#FTMA15 第一回 鬼コース 全PDF

127
Tangible Bits : Towards Seamless Interfaces between People, Bits and Atoms 主張 Hiroshi Ishii and Brygg Ullmer ・Tangible bitという新しいHCIに対する概念を提唱(p.234) ・Tangible bitsの中の重要な概念3つ提示.(p.234) ・論文中でvisionとその具体例を説明 201211106 河原圭佑 #1 () ・何かbackgroundで異常なものを感じれれば, 人はそれに注意する. このfgとbgのシームレスな移行が大切.(p.235) ・physicalな世界とcyberな世界の両方に存在しているのに, bitsと atomsの間がseamlessではない.(p.235) ・無数の長方形なディスプレイから光子のビームとしてcyberな世界 からbitsがphysicalな世界へ漏れだしているだけである.(235) ・人は影のでき方や, 屈折の仕方を知っているので, それを再現する ことで, 感じることさえもできないシームレスさが実現できる(240) 何をしたか やりのこしたこと 何をしたかったのか 関連/次に読みたい ・情報空間と現実空間のギャップを埋め る(p.234) ・TUIはGUIの次のHCIの視点を提示して いる(p.234) ・究極的には(水↔空気↔固体のような)物質の状態を 変えることが必要(p.235) ・bitに触ったり, bitの背景に気づくことによるインタ ラクションの拡張の手立て(p.235) Ghostly Presence (p.239) 光学的に写実的ではなく, 印象風に.(240) ・ユビキタスコンピューティング by Mark Weiser (p.235) ・Augmented Realityの流れ (p.235) ・ClearBoard(p.235) ・Graspable Interface(p.235) ・radical atoms インタラクティブなsurface 掴むことのできる物体と連動するbits 注意の背後の周辺情報 CHI 1997

Transcript of #FTMA15 第一回 鬼コース 全PDF

  • Tangible Bits : Towards Seamless Interfaces

    between People, Bits and Atoms

    Hiroshi Ishii and Brygg Ullmer

    Tangible bitHCI(p.234)

    Tangible bits3.(p.234)

    vision

    201211106 #1 ()

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    Mark Weiser (p.235)

    Augmented Reality (p.235)

    ClearBoard(p.235)

    Graspable Interface(p.235)

    radical atoms

    surface

    bits

    CHI 1997

  • Radical Atoms : Beyond Tangible Bits, Toward Transformable Materials

    Hiroshi Ishii , Dvid Lakatos , Leonardo Bonanni , Jean-Baptiste Labrune

    201211106 #1 ()

    Tangible User Interface

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  • 201211106 #1 ()

    Clearboad: A seamless Medium for Shared Drawing and Conversation with Eye Contact

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  • 201211106 #1 ()

    Direct and Gestural Interaction with Relief: A 2.5D Shape Display

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  • Construction and optimal search of interpolated motion graphs(2007)

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    Wagner M.,Sahar Y., Elbaum,T., Berliner E. Grip Forceas a Physiological Measure of Stress in Tracking Tasks.

  • 20

    The sound of touch : on-body touch and gesture sensing based on transdermal ultra-sound propagation(2013)

  • NenyaiRingGestureWatchSideSight

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    201313095 1 #1

  • 201313095 2

    IR

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    Nenya: subtle and eyes-free mobile input with a magneRcally-tracked nger ring. In Proc. CHI '11.

    iRing: Intelligent Ring Using Infrared Reec@on (UIST12)Masa Ogata, Yuta Sugiura, Hirotaka Osawa, Michita Imai

    #1

  • 201313095 3

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    #1

  • 201313095 4

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    Chris Harrison, Sco> E. Hudson

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  • 201313095 5

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    Sensing Techniques for Mobile InteracRon, In Proceedings of UIST 2000.

    SideSight: Mul@-touch Interac@on Around Small Devices (UIST08)Alex Butler, Shahram Izadi, Steve Hodges

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  • 201313095 6

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    NailO: Fingernails as an Input Surface (CHI15)Hsin-Liu (Cindy) Kao, Artem Dementyev, Joseph A. Paradiso, Chris Schmandt

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  • #1 201313095 7

    221.2mm932.5mm92

    Sensing foot gestures from the pocket. In Proc. ACM UIST 10

    FingerPad: Private and Subtle Interac@on Using Finger@ps (UIST13)Liwei Chan, Rong-Hao Liang, Ming-Chang Tsai, Kai-Yin Cheng, Chao-Huai Su, Mike Y. Chen, Wen-Huang Cheng, Bing-Yu Chen

  • #1 201313095 8

    fat nger

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    OmniTouch: wearable mulRtouch interacRon everywhere.

