Global trends and market of AR and VR

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Confidential business information by CJS Interactive., All Rights Reserved. VR/AR全球趨勢 與商機剖析 by CJS Interactive Faust / 2016/10

Transcript of Global trends and market of AR and VR

Page 1: Global trends and market of AR and VR

Confidential business information by CJS Interactive., All Rights Reserved.

VR/AR全球趨勢 與商機剖析

by CJS Interactive

Faust / 2016/10

Page 2: Global trends and market of AR and VR

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個人簡介 Profile:

17年數位娛樂產業資歷,數位遊戲開發 運營 發行, VR/AR項目開發投資、IP授權、產業分析

學經歷 Experience:

東京藝術大學 媒體藝術研究所 先端藝術專修

米多利傳播娛樂 總經理

索尼影視娛樂 視覺特效助理導演

雷爵網絡科技 海外商務總監

資策會數位教育研究所 正規畫師/數位內容學院計畫 國際合作經理

AUTODESK 歐特克 傳媒娛樂產業解決方案 亞太區經理

摩伊移動娛樂科技 總經理 / 樂動卓越科技 海外商務總監

台灣AVR協會 (TAVAR) 共同發起人

富盈資本 聯合創始人

擅長領域 Categories :

Digital Media | IP Licensing | Entrepreneurship | Leadership | Game Design | Innovation | Industry Analysis | VR Technology

Film production | VFX | 3d Animation | VR Content distribution

周 佳君

Faust Chou

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人類的傳播方式,從文字、圖片一路演進到現在發達的影像傳播 下一步,我們必須將眼光轉往虛擬實境。

- Facebook創辦人 馬克.佐克伯

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VR (Virtual Reality)

Virtual reality (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates

an environment that simulates a physical presence in places in the real world or an imagined world, allowing the

user to interact in that world.

The Foundry’s interpretation: Virtual reality is the umbrella term for all immersive experiences, which could be

created using purely real-world content, purely synthetic content or a hybrid of both.

Definitions

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360 VR VIDEO

lso known as immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same

time, shot using an omnidirectional camera or a collection of cameras. During playback the viewer has control of the viewing

direction like a panorama, a form of virtual reality.

Definitions

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3D VR VIDEO for Cardboard

Also known as immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same

time, shot using an omnidirectional camera or a collection of cameras. During playback the viewer has control of the viewing

direction like a panorama, a form of virtual reality.

Definitions

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we can transport our clients to real or imagined places instantly. Take them on a virtual walk around an apartment or hotel suite that may not even be built yet, do a tour round your factory or office place.

With VR

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With high media and public interest in VR early adopters can benefit from favorable media exposure.

Four Elements in VR

Immersive

Impactful

Novel

Memorable

Users wearing a headset are completely immersed in the content meaning fewer distractions and more attention on the message.

The intensity of a VR experience is greater than traditional media generating strong emotions in its users which are linked to real behavior change.

Human brains are built to remember events linked to locations, this means that VR experiences have a longer trace in the audience’s memory.

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Four types of experience

親臨體驗 Personal Presence

全景沉浸 Immersive Experience

走入幻境

Virtual World Exploration

虛實整合

From Virtual to Reality

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AR (Augmented Reality).

Definitions

Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are

augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.

The Foundry interpretation: Augmented reality is an overlay of content on the real world, but that content is not

anchored to or part of it. The real-world content and the CG content are not able to respond to each other.

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we can take the physical world and combine it with the

digital world giving brands the ability to engage with their

consumers before, during and after making a purchase of

their product.

With AR

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Outdoor AR - Applications

Tourism、Architecture、Gaming、Engineering...,etc.

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MR (Mixed Reality)

sometimes referred to as hybrid reality—is the merging of real and virtual worlds to produce new environments and

visualisations where physical and digital objects co-exist and interact in real time.

Definitions

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CR (Cinematic Reality)

Cinematic reality describes a world that is grounded in reality, but exaggerates details to make for a

more exciting movie. To learn more, ENHANCE this article by 150%.

Definitions

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混合實境 MR

現實環境 RR 擴增實境 AR 虛擬實境 VR

影像實境 CR

現實 虛擬

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Devices

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Refresh Rate: 60 Hz

Field of View: 96 degrees

Sensors: Accelerometer, gyrometer,

geomagnetic, proximity

Focal Adjustment: Focus adjustment

wheel

Connections: Micro USB connection to

Galaxy Note 5, S6, S6 Edge, S6 Edge+,

S7, S7 Edge

Audio: Built-in audio, built-in mic

Input: Touchpad, back button, volume

key

Platform: Samsung Phones (i.e. Galaxy

Note 5, S6, S6 Edge, S6 Edge+)

