Multiple ways of Learning about Antarctica with Cybercartography Sebastien Caquard, Peter Pulsifer...
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Transcript of Multiple ways of Learning about Antarctica with Cybercartography Sebastien Caquard, Peter Pulsifer...
Multiple ways of Learning about Antarctica with Cybercartography
Sebastien Caquard, Peter Pulsifer and D.R. Fraser Taylor
Overview of the presentation
What is cybercartography?
Alternative ways of learning with cybercartography
The cybercartographic atlas of Antarctica
What is cybercartography?
What is cybercartography?
A large research project: “Cybercartography & the
New Economy”
- Directed by Prof. D.R.F. Taylor
- 2.6 M$ funded by Social Sciences and Humanities Research
Council of Canada (SSRHC)
- 4 years (started 01/2003)
- About 50 people from different disciplines
What is cybercartography?
Cybercartography is multiple:
- Multidisciplinary (Geo / Psycho / Sciences cog / Literature)
- Multi partners (e.g. Atlas of Canada, Industry Canada, SCAR)
- Multimedia
- Multisensory
- Multi users (general public, policy makers, scientists)
- Multi topic (beyond geographical topics)
What is cybercartography?
=> Combination production/research for education
Outcomes expected
- 2 Cybercartographic Atlases (Antarctica & Trade)
- Research (proofs of concept)(e.g. Internet Cartography / Open Standards Cartography /
Interoperability / Formal Ontologies / Multimedia Cartography /
Archiving digital data / Understanding the User (UNA) / Usability /
Multisensory / Sound maps / Art and Cybermaps / Technologies for the
Blind / Situational Awareness in Virtual Spaces / Navigation in
Informational Spaces / Cognitive Theories / Learning Theories /
Multidisciplinary / Gaming and engagement / Hypertext and live
hypernarrative)
Multiple ways of learning
The Cybercartographic Atlas of Antarctica
The Cybercartographic Atlas of Antarctica
A comprehensive atlas of Antarctica
- Designed for High school students
- To communicate scientific information
- In an engaging manner
- Using elements of cybercartographic
- As well as to develop critical perspectives
The Cybercartographic Atlas of Antarctica
A multidisciplinary approach
- Human factor psychology: User Interface design
- Geography (+ sciences): Content development
- Computer science: Computer model development
- English literature / Art : Critical perspective
- Cognitive sciences / Psychology: Evaluation
The Cybercartographic Atlas of Antarctica
Analyze the needs (Education and Psychology)
Image by A. Parush - HOTLab - 2005
- Designed based on the
UNA
- The user/student is
central
- Iterative process: analysis,
development, evaluation
The Cybercartographic Atlas of Antarctica
Develop the content (Geography / Scientists)
- Following UNA and curriculum
- Compiling scientific information
(modules: e.g. exploration)
- Using some elements of
cybercartography (e.g. multimedia)
- Multi-authors
The Cybercartographic Atlas of Antarctica
Develop the technology (Computer sciences / Geomatics)
- Interoperability
- Module interconnected
- Open source technology
- Follow the UNA
- Highly interactive
- Easily usable
- Easy to update
=> Developing an atlas framework
The Cybercartographic Atlas of Antarctica
A first prototype:
The Cybercartographic Atlas of Antarctica
Evaluation: usability testing
- Assess navigation, terminology, features and functionality
- 7 undergraduate students
- Rapid learning curve
- Problem with Key UI (e.g. terminology, association map/text, web page model)
- Not very engaging
=> Overall recommendations to improve the EFFECTIVENESS
Alternative ways of learning with cybercartography
- Modification and repurpose of an existing game
- Teach about (1) Antarctica environment; (2) global warming ; (3) scientific process
- Different perspectives
- Engaging manner
Improving the engagement: Developing a mod game
Game developed by J-P Fiset - GCRC - 2004
Alternative ways of learning
- Narrative + Hypertext + Live elements
- Content and structure determined by live information
- Standard Java Server Pages
- Engaging story to learn about Antarctica
Live hypernarrative
Alternative ways of learning
Prototype developed by R. Biddle - HOTlab - 2004
Alternative ways of learning
Alternative ways of learning
Alternative ways of learning
Alternative ways of learning
Alternative ways of learning
Alternative ways of learning
Alternative ways of learning
Alternative ways of learning
Alternative ways of learning
- Engaging way to access information
- High level of interaction
- Providing changing/multiple perspectives
- Different ways of learning (Affective/Incidental)
Mod game / Live hypernarrative:
=> Complementary to the effectiveness of the atlas
Alternative ways of learning
Conclusion
Conclusion
Multiplicity of cybercartography:
- Different ways to present info beyond traditional cartography
- Different ways to access info (e.g. maps, game)
- Different ways of learning (Effective / Affective / Incidental)
- Better adapted to the diversity of the students (MI theory)
- Better adapted to the Internet environment
- Better adapted to develop critical thinking
Conclusion
Remaining challenges
- Integrate proofs of concept in the atlas design (e.g. live
hypernarrative as the introduction of the atlas)
- Evaluation: How do we evaluate affective learning?
- Reconsider the way of teaching with cybermaps: how can
we capture users attention in the Internet environment?