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Transcript of Computació Ubicua 2
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Computacin Ubicua
Nstor Adolfo Mamani MacedoUniversidad de San Martin de Porres
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Introduccin
Hacia donde vamos s. XXI
Predicciones
Colonizacin en la lunaCiudades submarinas
Autos energa nuclear
Hechos(miniaturizacin)Biotecnologa
NanotecnologaMicroelectrnica
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Personas y Tecnologas Informticas
- Operador, personas fuera del sistema. Computacin
Ciencia dura
- Usuario, Simbiosis persona-computador Sistemasinteractivos (HCI: Human Computer Interaction)
- Consumidor, personas rodeadas de un gran nmero de
dispositivos informticos, utilizados de forma implcita en
la realizacin de actividades cotidianas.
Introduccin
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Introduccin
Mark WeiserDesarroll el concepto (1988), Computer Science
Laboratory. Xerox PARC
Divulg el concepto en The Computer for the Twenty-First
Century. Scientific American, 1991
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Ubiquitous Computing #1Inspired by the social scientists, philosophers,and anthropologists at PARC, we have beentrying to take a radical look at what computing
and networking ought to be like. We believe thatpeople live through their practices and tacitknowledge so that the most powerful things arethose that are effectively invisible in use. This is achallenge that affects all of computer science.Our preliminary approach: Activate the
world. Provide hundreds of wirelesscomputing devices per person per office, ofall scales (from 1" displays to wall sized). Thishas required new work in operating systems, userinterfaces, networks, wireless, displays, andmany other areas. We call our work "ubiquitouscomputing". This is different from PDA's,
dynabooks, or information at your fingertips. It isinvisible, everywhere computing that does notlive on a personal device of any sort, but is in the
woodwork everywhere.
Mark Weiser in 1988 at the Computer Science
Lab at Xerox PARChttp://www.ubiq.com/ubicomp/
Ubiquitous Computing #2For thirty years most interface design, and mostcomputer design, has been headed down thepath of the "dramatic" machine. Its highest
ideal is to make a computer so exciting, sowonderful, so interesting, that we never want tobe without it. A less-traveled path I call the"invisible"; its highest ideal is to make acomputer so imbedded, so fitting, so natural,that we use it without even thinking about it. (I
have also called this notion "UbiquitousComputing", and have placed its origins inpost-modernism.) I believe that in the nexttwenty years the second path will come todominate. But this will not be easy; very little ofour current systems infrastructure will survive.
We have been building versions of the
infrastructure-to-come at PARC for the past fouryears, in the form of inch-, foot-, and yard-sizedcomputers we call Tabs, Pads, and Boards. Ourprototypes have sometimes succeeded, butmore often failed to be invisible. From what wehave learned, we are now exploring some new
directions for ubicomp, including the famous"dangling string" display.
http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/ -
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What Ubiquitous Computing Isn't
Ubiquitous computing is roughly the opposite of virtual
reality.
Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the
computer to live out here in the world with people.
Virtual reality is primarily a horse power problem;
ubiquitous computing is a very difficult integration ofhuman factors, computer science, engineering, and social
sciences.
Introduccin
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Introduccin
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Introduccin
Omnipresencia
Atributo privativo de los dioses
Dispositivos electrnicos embebidos en objetos fijos o
mviles conectados entre s por medio de Internet
Avalancha de informacin
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Tendencias Proliferacin de microprocesadores equipados con
sensores y con capacidad inalmbrica (Pervasivo)
Deteccin del entorno que rodea a los objetos con
capacidades de procesamiento de informacin y de
comunicaciones. (Embebido) Integracin Mviles
E-commerce
Conexin de todo lo que existe en el mundo aInternet. (Comunicacin)
Informacin acerca de cualquiercosa,en cualquier
momento y en cualquierlugar (Ubicuo)
Introduccin
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Computacin Ubicua
Objetos (aparatos) embebidos podran:
Descubrir
o Donde se encuentran
o Que otros objetos se encuentran cerca de ellos
o Que le ocurri anteriormente
Cooperar y comunicarse con otros objetos
inteligentes
Acceder a toda clase de recursos en Internet
Reaccionar y funcionar de manera sensible al contexto
(inteligentes)
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Computacin Ubicua
Viable por los avances en: Computacin
Microelectrnica
Tecnologa de las comunicaciones
Ciencia de los materiales
Nuevas Aplicaciones:
Objetos funcionando de manera cooperativa, crearan
nuevas utilidades emergentes
Debate sobre la:
Realidad vinculada al ciberespacio basado en la
informacin
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Computacin Ubicua
Modelo de interaccin:
procesamiento de informacin
integrado fuertemente en las
actividades y objetos cotidianos
Internet inalmbrico: disponible
en todas partes, invisible para el
usuario (ubicuo)
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Intenta:Tecnologa "invisible"para el usuario
Meta:
Desarrollar entornostransparentes para quetodo usuario puedabeneficiarse sin darse
cuenta que la estusando.
