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    Mikhaela

    15th

    Level Hexagunner/8th

    Level Adventurer-7th

    Level Gun Fu Specialist Gestalt

    Str 18

    Dex 18

    Con 18

    Int 18

    Wis 18

    Cha 18

    Movement 80ft

    HP (d6)

    AC

    Initiative

    BAB +16/+14/+12

    Saves F/R/W +5/+9/+5

    Skills

    Appraise (Int),Balance (Dex):+22,Bluff (Cha),Climb (Str):+9,Concentration (Con),Craft[Gunsmithing](Int): +22,Diplomacy (Cha),Disguise (Cha),Escape Artist (Dex),Gather

    Information (Cha),Intimidate (Cha),Jump (Str):+44*,Open Lock (Dex), Pilot (Dex):+22,

    Perception (Wis):+22,Sense Motive (Wis),Sleight of Hand (Dex), Stealth (Dex):+22,Swim

    (Str),Tumble (Dex),Use Rope (Dex)

    FeatsCurve the Bullet Curve the Bullet: Expend an Action Point to completely ignore any and all cover, and deal normal damage. If

    attacked by three or more opponents, then, on an automatic kill (Two confirmed criticals), they can opt to hit all ofthe opponents, but they must first spend another action point and make attack rolls against all of them. The AC of

    all opponents is raised by two.Nail the Target: Expend two action points or more, target makes a Fortitude save (DC= 10 + their gunslinger

    level + 1/2 their Int modifier (rounded up) + 3/4 their Dex modifier (rounded up) + 1/2 the number of action points

    spent) or killed instantly. (can be combined with Curve the Bullet ,action point cost increases by one). Special: ifthe gunslinger decides to, they can spend extra action points to increase the DC of the fortitude save.

    Lighting Draw: This ability confers the comparatively simple ability to draw any handgun, long arm, or other

    form of firearm, regardless of size or position on the body, as a free action.

    Aircraft

    Operation[Helicopter]

    Mikhaela may operate helicopters without penalties to Pilot roles.

    Blitz While charging, lose your Dexterity Bonus to AC for one round, but inflicting an extra d6 of damage. Go all out,

    add BAB to damage, provokes AoO. Bonus attacks made with -2 instead of -5. Free Intimidate when inflictingdamage on foe. Make full attack as a standard action (may move double move and attack fully)

    Leap of the Heavens The DCs for jumps don't double without a running start, (if you do run, you get a +3 bonus on the check). Hop up

    (see the Jump skill description) onto anything under your height w/o check. Don't take falling damage (things

    falling on still do damage) Ignore difficult terrain on your movement speed/skill checks/charging. Dc 40 Jumpcheck gainsflyfor one round. Each 5 ranks in Jump, increase move by 10 AND increases jump checks.

    Learned Archery May use Int mod instead of Dex. Add Int mod to critical confirmations with ranged attacks. Study opponent as

    standard action, gain 1 attack at highest BAB that bypasses any DR except epic/DR X/-. Add Int mod to rangeddamage rolls (no function vs creatures immune to crits).Anyconfirmed crit bypasses any DR.

    Two Weapon Fighting 1 attack with each hand per BAB, as well as allotted AoO. +2 Shield bonus to AC. May feint as a swift action.

    May add enhancement of either weapon to your shield bonus to AC

    Crit Fisher +3 bonus to critical confirmation. Increase threat range/damage multiplier by 1, (add after any multipliers ). Crits

    have 50% chance to ignore Fortification and immunity to critical hits, gives +2 morale to hit/damage for 3 rounds.

    Point Blank Shot Within 30' of your target, ranged weapons +3 bonus to-hit. Add BAB to damage in first range increment. No AoO

    on ranged attacks. May make AoO within 30ft. Full attack can whirlwind every foe within first range increment.

    Sniper : Your range increments are 50%/Any benefit of being within 30' is retained out to 60'.+1: Precise Shot - You do not suffer a -4 penalty when firing a ranged weapon into melee and never hit an

    unintended target in close combats or grapples.