    NailDisplay:Bringing an Always-Available Visual Display to Finger@ps (CHI13)Chao-Huai Su, Liwei Chan, Chien-Ting Wenig, Rong-Hao Liang, Kai-Yin Cheng, Bing-Yu Chen

  • #1 201313095 9

    MagicRing

    self-containedMagicRing10g

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    Skinput: appropriaRng the body as an input surface. CHI10 The sound of one hand: a wrist-mounted bio-acousRc ngerRp gesture interface. CHI02

    Magic Ring: A Self-contained Gesture Input Device on Finger (MUM13)Lei Jing, Zixue Cheng, Yinghui Zhou, Junbo Wang, Tongjun Huang

  • #1 201313095 10

    63 86

    InteracRve therapy with instrumented footwear: Ext. Abs. CHI 2004

    Sensing Foot Gestures from the Pocket (UIST10)Jeremy Sco>, David Dearman, Koji Yatani, and Khai N. Truong

  • #1 201313095 11

    A Wireless Modular Sensor Architecture and its ApplicaRon in On-Shoe Gait Analysis," in the Proc. of the IEEE InternaRonal Conference on Sensors

    Interac@ve Therapy with Instrumented Footwear (CHI EA04)Joseph A. Paradiso, Stacy J. Morris, Ari Y. Benbasat, Erik Asmussen

  • #1 201313095 12

    ShoeSense

    ShoeSense94-99%

    105 1294

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    ShoeSense: A New Perspec@ve on Hand Gestures and Wearable Applica@ons (CHI12)

    Gilles Bailly, Jrg Mller, Michael Rohs, Daniel Wigdor, Sven Kratz

  • #1 201313095 13

    82124588224287.5%

    MulRtoe: high-precision interacRon with back-projected oors based on high-resoluRon mulR-touch input. UIST '10.

    Kick: Inves@ga@ng the Use of Kick Gestures for Mobile Interac@ons (MobileHCI11)Teng Han, Jason Alexander, Abhijit Karnik, Pourang Irani, Sriram Subramanian

  • #1 201313095 14

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    ZoomBoard: A Diminu@ve QWERTY Soe Keyboard Using Itera@ve Zooming for Ultra-Small Devices (CHI13)

    Stephen Oney, Chris Harrison, Amy Ogan, Jason Wiese

  • #1 201313095 15

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    Phrase Sets for Evalua@ng Text Entry Techniques (CHI EA03)I.Sco> MacKenzie, R. William Soukore

  • #1 201313095 16

    QWERTY2

    QLKPZoomBoard16x6mm

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    ZoomBoard, SlideBoard, QLKPQWERTYSplitBoard

    29mmZoomBoarddicRonary-based auto-correcRon

    Zoomboard: A diminuRve QWERTY sou keyboard using iteraRve zooming for ultra-small devices. Proc. CHI 2013

    SplitBoard: A Simple Split Soe Keyboardfor Wristwatch-sized Touch Screens (CHI15)

    Jonggi Hong, Seongkook Heo, Poika Isokoski, Geehyuk Lee

  • #1 201313095 17

    99

    QWERTY

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    ZoomBoard: A diminuRve QWERTY sou keyboard using iteraRve zooming for ultra-small devices. Proc. CHI 2013

    Swipeboard: A Text Entry Technique for Ultra-Small Interfaces That Supports Novice to Expert Transi@ons (UIST14)

    Xiang Anthony Chen, Tovi Grossman, George Fitzmaurice

  • #1 201313095 18

    fat nger

    ZoomBoard, Callout, ZShu339small (18 mm)ZoomBoardmedium (24 mm) large (32 mm) KSPCmidiumCalloutlargeZShiu

    ZoomBoardZshiu

    ZoomBoard: A diminuRve QWERTY sou keyboard using iteraRve zooming for ultra-small devices. Proc. CHI 2013

    Text Entry on Tiny QWERTY Soe Keyboards (CHI15)Luis A. Leiva, Alireza Sahami, Alejandro Catala , Niels Henze, Albrecht Schmidt

  • #1 201313095 19

    Random Forest

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    - Sho>on et al. A. Real-Rme human pose recogniRon in parts from single depth images. Commun. - Keskin et al. Hand Pose EsRmaRon and Hand Shape ClassicaRon Using MulR-layered Randomized Decision Forests.