Computacin Ubicua
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Busca:Que la experiencia de
todo usuario puede ser
ms agradable y facilite
la interaccin con suentorno
Computacin Ubicua
Permite al mdico mantener contacto con un paciente cuyo estado
requiere vigilancia. Adems monitorear continuamente los signos vitales
crticos que pueden anticipar una emergencia.
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Qu es?Uso de dispositivos
invisibles, donde
invisible es la
herramienta que estadentro de nuestro
inconsciente.
Para qu?Ofrecer al usuario
nuevas experiencias en
trminos TI.
Computacin Ubicua
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Computacin Ubicua
Impactos:
Menos puestos de trabajo, se los reemplazara por
maquinas o objetos muy avanzados.
Los E-objetos a medida que avanzan para satisfacer
nuestra necesidades pueden ser mucho mas costosos.
Crear escasez de capacidades tcnicas, cambio en losvalores y expectativas de empleados, clientes, etc.
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Tecnologa Ubicua: Relevante para los mundos virtuales en relacin al entretenimiento y su
fuerte relacin con las redes sociales ???
Idea: Futuro de la humanidad est en los mundos virtuales ???
Nuevo modelos educativos desarrollados a partir de:
Nuevas tecnologas en el mundo del aprendizaje,
Mejora de las capacidades cognitivas por medio de la computacin ycomunicaciones
Computacin Ubicua
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http://www.pac.com.ve/index.php?option=com_content&view=category&layout=blog&id=74&Itemid=208
http://www.pac.com.ve/index.php?option=com_content&view=category&layout=blog&id=74&Itemid=208http://www.pac.com.ve/index.php?option=com_content&view=category&layout=blog&id=74&Itemid=208 -
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http://cruc.khi.nu.edu.pk/
http://cruc.khi.nu.edu.pk/http://cruc.khi.nu.edu.pk/ -
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http://www.rcet.org/ubicomp/implications.html
http://www.rcet.org/ubicomp/implications.htmlhttp://www.rcet.org/ubicomp/implications.html -
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Affective Computing
How new technologies can help people better communicate,
understand, and respond to affective information.
The Affective Computing group aims to bridge the gap between
computational systems and human emotions.
Our research addresses:
o machine recognition and modeling of human emotional expression,
o machine learning of human preferences as communicated by user
affect,
o intelligent computer handling of human emotions,
o computer communication of affective information between people,o affective expression in machines and computational toys,
o emotion modeling for intelligent machine behavior,
o tools to help develop human social-emotional skills, and
o new sensors and devices to help gather, communicate, and
express emotional information.
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Biomechatronics
Seeks to advance technologies that promise to accelerate the merging
of body and machine, including device architectures that resemble the
body's own musculoskeletal design, actuator technologies that behave
like muscle, and control methodologies that exploit principles of
biological movement.
How technology can be used to enhance human physical capability. We know from early Roman mosaics that physical rehabilitation and
amplification technologies have been used during much of recorded
history.
Although the goal of constructing such technologies is not new, great
scientific and technological hurdles still remain.
Even today, permanent assistive devices are viewed by the physically
challenged as separate, lifeless mechanisms and not intimate
extensions of the human bodystructurally, neurologically, and
dynamically.
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Camera Culture
The Camera Culture group is building new tools to better capture
and share visual information.
How to create new ways to capture and share visual information.
What will a camera look like in ten years? How should we change the camera to improve mobile
photography?
How will a billion networked and portable cameras change the
social culture?
We exploit unusual optics, novel illumination, and emerging
sensors to build new capture devices and develop associate
algorithms.
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Changing Places
How new strategies for architectural design, mobility systems, and
networked intelligence can make possible dynamic, evolvingplaces that respond to the complexities of life.
