DistanceLearning3Gen_ADe_05feb2017

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www.hssworld.com 2002, Copyright Hughes Software Systems © A.De 1 Three Generations of Distance Learning Technologies Dr. Aloknath De, FNAE Corp VPSamsung Electronics CTO, Samsung India (SRI-B) 05-Feb-2017

Transcript of DistanceLearning3Gen_ADe_05feb2017

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A.De

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Three Generations of

Distance Learning Technologies

Dr. Aloknath De, FNAE

Corp VP—Samsung Electronics

CTO, Samsung India (SRI-B)

05-Feb-2017

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A.De

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Distance Learning Tech: First and Second Generations

• First Gen: Mainly utilized written and printed texts incl. books, manuals,

research papers etc.

• In First Gen, student evaluation was typically summative and was usually done at mid- and end- of the course. This emulated the classroom teaching for those who could not regularly attend classes, but with only limited interaction between students and teachers.

• Second Gen: Initially started with radio, TV as instructional media. But gradually incorporated interactive multimedia learning materials in CD-ROM as well as on web.

• Second Gen subsequently adopted ICT to provide interaction in addition to

content delivery. Tele-learning model subtleties have been discussed at length in this slideset [see later]. Author’s earlier work in Hughes has been presented in Pacific Telecom Council India Foundation (PTCIF) Annual Conference,

New Delhi, Feb. 2003 as Invited Speaker). [Cover & Inside Photo: Univ. of Chicago, Next Page Photo: MIT and Harvard who pioneered edX Program]

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A.De

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Distance Learning Tech: Third Generation with MOOC

• Third Gen: Flexible Learning model got introduced based on online delivery via internet. Subsequently this is made intelligent by making learning interactive. Personalization of content made possible based on learner’s learning preference.

• Massive Open Online Course (MOOC) aims at unlimited participation and open access via web. 2012 became “the year of MOOC” with Coursera, Udacity, edX services. Along with top university-supported such platforms, also came other e-learning platforms such as Khan Academy, P2PU, Udemy and others.

• The author serving as member of Corporate Advisory Board in edX since 2016. EdX marks a 73% growth in India in one year – IndiaInfoline

www.indiainfoline.com/.../edx-marks-a-73-growth-in-india-in-one-year-1170201003...

4 days ago - EdX recognizes India as a high-priority market for online education and ... said

Dr.Aloknath De, CTO Samsung Research Institute, Bangalore.

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Tele-learning Dr. Alok De, Hughes

Feb., 2003

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Presentation Outline

– Importance of Telelearning

– Need for Broadband Networks

– Canadian experience of Tele-learning

– E-learning Tomorrow

– Technologies Involved

– Indian Journey

– Research

– Summary

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Implications of Telelearning

– Dissemination of information globally

– Spread of education

– Collaborative content building

– Interactivity in virtual classroom

– Enhances country’s competitiveness and

social fabric

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Need for Broadband Networks

– Audio-conferencing

– Video-conferencing

– E-learning---Transformative application

area dependent on emergence of

ubiquitous, low-cost, high-bandwidth

networks

– “Next Internet” for Multimedia learning

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Canadian Experience of Tele-learning

– 2000: 60% of colleges, univ offered more

than 3000 on-line courses

– Alliances and consortium arrangements

– First country to connect all its K-12

schools and libraries to internet

– Many courses with low bandwidth

requirements; but barely scratch e-

learning potential

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E-learning Tomorrow

– Expert-rich content and curriculum

– Flexibility and convenience

– Interactivity and real-time feedback

– Multimedia simulations

– Dynamic engaging environment for

learning

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Technologies involved

– Effective bandwidth for connection to

desktop: cable modem or xDSL range

– 10Mbps + for large institutions

– Comprehensive Learning Material: tools

for merging of appropriate multimedia

elements-images, animations, video-clips

– Easy-to-use interfaces

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Technologies involved (contd.)

– Fully-equipped video-conferencing facility

– multiple cameras and monitors,

– 384 kbps H.320 video conferencing system,

– SmartBoard,

– Video Projector,

– Computer-controlled audio-video switch

– Connection to fiber-optic ATM network

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Technologies Involved (contd.)

– Define and Implement Multimedia Tele-

learning Architectures (application and

communication network level)

– Design and Implement Language for

Building Multimedia Applications using

standards VRML, HTML

– Perform Multimedia Traffic

Characterization and Measurement

Analysis

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Indian Journey:

Interactive Distance Learning

– Hughes’ Lead Role in IDL Over VSATs

– High video quality with 512 kbps line

– Thin Return Channel (Embedded and pop

questions and quizzes)

– DirecPC Broadcast: Unlimited Scalability

– BW: 45 Mbps; Delay: 240-300 ms

– Ku band’s attenuation: automatic uplink

control and larger diameter antenna

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Indian Journey:

Interactive Distance Learning (contd.)

– One Touch System owned by HNS/Apollo

– Studio set-up cost:1-10 crores

– Gurgaon studio for instructor, four

classrooms in metros for students

– Multiple studios with classrooms

– Shared service from Hughes may be

cheaper than face-to-face classroom

model

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Research

– Network Variety along with variable BW

– Harmonization of Infrastructure for

Flexible Distance Learning

– Applying Multimedia at point-of-learning

– Design of Distributed Platform

– Coordination Agents for Collaboration

– Content and Pedagogical Effectiveness

– Cost-Benefit Analysis

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Summary

– Mechanism for life-long learning:

economic and social benefits

– Ubiquitous access: successful models

– Promotes knowledge and innovation-

based environment

– Technologies for different target segments

– Broadband: “push” by capability of new

technologies and “pull” by opportunity in

new applications