Read Me Cript

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  • 7/23/2019 Read Me Cript

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    //////////////////////////// copyrly 2009//// permutative win32 executable crypter.//// generated files should always be unique.//// code that isn't mine is credited in the source if I knew who to credit.//// compile w/ MSVC, you will need to fuck with project settings to get it compile correctly.// disable optimizations & exception handling.//// if u rip & not give creds i beat up ur mom, u 'nam? jk u.////////////////////

    +v1.0 (11/2008)Pretty much just a recode of z0mbie's Real Permutation Engine since his shit fucks up a lot (A LOT), but its still an awesome idea so I tried to fix it.*Added ETG engine (also by z0mbie) to add random junk code.*Also ripped some of the mutatable instructions from RPME & Code Pervertor 2&3 f

    or the Mutate() function & added a few new ones.

    +v1.1 (01/2009)*Added a shitload more instructions to Mutate() function. Results are more polymorphic now.

    Stuff left to do:-polymorphic loop generator.-fix AddTrash() so that it sucks less.

    == What do it does? ==smiA?le will disassemble a block of code into a list of opcode information.Using that list the engine can:

    +add trash/junk code+add random jmps to code+mutate instructions

    When reassembling, the instructions are written to a buffer in random(ish) offsetsand linked together with jmps.

    This means you can take a block of code and (per)mutate and/or add junk until itis unrecognizable,then write to a buffer (maybe already filled with random data ;D) to make code appear 100% different

    and obfuscated.