Characters for Games - Ossobuco 6

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3D Characters For Games by Tom Isaksen

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Transcript of Characters for Games - Ossobuco 6

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3D Characters For Games by Tom Isaksen

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Hitman Games •  Hundreds of characters •  100s of Hero characters •  Base characters •  Fast production

Screenshot from Hitman: Absolution

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Hitman: Absolution Sceenshot

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•  Case study: Alien Soldier

Real-time DirectX 9 render

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Research

•  Visual Quality •  Platforms/game restrictions •  Technology •  Pipeline/Workflow •  Resources, can you make it on time?

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Concept

• Great concepts will save production time •  Personality •  Background Story •  Style

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Modeling

•  Gather reference, what does it look like? •  Define proportions. Know your anatomy.

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•  Build a simple version... then add details.

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•  Create the in-game geometry

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Texturing •  UV mapping

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•  Bake textures

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•  Normal Map

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•  Combining the textures

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•  Final Uniform Textures

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Shaders

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Shaders

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Rigging/Skinning

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Optimizing/Level of Detail

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Finished Character DirectX 9

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