    +6: Sharp ShootingYour ranged attacks ignore Cover Bonuses (total cover still bones you).+11: Opponents struck by your ranged attacks do not automatically know what square your attack came from, and

    must attempt to find you normally.

    http://www.dnd-wiki.org/wiki/SRD:Appraise_Skillhttp://www.dnd-wiki.org/wiki/SRD:Intelligencehttp://www.dnd-wiki.org/wiki/SRD:Balance_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Bluff_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Climb_Skillhttp://www.dnd-wiki.org/wiki/SRD:Strengthhttp://www.dnd-wiki.org/wiki/SRD:Concentrationhttp://www.dnd-wiki.org/wiki/Conhttp://www.dnd-wiki.org/wiki/SRD:Craft_Skillhttp://www.dnd-wiki.org/wiki/SRD:Intelligencehttp://www.dnd-wiki.org/wiki/SRD:Diplomacy_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Disguise_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Escape_Artist_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Gather_Information_Skillhttp://www.dnd-wiki.org/wiki/SRD:Gather_Information_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Intimidate_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Jump_Skillhttp://www.dnd-wiki.org/wiki/SRD:Strengthhttp://www.dnd-wiki.org/wiki/SRD:Open_Lock_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Sense_Motive_Skillhttp://www.dnd-wiki.org/wiki/SRD:Wisdomhttp://www.dnd-wiki.org/wiki/SRD:Sleight_of_Hand_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Swim_Skillhttp://www.dnd-wiki.org/wiki/SRD:Strengthhttp://www.dnd-wiki.org/wiki/SRD:Tumble_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Use_Rope_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Use_Rope_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Tumble_Skillhttp://www.dnd-wiki.org/wiki/SRD:Strengthhttp://www.dnd-wiki.org/wiki/SRD:Swim_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Sleight_of_Hand_Skillhttp://www.dnd-wiki.org/wiki/SRD:Wisdomhttp://www.dnd-wiki.org/wiki/SRD:Sense_Motive_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Open_Lock_Skillhttp://www.dnd-wiki.org/wiki/SRD:Strengthhttp://www.dnd-wiki.org/wiki/SRD:Jump_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Intimidate_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Gather_Information_Skillhttp://www.dnd-wiki.org/wiki/SRD:Gather_Information_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Escape_Artist_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Disguise_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Diplomacy_Skillhttp://www.dnd-wiki.org/wiki/SRD:Intelligencehttp://www.dnd-wiki.org/wiki/SRD:Craft_Skillhttp://www.dnd-wiki.org/wiki/Conhttp://www.dnd-wiki.org/wiki/SRD:Concentrationhttp://www.dnd-wiki.org/wiki/SRD:Strengthhttp://www.dnd-wiki.org/wiki/SRD:Climb_Skillhttp://www.dnd-wiki.org/wiki/SRD:Charismahttp://www.dnd-wiki.org/wiki/SRD:Bluff_Skillhttp://www.dnd-wiki.org/wiki/SRD:Dexterityhttp://www.dnd-wiki.org/wiki/SRD:Balance_Skillhttp://www.dnd-wiki.org/wiki/SRD:Intelligencehttp://www.dnd-wiki.org/wiki/SRD:Appraise_Skill
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    +16: Any time you hit an opponent with a ranged weapon, it is counted as a critical threa t. If your weapon already

    had a 19-20 threat range, increase its critical multiplier by 1.

    Elusive Target** +2 Dodge bonus to AC. Opponents do not gain flanking/higher ground bonuses against you/no inflict extradamage from Power Attack. As immediate action, may redirect an attack against you to any creature in yourthreatened range, friend or foe (May NOT redirect to attacker) or make it miss instead.

    HEXAGUNNER Class Features

    Proficient with allsimple weaponsplus firearms, light armor,but not withshields.

    Steady Aim: +8d6 (+1d6 per two levels)Full-round action, this extra damage included is not multiplied, useable with two ranged weapons as

    per two-weapon fighting. Range increments double/stacks with Far Shot, distance enhancements. The gunner cannot be moving or

    on an unstable surface. May change targets but requires another full round action. Provokes an AoO, may use Concentration check (DC 10+Damage)

    Quick Draw:Bonus Feat. A Hexagunner may now draw a weapon as afree actioninstead of as amove action.They may draw a h idden weapon

    (see theSleight of Hand skill)as amove action.

    Rapid Reload:Bonus Feat. Reload as afree action(for ahandorlight crossbow)or amove action(for aheavy crossbowor Hexagun).

    Reloading provokes anattack of opportunityas per regular.

    Sidestep Speed Bonus: +50ft to movement. A Hexagunner in armor other than light armor or carrying a medium or heavy load loses this extraspeed bonus.

    Far Shot:Bonus Feat. (Projectile weapons multiply by 1-1/2, thrown weapon x 2)

    Speed Loader(Ex): May reload as a free action.Burst Shot:Standard Action(1 per round), Cone shaped attack dealing 1d8 per bullet left in magazine to a maximum of 6d8 slashing/piercing.

    60ft range. Not affected by Steady Aim.

    Fightin' Words(Ex): The Hexagunner may select one more every four levels after 5th (extra Fightin' Word at 9th, 13th and 17th). 30ft radius.One active at once, change as a free action. Mind affect.

    Greenhorn(Ex): All allies within 30 ft excluding himself a bonus to rangedattack rollsequal to the Hexagunner'sCharismabonus. Greenhorn is

    a mind-affecting ability.Lilly Liver(Ex): Grants all allies within 30 ft including himself a bonus to all saving throwsequal to the Hexagunner'sCharismabonus. Lilly

    Liver is a mind-affect

    Shot on the Run:Bonus Feat. You may move both before and after the attack, provided that your total distance moved is not greater than your

    speed.

    Improved Uncanny Dodge(Ex):

    Shot From the Hip: Rangeddisarmversus opponent within the first range increment of the Hexagunner's ranged weapon. The Hexagunner goesthrough all the steps as per instructions of disarm. Does Provoke an AoO, unless you have theImproved Disarmfeat.

    Slug Shot: Once per encounter as astandard action,can deal 10d6 piercing damage as aranged touch attack. (Unaffected by Steady Aim or Burst

    Shot and may not be used in conjunction with either for the same attack). Gun Slinger: Sheath a weapon as afree actioninstead of as amove

    action.Blast Shot: The target takes nonlethal damage from the shot (acts as i fblown away). Ground creatures knocked down and roll 1d4x10ft (takes

    1d4 nonlethal per 10ft). Fliers blown back 2d6x10 and take 2d6 nonlethal.

    GUN FU SPECIALIST Class Features

    Improved Close Combat Shot: Makes attacks with medium/smaller sized firearm without AoO. Treating medium/smaller firearms as melee

    weapons for threatened squares/extra attacks granted by Improved Trip/armed attacks while grappling/similar effects or abilities.Weapon Finesse: Gains the weapon finesse feat with all medium or smaller firearms for the purpose of making melee attacks

    Pistol Whip: Medium/smaller firearms can pistol whip for 1d6, 19-20. (considered armed and do not provoke attacks of opportunity.)

    Clever Shooting: 1/round, medium/smaller firearm damage increases +1d6 within 30 feet.Elusive Target: Bonus feat

    Improved Dodge: Dodge feat to a number of opponents equal to his class level.Execution Shot: Clever Shooting class applies his dexterity modifier to the damage dealt.

    Ranged Combat Expertise: Bonus feat

    Powers

    10pts 20 Enhanced Ability points brings all stats to 18

    15pts Attack Combat Mastery- Brings BAB to 16

    5pts Katana Space x 5

    2pts Jumping Rank 2- +40 to all Jump checks

    3pts Mind Shield- Rank 3- +6 to all Will saves vs a Mind Control attempt (see page 53), telepathic Mind

    Combat (page 123), or a Special Attack with the Mind or Soul Attack Ability (page 65).

