CoGame starter

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Transcript of CoGame starter

Page 1: CoGame starter
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• first ideas

• not only one way

• aims

• video games

• video games and history

• skills

• methodology

• time

• tools proposal

• evaluation

• links

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first ideas• Learn history is boring for young's

• Young’s are in digital devices

• History is far from digital devices

• History is far from young’s

• Try to bring the two worlds

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not only one way

• This project is not just to learn history but to get a set of skills that allow them to have an approach to the working world of video games.

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aims• approach young people to video games creation

and history learning. • engage young people in video games creation as a

cultural experience. • transform young people as “prosumers”, producers

of they content more than passive users of technology.

• work for projects and from a collaborative philosophy.

• fight against de digital divide linking the scholar content with video games creation.

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video games

• the video games offer a great opportunity to work with real content, work for projects and work on teams.

• not all type of video games are available for this project. We decide RPG or indie video games.

• RPG video games include a lot of possibilities.

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video games and history

• create video games allow work from DiWO philosophy

• create video games allow to take care about the story we will to explain

• create video games allow to think in deep in a historical and social context

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skills

• Detail-oriented

• Goal-driven

• Problem solving skills

• Good communication skills

• Troubleshooting ability

• Works well in a team

• Advanced math skills

• Computer skills

• Creative thinking

• Writing skills

• Drawing ability

Young’s in video game design often develop several of the following skills:

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methodology

• 3 phases

pre-production

production

post-production

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methodology• Pre-production or design phase is a planning phase of the project focused on idea and concept

development and production of initial design documents. Which describes all the tasks, schedules and estimates for the development team. The concept documentation can be separated into three stages or documents— high concept, pitch and concept.

• High concept is a brief description of a game.

• A pitch, concept document, proposal document, or game proposal is a short summary document intended to present the game's details.

• Concept document, is a more detailed document than the pitch document. This includes all the information produced about the game. This includes the high concept, game's genre, gameplay description, features, setting, story, target audience, hardware platforms, estimated schedule, marketing analysis, team requirements.

• Game design document. The development team produces the first version of a game design document incorporating all or most of the material from the initial pitch. The design document describes the game's concept and major gameplay elements in detail.

• Prototype. A great deal of prototyping may take place during pre-production before the design document is complete and may, in fact, help determine what features the design specifies. Prototyping may also take place during active development to test new ideas as the game emerges.

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methodology• Production is the main stage of development, when assets and

source code for the game are produced.

• Game design is an essential and collaborative process of designing the content and rules of a game, requiring artistic and technical competence as well as writing skills.

• Programming. A great deal of programming is required to customize almost every game following the platform RPGBoss.

• Level creation, art production, audio production, sound effect production and testing is part of the production phase.

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methodology

• Post-production, includes the maintenance and the future of the designed video game.

• Communication

• Dissemination

• Licenses

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time

• 5 sessions - 2h x session

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tools proposal• RPGBoss: an open source RPG engine and

creation tool targetting multiple platforms

• another on-line tools to help to create video games:

• Universal LPC Sprite Sheet to create characters

• Piskel, free online sprite editor to create scenarios

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evaluation• the idea

• the storyboard

• narrativity

• gamification

• scenarios and characters

• dialogues

• interaction

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links

• http://rpgboss.com/

• http://www.piskelapp.com/

• http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/

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Òscar Martínez Ciuró

@sarok

CEPS Projectes Socials