Download - 市場分析與 風險管理分析

Transcript
  • V.S.

    *

  • *

  • *

  • ::*

  • A.B.: C.:e.g. 30*

  • : :=> e.g.Blizzard =>: > online> ::A. B. e.g.,

    *

  • 1.2.3. : A. B. e.g. 4.Horizontal Integration*

  • 5.Diversificatione.g. USB

    e.g. Online

    *

  • 6.: e.g.Freestyle adidase.g.*

  • : 2001=>8.6 =>17.1:A. B. C.::1. 2. 3. 4.

    *

  • &*

  • < The Strategic Marketing and Pricing Analysis of On-line Game Industry > Muh-Guei Shiau http://tw.knowledge.yahoo.com/question/question?qid=1007121011778 4Gamerhttp://www.4gamer.net/news/history/2007.05/20070518221554detail.html

    *

  • jfx2002-i 1. 2. 3. 4. 5. 6. 7. 8.*

  • :

    *

  • :1.2.3.4. 5.6.*

  • *

  • *

  • *

  • http://tc.diytrade.com/china/pd/1846597.htmlhttp://big5.made-in-china.com/info/article-1737204.htmlhttp://wiki.mbalib.com/zh-tw/http://zh.wikipedia.org/zh-tw/*