    5pts 5 feats

    http://www.dnd-wiki.org/wiki/SRD:Simple_Weapon_Proficiencyhttp://www.dnd-wiki.org/wiki/SRD:Simple_Weapon_Proficiencyhttp://www.dnd-wiki.org/wiki/SRD:Simple_Weapon_Proficiencyhttp://www.dnd-wiki.org/wiki/SRD:Armor_Proficiency_(Light)http://www.dnd-wiki.org/wiki/SRD:Armor_Proficiency_(Light)http://www.dnd-wiki.org/wiki/SRD:Armor_Proficiency_(Light)http://www.dnd-wiki.org/wiki/SRD:Shield_Proficiencyhttp://www.dnd-wiki.org/wiki/SRD:Shield_Proficiencyhttp://www.dnd-wiki.org/wiki/SRD:Shield_Proficiencyhttp://www.dnd-wiki.org/wiki/SRD:Full-Round_Actionshttp://www.dnd-wiki.org/wiki/SRD:Full-Round_Actionshttp://www.dnd-wiki.org/wiki/SRD:Full-Round_Actionshttp://www.dnd-wiki.org/wiki/SRD:Quick_Drawhttp://www.dnd-wiki.org/wiki/SRD:Quick_Drawhttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Sleight_of_Hand_Skillhttp://www.dnd-wiki.org/wiki/SRD:Sleight_of_Hand_Skillhttp://www.dnd-wiki.org/wiki/SRD:Sleight_of_Hand_Skillhttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Rapid_Reloadhttp://www.dnd-wiki.org/wiki/SRD:Rapid_Reloadhttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Hand_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Hand_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Hand_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Light_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Light_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Light_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Heavy_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Heavy_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Heavy_Crossbowhttp://www.dnd-wiki.org/wiki/SRD:Attack_of_Opportunityhttp://www.dnd-wiki.org/wiki/SRD:Attack_of_Opportunityhttp://www.dnd-wiki.org/wiki/SRD:Attack_of_Opportunityhttp://www.dnd-wiki.org/wiki/SRD:Far_Shothttp://www.dnd-wiki.org/wiki/SRD:Far_Shothttp://www.dnd-wiki.org/wiki/SRD:Special_Abilities_Overview#Extraordinaryhttp://www.dnd-wiki.org/wiki/SRD:Special_Abilities_Overview#Extraordinaryhttp://www.dnd-wiki.org/wiki/SRD:Special_Abilities_Overview#Extraordinaryhttp://www.dnd-wiki.org/wiki/SRD:Standard_Actionshttp://www.dnd-wiki.org/wiki/SRD:Standard_Actionshttp://www.dnd-wiki.org/wiki/SRD:Standard_Actionshttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Attack_Rollhttp://www.dnd-wiki.org/wiki/SRD:Attack_Rollhttp://www.dnd-wiki.org/wiki/SRD:Attack_Rollhttp://www.dnd-wiki.org/wiki/Charismahttp://www.dnd-wiki.org/wiki/Charismahttp://www.dnd-wiki.org/wiki/Charismahttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Exhttp://www.dnd-wiki.org/wiki/SRD:Saving_Throwhttp://www.dnd-wiki.org/wiki/SRD:Saving_Throwhttp://www.dnd-wiki.org/wiki/SRD:Saving_Throwhttp://www.dnd-wiki.org/wiki/Charismahttp://www.dnd-wiki.org/wiki/Charismahttp://www.dnd-wiki.org/wiki/Charismahttp://www.dnd-wiki.org/wiki/SRD:Shot_on_the_Runhttp://www.dnd-wiki.org/wiki/SRD:Shot_on_the_Runhttp://www.dnd-wiki.org/wiki/SRD:Special_Abilities_Overview#Extraordinaryhttp://www.dnd-wiki.org/wiki/SRD:Special_Abilities_Overview#Extraordinaryhttp://www.dnd-wiki.org/wiki/SRD:Special_Abilities_Overview#Extraordinaryhttp://www.dnd-wiki.org/wiki/SRD:Disarmhttp://www.dnd-wiki.org/wiki/SRD:Disarmhttp://www.dnd-wiki.org/wiki/SRD:Disarmhttp://www.dnd-wiki.org/wiki/SRD:Improved_Disarmhttp://www.dnd-wiki.org/wiki/SRD:Improved_Disarmhttp://www.dnd-wiki.org/wiki/SRD:Improved_Disarmhttp://www.dnd-wiki.org/wiki/SRD:Standard_Actionshttp://www.dnd-wiki.org/wiki/SRD:Standard_Actionshttp://www.dnd-wiki.org/wiki/SRD:Standard_Actionshttp://www.dnd-wiki.org/wiki/SRD:Touch_Attack#Touch_Attackshttp://www.dnd-wiki.org/wiki/SRD:Touch_Attack#Touch_Attackshttp://www.dnd-wiki.org/wiki/SRD:Touch_Attack#Touch_Attackshttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Free_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Blown_Awayhttp://www.dnd-wiki.org/wiki/SRD:Blown_Awayhttp://www.dnd-wiki.org/wiki/SRD:Blown_Awayhttp://www.dnd-wiki.org/wiki/SRD:Blown_Awayhttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.org/wiki/SRD:Move_Actionshttp://www.dnd-wiki.or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