V.S.
*
*
*
::*
A.B.: C.:e.g. 30*
: :=> e.g.Blizzard =>: > online> ::A. B. e.g.,
*
1.2.3. : A. B. e.g. 4.Horizontal Integration*
5.Diversificatione.g. USB
e.g. Online
*
6.: e.g.Freestyle adidase.g.*
: 2001=>8.6 =>17.1:A. B. C.::1. 2. 3. 4.
*
&*
< The Strategic Marketing and Pricing Analysis of On-line Game Industry > Muh-Guei Shiau http://tw.knowledge.yahoo.com/question/question?qid=1007121011778 4Gamerhttp://www.4gamer.net/news/history/2007.05/20070518221554detail.html
*
jfx2002-i 1. 2. 3. 4. 5. 6. 7. 8.*
:
*
:1.2.3.4. 5.6.*
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*
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http://tc.diytrade.com/china/pd/1846597.htmlhttp://big5.made-in-china.com/info/article-1737204.htmlhttp://wiki.mbalib.com/zh-tw/http://zh.wikipedia.org/zh-tw/*
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