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Pertemuan 01Interactive Multimedia
Matakuliah : T0553/Sistem Multimedia
Tahun : 2005
Versi : 5
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Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa
akan mampu :• Menguraikan Prinsip - Prinsip Dasar Multimedia
Interaktif
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Outline Materi
• Definitions
• Interactive Multimedia
• Using Multimedia
• Multimedia Development
• Multimedia Industry Structure
• Multimedia Applications
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Definitions
• Multi - (Latin) “multus” - numerous or many
• Media - (Latin) “medium” - middle or center. More recently intermediary
• Multimedia - “multiple intermediaries” or “multiple means”
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What is Multimedia
• Multimedia is defined as an interactive computer-mediated presentation that includes at least two of the following elements: text, sound, still graphic images, motion graphics, and animation
• Multimedia is the seamless integration of text, sound, images of all kinds and control software within a single digital information environment
• Multimedia is The use of computers to present text, graphics, video, animation and sound in an integrated way
• Multimedia is Multiple means by which information is stored, transmitted, presented, and perceived
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The Big Picture
ImagImagee
TextText
SpeecSpeechh
AudiAudioo
VideVideoo
Multimedia
Virtual worldsVirtual worldsStreaming videoStreaming video
Web pagesWeb pagesStreaming audioStreaming audio Client-serverClient-server
MultimediaSystems
AuthoringAuthoring
Media asset Media asset managementmanagement
ToolsTools
FrameworksFrameworks
NetworkNetwork
DistributedMultimediaSystems
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What is Interactive Multimedia
• Interactive Multimedia is seamless digital integration of text, graphics, animation, audio, still images and motion video in a way that provides individual users with high levels of control and interaction
• Interactive• Key feature of multimedia• User determines what content is delivered, when it
is delivered and how
• Non-linear
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Types of Presentations
• Linear – plays from some start position to some end position with little or no intervention Just like this lecture
• Hierarchical -user has choice, but topics can be divided into specific topics
• Non linear Interactive multimedia allows the viewer to jump around the material by interacting with it-It has no enforced hierarchy– user can move freely.
• Composite – incorporates parts of all the above methods
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Why Use Multimedia
• Ease of use
• Intuitive Interface
• Immersive Experience
• Self-Paced Interaction and Better Retention
• Better Understanding of the Content
• Cost Effectiveness
• More Fun = Greater Efficiency
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Multimedia Development
ProcessProcess
Capture from device
Read from a file
Receive over the network
Apply effect filters and transforms
Compress or decompress
Convert between formats
Present
Save to a file
Send across the network
InputInput OutputOutput
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Multimedia Industry Structure
NetworkingNetworkingLevel
4Level
4
Platforms (Hardware)Platforms
(Hardware)
Level
3Level
3
Applications (Software)
Applications (Software)
Level
2Level
2
Content (Media)Content (Media)Level
1Level
1
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Multimedia Industry Structure
• Level 1 – Consists of Multimedia content providers, for example the news industry,
the television industry and the entertainment industry.
• Level 2– Consists of multimedia application developers.– Applications include distance learning, desktop videoconferencing,
multimedia kiosks, entertainment and imaging.
• Level 3 – Consists of Multimedia platform builders.– These builders include Silicon Graphics, Sun, Intel, Apple, and other
hardware vendors.
• Level 4– The network infrastructure– There are two very different networking environments that will use
Multimedia applications: business networks and the emerging public networks.
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Multimedia Applications Types
Corporate FunctionsCorporate FunctionsCorporate FunctionsCorporate Functions Multimedia ApplicationsMultimedia ApplicationsMultimedia ApplicationsMultimedia Applications
• Corporate Broadcasting• Executive Information Systems• Multimedia Conferencing• Employee Information Systems
• Corporate Training• Sales Training• Just – In – Time Training• Distant Training
Communications
Training
• Product Catalogs• Portable Multimedia Presentations• Merchandising Kiosk
Sales
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Multimedia Applications Types
Corporate FunctionsCorporate FunctionsCorporate FunctionsCorporate Functions Multimedia ApplicationsMultimedia ApplicationsMultimedia ApplicationsMultimedia Applications
• Design of TV Commercials• Interactive Advertising• Product Information Kiosks• Promotional Presentations• Customer Services• Virtual Reality Simulations
• Reference Systems• Simulations• Product Visualizations• Design Advisors
Marketing
Product Development
• Diagnostics• Equipment Maintenance• Testing Procedures
Manufacturing
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Multimedia Applications Types
Corporate FunctionsCorporate FunctionsCorporate FunctionsCorporate Functions Multimedia ApplicationsMultimedia ApplicationsMultimedia ApplicationsMultimedia Applications
• Multimedia File Sharing• Multimedia Databases• Document Imaging
• Home Shopping• Home Banking
Administration
Home
• Digital TV / Interactive TV and Video on Demand (VoD)
• Video Phones• Video Conferencing• Online Interactive Transaction
Services e.g. Booking Shows or Flights
• Video Game• Mobile Multimedia
Entertainment
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Major Categories of Multimedia Application
• Entertainment– Games: action and graphics– Action + storytelling– Physical coordination +
mental outwitting
• Education– Accommodates different
learning styles: association vs. experimentation; auditory vs. visual
– Provides feedback, levels of difficulty, evaluates skills, nonlinear presentations
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Major Categories of Multimedia Application
• Corporate communications (marketing and training)– Attract attention to a message– Product catalogs, published magazines,
touch-screen kiosks and online shopping– Stockholder's meeting, sales rep pitch,
conference speaker, employee orientation and training
• Reference– CD: encyclopedias, census data, directories,
dictionaries
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Delivering Multimedia
• Compact disc– Inexpensive, easy mass produce
and distribute
• Kiosk– Computer system to access info,
perform transactions or play games
– Convenience, reduces personnel costs, but expensive maintenance
• Online– Web pages, product
advertisement, demos,
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