Portfolio Trevino v4

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Jessica Trevino ARCH 20 Fall 2015 structor Jerry Lum

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Transcript of Portfolio Trevino v4

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Jessica TrevinoARCH 20Fall 2015

Instructor Jerry Lum

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Contents1.Doghouse #1

2.Doghouse #2

3.Cubes

4.Rapid Visualization

5.Floor Pattern Study

6.Michelangelo’s Campidoglio

7.Geometric Star Practice

8.Malevich Extrusions

8. A Poet’s Wall

9.Airplane

10. Folded Planes

11. Folded Planes: Pavilion

12. Sandbox Tool

13. Create A World

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Doghouse #1

Design:-Nontraditional-Mainly wooden construction-Deck area for leisure and play-Lowered ceiling graduates up to higher-Top of house is usable space-Deck wraps the house and ramps up-Large balcony on top of house

Challenges/Improvements:-Need more landscape details-Add guardrails around ramps/balcony-Import models for scale

Front Elevation

Strengths:-Encourages exploration and play-Uses roof as another usable space-Varied materiality but with an overall design concept in mind-Lots of practice when building the ramps of the roof

Plan

Left Elevation Right Elevation

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PLAN

FRONT ELEVATION REAR ELEVATION

Reflection and Changes: -Added a guard rail around ramp-Rail provides safety-Rail accents the ramp as a vital part of the design concept -Lowered the floor of the house -Set the house on a raised deck-Ramps lead around and up to rooftop balcony -Would try different configurations-Would add more landscape -Would import furniture/ other models to add depth to building

Doghouse #2

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Crazy Cube Configuration

ReflectionsStrengths:- Successfully created a cube from

a flat square and transformed it into a component.

- This cube was copied multiple times in order to create a field of cubes.

- The human figure and shadows help to give a sense of scale.

Challenges:- In general, I need to practice and

play with SketchUp more in order to become more comfortable with the commands.

- The different camera views and ability to create jpeg images is extremely useful, as long as I remember to take thoughtful photos that convey the original intent.

Drawings:1.Plan2.Perspective

Plan3.Left

Elevation4.Front

Elevation5.Right

Elevation

1.

2.

3. 4. 5.

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Crazy Cube: Isometric

Here you can see an isometric view of the cube configuration. I included shadows to show depth and it helps to make a somewhat ordinary scene more dynamic. The human figures are included as well to give a sense of scale. They are barely visible on this model, because of the sheer size – but that is helpful in itself.

In a hypothetical second iteration, I would be interested in changing the amount of cubes and playing with materiality. The lessened amount of models will be balanced by the interest of the material added. If it was the same amount of cubes, it would be a sensory overload.Rapid VisualizationThis practice helps to develop quick sketching skills, a deep understanding of basic shapes and forms, and helps with creating multiple iterations and options within a short span of time. Having the ability to sketch quickly helps creativity to flow and develop. The exercises help with muscle memory, seeing what works and what needs to be changed. The shapes and forms then become more of a habit, making sketching easier and faster. It becomes easier to work out problems fast and explore more opportunities in your sketchbook, before introducing the digital aspect.

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For more RV practice, I drew an array of floating cubes in space. This helps to visualize how the faces change shape and size as they go back into space. An expansion on this exercise is to only draw the faces of certain cubes, without the full cube to use as a guideline.

Rapid Visualization Practice:

To help get more familiar with RV, I drew horizontal lines, vertical lines and then filled in the grid with circles. Another exercise was to draw two dots and connect them - to become quick with making precise lines.

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Floor Pattern Study

Designing Floor Patterns:I used rapid visualization to quickly go through many different iterations, trying different vertical/ horizontal and radial patterns. I played with borders, geometric patterns, and solids versus pure lines. The SketchUp practice was based off of the designs that I liked and also incorporated more playing with the patterns. The patterns are made from lines, arrays of geometric shapes, and then colored or tiled in different ways.

Rapid Visualization:

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Michelangelo’s Campidoglio

Design Process:I recreated the Campidoglio Plaza designed by Michelangelo. As each step progressed, I copied and moved the model to show my process.

Strengths and Challenges:

Image source: www.famous-paintings.org/Michelangelo/72.jpg

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Geometric Star Practice:

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Malevich: 3D Extrusions from 2D Image

For this assignment, I took a 2D image (shown below) and extruded them into “built architecture” using Sketchup. I imagined that the 2D image was a plan view of the building or space and built my

structures using this framework.

My first iteration was an exploration into height – if this image was a plan of a skyscraper, what would that look like? I explored varied levels and layers. I chose to see what options presented themselves with the offset tool specifically. I used many different options and commands, but I liked the idea that as the building grew, it decreased in size exponentially. This added an interesting exterior and would be interesting to see in section view as well.

Below: Plan

Right: Isometric

For my second iteration, I continued with the idea that the 2D image was a plan view – this time of an outdoor play space or park. There are places to linger, to sit, and many places to play or run around. I chose to use bright coloring and create geometric patterns to make it site specific. Colors and patterns stimulate a child’s brain so I chose to follow this path and make it as kid-friendly as possible. I imagine the structures being repainted every few years by local artists, or even by the children themselves, to keep this park colorful and dynamic for many years.

Left: Plan

Right: Isometric

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A Poet’s Wall:

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Paper Airplanes:

The rotation tool was the main focus of this assignment, as I learned how to fold and rotate a simple plane into a more complex shape. By repeated practice, I was able to learn different aspects of the rotate tool – how to lock into a certain axis, how to fold on a specific line, etc. After creating the original model, I copied it to make a squadron of planes.

This particular tool proved exceptionally difficult to master, but through video tutorials, online research, the SketchUp guide, and even help from classmates, I was able to create the desired model. So far, this has been the hardest tool to utilize, but with more practice I am confident I can get better with it and that it will be very beneficial in the future.

Image source:https://lh4.ggpht.com

Background Image source: http://www.youwall.com/wallpapers

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Folded Planes:

This model was created to show how taking a simple wall and manipulating and rotating it, a whole space and landscape can develop. I started with one square, offset the outer lines, copied and pasted it to make a symmetrical wall pattern. Through using the push/pull tool I gave the wall a thickness and depth. I used this to make interesting spaces that rotated and manipulated the original wall. I decided to design three separate levels, with varying levels of enclosure, height, and square footage. The higher a person goes, the more “deconstructed” the levels get. The wall height starts to vary, as if pieces have broken off or been carved away.

In another iteration, I would explore flipping the wall to make a roof for the structure. This would add another element of design and more complexity to my model.

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Folded Planes: Pavilion

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Sandbox Tool:

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Create-A-World: