NRC 2015 Competition Briefing
description
Transcript of NRC 2015 Competition Briefing
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NRC 2015 Competition Briefing & Training
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2014Sochi, Rusia
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2014Sochi, Rusia
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SK Bukit Lalang, Semporna,
Sabah
NRC Kebangsaan 2014Tempat ke 3
WRO, Rusia 2014Terbaik 16/60
Pencapaian Sekolah Luar Bandar
2014Sochi, Rusia
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Malaysia to Qatar
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General Guidelines
A school team should comprise of 2 or 3 students and 1 teacher.
A participant may only participate in ONE category.
Each school can send a maximum of 5 teams for each category.
All rules and regulations are subject to change without prior notice.
1 mentor2 – 3 student
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Competition Categories & Age Groups
Category Date of Birth
Primary School 1 Jan 2003 – 31 Dec 2008
Lower Secondary 1 Jan 2000 – 31 Dec 2002
Upper Secondary 1 Jan 1996 – 31 Dec 1999
Category Date of Birth Event
Primary School 1 Jan 2003 – 31 Dec 2008 PEARL DIVING
Lower Secondary 1 Jan 2000 – 31 Dec 2002 TREASURE HUNT
Upper Secondary 1 Jan 1996 – 31 Dec 1999 MOUNTAINEERING
Regular Category
Open CategoryTheme : Robot Explorers
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Competition Categories & Age Groups
GEN II Football
Date of Birth
1 Jan 1996 – 31 Dec 2005
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General Rules – Regular Category
Regulations on materials used:
The shape of materials used must be exactly the same. The color may differ from the original.
Code Name
45544 LEGO® MINDSTORMS® Education EV3 Core Set
45560 LEGO® MINDSTORMS® Education EV3 Expansion Set
9797 LEGO® MINDSTORMSTM Education Base Set
9695 MINDSTORMSTM Education Resource Set
9648 Education Resource Set
9794 LMFS Team Challenge Set (Non-Electronic parts only)
9649 Technology Resource Set
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Control Program:
Teams should prepare and bring all the equipments. Batteries - 6 pieces of AA batteries or lithium batteries of LEGO®
MINDSTORMSTM NXT/EV3. Pre-Build: NO. Pre-Program: YES. Teams may not refer to any instruction sheets either written, illustrated
or pictorial.
General Rules – Regular Category
CategoryLME
ROBOLABLME NXT Software
LME EV3 Software
LabView for LME
Primary school – PEARL DIVING Yes Yes Yes No
Lower Secondary – TREASURE HUNT Yes Yes Yes No
Upper Secondary – MOUNTAINEERING Yes Yes Yes Yes
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EV3 Gyro sensor is allowed in NRC Regular Category. EV3 users may use up to four (4) motor ports. Regulations concerning the robot:
o Before start – maximum 250 mm X 250 mm X 250 mm.o After start – not restricted.o Amount of motors, sensors – not restricted.o ONE CONTROLLER ONLY (EV3 or NXT).o Robot movement – must be completely autonomous.o BluetoothTM and Wi-fi function must be switched off at all times.
General Rules – Regular Category
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Regulations on the competition event:o The competition consists of 2 rounds.o Assembly Time for 1st Round – 120 minutes.o Maintenance Time for 2nd Round – 30 minutes.o Can only start to assemble, program, test robot after the time starts. After time stops,
no modification on robot. This includes replacing batteries and downloading programs.
o Contestants should take good care of their robots.o If violation is found, judge will give the team 3 minutes to correct the violation.
General Rules – Regular Category
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General Rules – Regular Category
Ranking Best Score Time 2nd Best Score Time
1 100 47 sec 100 52 sec
2 100 36 sec 90 20 sec
3 100 35 sec 80 25 sec
4 90 33 sec 90 45sec
5 90 43 sec 90 45 sec
Regulations on the competition event:o If teams acquire the same score, ranking is decided by the second best score. If
the score is still tied, ranking is decided by time recorded for the highest score.
Sample Scoring
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Regulations on the playing field:o Teams must assemble their robots in the area designated by the tournament. o Only these people are allowed in competition area: Contestants, NRC Organising
Committee Staff and Special Personnel.o All models and playing field are according to the standard provided by the
tournament on the competition day.o Teams should always expect some variability, such as:
i. Variety in lighting conditions.ii. Judge’s shadow on the field.iii. Judges will walk around the field during judging.iv. Texture/bumps under the mat.v. Waviness in the mat itself.