100 + 800

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Devices – HTC VIVE

Resolution: 1920cRGBx1080

Refresh Rate: 120 Hz, 90 Hz

Field of View: Approx. 100 degrees

Sensors: Accelerometer, gyroscope,

PlayStation Eye tracking system

Connections: HDMI + USB

Audio: 3D audio

Input: PlayStation Move, DualShock 4 controller

Platform: PlayStation 4

800 + 3000

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Devices – OCULUS RIFT

Resolution: 2160 x 1200

Refresh Rate: 90 Hz / eye display

Field of View: Approx. 110 degrees

Sensors: Accelerometer, gyroscope,

magnetometer, external

Constellation tracking sensor array

Connections: HDMI 1.3 output,

three USB 3.0 ports,USB 2.0 port

Audio: Built-in headphones , mic, 3D audio

Input: Oculus Touch,

Xbox One controller (included)

Platform: Oculus Home

400 + 3000

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Devices – PSVR

Display Method: OLED.

Panel Size: 5.7 inches.

Panel Resolution: 1920×RGB×1080.

Refresh Rate: 120Hz, 90Hz.

Field of View: Approximately 100

degrees.

Sensors: Six-axis motion sensing

system (three-axis gyroscope, three-axis

accelerometer).

Connection Interface: VR headset: HDMI,

AUX, Stereo Headphone Jack.

400 + 400

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Devices – Microsoft Hololens

? + 3000

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外接互動設備 穿戴式觸覺

反饋裝置

Accessories

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Accessories

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Market size

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產業規模

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Superdata:2020 年 400 億美金

市場規模預估-總體

Digi-Capital:2020 年 1,200 億美金

資料來源:Digi-Capital、Superdata,2016

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Hardware

Videogames

Healthcare

Engineering

Live Events

Video Entertainme

nt

Real Estate

Digi-Capital:2020 年市場分布

高盛:2025 年市場分布

資料來源:Digi-Capital,2016

市場規模預估-分類

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Western VR leading Player

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Hardware & Distribution Software, Platforms &

Delivery Services

Global VR industrial chain Content

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China VR industrial chain

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Hardware & Distribution Software, Platforms &

Delivery Services

Taiwan VR industrial chain Content

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VR/AR應用領域

Applications Field

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Game

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2015年 熱門VR遊戲類型

解謎

Keep Talking and Nobody Explodes (Oculus DK2)

環境探索

The Deep (PSVR)

動作/冒險

Elite: Dangerous (HTC Vive)

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Entertainment

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VR動畫/電影 VR(360度)演唱會 VR(360度)直播 (運動、競賽、選舉辯論)

• Baobab Studios

2015年12月獲得 600萬A輪投資

國內: •跨視代 Lamigo 總冠軍賽 歐美 •Next VR+ Fox Sports •Next VR +CNN

2015年11月獲得 3000萬A輪投資

• Next VR+ 酷玩樂團

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主流VR影音娛樂類型

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HealthCare

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VR手術模擬 / 即時同步 AR診斷 / 外科訓練

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Engineering

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汽車設計模擬 工廠生產線設計模擬

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Travel

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360 Tour VR 旅遊體驗 VR 旅遊 互動 社交

旅遊未來發展

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Retail

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Sixense vRetail ShelfZone

VR+語音識別+AI+社交推薦 VR+影音互動

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Real Estate

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主流VR/AR房產應用

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工程模擬 /訓練 / BIM 工程視覺化

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Military

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「沉浸式互動射擊模擬系統」

中山科學研究院航空研究所

Dismounted Soldier Training System

Intelligent Decisions

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Education

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360度旅遊教學

Google Expeditions (Google Cardboard)

主流VR教育運用

虛擬科學實驗室

zSpace (AR 眼鏡+可追蹤頭部移動軌

跡的電腦螢幕)

VR訓練課程

Speech Center (Gear VR)

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Automobile

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沉浸式車輛研發測試 VR試乘/試駕

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Government

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SOCAIL

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VR is going to be the most social platform. Pretty soon we’re

going to live in a world where everyone has the power to share and

experience whole scenes as if you’re just there, right there in person.

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Cultural

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MUSEUM

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PUBLIC ARTWORK

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PERFORMANCE

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ART CREATION

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THEMEPARK

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DOCUMENTORY

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HISTORY

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EVENT

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British Army VR Recruitment Experience

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Teleporter/ Marriott Hotel

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XC90 Test Drive/ Volvo

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"Ascend the Wall" experience/ HBO

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Sensorium/ Boursin

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Trail Scape: Virtual Hike / Merrell

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#Sudden Exploration / North Face (Korea)

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Old Irish - Virtual Journey to Ireland

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Q&A

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British television anthology series created by Charlie Brooker that features speculative fiction with dark and

sometimes satirical themes that examine modern society, particularly with regard to the unanticipated

consequences of new technologies.

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Thank you

Faust Chou /CEO CJS Interactive

Mobile: +886-988-367-555

TEL: +886-2-23122760

E-mail:[email protected]

QQ: 2068996851 Skype: faust_chou