The Changing Places group proposes that fundamentally new
strategies must be found for creating the places where people
live/work, and the mobility systems that connect these places, in
order to meet the profound challenges of the future.
We are investigating how new models for urban architecture and
personal vehicles can be more responsive to the unique needs
and values of individuals though the application of disentangled
systems and smart customization technology.
We are developing technology to understand and respond to
human activity, environmental conditions, and market dynamics.
We are interested in finding optimal combinations of automated
systems, just-in-time information for personal control, and
interfaces to persuade people to adopt sustainable behaviors.
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Civic Media
How to create technical and social systems for sharing,
prioritizing, organizing, and acting on information.
We are creating technical and social systems for sharing,
prioritizing, organizing, and acting on information.
We use the term civic media, rather than citizen journalism:
civic media is any form of communication that strengthens
the social bonds within a community or creates a strong
sense of civic engagement among its residents.
Civic media goes beyond news gathering and reporting: it
ensures the diversity of inputs and mutual respect necessary
for democratic deliberation.
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Cognitive Machines
How to build machines that learn to use language in human-like ways, and develop tools and models to better understand
how children learn to communicate and how adults behave.
The goal of the Cognitive Machines group is to create systems
that engage in fluid, situated, meaningful communication with
human partners.
We seek to understand and model the processes by which
words are grounded in the physical world as a result of
embodied perception, action, and learning. These models are
applied to create situated human-machine interfaces.
We also use our computational models as a source of
predictions and possible accounts for a number of cognitive
phenomena including aspects of children's language
acquisition, concept formation, and attention.
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Software Agents
How software can act as an assistant to the user rather than
a tool, by learning from interaction and by proactively
anticipating the user's needs.
The Software Agents group investigates a new paradigm for
software that acts like an assistant to a user of an interactive
interface rather than simply as a tool.
While not necessarily as intelligent as a human agent, agent
software can learn from interaction with the user, and
proactively anticipate the user's needs.
We build prototype agent systems in a wide variety of
domains, including text and graphic editing, Web browsing,
e-commerce, information visualization, and more.
http://www.ubicomp2010.org/htt // bi / bi 2011/i d ht
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The Ubicomp conference is the premier
international venue in which novel
results in these areas are presented and
discussed. Relevant topic areas for fullpapers and notes include, but are not
limited to:
devices & techniques descriptions of
the design, architecture, usage and
evaluation of devices and techniquesthat create valuable new capabilities for
ubiquitous computing
systems & infrastructures descriptions of the design, architecture, deployment and
evaluation of systems and infrastructures that support ubiquitous computing
applications descriptions of the design and/or study of applications that leverage Ubicomp
devices and systems
methodologies & tools new methods and tools applied to studying or building Ubicomp
systems and applications
theories & models critical analysis or organizing theory with clear relevance to the design
or study of Ubicomp systems
experiences
empirical investigations of the use of new or existing Ubicomp technologieswith clear relevance to the design and deployment of future Ubicomp systems
http://www.ubicomp.org/ubicomp2011/index.htm
Papers & Notes
http://www.ubicomp.org/ubicomp2011/index.htmhttp://www.ubicomp.org/ubicomp2011/index.htm -
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p &
Session I: Context-AwarenessMonday, September 27, 10:30-12:00
