Lecturer: Watis Leelapatra Office: 4301D Email: [email protected]/courses/188322/lecture1-0.pdf ·...
Transcript of Lecturer: Watis Leelapatra Office: 4301D Email: [email protected]/courses/188322/lecture1-0.pdf ·...
188 322 Computer Architecture
Lecturer: Watis LeelapatraOffice: 4301DEmail: [email protected]
Course Webpage
http://gear.kku.ac.th/~watis/courses/188322/188322.html
188 322 Computer Architecture
Grading Policy
Midterm Exam 40%Final Exam 40%Quiz (End of each Chapter) 20%
Text Books
References:
1. Patterson, D. A. and Hennessy, J. L, , Computer Organization and Design 2nd Ed., Morgan Kaufmann, 1998.
2. Etc., (Any text books related to discussed topics in class)
What is Computer Architecture?
Computer Architecture is the science and art of selecting and interconnecting hardware components to create computers that meet functional, performance and cost goals. Computer architecture is not about using computers to design buildings.
Why study computer architecture?
• Understand where computers are going• Future capabilities drive the computing world• Forced to think 5+ years in the future
• Exposure to high-level design• Less about “design” than “what to design”• Engineering, science, art• The best architects understand all the levels• Devices, circuits, architecture, compilers, applications
• Understand hardware for software tuning• Real-world impact
• no computer architecture, no computers !• Get a job / higher study
What will we learn in this course?
• Review of essential background in digital logic & uP• Learning from A GOOD Design (MIPS CPU)• Work with MIPS CPU Simulator
Historical Perspective
° Decade of 70’s (Microprocessors)
Programmable Controllers
Single Chip Microprocessors
Personal Computers
° Decade of 80’s (RISC Architecture) Instruction Pipelining
Fast Cache Memories
Compiler Optimizations
° Decade of 90’s (Instruction Level Parallelism) Superscalar Processors
Aggressive Code Scheduling
Low Cost Supercomputing
Out of Order Execution
Technology => dramatic change
° Processor• logic capacity: about 30% per year
• clock rate: about 20% per year
° Memory• DRAM capacity: about 60% per year (4x every 3 years)
• Memory speed: about 10% per year
• Cost per bit: improves about 25% per year
° Disk• capacity: about 60% per year
Technology => Dramatic Change
° Processor• 2X in performance every 1.5 years; 1000X performance in last
decade
° Main Memory• DRAM capacity: 2x / 2 years; 1000X size in last decade
• Cost/bit: improves about 25% per year
° Disk• capacity: > 2X in size every 1.5 years
• Cost/bit: improves about 60% per year
• 120X size in last decade
Technology => Dramatic Change
° Moore’s LawGordon Earle Moore: Co-founder & former Chairman of Intel Corp.
describes an important trend in the history of computer hardware
that the number of transistors that can be placed on an integrated circuit is doubling approximately every two years.
Year
1000
10,000
100,000
1,000,000
10,000,000
100,000,000
1970 1975 1980 1985 1990 1995 2000
i80386
i4004
i8080
Pentium
i80486
i80286
i8086
Trends: Microprocessor Capacity
2X transistors/ChipEvery 1.5 years
Called “Moore’s Law”:
Alpha 21264: 15 millionPentium Pro: 5.5 millionPowerPC 620: 6.9 millionAlpha 21164: 9.3 millionSparc Ultra: 5.2 million
Moore’s Lawtransistors
Trends: Memory Capacity (1 Chip DRAM)
YearB
its
1,000
10,000
100,000
1,000,000
10,000,000
100,000,000
1,000,000,000
1970 1975 1980 1985 1990 1995 2000
year size(Megabit)
1980 0.0625
1983 0.25
1986 1
1989 4
1992 16
1996 64
2000 256
Now 1.4X/yr, or doubling every 2 years
° DRAM: Dynamic Random Access Memory• where programs live while running; volatile (contrast with disk memory)
Trends: Processor Performance
0100200300400500600700800900
87 88 89 90 91 92 93 94 95 96 97
DEC Alpha 21264/600Intel VC820 (Pentium III, 1.0 GHz)
DEC Alpha 5/500
DEC Alpha 5/300
DEC Alpha 4/266
IBM POWER 100
DEC AXP/500
HP 9000/750
Sun-4/
260
IBMRS/
6000
MIPS M/
120
MIPS M
2000
1.54x/year
10001100
Why Study Computer Architecture
° Aren’t they fast enough already?• Are they?
• Fast enough to do everything we will EVER want?
- AI, protein sequencing, graphics
• Is speed the only goal?
- Power: heat dissipation + battery life
- Cost
- Reliability
- Etc.
Answer #1: requirements are always changingAnswer #2: technology playing field is always changing
Classes of Computers
° High performance (supercomputers)• Supercomputers – Cray T-90
• Massively parallel computers – Cray T3E
° Balanced cost/performance• Workstations – SPARCstations
• Servers – SGI Origin, UltraSPARC
• High-end PCs – Pentium quads
° Low cost/power• Low-end PCs, laptops, PDAs – mobile Pentiums, ARM
What is *Computer Architecture*
Computer Architecture = Instruction Set Architecture +
Organization + Hardware
What is “Computer Architecture”?
