Download - The Basics of Building Games

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Page 1: The Basics of Building Games

“The basics of building games”(Ten questions to ask yourself and your

collaborators)

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#1 “Do we want a game?”

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Let’s define “game”

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(all games are learning games)

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10 (or five) reasons you want to build a game!

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#2“What do you have to

work with?”

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Three things to consider!

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“When the game is over, we want players to _______.”

Set Explicit Goals

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“What luck! We have plenty of __________ to use.”

Identify key resources.

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“No matter what, we absolutely can’t _________.”

Clarify any restrictions.

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#3“What kind of game achieves our goals?”

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What experience do you want?

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#4“Can I easily explain my game?”

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#5“Who can build this?”

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Game Designer

Game Developers

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“It takes some people some time to build a game.”-William Shakespeare

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#6“Does it work?”

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You can learn lots of things before spending any money!

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Your future players will be your best testers… and toughest critics.

Does anything need to change?

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#7“How do you know when you’ve got something?”

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Goals are met?

Game is playable?

Game is balanced?

...everything checks out!

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#8“Do you have time for bad

news?”

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Mistakes will be made.

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#9 “Where are the people who care

about it?”

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“I’m here to talk about a sweet game I made.”

Traditional advertising can get really expensive… consider alternative options!

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#10 “How long will it last?”

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Let’s talk about “maintenance”

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Now, let’s try it!

We’ll provide GOALS, RESOURCES, AND RESTRICTIONS.

You provide the game.

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So…

● Pitch the game in 3 sentences● Link it to your mission● Name 3 people you’ll approach

to get buy-in

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Thanks!

@jolifanta

@GreenDoorLabs

@FilamentGames