defined every year by each part of thisagreement.”
Agreement on International Cooperation
at Laval Virtual 2004
IVRC and Laval Virtual will maintain an award partnership for three years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the IVRC Award at “Laval Virtual’s Le Village de la Creations” in France.
J.F. Fontaine(Laval Virtual)
Prof. S. Tachi(IVRC)
InternationalCooperationwithETC,CMU“The best work certified by CMU among other works created as student project will be invited for the final contest of IVRC. The invited work will be assessed in the final contest in the same way as other selected works in the preliminary contest of IVRC and will be entitled to receive each award of IVRC.”
http://ivrc.net/
Carnegie Mellon University (CMU) Entertainment Technology Center (ETC) and International collegiate Virtual Reality Contest (IVRC), in recognition of the growing importance of the roles Virtual Reality and Entertainment Technology play in the 21st century, have come to the agreement:
Agreement on International Cooperation in Virtual Reality and Entertainment Technology
Michelle Macau(ETC) Ambassador
Agent for Donald MarinelliExecutive Producer of ETC
Prof. S. Tachi(IVRC)
3D moves in 30-year cyclesVR moves 10 years after3D crazes
1st3DCraze
(the1950s)
DawnofVR
(the1960s)
1940 1960 1980 2000 20201920
Dawnof3D
(the1920s)
2nd3DCraze
(the1980s)
3rd3DCraze
(the2010s)
2ndVRWave(the2020s)
?1stVRWave(the1990s)
movie movie
Theme-park
computergameTV
movie movie
VirtualRealityinthe1990s� 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.� 1990 Santa Barbara Conference (The Engineering Foundation)
Virtually all the researchers were summoned.� 1991 ICAT (International Conference on Artificial Reality and Telexistence) was
held in Japan.� 1992 Committee on Virtual Reality was established in National Research Council.
Its report was published in 1995.� 1993 IVR(Industrial Virtual Realty) was held in Japan.� 1993 VRAIS (Virtual Reality Annual International Symposium) and Research
Frontiers in Virtual Reality were held. They gathered together to form IEEE Virtual Reality Conference.
� 1993 IVRC(International Virtual Realty Contest) was held.� 1996 VRSJ (Virtual Reality Society of Japan) was established.� 2001 IEEE Virtual Reality Conference was held in Japan.� 2008 National Academy of Engineering (NSF) announced 14 grand engineering
challenges for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14 challenges.
23years…� More than 200 projects have been realized through 23
IVRCs including 21 projects selected as SIGGRAPH E-Tech.
� Average 5 persons for each project mean over 1,000 persons have deeply experienced and understood VR!
� IVRC students become staffs, and staffs now become world famous professors, designers, creators, and engineers.
21CENTURY'SGRANDENGINEERINGCHALLENGES
� National Academy of Engineering announced 14 grand engineering challenges for the 21st century on February 15, 2008. http://www.engineeringchallenges.org/
� The final choices fall into four themes that are essential for humanity to flourish -- sustainability, health, reducing vulnerability, and joy of living.
� Tremendous advances in quality of life have come from improved technology in areas such as farming and manufacturing. If we focus our effort on the important grand challenges of our age, we can hugely improve the future.
� Enhance Virtual Reality is chosen one of the 14 challenges.
Second VR Wave(the 2020s ?)VR Challenges
� Autostereoscopic Display� Haptic VR � Augmented Reality� Telexistence � Human Augmentation
3D moves in 30-year cyclesVR moves 10 years after3D crazes
1st3DCraze
(the1950s)
DawnofVR
(the1960s)
1940 1960 1980 2000 20201920
Dawnof3D
(the1920s)
2nd3DCraze
(the1980s)
3rd3DCraze
(the2010s)
2ndVRWave(the2020s)
?1stVRWave(the1990s)
movie movie
Theme-park
computergameTV
movie movie
LavalVirtual2014toIVRC2014
Stimulus(ESIEA Ouest, Laval, France)In Digital Contents Expo 2015
Collaboration with KAIT students
Sponsored by SA2015.SIGGRAPH.ORG
IVRC2015 to Laval Virtual 2016
LavalVirtual201623rd-27th March,2016inLavalFrance
[InvitedProject]Winner:“Nyokinyoki beansofthetree”(Jackandbeanstalk)Univ.Keio
<ReVolution>Opencompetition inVR
11th EditionTheme“Real-Virtuality”(submissiondeadline:EndofDec.)
http://www.laval-virtual.org/
Come to see & join to Laval Virtual and IVRC(1) What is IVRC?
(2) What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
* Keynotes* Workshop + Aural Presentation
ACM VRIC: Virtual Reality International Conference
Dr. Pattie Maes, MIT Media LaboratoryPr Alain Berthoz, College de FranceVirtual avatars and real brains: how do they interact? AR and VR for learning and collaboration
Dr. Oliver Bimber, Johannes Kepler Univ. LinzLight-Field Technology: A Revolution to Imaging and Display
Dr. Carolina Cruz-Neira, Emerging Analytics Center, University of Arkansas at Little RockBeyond Fun and Games: VR as a Tool of the Trade
Christine Perey, AR for Enterprise AllianceThe Future of Work with Augmented Reality
Dr. Skip RizzoDirector for Medical Virtual Reality Institute for Creative
Technologies - Research Professor USC Davis School of Gerontology and USC Keck School of Medicine Department of
Psychiatry & Behavioral Sciences
Beyond Video Games:A Virtual Reality Revolution in Behavioral Health
Special Session on Friday14:00-14:20 Opening Address “Real-Virtuality”, Prof. Akihiko SHIRAI (KAIT)14:20-14:30 “IVRC to Laval Virtual / Jack and the Beanstalk”, Mr. Shota SUGIMOTO, (Univ Keio)14:30-14:50 “Embodied Media”, Prof. Kouta MINAMIZAWA (Univ keio)14:50-15:00 “Metamorphosis Hand: Interactive Experience of Embodying Virtually Transformed Hands”, NamiOgawa (Univ of Tokyo)15:00-15:30 “VR to Superhuman Sports” Prof. Masahiko INAMI (Univ of Tokyo)15:30-16:00 Round table and debate, exchanges with the audience
ACM VRIC: Virtual Reality International Conference
http://superhuman-sports.org/
AR/VR Contents, and for the next year…
Thierry Frey, chair of AR/VR contents and VR Startup Contest. At Final day of Laval Virtual 2016
RIKKYO IKEBUKURURO HIGH SCHOOLMATHEMATICAL SCIENCE CLUB
SOARINGBIKE
LAVAL VIRTUAL 2016 Virtual Fantasy DEMO Category
“The flying bike that everyone can enjoy.”The concept of SOARING BIKE is...
The fascinating parts
・Doesn’t have a target of age group
Come to see & join to Laval Virtual and IVRC(1) What is IVRC?
(2) What is Laval Virtual?
(3)What is ReVolution?
Today’s conclusion
Open Competition of VR demo* Technical innovation / Interaction* Academic + Public demo testing* Theme “Real-Virtuality”
…Realizing Virtual, Bring real to virtual, Fantasy to be Real…
ReVolution
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