General Rules – Regular Category
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Behaviour as listed below are prohibited and may result in disqualifications:o Causing damage to the competition playing fields, models or robots of other teams.
o Bringing a cellular phone or a medium of wired/wireless communication device into the court.
o Using dangerous items or displaying behaviours that disrupt the competition.
o Using inappropriate words or behaving inappropriately towards other teams, audience, judges or the tournament.
o Creating situations which judges deem unacceptable or interfering.
General Rules – Regular Category
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The judges have the utmost authority during the tournament. If disqualified, team’s robot must quit match immediately. And no marks will
be given. Communication devices: STRICTLY PROHIBITED! Any alterations to the rules will be announced by the judges. Penalty will be imposed to the team if there is any violation to the General
Rules.
General Rules – Regular Category
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NRC eligible sensors and motors for Regular Category
PID Product Picture Product Name
9842 NXT Interactive Servo Motor
9843 NXT Touch Sensor
9844 NXT Light Sensor
9845 NXT Sound Sensor
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NRC eligible sensors and motors for Regular Category
PID Product Picture Product Name
9846 NXT Ultrasonic Sensor
9694 NXT Color Sensor
NCO1038 HiTechnic NXT Colour Sensor
45502 EV3 Large Motor
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NRC eligible sensors and motors for Regular Category
PID Product Picture Product Name
45503 EV3 Medium Motor
45504 EV3 Ultrasonic Sensor
45505 EV3 Gyro Sensor
45506 EV3 Color Sensor
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NRC eligible sensors and motors for Regular Category
PID Product Picture Product Name
45507 EV3 Touch Sensor
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Surf nrc.sasbadi.com
School Code (Username & Password)
Fax to Sasbadi Learning Solutions Sdn. Bhd. (03-6156 9080)
Register Now!!
NRC 2015 Registration is
Closing Date: 30 April 2015OPEN
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NRC 2015Regular Category
Elementary School
Game description, rules, & scoring
PEARL DIVING
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Playing Field
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Challenge Objects
o 9 Colored cube (3 blue, 2 red, 2 green and 2 yellow cubes).
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Challenge Objects
o 12 Ping-Pong balls are allowed to be loaded onto the robot by participants before the robot starts.
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o The robot must start in the large green area.
Challenge Overview
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o At the start of each round (post-quarantine), 9 colored cubes (3 blue cubes, 2 green cubes, 2 yellow cubes and 2 red cubes) will be randomly placed on the white squares.
Challenge Overview
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o The robot's mission is to ‘dive’ into the water and determine the number of ‘pearls’ found in each of the three colored zones.
Challenge Overview
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o The colored cubes must be pushed into the small colored end zone below the white square where the block is found.
Challenge Overview
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0 Pearl 1 Pearl
2 Pearls 3 Pearls
Challenge Overview
o The robot must determine the number of ‘pearls’ that each cube represents by its color.
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o Each ‘pearl’ found is represented by one Ping-Pong ball.
Challenge Overview
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o The sum of the ‘pearls’ found in a colored zone gives the total number of Ping-Pong balls the robot should deposit into the large colored area associated with that zone.
Challenge Overview
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o To make sure the diver does not run out of air, the diver must touch the border of the large colored zones within every 30 seconds. If the diver runs out of air the attempt is immediately ended.
Challenge Overview
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How To Start A Robot
Step 1: Placed the robot in the start area.
Step 2: The judge will give the signal for a program to be selected (but not run).
Step 3: Wait for judges’ signal to run the program.
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Robot Size
o Maximum dimensions of the robot before it starts are 25cm x 25cm x 25 cm. After it starts, the dimensions of the robot is not restricted.
25cm
25cm
50cm
100c
m
BEFORESTART
AFTERSTART
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Starting Position
o Robot has to be placed within the start area. No part of the robot is allowed to exceed the start area before the match begins.
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Attempt and time will end if :
o Any team member touches the robot after it starts.o Challenge time (2 minutes) has ended.o The robot has completely left the game table.o The robot runs out of air.o The robot entered to the Large Red Area completely (on condition that all are released from
the robot and touching the mat).o The rules and regulations within have been violated.
