Idol Master Platinum Stars アイマス プラチナスターズ Game Review

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@OtakuEatMama V1.0 2016/09/03 1 Review by Matumit Sombunjaroen

Transcript of Idol Master Platinum Stars アイマス プラチナスターズ Game Review

Page 1: Idol Master Platinum Stars アイマス プラチナスターズ Game Review

@OtakuEatMama V1.0 2016/09/03 1

Review by Matumit Sombunjaroen

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I was given the Game as a gift from a certain K-San, who worked on Development of the Game.

As such, I decided to show gratitude, by giving an in-depth review.

Origin of the Matter

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IT WILL BE BIASED – Based on my personal Experiences

The opinions here will be personally mine, and will neither reflect nor represent what other people could think about the Game.

Also, this review is done in English, because I have Thai audiences who cannot read Japanese, and Japanese audiences who cannot read Thai.

How the review work

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Scoring System

0+100

-100

1000 -1000Good Game! Bad Game!

Base score will start at 0,Each Category will add a score to it.

Score of 0 is Average on this Scale

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By the time of the review

I’ve played for around 14hrs

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Personal Experienceson the Franchise and Genre

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Franchise

The only Game in the Franchise that I have played before is Starlight Stage.

As such, my impression of the Game will be slightly fresh, with no knowledge of previous Game and Characters in the main series

Also, I quit playing Starlight Stage because the frickin Gacha refused to give me SSR Arnya

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Genre

I have experiences playing several Rhythm Games for more than a Decade.

Most of the time, I can clear on Hard settings, but barely able to do so on the Pro level

Lack of musical talent run in the family, so I’ll blame this on my DNA though

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Idol Contents

I never like Idol stuffs,

Felt indifferent during the rise of AKB48,Doesn’t watch Idol Anime that much

However, I watched Love Live Sunshine,Because Riko is the BEST Girl!!!

….. Never watched the 1st Anime,And know nothing about µ's.

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Character Review

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Character Selection

At the Start of the Game,You can choose 3 Characters to form 1st UnitOnce you Level-Up, more Girls will be added.

Each Character are introduced with this Profile Card, which I find to be Creative, and the handwriting is different for each girl, showing their personalities.

However,You don’t get to talk and know the girl until after you permanently selected one. It’s really a hit or miss.An introduction Scene before selection could really improve this

+50

-100

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The Girls I didn’t chose the 1st round

Don’t like Chibikko that much

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The Girls I didn’t chose the 1st round

At a glance,Seems too noisy

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The Girls I didn’t chose the 1st round

Not really My Type

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1st Unit

So, I chose a Boku-Girl

And 2 Girls with the Largest Bust-Size

HOWEVER! Despite having the largest Bosom in the Game, visually I cant feel any differences!!!

+50

-200

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Boku-Girl Introduction Scene

CRITICAL

+500!!!

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The Glasses Girl

+50

I found her to be likable after getting to know her more though

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Total Score For this Section

+50

-100

+50

-200

+50

350CRITICAL

+500!!!

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Also,

The Twins remained 13, when they already have 4 In-Game Birthdays

and should be at the same age as Mizuki-Nana (17)

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Rhythm Game

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The Screen

Only one key will enter detection zone

At any single time

Square, Triangle, CircleCame from 3 Sides

Corresponding to the GamePad

Relatively easy to play compared to other Rhythm Games

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Impression

CRITICAL

+500!!!

Unlike some other games, where you had to drag your eyes around the screen

This game has your eye focus in only one place,I really like this, because it allow me to see the performance better, even when focusing on the ButtonsThis, coupled with relatively easy Gameplay,Really make me enjoy the performance

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Visual

Until Blue Reflection got release,Amongst Games with NPR Graphics,I dare say that Aimas Platinum is amongst the most Visually Stunning Game in existence

The 3D is Absolutely BeautifulMotions are top notch and believable

The Choreography and Cinematic Direction is amongst the best I’ve ever seen in any Medium

SUPER

CRITICAL

+5000!!!

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Solo Duet Trio Quartet and the Voices

For each Stages, you can use 1-5 Characters.Depending on the number of Characters,The Performances will change.

Also, the Singing Voice will change depending on who is in the Stage.A Power+ compare to other Games in the Genre

This added Variations and the Replay Value is totally Over-whelming.

SUPER CRITICAL+3000!!!

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Combo Bonus

+200

This is a common problem that I hate about Rhythm Game.Because they uses Combo Staggering Algorithm on Base Score,Depending on where you make that single Miss,The Score will fluctuate really badly

However, Aimas Platinum ditched this,Anything beside Miss will connect the Combo,And the Combo Score is merely a Bonus that do not make a Major Score Loss on just a few Misses

Both got 1Miss,But B got higher Score

Because Combo Count is Higher

A

B

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Theatre Mode and Replay

+300

There is a Theatre Mode,Where You can use everything that you have unlocked to Setup and simply watch the Performance

You can Control the Camera,Save it,And Share it with other Players.

Despite not being a Game Changer,I consider it to be a reasonably nice addition

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The Bad Stuff, Status and not so Good UI

One thing that I really, REALLY, hated. Is that The Character’s Status have more dominant effect on the Score than Player Skill.

In quite a Few Games,Despite getting Full Combo, I couldn’t clear the Stage, because the Character’s Status is not High Enough

Also, the Effect showing the Hit Result is quite hard to see when playing. It’s quite hard to realize when a miss was made.

-20

CRITICAL-1000!!!