I/O systemProcessor
CompilerOperating System
(Unix; Windows)
Applications
Digital DesignCircuit Design
Instruction Set Architecture
° Key Idea: levels of abstraction• hide unnecessary implementation details
• helps us cope with enormous complexity of real systems
Datapath & Control
transistors, IC layout
MemoryHardware
Software Assembler
What is “Computer Architecture”?
° Computer Architecture =Instruction Set Architecture
(ISA)- the one “true” language of a machine
- boundary between hardware and software
- the hardware’s specification; defines “what” a machine does;
+Machine Organization
- the “guts” of the machine; “how” the hardware works; the implementation; must obey the ISA abstraction
Forces on Computer Architecture
ComputerArchitecture
Technology ProgrammingLanguages
OperatingSystems
Compiler
Applications
Forces Acting on Computer Architecture
° R-a-p-i-d Improvement in Implementation Technology:
• IC: integrated circuit; invented 1959
• SSI → MSI → LSI → VLSI: dramatic growth in number transistors/chip ⇒ ability to create more (and bigger) FUs per processor; bigger memory ⇒ more sophisticated applications, larger databases
° Tomorrow’s Science Fiction: ubiquitous computing: computers embedded everywhere
° New Languages: Java, C++ ...
Machine Organization: 5 classic components of any computer
Personal Computer
Processor (CPU)
(active)
Computer
Control(“brain”)
Datapath(“brawn”)
Memory(passive)
(where programs, & data live whenrunning)
Devices
Input
Output
Keyboard, Mouse
Display, Printer
Disk (where programs, & data live whennot running)
The components of every computer, past and present, belong to one of these five categories
Machine Organization Perspective
° Capabilities & performance characteristics of principal Functional Units (FUs) of the CPU
° Ways in which these components are interconnected to realize the ISA
° Information flows between components
° How such information flow is controlled
° Levels of Machine Description• Register Transfer Level (RTL)
• Gate Level (Digital Design)
von Neumann Computer° 1944: The First Electronic Computer ENIAC at IAS, Princeton
University. (18,000 vacuum tubes)
° Stored-Program Concept – Storing programs as numbers – by John von Neumann
° Idea: A program is written as a sequence of instructions, represented by binary numbers. The instructions are stored in the memory just as data. They are read one by one, decoded and then executed by the CPU.
Execution Cycle
Instruction
Fetch
Instruction
Decode
Operand
Fetch
Execute
Result
Store
Next
Instruction
Obtain instruction from program storage
Determine required actions and instruction size
Locate and obtain operand data
Compute result value or status
Deposit results in storage for later use
Determine successor instruction
Instruction-Set Processor Design
° Architecture (ISA) programmer/compiler view
• “functional appearance to its immediate user/system programmer”
• Opcodes, addressing modes, architected registers, IEEE floating point
° Implementation (µ Architecture) processor designer/view
• “logical structure or organization that performs the architecture”
• Pipelining, functional units, caches, physical registers
° Hardware (chip/system) designer view• “physical structure that embodies the implementation”
• Gates, cells, transistors, wires
Relationship Between the Three Aspects
° Processors having identical ISA may be very different in organization.
• e.g. NEC VR 5432 and NEC VR 4122
° Processors with identical ISA and nearly identical organization are still not nearly identical.
• e.g. Pentium II and Celeron are nearly identical but differ at clock rates and memory systems
Why Study Computer Architecture?
It impacts every other aspect of engineering and science° Case Study: Earth Simulator
° The Earth Simulator (ES) was the fastest supercomputer in the world from 2002 to 2004.
° The system was developed in 1997 for running global climate models to evaluate the effects of global warming and problems in solid earth geophysics.
° Total of 5120 processors and 10 TB of memory.
Why Study Computer Architecture?
Atmospheric science uses computational fluid heavily
Why Study Computer Architecture?
° Case Study: Earth Simulator
Example of different processor architectures
Cell Broadband Engine Architecture (by Sony, Toshiba & IBM)
Example of different processor architectures
• Cluster of Sony PlayStation3’s used for large-scale modelling of the human brain• 300 PS3s ordered for the U.S. Air Force• Axion Racing’s entry into the DARPA Urban Challenge• PlayStation3 Gravity Grid• Folding@Home
Folding@Home Project
• Study of proteins which are necklaces of amino acids.• Proteins are the basis of how biology gets things done. • They are the driving force behind all of the biochemical reactions which make biology work. • Proteins self-assemble fold amazingly quickly• Some as fast as a millionth of a second. • It's remarkably long for computers to simulate. • It takes about a day to simulate a nanosecond
SETI@Home Project
• Search for Extra-Terestrial Intelligence Project• Key idea is to analyse pickuped signal from space