M9910117 2007
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Transcript of M9910117 2007
A taxonomy for analysis of
tangible interface
-可觸知介面分析 -
By Kenneth P. Fishkin
Defining TUIs(可觸知使用者介面 )
At CHI 1997, Hiroshi Ishii & Brett Ullmer: “Tangible User Interfaces” (TUIs) =user interfaces that “augment the real physical world by coupling digital information to everyday physical objects and environments”.
-Narrower defination= No distinction between input and output.
Kenneth P. Fishkin’s FrameworkSome input event occurs. This input event is typically a
physical manipulation performed by a user with their hands on some “everyday physical object”, such as tilting, shaking, squeezing, pushing, or most often moving.
A computer system senses this input event, and alters its state.
The system provides feedback. This output event is via a change in the physical nature of some object – it alters its display surface, grows, shrinks, makes a sound, gives haptic feedback, etc.
A taxonomy for analysisUse metaphor(譬喻 ) and embodiment (體現 ) as it two axes
-Embodiment (體現 )1.Reflects how closely output is tied to input2.Does the user have the illusion of the system state being “inside” theobject that is manipulated?3.Fishkin proposes a four-level scale
Full Nearby Environmental Distant
A taxonomy for analysisUse metaphor(譬喻 ) and embodiment (體現 ) as it two axes
-Embodiment (體現 )1.Full-the output device is input device. The state of the divice is fully embodied in the device.2.Nearby-The output takes place near the input object3.Environment-The output is ’’around’’ the user , typically in audio.4.Distant- The output is ’’over there’’ , on another screen , or even another room.
A taxonomy for analysis-embodiment (體現 ) 1.Full-Gummi:bending
A taxonomy for analysis-embodiment (體現 )
1.Full-Platybus Amoeba: petting pet
Platypus Amoeba emits small noises and a faint glow until a hand is moved over the soft skin and Platy gives a pleasant coo. Petting Platy has made it happy. What will more petting do? Perhaps you excite Platy and are rewarded with a display of colors or maybe it is displeased and truculent. Platy's reactions give you information as you use petting to interface with Platy and understand how Platy wants to be petted.
A taxonomy for analysis-embodiment (體現 )
2.Nearby-I/O Brush: the world as the palette
A taxonomy for analysis-embodiment (體現 )
2.Nearby-I/O Brush: the world as the palette
Orientation sensingPressure sensing Paint historyRobust design Paint palette
A taxonomy for analysis-embodiment (體現 )
2.Nearby-I/O Brush: the world as the palette
http://tmg-video.media.mit.edu/iobrush/iobrush_350x240.mpg
A taxonomy for analysis-embodiment (體現 )
2.Nearby-metaDESK
“The Great Dome”
“PassiveLens” “ActiveLens”
“Phicon(物理像 )”“Instrument”http://tangible.media.mit.edu/projects/metadesk/metadesk_352x240.mpg
A taxonomy for analysis-embodiment (體現 )
2.Nearby-metaDESK
input: rotation and translationInput object: indicative of a buildingoutput : altered display of the workspaceoutput object : augmented desktop
A taxonomy for analysis-embodiment (體現 )2.Nearby-photo cube
A taxonomy for analysis-embodiment (體現 )
2.Nearby-photo cube
input: spatial motion with orientationInput object: one everyday objectoutput : altered displayoutput object : non-everyday object
A taxonomy for analysis-embodiment (體現 )
2.Nearby-Bricks
Ishii, 1995: Tangible Brickshttp://tmg-video.media.mit.edu/bricks/bricks_240x160.mpg
A taxonomy for analysis-embodiment (體現 )
3.Environmental -TooTown
http://tw.videos.search.yahoo.com/video/play?p=TooTown&ei=UTF-8&fr=yfp&fr2=tab-web&vid=0001311141943
A taxonomy for analysis-embodiment (體現 )
3.Environmental -TooTowninput: change of positionInput object: two representative objectsoutput : audio changes
A taxonomy for analysis-embodiment (體現 )
4.Distant –TV Remote Control, Doll’s Head
A taxonomy for analysis-embodiment (體現 )5. Nearby & Environmental–PingPongPlus(Ishii et al., 1999) Full & Environmental -Platypus Amoeba
Makes sounds EnvironmentalResponds to patting Full
http://tmg-video.media.mit.edu/pingpongplus/pingpongplus_240x160.mpg
A taxonomy for analysis-Metaphor (譬喻 )
“figure of speech in which a word or phrase literally denoting one kind of object oridea is used in place of another to suggest a likeness or analogy between them”(Merriam-Webster)
“drown in money”Can use a variety of attributes: shape, size, color, weight, smell, texture, …Here: Is the system effect of a user action analogous to the real-world effect ofsimilar actions?Fishkin proposes two sub-dimensions:
Shape of object “metaphor of noun” Motion of object “metaphor of verb”
A taxonomy for analysis-Metaphor (譬喻 )
-No metaphorAnalogy: command-line interface=no correlationExamples:
The BitBall Programmable Beads
A taxonomy for analysis-Metaphor (譬喻 )
-Noun metaphor
Analogy : An<X> in our system is like an <X>in the real word=Object looks like the real thingActions are at most weakly related to real-world actions=They sharethe same action
A taxonomy for analysis-Metaphor (譬喻 )
-Noun metaphor ex.1.Navigational blocks2.Tagged objects
A taxonomy for analysis-Metaphor (譬喻 )
-Verb metaphor
Analogy : <X>-ing in our system is <X>-ing in the real word=Object acts like the real thingShape of object irrelevant
A taxonomy for analysis-Metaphor (譬喻 )
-Verb metaphor ex.