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Scoring
o Every colored cube pushed completely into the small colored end zone below = 5 points.
5 points
0 point
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Scoring
o For each of the large colored areas, the correct number of ping pong balls present in the area = 15 points.
15 Points 0 point 15 Points
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Scoring
o Robot finishes completely in the large red area = 10 points.
10 points 0 point
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NRC 2015Regular Category
Junior High School
Game description, rules, & scoring
TREASURE HUNT
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Playing Field
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o 7 Colored cube (a maximum of 5 of any color cubes).
Challenge Objects
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Challenge Objects
o Colored card.
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o The robot must start in the area outside the large grid. No part of the robot is allowed to touch the black line and/or the edge of the large grid before it starts.
Challenge Overview
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o At the start of each round (post-quarantine), the coordinate system for the round will be randomly chosen.
Challenge Overview
Colo
rM
ap K
eyFi
rst
Artif
act
Rows
Columns
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o The coordinate system consists of a five by five grid. Each column and row of the grid is represented by one of five colors (red, green, blue, yellow, and brown).
Challenge Overview
Colo
rM
ap K
eyFi
rst
Artif
act
Rows
Columns
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o The coordinate system will be displayed on the table by placing 10 colored cards in the dotted square outside of the grid. This is known as the map key.
Challenge Overview
Colo
rM
ap K
eyFi
rst
Artif
act
Rows
Columns
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o The first five colored cards give the colors of the rows on the table. The second sequence of five colored cards gives the colors for the columns on the table.
Challenge Overview
Colo
rM
ap K
eyFi
rst
Artif
act
Rows
Columns
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o The last two colors in the starting grid represent the row and column of the first artifact to be collected.
Challenge Overview
Colo
rM
ap K
eyFi
rst
Artif
act
Rows
Columns
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Challenge OverviewR1
R2
R3
R4
R5
C1
C2
C3
C4
C5
Rx
Cx
1st Artifact 2nd Artifact 3rd Artifact 4th Artifact 5th Artifact
R3 C4 R4 C3 R1 C5 R5 C2 R3 C1
COLUMNS
ROW
COLUMNS
ROW
COLUMNS
ROW
COLUMNS
ROW
COLUMNS
ROW
o There will be five artifacts that need to be collected within the challenge.
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Challenge Overview
o There will be 2 additional artifacts on the table which should not be disturbed. These will be represented by a colored cube placed on a BLACK colored card. The location of these 2 additional artifacts will be announced before quarantine time.
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Challenge Overview
o If, at the end of the challenge, cubes have been moved and BLACK colored cards have been uncovered, they will incur penalty points.
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How To Start A Robot
Step 1: Placed the robot in the start area.
Step 2: The judge will give the signal for a program to be selected (but not run).
Step 3: Wait for judges’ signal to run the program.
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Robot Size
o Maximum dimensions of the robot before it starts are 25cm x 25cm x 25 cm. After it starts, the dimensions of the robot is not restricted.
25cm
25cm
50cm
100c
m
BEFORESTART
AFTERSTART
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Starting Position
o Robot has to be placed within the start area. No part of the robot is allowed to exceed the start area before the match begins.
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Attempt and time will end if :
o Any team member touches the robot after it starts.o Challenge time (2 minutes) has ended.o The robot has completely left the game table.o The robot entered to the Finish Area completely (on condition that five valid artifacts have
been loaded onto the robot).o The rules and regulations within have been violated.
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Scoring
o Every valid colored cube moved completely from its grid location = 5 points.
0 point 5 points
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Scoring
o Every valid colored cube loaded onto the robot = 10 points.
0 point 10 points
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Scoring
o Every valid colored cube on the robot, with the robot in the finish area = 5 points.
0 point 25 points
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Scoring
o Every black colored card disturbed during the challenge = -25 points.
-25 points
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Scoring
o Every black colored card uncovered during the challenge = -50 points.
-50 points
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NRC 2015Regular Category
Senior High School
Game description, rules, & scoring
MOUNTAINEERING
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Playing Field
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Challenge Objects
o 4 Colored cube (1 blue, 1 red, 1 green and 1 yellow cube).