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The Songs

Unfortunately,

I will give the Songs Score of 0 for the time being

The reason is not on the Songs themselves,

But it’s due to the Management Section that ruined it.I will explain this later

Please be reminded that the Score of 0 is Average for the Scoring System use

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Total Score For this Section

7980CRITICAL

+500!!!

SUPER

CRITICAL

+5000!!! SUPER CRITICAL+3000!!!

+200+300 -20

CRITICAL-1000!!!

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ManagementFeature

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Let me say before hand thatI WILL GIVE LOAD OF

HORRIBLE SCORES FOR THIS

However, please be reminded that this is also because I am not

the Game’s Main Target Audience.

Before I talk further

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Me as a Player:

Wanted to Quickly Finish the GameWanted to see and Enjoy the Story to the fullest

Who’s the Game Designed for:

Playing for as long as possibleCasually Enjoy playing more Rhythm Game

What’s the issue?

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The Story did not give Narrative Moments to the SongsFor each Stages,Player can freely Switch the Song and Characters.This is really good as a Rhythm Game.

HOWEVER,The Story did not provide any situational condition to any specific Songs,And Narrative-wise, none of the Characters are specifically associated to any of the song at all.

The Songs are neither Situational nor have any specific Narrative MeaningAs a result,Even though I played the Game for 10Hrs+,I cannot remember any of them out of my head.

CRITICAL-1000!!!

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What I mean by Situation and Character Association

For example,

Macross Frontier Final EP’s Lion Duet,AndRe:Zero EP18’s Rem SongEtc,

Are Songs that were play under a Specific Narrative Situation,and give Spotlight to the Characters.

It make both the Songs and Characters associated truly Memorable.

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Another Comparison

As a Rhythm Game,

Even though I regard Aimas Platinum as a way more Superior Game than P4D,

The Songs in P4D are Narrative Situational, and have Specific Characters associated with them.

As such, I have a better experience and memory of the Game.

Not to mention that Kanji Head Banging was awesome, and Nanako-Chan was cute as hell

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Small Events

At the Start and End of each Week (1Turn)There are small Events,Which show the Character getting along.

Some are specific to certain Characters,But most are generic and get randomly replace by different Characters.

Even though they’re nice presentations,Unfortunately, after playing for around 3Hrs, the same Events kept appearing again and again, and it became quite a chore & REALLY TEDIOUS.THERE IS NO OPTION TO AUTOMATICALLY SKIP THESE,AND THE LOADING TIME REALLY KILLED THE PACINGWhen I wanted to do is to play the Next Stage

CRITICAL-2000!!!

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Major Events

Good Pacing for me

What the Game Provided

At Rank Up Stages, etc,There are events that are specific to each Character.

There is nothing wrong with the Events themselves,

But the problem was that in order to see the Event,I had to took time grinding to LVLUP,And by the time that I got to play the next Event, I already forgot what the last one was about.

-300

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Really Bad Flow Design

Mission Selection

Going out Mini-Event

Prepare for Performance

Play Performance

Select Song, Select Member, Select Clothing

Select Song, Select Member, Select ClothingCANNOT SELECT MEMBERS WHO DID NOT COME ALONG

Selected Member going to work,Leaving Non-Selected Member behind -200

This is not much of a hassle once I got use to it,But the redundancy is Tiring when you played the Game for quite awhile

My Suggestion: Take away the Prepare Performance Scene, and have everything done once in Mission Select Scene.

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Character Relationship

Because most of the Events I saw are Generic and can be replaced by anyone,And Major Events that also show Character’s relationship are far and few in-between,

Despite playing for more than 10 Hrs,Beside knowing that they are getting along well,I still don’t understand the relationship of each Characters, and how they think about or treat one another.

-300

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No Consequences for failure

The Game is structured in 12-Turns per 1 Loop,

There are Mini-Games that help collecting EXP and Money,And they are quite Creative and fun to play.

However, Since there is really no Time Specific Constrain or Consequences for Failure. After Playing for awhile, I had to repeat the Chore again & again.As such, what I actually felt is not really management, but just Grinding for EXP and Money, so that I can see the next Event.

11Turn

1 TurnKey Stage

1 Season

4 Seasons Total

Infinite Loop

-400

+300

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DLC

CRITICAL-5000!!!

CRITICAL-3000!!!

THE WORST THING OF ALL,THE SLOW PACING WAS TO

PUSH PLAYER TO PAY FOR DLC MONEY

The Only reason I did not give this -5000Is because I got the Game as a Gift.

I would have been happy to pay for DLC songs, if the Pacing is not this bad

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Seriously,

Had this been a F2P Game, then there is no problem with it.

Whoever designed the Monetization, should realize that Full Prize Console Game are Not Mobile F2P

Game,And they should learned this by now when JoJoASB got Flamed

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Total Score For this Section

CRITICAL-1000!!!

CRITICAL-2000!!!

-300

-300

-400

+300

CRITICAL-3000!!! -6900-200

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Summary

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143045

Total Score

-6900350 7980

This would have been a Legendary Class Great Game has the Management Section not ruined it

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Suggestion

Fix Game Pacing and add Characters & Songs Specific Events,

So that the Player can Fully enjoy the Experience

Rather than have the Player feel they’re playing Long and Tedious Mediocre Game

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Also,

Seriously!DON’T RELEASE 2 MAJOR GAMES

IN THE SAME MONTH!!!

Even if I am a fan of both Series,I would only have time and money to

buy and play only one of them!

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Finally,

At the very least,The Game successfully managed to get me

interest in these figures

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Contact,

I’ll leave my current job at 30th Sep 2016

If you want to contact me for work,please mail to,

[email protected]

If you want to Donate, please go tohttps://www.paypal.me/MatumitFSombunjaroen