    In-air Gestures Around Unmodied Mobile DevicesJie Song, Gabor Soros, Fabrizio Pece, Sean Ryan Fanello, Shahram Izadi, Cem Keskin, Otmar Hilliges

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    Weboppaccess.js

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    opportunisRc accessibility Web

    Making the web easier to see with opportunis@c accessibility improvement (UIST15)

    Jerey P. Bigham

  • #1 201313095 21

    ExtensionSRcker

    SmartSkin: An Infrastructure for Freehand ManipulaRon on InteracRve Surfaces. Clip-on Gadgets: Expanding MulR-touch InteracRon Area with Unpowered TacRle Controls.

    ExtensionS@cker: A Proposal for a Striped Pa(ern S@cker to Extend Touch Interfaces and its Assessment (CHI15)

    Kunihiro Kato, Homei Miyashita

  • #1 201313095 22

    Clip-on Gadgetsocclude content

    occuluRon

    iPhone

    AcRve Click: TacRle Feedback for Touch Panels, Ext. Abstracts CHI 2001.

    Clip-on Gadgets: Expanding Mul@-touch Interac@onArea with UnpoweredTac@le Controls (UIST11)

    Neng-Hao Yu, Sung-Sheng Tsai, I-Chun Hsiao, Dian-Je Tsai, Meng-Han Lee, Mike Y. Chen, Yi-Ping Hung

  • #1 201313095 23

    FlickBoard

    50x2098

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    Type-hover-swipe in 96 bytes: A moRon sensing mechanical keyboard. CHI 14.

    FlickBoard: Enabling Trackpad Interac@on with Automa@c Mode Switching on a Capaci@ve-sensing Keyboard (CHI15)

    Ying-Chao Tung, Ta-Yang Cheng, Neng-Hao Yu, Chiuan Wang, Mike Y. Chen

  • #1 201313095 24

    TypeHoverSwipeRandom Forest

    RGB

    Random Forest

    Random Forest23112862188.9%

    AugmenRng the mouse with pressure sensiRve input. In Proceedings of ACM SIGCHI (Apr. 2007).

    TypeHoverSwipe in 96 Bytes: A Mo@on Sensing Mechanical Keyboard (CHI14)Stuart Taylor, Cem Keskin, Otmar Hilliges, Shahram Izadi, John Helmes

  • #1 201313095 25

    18-22kHz

    PC11PC6287

    18kHz

    Kalgaonkar,K.andRaj,B.One-handed gesture recogniRon using ultrasonic Doppler sonar. In Proc. IEEE AcousRcs, Speech and Signal Processing 2009.

    SoundWave: Using the Doppler Eect to Sense Gestures (CHI12)Sidhant Gupta, Dan Morris, Shwetak N Patel, Desney Tan

  • TapSense: Enhancing Finger Interaction on Touch SurfacesChris Harrison Julia Schwarz Scott E. Hudson

    201413109 #1Deyle et al. 07

  • Hambone: A Bio-Acoustic Gesture InterfaceTravis Deyley, Szabolcs Palinkoz, Erika Shehan Poolez, and Thad Starner

    201413109 #1Laput et al. 15

    hidden Markov models

    3

    215-20%

  • Acoustruments: Passive, Acoustically-Driven, InteractiveControls for Handheld Devices

    Gierad Laput Eric Brockmeyer Scott E. Hudson Chris Harrison

    201413109 #1 Ono et al. 13

  • Touch & Activate: Adding Interactivity to Existing Objectsusing Active Acoustic Sensing

    Makoto Ono, Buntarou Shizuki, and Jiro Tanaka

    201413109 #1AcHve&TouchUIST13

    1

    56 3

  • Touch: Enhancing Touch Interaction onHumans, Screens, Liquids, and Everyday Objects

    Munehiko Sato, Ivan Poupyrev, Chris Harrison

    201413109 #1Harrison et al. 10

    6

  • Skinput: Appropriating the Body as an Input Surface Chris Harrison, Desney Tan , Dan Morris

