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3DSDS MAX X An Introduction to the 3DS MAX interface
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This tutorial will introduce the interface and basics behind Autodesk 3ds Max ds Max
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3ds Max?ds Max?
What does it do?hat does it do?
ModelingCreating complex 3d Forms
AnimationCreating video animations of modelsRendering
Creating visually stunning images of models
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Setting up the new modeletting up the new model
Coherence between models that may be imported is key. Inorder to keep the same scales, the units must be the same. Thecustomize menu in Max will allow one to select the units setupmenu. In the Units Setup, one can choose to set the units towhichever the model requests.
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The Interfacehe nterface3ds Max runs on an interface that isstrictly button based rather thanprograms like AutoCad that aremostly command based.
The main toolbar iswhere the mainfunctions are located.
Select Object byclicking on screen
Select Object name
Select and move item
Select and rotate item
Select andscale item
Snaps Toggle Select to Mirror an item
Right clicking on the snap button willbring up the snap menu. Here you canselect the type of points that the cursorwill snap to in the interface. When doneselecting, hit the red x to close thewindow and save changes.
Material Buttons
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Viewportsi wports3ds Max is based by default in four differentviewports. The four viewports show fourdifferent views of the modelspace.
Working between multiple viewports at one canallow much more efficiency and flexibility indesign. The ability to see how the model looksin various views at one time is important to thefinal outcome.
Will allow one to edit
the view of the selectedviewport
Will allow one to editthe rendering of theselected viewport
Hitting ALT+W willmaximize any selectedviewport to full screen
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This panel allows oneto edit or draw
anything from a simpleform to complexshapes and figures.
CreateModify
HierarchyMotion
DisplayUtility
The create tab will allow one toeasily choose a form or type ofshape from the menu and build it.Various other objects can bechosen from the menu, such asshapes, cameras, and lights from
the same menu.
The modifier tab iswhere complexitycomes into play for3ds Max. Selectingvarious modifiers willchange and add
different features tothe models.
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MaterialBrowser
RenderSetup
RenderWindow
StartRender
When the render is started, therender window will open and this iswhere the render will be viewed.From this menu you can save, clear, orcopy the current rendered image.
The render setup windowholds every adjustmentand option available forthe rendering.
This area can select whatview will be rendered
This area is where adjust-ments as to which viewport
will be rendered and the sizeof the renderered image
Max has various preset renderingconditions, such as mental raydaylighting that require fewchanges with great results.
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MaterialaterialEditorditor
The material editor tab is one of the mostimportant parts of rendering. In order to
make a model look like something other thana grey box, a material must be created. Most
new versions of 3ds Max have the SlateMaterial Editor, but the Compact Material
Editor can be selected by the mode button.
Get material willcreate a new material
from scratch to beready for editing.
3ds Max has manypre-made materials
that can be used as is
or easily customized.
When a material is asdesired, this button
will apply the materialto any selected object.
Previews of the outputof the material when
rendered
When the getmaterial button is
selected, thiswindow will open
up as thematerials
available to beselected. The
materials that areunder the mental
ray tab areadvised to be
selected becausethey are higher
quality whenrendered. Arch &Design acts as a
base material thatcan be
customized.
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More Questions?Come by the arc for any further help regarding anyting 3ds Max
http://usa.autodesk.com/3ds-max/
Autodesk makes multiple trial versions and student verions of their software available for anystudent on their website.