가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are...
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Transcript of 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are...
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Diminishing Return – Hitting the Growth Limit
Display CPUs, GPUs & APs Telecommunication
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New UX – Saving Cost & Time
Be Anywhere Do Anything Be Anything
Time Space
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Relatively Low Consumer Adoption
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Quality of Experience
◦ 90+ Frames Per Second
◦ Display Resolution
◦ Lens Specification (Magnification - FOV)
◦ Network Latency and Data Transfer Rate
◦ Sensor Latency and Accuracy
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Reducing Cybersickness caused by VR
◦ Hardware Guideline
Display, Lens, Sensor, Network Specifications
◦ Software Guideline
Content Creation – Best Practice Guide
Human Factor Analysis