    201413109 #1Harrison et al. 11

    2

  • OmniTouch: Wearable Multitouch Interaction Everywhere Chris Harrison Hrvoje Benko Andrew D. Wilson

    201413109 #1Hilliges et al. 12

    3D

    pad

    3D

  • HoloDesk: Direct 3D Interactions with a SituatedSee-Through Display

    Otmar Hilliges, David Kim, Shahram Izadi, MalteWeiss, Andrew D.Wilson

    201413109 #1Plasencia et al.14

    kinect3D

    kinect

  • MisTable: Reach-through Personal Screens for TabletopsDiego Martinez Plasencia , Edward Joyce, Sriram Subramanian

    201413109 #1Monnnai et al. 14

    3D

  • HaptoMime: Mid-Air Haptic Interaction with a Floating Virtual Screen Yasuaki Monnai, Keisuke Hasegawa, Masahiro Fujiwara,

    Kazuma Yoshino, Seki Inoue, Hiroyuki Shinoda

    201413109 #1Ueda et al. 14

    AIP498

  • HaptoMIRAGE Mid-air Autostereoscopic Display for Seamless InteracHon with Mixed Reality Environments

    Yuta UEDA, Karin IWAZAKI, Mina SHIBASAKI, Yusuke MIZUSHINA Masahiro FURUKAWA, Hideaki NII, Kouta MINAMIZAWA and Susumu TACHI

    201413109 #1Matoba et al. 13

    3D

    3D3D3D

    ARIA

    3

  • AquaTop Display: A true immersive water display system Yasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Shingo Yamano, Hideki Koike

    201413109 #1Seah et al. 14

    kinect

  • SensaBubble: A Chrono-Sensory Mid-Air Display of Sight and Smell Sue Ann Seah, Diego MarKnez Plasencia, Peter BenneM, Abhijit Karnik,

    Vlad Otrocol Jarrod Knibbe, Andy Cockburn, Sriram Subramanian

    201413109 #1Jones et al. 07

  • An InteracKve 360 Light Field DisplayAndrew Jones Ian McDowall Hideshi Yamada Mark Bolas Paul Debevec

    201413109 #1Follmer et al. 13

    3603D

    360

    [Hou et al. 2006]

    360

  • inFORM: Dynamic Physical Aordances and Constraints through Shape and Object ActuaKon

    Sean Follmer Daniel Leithinger Alex Olwal Akimitsu Hogge Hiroshi Ishii

    201413109 #1Ogata et al. 15

    900

    3

  • FluxPaper: ReinvenKng Paper with Dynamic ActuaKon Powered by MagneKc Flux Masa Ogata ,Masaaki Fukumoto

    201413109 #1Taylor et al. 14

    0.1mm

  • TypeHoverSwipe in 96 Bytes: A MoKon Sensing Mechanical Keyboard

    Stuart Taylor, Cem Keskin, Otmar Hilliges, Shahram Izadi, John Helmes

    201413109 #1Laput et al. 14

    Randamized Dicision Forest(RDF)

    MoHon History Image1RDF

    22

  • Skin BuMons: Cheap, Small, Low-Power and Clickable Fixed-Icon Laser ProjecKonsGierad Laput Robert Xiao Xiang Anthony Chen ScoM E. Hudson Chris Harrison

    201413109 #1Corsten et al. 15

    99%

  • HapKCase: Back-of-Device TacKle Landmarks for Eyes-Free Absolute Indirect TouchChrisHan Corsten ChrisHan Cherek Thorsten Karrer Jan Borchers

    201413109 #1Wugdor et al. 07

  • LucidTouch: A See-Through Mobile Device Daniel Wigdor, Cli9on Forlines, Patrick Baudisch, John Barnwell, Chia Shen

    201413109 #1Ion et al. 15

    6

    PadPab

  • Skin Drag Displays: Dragging a Physical Tactor across the Users Skin Produces a Stronger TacKle SKmulus than VibrotacKle

    Alexandra Ion, Edward Wang, Patrick Baudisch

    201413109 #1Ion et al. 15

    2

    2

  • In-air Typing Interface for Mobile Devices with VibraKon FeedbackTakehiro Niikura Yuki Hirobe Alvaro Cassinelli Yoshihiro