Chair: Monica Tentori
The Calendar as a Sensor: Analysis and Improvement Using Data Fusion with Social
Networks and Location
Tom Lovett, University of Bath, UK, Eamonn O'Neill, University of Bath, UK, James
Irwin, Vodafone Group R&D, David Pollington, Vodafone Group R&D
Toolkit to Support Intelligibility in Context-Aware Applications
Brian Y. Lim, Human-Computer Interaction Institute, Carnegie Mellon University, USA
Anind K. Dey, Human-Computer Interaction Institute, Carnegie Mellon University, USA
Identifying the Activities Supported by Locations with Community-Authored ContentDavid Dearman, University of Toronto, Canada, Khai N. Truong, University of Toronto, Canada
Examining Micro-Payments for Participatory Sensing Data Collections
Sasank Reddy, University of California, Los Angeles, USA
Deborah Estrin, University of California, Los Angeles, USA
Mark Hansen, University of California, Los Angeles, USA
Mani Srivastava, University of California, Los Angeles, USA
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Session II: Exploring New PossibilitiesMonday, September 27, 14:00-15:30
Chair: Elaine Huang
Remarkable Objects: Supporting Collaboration in a Creative EnvironmentDhaval Vyas, University of Twente, Netherlands ,Anton Nijholt, University of
Twente, Netherlands , Dirk Heylen, University of Twente, Netherlands ,Alexander Krner, DFKI,
Germany, Gerrit van der Veer, Open University, Netherlands
VoiceYourView: Collecting Real-time Feedback on the Design of Public SpacesJon Whittle, Lancaster University , UK, Will Simm, Lancaster University, UK, Marie-Angela
Ferrario, Lancaster University, UK, Kate Frankova, Coventry University, UK, Laurence Garton,
Coventry University, UK,Andre Woodcock, Coventry University, UK, Baseerit Nasa, Aston
University, UK, Jane Binner, Aston University, UK,Aom Ariyatum, Brunel University, UK
Designing for Interaction Immediacy to Enhance Social Skills of Children with
AutismMonica Tentori, UCI, UABC, USA, Gillian R. Hayes, UCI, USA
Investigations of Ubicomp in the Oil and Gas Industry
Clint Heyer, ABB
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Session III: Location SharingMonday, September 27, 16:00-17:15
Chair: Timothy Sohn
Modeling People's Place Naming Preferences in Location Sharing
Jialiu Lin, Carnegie Mellon University, USA;Guang Xiang, Carnegie Mellon University,
USA: Jason I. Hong, Carnegie Mellon University, USA; Norman Sadeh, Carnegie
Mellon University, USA
Rethinking Location Sharing: Exploring the Implications of Social-Driven vs.Purpose-Driven Location Sharing
Karen Tang, Carnegie Mellon University, USA; Jialiu Lin, Carnegie Mellon University,
USA;Jason I. Hong, Carnegie Mellon University, USA; Dan Siewiorek, Carnegie
Mellon University, USA; Norman Sadeh, Carnegie Mellon University, USA
Empirical Models of Privacy in Location SharingEran Toch, Carnegie Mellon Univeristy, USA; Justin Cranshaw, Carnegie Mellon
University, USA; Paul Hankes-Drielsma, Carnegie Mellon University, USA;
Janice Y. Tsai, Carnegie Mellon University, USA; Patrick Gage Kelley, Carnegie
Mellon University, USA; Lorrie Cranor, Carnegie Mellon University, USA; Jason Hong,
Carnegie Mellon University, USA; Norman Sadeh, Carnegie Mellon University, USA
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Session IV: Phone Based Sensing
Tuesday, September 28, 9:00-10:00Chair: Rene Mayrhofer
Hapori: Context-based Local Search for Mobile Phones using CommunityBehavioral Modeling and SimilarityNicholas D. Lane, Dartmouth College, USADimitrios Lymberopoulos, Microsoft Research
Feng Zhao, Microsoft ResearchAndrew T. Campbell, Dartmouth College, USA
Tasking Networked CCTV Cameras and Mobile Phones to Identify and LocalizeMultiple PeopleThiago Teixeira, Yale University, USADeokwoo Jung, Yale University, USA
Andreas Savvides, Yale University, USA
Predicting Human Behaviour from Selected Mobile Phone Data PointsDriss Choujaa, Imperial College London, UKNaranker Dulay, Imperial College London, UK
Session V: Technologies to Influence One's Health & Behaviours
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Session V: Technologies to Influence One s Health & BehavioursTuesday, September 28, 10:30-12:00
Chair: Julie Kientz
Let's Play! Mobile Health Games for AdultsAndrea Grimes, Georgia Institute of Technology, USA; Vasudhara Kantroo, Georgia Institute of
Technology, USA; Rebecca E. Grinter, Georgia Institute of Technology, USA
