5 o Workshop de Realidade Virtual e Aumentada - WRVA´2008 Unesp Bauru – SP 19 a 21 de Novembro.
Workshop Realidade Sintética - Módulo II
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Transcript of Workshop Realidade Sintética - Módulo II
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Como começo a desenvolver um jogo de videogame?
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Jogar videogame
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Gameplay
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O que faz um Videogame Designer?
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Halo 3 (Bungie Software, 2007)
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Game Design Document (GDD)
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Grim Fandango (LucasArts, 1998)
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Grim Fandango (LucasArts, 1998)
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Grim Fandango (LucasArts, 1998)
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Grim Fandango (LucasArts, 1998)
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Grim Fandango (LucasArts, 1998)
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www.ludism.org/gamedesign/
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Taxonomia dos Videogames
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Tema
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Resident Evil (Capcom, 1996)
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Mad Dog McCree (American Laser Games, 1990)
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Plataforma
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Shenmue (Sega, 1999)
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Plataformas de videogame
• Consoles• Consoles Portáteis• Personal Computers (PC)• Arcades• Internet• Celulares
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Modo de Jogar
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Tomb Raider (Core Design, 1996)
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Doom II (id Software, 1994)
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Super Mario Bros 3 (Nintendo, 1988)
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Final Fantasy Tactics (Square, 1997)
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Double Dragon (Technos, 1987)
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Street Fighter 2 (Capcom, 1991)
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Mario Kart Wii (Nintendo, 2008)
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World of Warcraft (Blizzard Entertainment, 2004)
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Gênero
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Ação
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Pac- Man (Namco, 1980)
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Aventura
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Maniac Manson: Day of the Tentacle (LucasArts, 1993)
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Esporte
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Winning Eleven 6 (Konami, 2002)
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Estratégia
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Starcraft (Blizzard Entertainment, 1998)
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Luta
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SoulCalibur (Namco, 1998)
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Puzzle
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Tetris (Alexey Pajitnov, 1985)
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Roleplaying Game (RPG)
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Final Fantasy VII (Square, 1997)
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Tiro
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BioShock (2K, 2007)
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Princípios do Videogame Design
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Um videogame deve apresentar um objetivo
claro ao jogador
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Dê ao jogador a oportunidade de
conquistar subvitórias
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Permita que as ações do jogador afetem o
mundo do jogo
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Faça que o contexto e o mundo do jogo sejam compreensíveis para o
jogador
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Torne as regras do jogo compreensíveis para o
jogador
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O jogador deve usar suas habilidades para progredir no jogo
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O gameplay deve oferecer ao jogador um
feedback sobre seu sucesso
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Crie obstáculos para desafiar os jogadores com
suas habilidades atuais
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Dê ao jogador uma chance de descansar
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Não deixe o jogador se perder
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As falhas do jogador devem ter um custo, mas
não a possibilidade de jogar