1.Shakepad
Shaking erases screen
A taxonomy for analysis-Metaphor (譬喻 )
-Noun & Verb metaphor ex.Analogy : <X>-ing amn<A>in our system is like <X>-ing something<A>-ish in the real word
1.Urp2.TooTown3.Drag-and-Drop
A taxonomy for analysis-Metaphor (譬喻 )
-Full metaphor ex.Analogy : Really Direct Manipulation= The virtual system is the physical system
1.Illuminating Clay
A taxonomy for analysis-Metaphor (譬喻 )
-Applications May Span Several Levels.
1.Barney system- Peek-A-Boo2.Doll’s head3.Bookmark URL
Culture anthropology-The cognitive of color RED
Certain Western culture-danger (analogized to blood)China-vitality & happiness (analogized to fire)Japan-warmth & light (analogized to sun)India-none
Cognitive psychologyEvolution of cognitionIndustrial designPhilosophy of science
None Verb Nounandverb
Full
Full
NounMetaphor
Nearby
Environment
Distant
Embodiment
Utility of the taxonomy
Comparing with other taxonomies Increased understanding of the design space
Helps in comparing characteristics of different designsHelps in finding missed possibilitiesShows evolution of designs
Utility of the taxonomy
Containers: “generic objects used to move information betweendifferent devices or platforms.”Tools: “things which actively manipulate digital information.”Tokens: “objects that physically resemble the information theyrepresent.”
Utility of the taxonomy
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None Verb Nounandverb
Full
Full
NounMetaphor
Nearby
Environment
Distant
Embodiment
TokensTokensTools
Tools ?
Containers ?
Calm Computing
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No physical input from the userExamples (distant embodiment)
LiveWire Bus Mobile
Calm Computing
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Metaphorical level More lower cognitive overhead Less increased reusability, fewer limitations
Do you need a physical gizmo for every virtual widget? Lose flexibility of virtual world Research question: how to find
the right mix ofphysical & virtual?
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Scenario Children interact with a physical device
on a play mat. As they move the device about, and tell
a story out loud, the story is recorded. At a later time, the story can be played back, with the audio being reproduced, and
the video being done by a projected animation.Categorization
Embodiment of “environment” (the audio feedback) and “nearby” (the video) Metaphor of “noun and verb” (moving a toy in the physical world later moves a
projected replica of the toy in that same physical world).
Evolution of the field-StoryMat
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Scenario As they move the device about, the motions are recorded. At a later time, the motion can be played back.
Categorization Embodiment of “full”(it reproduces its early motion) Metaphor of “noun and verb” (moving a toy in the physical world later ,the
toy move itself in that physical world).
Evolution of the field-Curlybot
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1.Creating a programming tool for children(> 4 years)2.Tangibility3.Supports development of mathematical thinking4.Demonstrate creation of geometrical shapes fromsimple elements5.Supports immediate testing of ideas
Evolution of the field-Curlybot
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Categorization Embodiment of “full” Metaphor of “full” (not just repeat a path ,to imitate– it
“learns to move”).
Evolution of the field-Tobobo
http://www.youtube.com/watch?v=EOl_iQAcVhY
Tangible workbench
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The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from the computer's inability to move objects on the table.
http://www.youtube.com/watch?v=y_BDtX4wxYY
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Control widgets-ToolStone
Quantize possible positions and orientations out of full 6DOF space
8 Directions
On 6 different faces
Also track x,y position on tablet http://www.youtube.com/watch?v=V32SnUnAe2E
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Control widgets-DataTiles
http://www.youtube.com/watch?v=7imqHEqszo8
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Control widgets-DataTiles
http://www.youtube.com/watch?v=7imqHEqszo8
None Verb Nounandverb
Full
Full
NounMetaphor
Nearby
Environment
Distant
Embodiment
Evolution of the field
Referencehttp://tangible.media.mit.edu/projectshttp://portal.acm.org/citation.cfm?id=1023819/http://www.slideshare.net/adorepump/tangible-interfaces-presentation
Thanks for your attention!