You can cast Skywrite at will, without expending a spell slot.
In addition to being able to form words, you can also form
symbols, glyphs, illustrations, depictions, or the like, though
the area that they occupy cannot be larger than 500 feet in
any direction. You can also somewhat change them as you
see fit throughout the duration of the spell, and a strong wind
that risks dispersing the clouds must succeed on a check
against your spell save DC to do so; a continuous strong wind
does so with advantage.
You can cast Detect Poison and Disease at will, without
expending a spell slot, or verbal, somatic, or material
components.
You cannot be tracked except by magical means, and
wherever you go, you leave behind no tracks or any other
physical or sensory traces of your passage. You don’t leave
footprints, make no noise, and leave no scents in your wake.
Boards and doors are less likely to creak when you step on or
open them, and even within the minds of others, something
like a broken branch on the ground where you walked will
never suggest to anyone that you were there, unless the
inspecting person is aided by magic. In addition, many people
will have a hard time recalling your face, voice, or any other
distinguishing features about you unless you will it, even if
they just saw you.
Someone without magic can, however, successfully track
your movements if you continue to remain within their line of
sight, and someone who sees you do something can still hold
you accountable for your actions; your features are harder to
physically identify, but you as a whole can still be seen and
pointed out. The more someone loses sight of you, however,
the harder this becomes for them to do, especially if they see
you again around other people.
Prerequisite: 3rd level
You can cast Feign Death at will, without expending a spell
slot or material components. When you do this, any poison
affecting the target continues to course through them, though
they still gain resistance to poison damage.
Prerequisite: 3rd level
You can cast Barkskin on yourself at will, without expending a
spell slot or material components. The spell is not
concentration for you, and you can cast it once. You regain all
expended uses when you finish a long rest.
Prerequisite: 5th level
You can cast Web at will, without expending a spell slot or
material components. You can cast it once, and you regain all
expended uses when you finish a long rest.
Prerequisite: 5th level
You can cast Dragon’s Breath on yourself at will, without
expending a spell slot or material components. You can do
this once, and regain all expended uses when you finish a
long rest.
_
Prerequisite: 3rd level, Pact of the Chain
You can cast Find Steed at will, without expending a spell
slot. You can do this once, and regain all expended uses when
you finish a long rest.
Prerequisite: 8th level, Pact of the Chain
Your discoveries in your travels and dealings with your patron
have increased the scope of what forms your spirit familiar
can take. In addition to all previous forms, your familiar can
now take the form of a Scorpion, Giant Centipede, Oblex
Spawn, Pixie, Crawling Claw, Myconid Sprout, Twig Blight,
Young Kruthik, Star Spawn Grue, Chitine, Darkling, or a
Magmin.
If you take the Pipes of the Paganist invocation and cast
Flock of Familiars, only 3 of the familiars you summon with
the spell may be from this list, and they all must be the same.
1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Prerequisite: 8th level, Pact of the Chain
You can cast Flock of Familiars at the highest level you can at
will, without expending a spell slot. When you do this, in
addition to the options listed in the Find Familiar spell and
your warlock options for what forms your familiars can take,
such as a rat, you can also choose to have your familiars take
the form of a Mastiff, the statistics for which are in the
Monster Manual, or, they can take the form of ghostly
children, the statistics for which are listed below.
You can cast this spell once, and you regain all expended uses
when you finish a long rest.
Prerequisite: 15th level, Pact of the Chain
Your familiar now stretches and strains the boundaries of
what your tireless spirit can even become. Your familiar can
now take the form of a Cockatrice or a Spined Devil. Neither
of these forms can be used as part of the Flock of Familiars
spell if you take the Pipes of the Pagainst invocation.
If your familiar takes the form of the Cockatrice, all statistics
are the same except for the following: where a creature
would be petrified for 24 hours from the Bite attack, it is
instead petrified for the following two turns, and if it suffers
this effect, it then becomes immune to it for 24 hours.
Creatures that are Huge or larger cannot be petrified in this
way.
