P o te n ti a l B a n o f P U B G i n C h i n a , W i l l H a p p e n t o O n … · 2017-12-09 ·...
Transcript of P o te n ti a l B a n o f P U B G i n C h i n a , W i l l H a p p e n t o O n … · 2017-12-09 ·...
Potential Ban of PUBG in China, What Will Happen to One of 2017’s Most Popular Games? By Nicholai Venetucci December 8, 2017
Unexpected Popularity
PlayerUnknown’s Battlegrounds, most often referred to using the acronym PUBG, is
one of the hottest PC games of 2017. Having only just been released in March of 2017,
as of today it has sold over 20 million copies (Chalk). For a game like PUBG, obtaining
sales of over 20 million in less than 8 months is nothing short of astonishing. The
popularity of PUBG was for the most part, unforeseen. It was not a big name “triple A”
title, nor was it widely anticipated by any means. It would more closely be compared to
that of an indie game in terms of people’s knowledge of the title and its development
status.
Most, if not all of PUBG’s popularity
(and ultimately its success), has Twitch
to thank for it. The online live streaming
service mainly known for its live
streams of people playing video games
is probably the main contributor to
PUBG’s popularity. Popular live
streamers who average about 20,000
peak viewers on most days started streaming the game regularly (“Most watched Twitch
channels”).
The unintentional advertisement PUBG was able to obtain from Twitch was massive.
Popular streamers such as DrDisRespect, Lirik, and Summit1g started streaming
PUBG, and before long the game started gaining massive traction. For the past 180
days, PUBG has become the most streamed game on twitch with about 479,925 total
streamers, knocking League of Legends into second place at about 394,323 total
streamers (“Most Streamed Games on Twitch”).
About the Game PUBG is a third-person/first-person shooter game that is classified as a battle
royale-style game. It is not the first battle royale game, but it has definitely largely
contributed to the solidification of the “battle royale” genre. The formula for a battle
royale game is pretty simple, it involves a large number of player fighting to the death
and the last one standing wins. In PUBG, 100 players are in a plane that is about to fly
over an island. Each player gets to choose where they would like to jump out of the
plane, parachute down, and land. Once
on the ground, the goal is to scavenge for
goods needed in order to fight and be the
last one standing. The goods that can be
scavenged include weapons (such as
guns, grenades, and melee weapons),
medical supplies, clothing, armor, and
more. Often times players are forced to fight each other during the first moments of
landing. If the player survives past the first few minutes, they must collect the best gear
possible, avoid dying to other players, and try killing other players, all the while
constantly moving to maintain a position within the circle. The circle is a designated
area on the map that is randomly generated each game. Over time the circle gets
smaller and smaller, and if outside of the circle, the player’s health will drain until death.
So, players are forced to stay inside a continually shrinking area, which in turn, brings
players closer to one another to kill each other. The last player standing wins the round,
earning the most reward credits (which can be spent on in-game cosmetic items) and
earning a higher score on the overall ranking leaderboard.
PUBG was released as an early
access game, meaning that it was
sold to consumers as an unfinished
game, still continuously ongoing in
development, which basically
translates to lots of bugs and
glitches, and pretty much a clunky,
unrefined feel overall. Although, this
fact didn’t stop consumers from
purchasing the game. As far as they
could tell by watching their favorite
streamers, it was a playable game that was a lot of fun. As of today, PUBG is still in
early access and continues to gradually gain improvements and new content. PUBG is
also scheduled to be released on Xbox One “as a console launch exclusive through the
Xbox Game Preview program on December 12, 2017” (Jones). The “Xbox Game
Preview program” is basically Xbox’s way of saying it’s an early access game.
The Potential Ban in China In recent news, China Audio-Video and Digital Publishing Association have referred to
PUBG as too violent, stating that it “deviates from the values of socialism” (Chen). They
also continue by saying that the chance of PUBG getting an official license for China is
highly unlikely. The claims being made by the association have proven to be far from
made up, citing the official consultation they had discussing the matter with the State
Administration of Press, Publication, Radio, Film and Television (SAPPRFT). The
SAPPRFT is the regulator in charge of licensing basically all content in China, notorious
for some of the television and video game bans they’ve made in the past. The Chinese
Copyright Association has also made a statement saying that PUBG goes against “the
Chinese nation’s traditional cultural behaviors and moral principles” (Huang), concluding
that PUBG would affect the physical and mental health of teenagers in a negative way.
The Chinese copyright association expressed that they do not want game companies
developing or distributing games such as PUBG, and discourage it from being streamed
on domestic live-streaming platforms. Because of these comments made by Chinese
regulators, PUBG is rumored to potentially not get licensed to officially be sold in China.
As of today, China makes up about “37% of PUBG’s owners and a mighty 44% of its
playerbase” (Strickland). Coming in second is the United States which occupies about
14% of PUBG owners and 11% of its player base. Over more than half of PUBG’s sale
revenues were obtained from Chinese consumers. If sales were to continue in a similar
fashion, a China ban would drastically affect its growing sales numbers, not to mention
its current player base. Although PUBG wouldn’t go out of business if the ban in China
was to become official, the thought of banning such a large scale audience from a video
game is a bit unusual. PUBG has just sold 5 million copies in the month of October,
which is its biggest month yet (Duwe).
What’s Really Going to Happen to PUBG? PUBG has not officially been released in China, but Chinese players have been able to
play the game through Steam. Steam is Valve Corporation’s PC gaming platform and it
is the most popular distribution channel in the world for PC games. Chinese players are
able to download and run games on Steam through a Virtual Private Network (VPN),
allowing them to play any game available in Steam’s library. Many of the games they
have access to are even already banned in China, such as Battlefield and Grand Theft
Auto. “Steam currently operates in a legal gray area in China” (Huang), so China would
not be able to just block PUBG alone. Considering it is played on a platform that they do
not control, China would ultimately have to ban Steam entirely if they really wanted to
deny PUBG. For Chinese players, it would be easier if PUBG were to be officially
licensed in China. Accessing the game through a VPN can oftentimes be unreliable and
an added hassle, but still, over 6 million chinese players and counting do it. Also, with
the release of PUBG on the Xbox One quickly approaching, the only way Chinese
players would be able to play it on the console, is if it became licensed to officially
release in China.
In the most recent of news, it has been announced that the Chinese tech giant Tencent
is trying to secure a publishing agreement with PUBG. Tencent is one of the leaders of
China’s gaming industry, owning big name titles such as League of Legends and Clash
of Clans. News has been released of Tencent contacting PUBG developers to
potentially purchase a stake in the company, a partnership that could very well mean
the official license of PUBG in China. Tencent claims that changes would have to be
made to game, ones that better align it with socialist core values. Although licensing
games in China is difficult for game developers and their partners, oftentimes it is worth
it, for “China is the world’s largest market for videogames, with industry revenue
expected to hit $27.5 billion this year” (Chen).
This magazine article was theoretically written for PC Gamer.
Works Cited Chalk, Andy. “Playerunknown's Battlegrounds Has Sold More than 20 Million
Copies.”Pcgamer, PC Gamer THE GLOBAL AUTHORITY ON PC GAMES, 7
Nov. 2017,
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Chen, Lulu Yilun. “World's Hottest PC Game Could Get Locked Out of
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index.html