DistanceLearning3Gen_ADe_05feb2017
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Transcript of DistanceLearning3Gen_ADe_05feb2017
www.hssworld.com
2002, Copyright Hughes Software Systems ©
A.De
1
Three Generations of
Distance Learning Technologies
Dr. Aloknath De, FNAE
Corp VP—Samsung Electronics
CTO, Samsung India (SRI-B)
05-Feb-2017
www.hssworld.com
2002, Copyright Hughes Software Systems ©
A.De
2
Distance Learning Tech: First and Second Generations
• First Gen: Mainly utilized written and printed texts incl. books, manuals,
research papers etc.
• In First Gen, student evaluation was typically summative and was usually done at mid- and end- of the course. This emulated the classroom teaching for those who could not regularly attend classes, but with only limited interaction between students and teachers.
• Second Gen: Initially started with radio, TV as instructional media. But gradually incorporated interactive multimedia learning materials in CD-ROM as well as on web.
• Second Gen subsequently adopted ICT to provide interaction in addition to
content delivery. Tele-learning model subtleties have been discussed at length in this slideset [see later]. Author’s earlier work in Hughes has been presented in Pacific Telecom Council India Foundation (PTCIF) Annual Conference,
New Delhi, Feb. 2003 as Invited Speaker). [Cover & Inside Photo: Univ. of Chicago, Next Page Photo: MIT and Harvard who pioneered edX Program]
www.hssworld.com
2002, Copyright Hughes Software Systems ©
A.De
3
Distance Learning Tech: Third Generation with MOOC
• Third Gen: Flexible Learning model got introduced based on online delivery via internet. Subsequently this is made intelligent by making learning interactive. Personalization of content made possible based on learner’s learning preference.
• Massive Open Online Course (MOOC) aims at unlimited participation and open access via web. 2012 became “the year of MOOC” with Coursera, Udacity, edX services. Along with top university-supported such platforms, also came other e-learning platforms such as Khan Academy, P2PU, Udemy and others.
• The author serving as member of Corporate Advisory Board in edX since 2016. EdX marks a 73% growth in India in one year – IndiaInfoline
www.indiainfoline.com/.../edx-marks-a-73-growth-in-india-in-one-year-1170201003...
4 days ago - EdX recognizes India as a high-priority market for online education and ... said
Dr.Aloknath De, CTO Samsung Research Institute, Bangalore.
www.hssworld.com
2002, Copyright Hughes Software Systems ©
Tele-learning Dr. Alok De, Hughes
Feb., 2003
www.hssworld.com
2002, Copyright Hughes Software Systems ©
Presentation Outline
– Importance of Telelearning
– Need for Broadband Networks
– Canadian experience of Tele-learning
– E-learning Tomorrow
– Technologies Involved
– Indian Journey
– Research
– Summary
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2002, Copyright Hughes Software Systems ©
Implications of Telelearning
– Dissemination of information globally
– Spread of education
– Collaborative content building
– Interactivity in virtual classroom
– Enhances country’s competitiveness and
social fabric
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2002, Copyright Hughes Software Systems ©
Need for Broadband Networks
– Audio-conferencing
– Video-conferencing
– E-learning---Transformative application
area dependent on emergence of
ubiquitous, low-cost, high-bandwidth
networks
– “Next Internet” for Multimedia learning
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2002, Copyright Hughes Software Systems ©
Canadian Experience of Tele-learning
– 2000: 60% of colleges, univ offered more
than 3000 on-line courses
– Alliances and consortium arrangements
– First country to connect all its K-12
schools and libraries to internet
– Many courses with low bandwidth
requirements; but barely scratch e-
learning potential
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2002, Copyright Hughes Software Systems ©
E-learning Tomorrow
– Expert-rich content and curriculum
– Flexibility and convenience
– Interactivity and real-time feedback
– Multimedia simulations
– Dynamic engaging environment for
learning
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2002, Copyright Hughes Software Systems ©
Technologies involved
– Effective bandwidth for connection to
desktop: cable modem or xDSL range
– 10Mbps + for large institutions
– Comprehensive Learning Material: tools
for merging of appropriate multimedia
elements-images, animations, video-clips
– Easy-to-use interfaces
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2002, Copyright Hughes Software Systems ©
Technologies involved (contd.)
– Fully-equipped video-conferencing facility
– multiple cameras and monitors,
– 384 kbps H.320 video conferencing system,
– SmartBoard,
– Video Projector,
– Computer-controlled audio-video switch
– Connection to fiber-optic ATM network
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2002, Copyright Hughes Software Systems ©
Technologies Involved (contd.)
– Define and Implement Multimedia Tele-
learning Architectures (application and
communication network level)
– Design and Implement Language for
Building Multimedia Applications using
standards VRML, HTML
– Perform Multimedia Traffic
Characterization and Measurement
Analysis
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2002, Copyright Hughes Software Systems ©
Indian Journey:
Interactive Distance Learning
– Hughes’ Lead Role in IDL Over VSATs
– High video quality with 512 kbps line
– Thin Return Channel (Embedded and pop
questions and quizzes)
– DirecPC Broadcast: Unlimited Scalability
– BW: 45 Mbps; Delay: 240-300 ms
– Ku band’s attenuation: automatic uplink
control and larger diameter antenna
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2002, Copyright Hughes Software Systems ©
Indian Journey:
Interactive Distance Learning (contd.)
– One Touch System owned by HNS/Apollo
– Studio set-up cost:1-10 crores
– Gurgaon studio for instructor, four
classrooms in metros for students
– Multiple studios with classrooms
– Shared service from Hughes may be
cheaper than face-to-face classroom
model
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2002, Copyright Hughes Software Systems ©
Research
– Network Variety along with variable BW
– Harmonization of Infrastructure for
Flexible Distance Learning
– Applying Multimedia at point-of-learning
– Design of Distributed Platform
– Coordination Agents for Collaboration
– Content and Pedagogical Effectiveness
– Cost-Benefit Analysis
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2002, Copyright Hughes Software Systems ©
Summary
– Mechanism for life-long learning:
economic and social benefits
– Ubiquitous access: successful models
– Promotes knowledge and innovation-
based environment
– Technologies for different target segments
– Broadband: “push” by capability of new
technologies and “pull” by opportunity in
new applications