    Watanabe Takashi Komuro Masatoshi Ishikawa

    201413109 #1Rosenberg et al. 09

  • The UnMousePad - An InterpolaKng MulK-Touch Force-Sensing Input PadIlya Rosenberg and Ken Perlin

    201413109 #1Chen et al. 14

    InterpolaHng Force SensiHve Resistance

  • Duet: Exploring Joint InteracKons on a Smart Phone and a Smart Watch Xiang Anthony Chen, Tovi Grossman, Daniel Wigdor, George Fitzmaurice

    201413109 #1Kienzle et al. 14

    234

  • LightRing: Always-Avaliable 2D Input on Any Surface Wolf Kienzle, Ken Hinckley

    201413109 #1

    2

  • REVEL: Tactile Feedback Technology for Augmented RealityOlivier Bau , Ivan Poupyrev

    ARAR

    Intrinsic

    Reverse Electrovibration

    ARATMskinground

    TeslaTouch [Bau, et al. 2010]

    2015/05/15 #1

  • TeslaTouch: Electrovibration for Touch SurfacesOlivier Bau , Ivan Poupyrev , Ali Israr , Chris Harrison

    E-Sense

    Electrovibration1964

    7

    GUI

    press and hold

    An Electrotactile Display [Strong, R.M. 1970]

    2015/05/15 #2

  • Using Neuromuscular Electrical Stimulation for Pseudo-Haptic FeedbackErnst Kruijff , Dieter Schmalstieg , Steffi Beckhaus

    2015/05/15 #3

    Neuromuscular electrical stimulation(NMES)NMES

  • BubbleWrap: A Textile-Based Electromagnetic Haptic DisplayOlivier Bau , Uros Petrevski , Wendy Mackay

    BubbleWrap

    2015/05/15 #4

  • SenseableRays: Opto-Haptic Substitution for Touch-Enhanced Interactive Spaces

    Jun Rekimoto

    TouchEngineDMDprojector

    2D23D

    TouchEngine [Ivan et al. 2002]

    2015/05/15 #5

  • PossessedHand: Techniques for controlling human hands

    using electrical muscles stimuliEmi Tamaki , Takashi Miyaki , Jun Rekimoto

    Electrical Muscle Stimulation(EMS)

    28pads12levels

    ProssessedHand

    Mobile music touch[Huang et al. 2010]

    2015/05/15 #6

  • AIREAL: Interactive Tactile Experiences in Free AirRajinder Sodhi , Ivan Poupyrev , Matthew Glisson , Ali Israr

    Air Vortexes5

    Collocation Persistence 3DVariance Continuity Transience

    Airborne Ultrasound.[Iwamoto et al.2008]

    2015/05/15 #7

  • PrintScreen: Fabricating Highly Customizable Thin-film Touch-DisplaysSimon Olberding , Michael Wessely , Jrgen Steimle

    OLEDElectronic Paper

    Thin-film Electroluminescence

    Electroluminescent based Flexible Screen [Amiraslanov

    et al. 2014]

    2015/05/15 #8

  • Traxion: A Tactile Interaction Device with Virtual Force SensationJun Rekimoto

    force-feedbacktactile-display

    force-reactor(ALPS)

    2

    2015/05/15 #9

  • Pteromys: Interactive Design and Optimization of Free-formed Free-flight Model Airplanes 1

    20

    https://www.youtube.com/watch?v=-KJUVJAUY8o1:20

    Siggraph_2014

  • Towards Contactless, Low-Cost and Accurate 3D Fingerprint Identification2

  • Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters3

    0.5Mpix7 LumoTex Toons

    limitation

    Annotation workflow

    Cauchy constraints [Andrews et al. 2011] e bas-relief conversion [Weyrich et al. 2007] Lumo [Johnston 2002]TexToons [S ykora et al. 2011]

  • A Linear Variational System for Modelling From Curves / 2011 4

    3D

  • Digital Bas-Relief from 3D Scenes / 20075

    3D

  • Segmentation, Recognition and 3D Reconstruction of Meal Images towards Carbohydrate Estimation for Diabetic Patients6

    SVM,Radial Basis Function(RBF),SIFT,RANSAC 14

  • DietCam: Regular Shape Food Recognition with a Camera Phone7

    Food image database PFID SIFT, 84

  • DepthTransfer: Depth Extraction from Video Using Non-Parametric Sampling8

    RGBD Database Motion parallax Structure form motion Non-parametric

  • A Meta-technique for Increasing Density of Local Stereo Methods through Iterative 9