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Challenge Objects
o 8 Colored card (2 blue, 2 red, 2 green and 2 yellow cards).
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o The robot must start at ground level. No part of the robot is allowed to touch the mountains or a colored area at the base of a mountain.
Challenge Overview
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Challenge Overview
o At the start of each round the orientation of each mountain will be randomly selected.
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o All mountain in natural orientation.
Challenge Overview
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Challenge Overview
o All mountain in alternative orientation.
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Challenge Overview
o Q1 & Q3 mountain in natural orientation and Q2 & Q4 mountain in alternative orientation.
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Challenge Overview
o 4 colored cubes (Red, Green, Blue and Yellow) will be randomly placed, one at the intersection of the exposed black lines at the base of each mountain. A colored cube will never be placed in a quadrant of the same color.
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Challenge Overview
o The orientation of each mountain and the location of each colored cube will be encoded using 8 colored card that will be placed in sequence in the center of the table. This is known as the map key.
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Challenge Overview
o Q1 & Q2 mountain in alternative orientation and Q3 & Q4 mountain in natural orientation.
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How To Start A Robot
Step 1: Placed the robot in the start area.
Step 2: The judge will give the signal for a program to be selected (but not run).
Step 3: Wait for judges’ signal to run the program.
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Robot Size
o Maximum dimensions of the robot before it starts are 25cm x 25cm x 25 cm. After it starts, the dimensions of the robot is not restricted.
25cm
25cm
50cm
100c
m
BEFORESTART
AFTERSTART
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Starting Position
o Robot has to be placed within the start area. No part of the robot is allowed to exceed the start area before the match begins.
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Attempt and time will end if :
o Any team member touches the robot after it starts.o Challenge time (2 minutes) has ended.o The robot has completely left the game table.o The robot entered to the Finish Area completely (on condition that all 4 cubes slotted into
their respective holes completely).o The rules and regulations within have been violated.
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Scoring
o Each colored cube placed completely in a quadrant of the same color = 10 points.
10 points 0 point
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Scoring
o Each colored cube placed completely on the ‘slope’ of a mountain in a quadrant of the same color (above the base but not at the top) = 25 points.
25 points
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Scoring
o Each colored cube placed completely on the top of a mountain in a quadrant of the same color (but not in the hole at the top) = 50 points.
50 points
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50 point
Scoring
o Each colored cube placed completely in the hole at the top of a mountain in a quadrant of the same color = 100 points.
100 points
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NRC 2015Open Category
Theme :
ROBOT EXPLORERS
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General Rules – Open Category
There is no restriction on the use of non-LEGO® materials. However, the final project must be operated or controlled by the NXT/EV3 Intelligent Brick.
Any programming languages are allowed to be used. The robots may be pre-assembled and the software program may be pre-
programmed. The size of the whole project, including booth decorations, must not
exceed 2 meters (L) x 2 meters (W) allotted area. Teams must decorate the booth with at least one poster, with the
minimum dimension of 120cm x 90cm, introducing the project.
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General Rules – Open Category
Each team will undergo the following:o Test and assemble the final robot at a designated location.o Decorate the booth with posters or anything that is related to the theme.o Demonstrate the project to the judges.o Participate in a ‘Question and Answer’ (Q & A) session with the judges.
A report (hard copy & soft copy in CD/DVD), summarizing the whole project, must be submitted to the registration counter on competition day.
In the 10-minute session with the judges, 5 minutes will be given to the team for demonstration and 5 minutes for a Q & A session with the judges.
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Project; 50
Programming; 45Engineering Design; 45
Presentation; 40
Teamwork; 20
Judging Criteria
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Your MissionUse robots to help humans explore for natural resources in potentially hazardous environments.
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Natural Resources Air (example: wind energy, tires) Animals (example: foods) Coal (example: electricity) Minerals (example: coins, wire, steel, aluminum cans, jewelry) Natural Gas (example: electricity, heating) Oil (example: electricity, fuel for cars and airplanes, plastic) Plants (example: wood, paper, cotton clothing, fruits, vegetables) Sunlight (example: solar power, photosynthesis) Water (example: hydroelectric energy, drinking, cleaning)
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Problem Mine collapse.
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Problem Oil & gas plant explode.