Eac webinar 09.21.2016

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A Game-based Learning Approach to STEM Information Literacy Daniel Christe| Research Associate|[email protected] Dept. of Mechanical Engineering & Mechanics, Drexel University Center for Functional Fabrics, Drexel University Elsevier AES-LAB Innovation Advisor Jay Bhatt|Liaison Librarian for Engineering| [email protected] Library Academic Partnerships, Drexel University Libraries Elsevier AES-LAB Primary Advisor Co-developers: Savannah Lee, Rishiraj Mathur, Krzysztof Mazur, Krishna Dhanni, Aakankschit Nandkeolyar

Transcript of Eac webinar 09.21.2016

A Game-based Learning Approach to STEM Information Literacy

Daniel Christe| Research Associate|[email protected] Dept. of Mechanical Engineering & Mechanics, Drexel University

Center for Functional Fabrics, Drexel University Elsevier AES-LAB Innovation Advisor

Jay Bhatt|Liaison Librarian for Engineering| [email protected]

Library Academic Partnerships, Drexel University Libraries Elsevier AES-LAB Primary Advisor

Co-developers: Savannah Lee, Rishiraj Mathur, Krzysztof Mazur, Krishna Dhanni, Aakankschit Nandkeolyar

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This

Or this?

games = structured play

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games = unnecessary obstacles voluntarily overcome

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games = engaging & interactive media

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STEM @ Global Scale

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57,000 co-authors!!!!!

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Game-based learning

10 http://www.q2l.org/

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• Microcosms of the real world

• Challenging…but doable

• Progressively harder

• Instant feedback

• “Just-in-time” learning

• FUN !!!!

Game Design Principles || Active learning

The Minecraft Generation – aka “digital LEGOs”

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10,000 Hours average young person will have spent playing games by age 21

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Richards, C. Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train.com. Futurelab (Dec. 2003); www.futurelab.org.uk/resources/publications_reports_articles/web_articles/ Web_Article578

10,080 Hours from 5th to 12th grades

6 million years spent playing

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Hotz, Robert Lee: When Gaming Is good For You: The Wall Street Journal (2012): http://www.wsj.com/articles/SB10001424052970203458604577263273943183932

3 Billion hours a week

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Several dozen Wikipedias /week!!!

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By Students…For Students

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New for 2016: Transdisciplinary Themes

WEEK 1 - Energy for a Sustainable Future

WEEK 2 - Connectivity in the 21st Century

WEEK 3 – The Future of Making

WEEK 4 – The Future of Medicine

WEEK 5 – The Future of Transport

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New for 2016: Knovel + EV

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EAC @ Your Institution

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Excitement

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Epic Wins!

To download our whitepaper and register for the 2016 Engineering Academic Challenge: Visit: https://eac.elsevier.com/sign-up/

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