    , ,warping 1529

  • An integrated bud detection and localization system for application in greenhouse automation10

  • Stereoscopic laparoscopy using depth information from 3D model 11 CT

  • Geometrically Consistent Stereoscopic Image Editing Using Patch-Based Synthesis12

    ,

  • Stereo Vision-based Driver Head Pose Estimation13 25fps(real-time)

  • Joint 3D Scene Reconstruction and Class Segmentation14

  • Highly Realistic 3D Display System for Space Composition Telecommunication15

    JOURNAL OF DISPLAY TECHNOLOGY 2015/2

  • Development of a method for direct conversion of a photogrammetric point cloud, to points of heads movement of a CNC milling machine16

  • 3D Shape and Indirect Appearance By Structured Light Transport17

    CVPR_2014

  • Low-Cost Compressive Sensing for Color Video and Depth18 ,, RGB,

    CVPR_2014

  • Cross-Scale Cost Aggregation for Stereo Matching19 S+ Stereo Matching ,

    CVPR_2014

  • Real-time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera20

    Gaussian Mixture Model EM

    CVPR_2014

  • Learning to be a Depth Camera for Close-Range Human Capture and Interaction21

    2D 3D face IR LEDband pass filter Multi-layered Forest Architecture

    Siggraph_2014

  • EZ-Sketching: Three-Level Optimization for Error-Tolerant Image Tracing 22

    semi-global . ,

    Siggraph_2014

  • Design and Fabrication by Example 23 ex: ,

    Siggraph_2014

  • Fast Multipole Representation of Diffusion Curves and Points 24 Diffusion curve images() Moment-to-Local (M2L) Expansion

    Siggraph_2014

  • , , Non-local cost aggregation Bilateral filter Cost Aggregation Filtering on a Tree Structure Spatiotemporal Filtering

    Stereo Matching Using Tree Filtering25

  • Semi-Dense Visual Odometry for AR on a Smartphone 1

  • Integrating Augmented Reality to Enhance Expression, Interaction &Collaboration in Live Performances: a Ballet Dance Case Study

    2

  • Robust Ground Surface Map Generation Using Vehicle-Mounted Stereo Camera 3

  • First-person Hyper-lapse Videos 4 Structure from motion ,

  • Generalizing Locomotion Style to New Animals With Inverse Optimal Regression5

    Siggraph_2014

  • Design and Laboratory Results of a Plenoptic Objective: From 2D to 3D With a Standard Camera6

    Plenoptic Camera

  • Dense Planar SLAM7 SLAM

  • A Structured Light Approach for 3-D Surface Reconstruction With a Stereo Line-Scan System8

    Line-Scan camera

  • Toward Naturalistic 2D-to-3D Conversion9 1,100 2~99 2D

  • Real-time High-quality Stereo Vision System in FPGA 10 FPGA 68fps(1024*768)

  • High-quality Depth Estimation Using an Exemplar 3D Model for Stereo Conversion11

    3D 3D

  • Inverse-Foley Animation: Synchronizing rigid-body motions to sound12

    3D

    Siggraph_2014

  • Eigenmode Compression for Modal Sound Models 13 3D 1

    Siggraph_2014

  • Continuous Projection for Fast L1 Reconstruction14

    .

  • Photometric Stereo in the Wild15

    surface 3D albedo

  • A Sequential Online 3D Reconstruction System Using Dense Stereo Matching16

  • Distance Transform Based Active Contour Approach for Document Image Rectification17

    &

  • A Tradeoff Analysis of a Cloud-Based Robot Navigation Assistant Using Stereo Image Processing18

  • Optical See-through Wearable Display for Close Range Interaction19

  • Megastereo: Constructing High-Resolution Stereo Panoramas20

  • Aerial Obstacle Detection With 3-D Mobile Devices21 3D 9 fps SIFT

  • Depth From Water Reflection22 ()

  • Enhanced Imaging Colonoscopy Facilitates Dense Motion-Based 3D Reconstruction23

  • 3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint24

    VR

  • Depth Estimation from a Single Defocused Image using Multi-scale Kernels25

    re-blurring defocus

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