POIU7YTRES

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    Conducting a Virtual Orchestra: Multimedia Interaction in a Music Performance

    Simulator.S. Schertenleib, M. Gutirrez, F. Vexo, D. ThalmannIEEE Multimedia, Special Issue on Multisensory Communication and Experience through Multimedia,July-September 2004, Vol. 11, Issue 3, pages. 40-49.

    This paper presents a semi immersive VR system based on a large projection screen

    designed to create an entertaining multimedia experience to non-expert users. The

    participant plays the role of the conductor of a virtual orchestra performing in a 3D

    concert hall. Several autonomous virtual humans play musical pieces codified as MIDI

    files. The user conducts the performance by deciding on the music score to interpret

    and modifying in real-time the layout of the orchestra, the tempo and dynamics volume-

    of the performance. The conductor and the audience can view and listen to the music

    ensemble from any position in the 3D environment with dynamic acoustic effects. The

    user doesnt need to be a professional to conduct this orchestra since all the

    functionalities and options are available through one simple interface: a magnetically

    tracked handheld device.

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    Magic Wand and Enigma of the Sphinx.T. Abaci, R. de Bondeli, J. Ciger, M. Clavien, F. Erol, M. Gutirrez, S. Noverraz, O. Renault, F. Vexo, D.ThalmannComputers & Graphics, Volume 28, Issue 4, August 2004, pages 477-484.

    This paper presents an evaluation of the benefits and user acceptance of a multimodalinterface in which the user interacts with a game-like interactive virtual reality application``The Enigma of the Sphinx''. The interface consists of a large projection screen as themain display, a ``magic wand'', a stereo sound system and the user`s voice for ``castingspells''. We present our conclusions concerning ``friendliness'' and sense of presence,based on observations of more than 150 users in a public event (EPFL's Open Doors2003).

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    Mediators: Virtual haptic interfaces for tele-operated robots.M. Gutierrez, R. Ott, D. Thalmann, and F. Vexo.

    Proceedings of the 13th IEEE International Workshop on Robot and Human Interactive Communication

    (RO-MAN 2004)

    This paper develops the concept of mediators: virtual interfaces with haptic feedback forteleoperation. Our approach is to replace physical operator interfaces by fullyparameterizable adaptive virtual interfaces. Mediators open new possibilities formultimodal feedback for control interfaces. We apply mediators in the context ofteleoperation of robots. The implemented prototype shows the feasibility of using virtualhaptic interfaces to drive robots remotely.

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    Creating Cyberworlds: Experiences in Computer Science Education.M. Gutierrez, D. Thalmann, and F. Vexo.Proceedings of International Conference on Cyberworlds 2004.

    This article shows that the creation of Cyberworlds (interactive virtual environments) canbe an excellent educational tool covering a wide range of computer science andengineering disciplines. We present the experiences gathered during more than onesemester of work with computer science students in the framework of semester projectsdeveloped at the Virtual Reality lab of EPFL. Our objective is to share the lessons learntby both the students and researchers (project advisors). We describe the projectsproposed, the methods applied to help the students reach the objectives, the problems

    faced during the development work and how we managed to solve them.

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    Telerehabilitation: Controlling Haptic Virtual Environments through Handheld

    Interfaces.M. Gutierrez, P. Lemoine, D. Thalmann, F. Vexo.

    Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST 2004).

    This paper presents a telerehabilitation system for kinesthetic therapy (treatment of

    patients with arm motion coordination disorders). Patients can receive therapy while

    being immersed in a virtual environment (VE) with haptic feedback. Our system is based

    on a Haptic Workstation that provides force-feedback on the upper limbs. One of ourmain contributions is the use of a handheld device as the main interface for the

    therapist. The handheld allows for monitoring, adapting and designing exercises in real-

    time (dynamic VE). Visual contact with the patient is kept by means of a webcam.

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    Augmented CGI Films.

    M. Gutierrez, D. Thalmann, F. Vexo,2nd. International Conference on Intelligent Access of Multimedia Documents (MediaNet'04).

    The contribution of this paper focuses on the definition of a multimedia applicationtargeted at turning CGI films into a richer and more interactive experience. We combinehighquality animated graphics to present a compelling story and enrich it by introducinga certain degree of interactivity: allowing the user to watch films using different camerapaths. One of the main goals is to provide alternative ways to observe different facets ofthe same story, different versions according to user profiles and preferences. We

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    propose a generic coding scheme for high-quality 3D animation, and augment it with anXML content descriptor. Based on the MPEG-7 standard, the descriptor providesinformation such as preset camera paths that can be freely chosen by the user.