“The basics of building games”(Ten questions to ask yourself and your
collaborators)
#1 “Do we want a game?”
Let’s define “game”
(all games are learning games)
10 (or five) reasons you want to build a game!
#2“What do you have to
work with?”
Three things to consider!
“When the game is over, we want players to _______.”
Set Explicit Goals
“What luck! We have plenty of __________ to use.”
Identify key resources.
“No matter what, we absolutely can’t _________.”
Clarify any restrictions.
#3“What kind of game achieves our goals?”
What experience do you want?
#4“Can I easily explain my game?”
#5“Who can build this?”
Game Designer
Game Developers
“It takes some people some time to build a game.”-William Shakespeare
#6“Does it work?”
You can learn lots of things before spending any money!
Your future players will be your best testers… and toughest critics.
Does anything need to change?
#7“How do you know when you’ve got something?”
Goals are met?
Game is playable?
Game is balanced?
...everything checks out!
#8“Do you have time for bad
news?”
Mistakes will be made.
#9 “Where are the people who care
about it?”
“I’m here to talk about a sweet game I made.”
Traditional advertising can get really expensive… consider alternative options!
#10 “How long will it last?”
Let’s talk about “maintenance”
Now, let’s try it!
We’ll provide GOALS, RESOURCES, AND RESTRICTIONS.
You provide the game.
So…
● Pitch the game in 3 sentences● Link it to your mission● Name 3 people you’ll approach
to get buy-in
Thanks!
@jolifanta
@GreenDoorLabs
@FilamentGames
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