MoviPill: Improving medication compliance for elders using a mobile persuasive
social gameRodrigo de Oliveira, Telefonica Research; Mauro Cherubini, Telefonica Research; Nuria Oliver,
Telefonica Research
Ambient Influence: Can Twinkly Lights Lure and Abstract Representations Trigger
Behavioral Change?Yvonne Rogers, Open University, School of Computing and Maths, UK; William R. Hazlewood,
Indiana University, School of Informatics, USA; Paul Marshall, Open University, School of
Computing and Maths, UK; Nick Dalton, Open University, School of Computing and Maths, UK;
Susanna Hertrich, susannahertrich.com
Exploring Inter-child Behavioral Relativity in a Shared Social Environment: A Field
Study in a KindergartenInseok Hwang, Korea Advanced Institute of Science and Technology, South Korea; Hyukjae Jang,
Korea Advanced Institute of Science and Technology, South Korea; Lama Nachman, Intel
Corporation; Junehwa Song, Korea Advanced Institute of Science and Technology, South Korea
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Session VI: Home InfrastructureTuesday, September 28, 14:00-15:30Chair: Steve Hodges
ElectriSense: Single-Point Sensing Using EMI for Electrical Event Detection andClassification in the HomeSidhant Gupta, University of Washington, USA; Matt S. Reynolds, Duke University, USA; Shwetak N.Patel, University of Washington, USA
Understanding Conflict Between Landlords and Tenants: Implications for EnergySensing and Feedback
Tawanna Dillahunt, Carnegie Mellon University, USA; Jennifer Mankoff, Carnegie Mellon University,USA; Eric Paulos, Carnegie Mellon University, USA
SNUPI: Sensor Nodes Utilizing Powerline InfrastructureGabe Cohn, University of Washington, USA; Erich Stuntebeck, Georgia Institute of Technology, USAJagdish Pandey, University of Washington, USA; Brian Otis, University of Washington, USAGregory D. Abowd, Georgia Institute of Technology, USA; Shwetak N. Patel, University of Washington,
USA
WATTR: A method for self-powered wireless sensing of water activity in the homeTimothy Campbell, University of Washington, USA; Ramses Alcaide, University of Washington, USAEric Larson, University of Washington, USA; Shwetak Patel, University of Washington, USA
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Session VII: Location Sharing IITuesday, September 28, 16:00-17:15
Chair: Hao-Hua Chu
Bridging the Gap Between Physical Location and Online Social Networks
Justin Cranshaw, Carnegie Mellon University , USA
Eran Toch, Carnegie Mellon University, USA
Jason Hong, Carnegie Mellon University, USA
Aniket Kittur, Carnegie Mellon University, USA
Norman Sadeh, Carnegie Mellon University, USA
Exploring End User Preferences for Location Obfuscation, Location-Based
Services, and the Value of Location
A.J. Brush, Microsoft Research
John Krumm, Microsoft Research
James Scott, Microsoft Research
The Domestic Panopticon: Location Tracking in Families
Julie Boesen, University College London, UK
Jennifer A. Rode, Drexel University, USA
Clara Mancini, Open University, UK
S i VIII L li ti
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Session VIII: LocalizationWednesday, September 29, 9:00-10:00
Chair: Anthony LaMarca
Accuracy Characterization of Cell Tower LocalizationJie Yang, Stevens Institute of Technology, USA
Alexander Varshavsky,AT&T Labs
Hongbo Liu, Stevens Institute of Technology, USA
Yingying Chen, Stevens Institute of Technology, USA
Marco Gruteser, Rutgers University, USA
A Grid-Based Algorithm for On-Device GSM PositioningPetteri Nurmi, Helsinki Institute for Information Technology, Finland
Sourav Bhattacharya, Helsinki Institute for Information Technology, Finland
Joonas Kukkonen, Helsinki Institute for Information Technology, Finland
Vehicular Speed Estimation using Received Signal Strength from Mobile PhonesGayathri Chandrasekaran, Rutgers University, USA
Tam Vu, Rutgers University, USA
Alexander Varshavsky, ATT Labs
Marco Gruteser, Rutgers University, USA
Richard Martin, Rutgers University, USA
Yingying Chen, Stevens Institute of Technology, USA
Jie Yang, Stevens Institute of Technology
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Wednesday, September 29, 10:30-12:15
Chair: Aaron Quigley
Ubicomp to the Masses: A Large-scale Study of Two Tangible Interfaces forDownloadEnrico Costanza, University of Southampton, UK; Matteo Giaccone, WeLaika; Olivier Kueng, EPFL,
