Scoreloop - social discovery of mobile games

13
Short-Term Hype is No Guarantee for Long-Term Returns [email protected] Sonja Ängeslevä May 2013
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An overview of current mobile game marketing trends. What Scoreloop SDK provides and how social features will dramatically change the way mobile games are discovered.

Transcript of Scoreloop - social discovery of mobile games

Page 1: Scoreloop - social discovery of mobile games

Short-Term Hype is No Guarantee for Long-Term [email protected]

Sonja Ängeslevä

May 2013

Page 2: Scoreloop - social discovery of mobile games

“Blaming the app stores for poor discoverability is a little like blaming Google for not putting your site on the first page of results.

Getting found is the responsibility of the publisher, and is as much a part of the entrepreneurial game as building a great product.”

Chris DeVore, co-founder of Founders’ Co-op (2012)

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Mobile game marketing

Strategy matters AKA how to make get

discovered

Analyze top 100 games (Learn from other

developers)

Choose right communication channels (Hint: 40

year old women do not typically read game reviews)

Be accessible (Learn from the customers)

Choose the right market (Is your app 1 our of 100k

or 700k?)

What about marketing?

On the market place (Name of the game)

Outside the market (Community)

In game (Cross promotion)

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How to get discovered?

Geographical visibilityBefore release

• Create a buzz

First weeks• Be prepared –

several once time only opportunities

Marketing mix

• What to do?

• What if it doesn’t work?

Visibility improvements

• Press releases, user acquisition or blogging?

Social discoverability

• How to reach gamers who do not read about games or ever follow app category trends?

ASO

• Optimize metadata to get discovered in search

Device distribution

Per market

Choose application

market categories

wisely

Ranking & Rating

Size of the app

Social alignment

Price

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7

9

9

10

12

12

14

14

25

26

35

0 10 20 30 40

Blog

Mainstream Media

Social Media

Advertisements

Ranking Page

Traditional Game Website

From other apps

Website focused on Mobile …

Featured Apps Page

Facebook

Friends/Family

%

Major Discover Source

Sample: 15-64 year olds mobile gamers, US

Source: EEDAR 2012

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0102030405060708090

100

Mobile phone gamers

Avid mobile phone gamers

Game recommendation

(%)

Source: PopCap 2012

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Solution Example

services

Estimated CPI

cost

Targeted ads Facebook $3-4

Analytics and

monitoring tools

GrowMobile, Fiks

u

$1-2

Key word tools AppAnnie, AppTra

ce, Distimo, Flurry

$0-15 (monthly

subscription)

Recommendation Hooked, AppJoy

Ad networks AppGratis,

Admob, Mobclix

$1-2

Incentivized

downloads

Sponsorpay,

TrialPay, TapJoy

$0.25-0.5

Cross promotion Chartboost,

PlayHaven

$1.5-2.5

Video ads Adcolony,

EveryPlay, Vungle

$ 2-3

Other marketing GetJar, operators’

market places,

non-native

markets

Partial source:

Jussi Laakkonen

/ Applifier 2013

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Monthly ARPU – US

gamers

0.92 0.79 1.111.71 1.54

10.4

0

2

4

6

8

10

12

Monthly ARPU $

Source: BusinessWire 2013

Based on: Interpret study

Page 9: Scoreloop - social discovery of mobile games

Social discoverability –

clustered long tail- Game developer needs to think

marketing across the full whole lifecycle

of a product

- Scoreloop provides ways to lengthen the

lifecycle of a mobile game by turning it

into a social experience

- Marketing = clustered long tail

- Large dark red: core focus, planned

marketing activities

- Mid size yellow: social marketing

- Smaller dots: Phenomena and

activities driven by the fan base /

community

Time

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Scoreloop =

social discoverabilityScoreloop SDK

Leaderboards

Achievements

Challenges

Gaming data storage (cloud)

Default UI

Free and flexible

We want game developers to be creative

We know how to turn your game into a unique social experience

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Summary

Focusing on featuring and short-term hype is not enough

Marketing is more than press releases or blog posts

Understand the market, understand the users and use the right channels

Just do it and adjust to improve

Prepare a step by step process – adjust it across the lifecycle of the app

There is no single tool that will help you if other parts fail: think, try out and choose

Identify the main reasons for your fans to brag, mention, rate or write a review of the game

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Learn more

Quick start guide http://developer.blackberry.com/native/documentation/bb10/com.qnx.doc.scoreloop.lib_ref/topic/coresocial-quick-guide.html

Scoreloop SDK – social featureshttp://developer.blackberry.com/native/documentation/bb10/com.qnx.doc.scoreloop.lib_ref/topic/overview.html

BlackBerry game developmenthttp://developer.blackberry.com/native/documentation/bb10/game_development.html

Scoreloop samples, GitHubhttps://github.com/blackberry/Scoreloop-Samples

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Thanks!

Sonja Ängeslevä

Twitter @souplala

[email protected]