Prerequisite: 15th level, Pact of the Chain
You can cast Animal Shapes at will, without expending a spell
slot. When you do this, you can only select up to four willing
creatures to transform, and you can choose to visually shift
the appearance of the beasts into an amalgamation of
different creatures, though their statistics remain the same.
You can also give each transformed beast one additional form
of movement that it does not already have (walking,
swimming, flying, etc.) equal to one of its existing speeds, and
when the beasts make any attack, you can choose to change
the damage type of the attack into slashing, piercing, acid, or
necrotic, if it isn't already.
The spell is not concentration, for you, and you can cast it
once. You cannot do so again until the next dusk.
_
Prerequisite: Pact of the Tome
You can cast Augury without expending a spell slot but while
still performing the ritual, asking your patron for a bad omen
or a sign of good fortune. You can do this once, and you
regain all expended uses when you finish a long rest.
Prerequisite: Pact of the Tome
You can cast Locate Animals or Plants at will, without
expending a spell slot, or verbal, somatic, or material
components.
Prerequisite: 3rd level, Pact of the Tome
You can cast True Strike as a bonus action at will, without
expending a spell slot or material components, weakening
the chains that bind a target to their original fated path. The
spell does not require concentration for you, and the benefit
of advantage extends to any creature that makes an attack
against the target on the next turn. You can do this once, and
you regain all expended uses when you finish a long rest.
2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Small undead, chaotic neutral
Armor Class 13Hit Points 8 (3d4 + 3)Speed 20 ft.
STR DEX CON INT WIS CHA
2 (-5) 15 (+2) 8 (-1) 10 (+0) 12 (+1) 10 (+0)
Skills Deception +6, History +4, Insight -4,Intimidation -8, Performance +6, Stealth +6
Damage Immunities Cold, Poison, NecroticCondition Immunities Charmed, Grappled,
Restrained, Petrified, PoisonedSenses Passive perception 15Languages Understands Common But Has Lost The
Ability To SpeakChallenge 1 (200 XP)
Ethereal Sight. The child can see 30 ft. into theEthereal Plane when they are on the Material Plane,and vice versa.
Incorporeal Movement. The child can move throughother creatures and objects as if they were difficultterrain. They take 8 (2d8) force damage if they endtheir turn inside an object.
ActionsActionsWithering Touch. Melee Weapon Attack: +6 to hit,reach 5 ft., one target. Hit: (1d4 + 2) necroticdamage.
Intangibility. The child uses their action to becomeintangible until the start of their next turn, brieflyshifting into the Ethereal Plane if they are on theMaterial Plane, and vice versa. Each child summonedcan only do this once.
Prerequisite: 5th level, Pact of the Tome
You can cast Tongues on yourself at will, without expending a
spell slot or material components. You can do this once, and
regain all expended uses when you finish a long rest.
Prerequisite: 6th level, Pact of the Tome You can cast
Arcanist’s Magic Aura at will, without expending a spell slot
or material components. You can do this once, and regain all
expended uses when you finish a long rest.
Prerequisite: 7th level, Pact of the tome
Unearthing archaic texts, you can now cast Inflict Wounds at
will, without using a spell slot. When you do this, the range is
30ft, and the target makes a Charisma saving throw against
your spell save DC. On a success, they are unaffected. You
can do this once, and regain all expended uses when you
finish a long rest.
Prerequisite: 10th level, Pact of the Tome
You can cast Identify at will, without using a spell slot, or
verbal, somatic, or material components. You need but touch
an object or person, and instead of gaining the information
after one minute, you gain it instantly, your eyes slightly
aglow.
Prerequisite: 15th level, Pact of the Tome
You can cast Modify Memory at will, without expending a
spell slot or material components. You can do this once, and
regain all expended uses when you finish a long rest.
_
Prerequisite: Pact of the Blade
You can cast Blade Ward as a bonus action at will, without
expending a spell slot or material components. You can do
this twice, and you regain all expended uses when you finish
a long rest.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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