Switzerland; Simon Shelley, Independent; Jeffrey Huang, EPFL, Switzerland
What Do You Bring To the Table? Investigations of a Collaborative WorkspaceTrevor Pering, Intel Labs; Kent Lyons, Intel Labs; Roy Want, Intel Labs; Mary Murphy-Hoye, Intel
Labs; Mark Baloga, Steelcase; Paul Noll, Steelcase; Joe Branc, Steelcase; Nicolas De Benoist,Steelcase
Sketching with Strangers - In the Wild Study of Ad-hoc Social Communication by
DrawingPanu Kerman, Nokia Research Center ;Arto Puikkonen, Nokia Research Center;Antti Virolainen,
Nokia Research Center; Pertti Huuskonen, Nokia Research Center; Jonna Hkkil, Nokia Research
Center
Augmenting On-Screen Instructions with Micro-Projected Guides: When it Works,
and When it FailsStephanie Rosenthal, Intel Research, Carnegie Mellon University, USA
Shaun K. Kane, University of Washington, USA
Jacob O. Wobbrock, University of Washington, USA
Daniel Avrahami, Intel Research
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Session X: Psycho-Physiological SensingWednesday, September 29, 13:30-15:00Chair: Shwetak Patel
EmotionSense: A Mobile Phones based Adaptive Platform for Experimental SocialPsychology ResearchKiran K. Rachuri, University of Cambridge, UK; Mirco Musolesi, University of St. Andrews, UKCecilia Mascolo, University of Cambridge, UK; Peter J. Rentfrow, University of Cambridge, UKChris Longworth, University of Cambridge, UK;Andrius Aucinas, University of Cambridge, UK
Social Sensing for Epidimiological Behavior ChangeAnmol Madan, MIT Media Lab, USA; Manuel Cebrian, MIT Media Lab, USA; David Lazer,Northeastern University, USA;Alex Pentland, MIT Media Lab, USA
Psycho-Physiological Measures for Assessing Cognitive LoadEija Haapalainen, University of Oulu, Finland; SeungJun Kim, CMU, USA; Jodi F. Forlizzi, CMU, USAAnind K. Dey, CMU, USA
Using Wearable Activity Type Detection to Improve Physical Activity EnergyExpenditure EstimationFahd Albinali, MIT, USA; Stephen Intille, MIT, USA; William Haskell, Stanford, USA; MaryRosenberger, Stanford, USA
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Session XI: Enhancing the Mobile ExperienceWednesday, September 29, 15:30-16:45
Chair: Adrian Friday
The Wi-Fi Privacy Ticker: Improving Awareness & Control of Personal
Information Exposure on Wi-FiSunny Consolvo, Intel Labs Seattle; Jaeyeon Jung, Intel Labs Seattle, University of Washington,
USA; Ben Greenstein, Intel Labs Seattle; Pauline Powledge, Intel Labs Seattle; Gabriel Maganis,
University of California, Davis, USA; Daniel Avrahami, Intel Labs Seattle
Groupthink: Usability of Secure Group Association for Wireless DevicesRishab Nithyanand, University of California, Irvine, USA; Nitesh Saxena, Polytechnic Institute of
NYU, USA; Gene Tsudik, University of California, Irvine, USA; Ersin Uzun, University of
California, Irvine, USA
TCBI: The Design and Evaluation of a Task-Centered Battery InterfaceKhai Truong, University of Toronto, Canada
Julie Kientz, University of Washington, USATimothy Sohn, Nokia Research Center, Palo Alto
Alyssa Rosenzweig, University of Toronto, Canada
Amanda Fonville, University of Washington, USA
Tim Smith, University of Toronto, Canada
W k h
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W01 Mobile Context-Awareness: Capabilities, Challenges and Applications
W02 Designing for Performative Interactions in Public Spaces
W03 Transnational Times: Locality, Globality and Mobility in Technology Design and Use
W04 SISSI 2010: Social Interaction in Spatially Separated Environments
W05 PaperComp 2010: 1st International Workshop on Paper Computing
W06 UBI Challenge Workshop 2010:Real World Urban Computing
W07 Ubiquitous Crowdsourcing
W08 Research in the large: Using App Stores, Markets and other wide distributionchannels in UbiComp research
W09 CASEMANS: The 4th ACM International Workshop on Context-Awareness for
Self-Managing Systems
W10 PerEd 2010: The Third Workshop on Pervasive Computing Education
W11 UbiHealth 2010: The 5th International Workshop on Ubiquitous Health and Wellnes
W12 UCSE2010: Workshop on Ubiquitous Computing for Sustainable Energy
W13 DOME-IoT 2010: Digital Object Memories in the Internet of Things
W14 - Context awareness and information processing in opportunistic ubiquitous systems
Workshops
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7/29/2019 Computaci Ubicua 2
50/50
Gracias