가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are...

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Transcript of 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are...

Page 1: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents
Page 2: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents
Page 3: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents
Page 4: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents

Diminishing Return – Hitting the Growth Limit

Display CPUs, GPUs & APs Telecommunication

Page 5: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents

New UX – Saving Cost & Time

Be Anywhere Do Anything Be Anything

Time Space

Page 6: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents
Page 7: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents

Relatively Low Consumer Adoption

Page 8: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents

Quality of Experience

◦ 90+ Frames Per Second

◦ Display Resolution

◦ Lens Specification (Magnification - FOV)

◦ Network Latency and Data Transfer Rate

◦ Sensor Latency and Accuracy

Page 9: 가상현실 – 진짜 현실을 넘어서나. DillonSeo... · Reasons that US Internet Users Are Not Interested in Owning a Virtual Reality Headset, by Age, March 2017 % of respondents

Reducing Cybersickness caused by VR

◦ Hardware Guideline

Display, Lens, Sensor, Network Specifications

◦ Software Guideline

Content Creation – Best Practice Guide

Human Factor Analysis