Báo Cáo Kỹ Thuật Lập Trình game java 2d

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1 NHÓM 35 LỚP KSCLC K57 TRƯỜNG ĐẠI HC BÁCH KHOA HÀ NI VIN CÔNG NGHTHÔNG TIN VÀ TRUYN THÔNG BÁO CÁO BÀI TẬP LỚN LẬP TRÌNH HƯỚNG ĐỐI TƯỢNG Đề Tài: Xây Dng Game 2D Giảng viên Hướng Dn: TS. Vũ Thị Hương Giang ThS. Trnh Thành Trung Nhóm sinh viên thc hin: Nguyễn Văn Thịnh MSSV: 20122512 Nguyn Duy Nht MSSV: 20120690 Bùi Mnh Thng MSSV: 20120884 La Quc Anh MSSV: 20121195 Đỗ Đình Nam MSSV: 20122099 Hà Ni 05/2015

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Transcript of Báo Cáo Kỹ Thuật Lập Trình game java 2d

  • 1 NHM 35 LP KSCLC K57

    TRNG I HC BCH KHOA H NI

    VIN CNG NGH THNG TIN V TRUYN THNG

    BO CO BI TP LN

    LP TRNH HNG I TNG

    Ti: Xy Dng Game 2D

    Ging vin Hng Dn: TS. V Th Hng Giang

    ThS. Trnh Thnh Trung

    Nhm sinh vin thc hin:

    Nguyn Vn Thnh MSSV: 20122512

    Nguyn Duy Nht MSSV: 20120690

    Bi Mnh Thng MSSV: 20120884

    La Quc Anh MSSV: 20121195

    nh Nam MSSV: 20122099

    H Ni 05/2015

  • 2 NHM 35 LP KSCLC K57

    MC LC

    MC LC .......................................................................................................... 2

    LI NI U .................................................................................................... 3

    PHN CNG THNH VIN TRONG NHM ................................................... 4

    CHNG 1. M T YU CU ...................................................................... 7

    1.1. M t yu cu bi ton ........................................................................ 7

    1.2. Biu use case ................................................................................. 7

    1.3. c t use case ................................................................................... 8

    CHNG 2. THIT K CHI TIT ................................................................. 11

    2.1. Thit k lp ........................................................................................ 11

    2.1.1. Biu lp .................................................................................... 11 2.1.2. Thit k chi tit lp ........................................................................ 13

    2.2. Thit k giao din bt u ................................................................ 15

    CHNG 3. CHNG TRNH MINH HO ................................................. 17

    3.1. Xy dng chng trnh .................................................................... 17

    3.2. Kt qu chng trnh ....................................................................... 17

    CHNG 4. KIM CHNG CHO .............................................................. 24

    4.1. i tng kim chng (Verification) .............................................. 24

    4.2. Kim chng cch trnh by bo co ............................................... 24

    4.3. Kim chng thit k v k nng lp trnh ....................................... 24

    4.4. Kim th tch hp ............................................................................ 24

    CHNG 5. KT LUN V HNG PHT TRIN ................................... 26

    TI LIU THAM KHO .................................................................................. 27

    PH LC ........................................................................................................ 19

  • 3 NHM 35 LP KSCLC K57

    LI NI U

    Trc s pht trin nh v bo ca cng ngh thng tin v nhu cu gii tr

    ca con ngi cng tng ln theo tng ngy, con ng i ngy cng s dng nhiu

    game cho mc ch gii tr ca mnh. Game ang ngy cng pht trin a dng v

    phong ph trn mi nn tng mi thit b t in thoi di ng, smart phone,

    laptop n my tnh bn

    Trc nhu cu s dng game gii tr ngy cng gia tng cng v i s pht

    trin ca khoa hc cong ngh v c bit l s thnh cng ca game flapy bird

    trong th i gian gn y nh du mt bc ngot cho s pht trin ca dng game

    n gin v d chi. Nm bt c c hi nhm chng em quyt nh la chn

    ti Xy dng Game i khng

    (c cht thay i so vi ti game c giao l xy dng game RPG) vi u th

    n gin d chi, ha p mt v bm theo ct truyn ca b truyn tranh maga

    ni ting ONE PIECE chng em tinh tng sn phm s c c ch ng trn th

    trng.

    Trong qu trnh thc hin chng em gp ph i nhiu kh khn v sai st mong

    thy c v cc bn nh gi khch quan v ng gp gip nhm kp th i sa cha.

    Cui Cng hon thnh c bi tp ln ny, nhm chng em xin c g i

    l i cm n chn thnh n thy/c gio hng dn ti c V Th Hng Giang,

    thy Trinh Thnh Trung, Ging vin Khoa Cng ngh Thng tin Trng i hc

    Bch Khoa H Ni - ht lng gip , hng dn, ch dy tn tnh nhm em

    hon thnh c ti ny.

    H Ni thng 05 nm 2015

    Nhm 35 lp KSCLC K57

    Danh sch thnh vin:

    Nguyn Vn Thnh

    Nguyn Duy Nht

    nh Nam

    La Quc Anh

    Bi Mnh Thng

  • 4 NHM 35 LP KSCLC K57

    PHN CNG THNH VIN TRONG NHM

    Thi

    gian

    thc

    hin

    Nguyn Vn

    Thnh

    Nguyn

    Duy Nht

    La Quc

    Anh

    nh Nam Bi Mnh

    Thng

    Tun 1 -Tch ly y

    kin thc

    java c bn

    -Thit k h

    thng cc lp

    qui vt v

    qun l qui

    vt

    -Tch ly

    y

    kin thc

    java c

    bn

    -Thit k

    cu trc

    chng

    trnh

    chnh bao

    gm vng

    lp v lp

    qun l

    chnh tt

    c cc

    map

    -Tch ly

    y

    kin thc

    java c

    bn

    -Tm

    hiu v

    xy dng

    thut

    ton x

    l cc

    loi va

    chm

    -Tch ly y

    kin thc

    java c bn

    -Thit k cu

    trc

    background

    cho mi map

    v tm hiu

    cch xy dng

    giao din khi

    khi chy

    -Tch ly

    y

    kin thc

    java c

    bn

    -Tm hiu

    phn tch

    thit k h

    thng m

    thanh

    trong

    game

    Tun 2 Tm hiu tch

    ly y kin

    thc v java

    graphics,swing,

    Xy dng kt

    cu ta

    chng trnh.

    Tm hiu

    tch ly

    y v

    java

    graphics ,

    swin timer

    v a

    lung

    Tm hiu

    tch l

    y

    kin thc

    v

    graphics

    v p

    dng cc

    thut

    ton va

    chm,

    chuyn

    Tm hiu tch

    ly y kin

    thc v

    grpahicsjava

    swing jpanel,

    jframe,button

    Tm hiu

    v tch ly

    y

    kin thc

    V java

    clip,

    sound,

    Graphics

  • 5 NHM 35 LP KSCLC K57

    ng ca

    nhn vt

    Tun 3 Thc hin vit

    m ngun cc

    lp qun l va

    chm v

    chuyn ng

    ca qui,cc

    lp qun l cc

    qui v cc lp

    qui.

    Vit m

    ngun cc

    lp ngi

    chi v

    lp qun

    l game

    chnh

    cha

    vng lp

    v hn

    ca

    game, xy

    dng

    phng

    thc

    update

    Xy

    dng

    thm cc

    thuc

    tnh

    phng

    thc

    trong cc

    lp

    ngi

    chi v

    qui vt

    kt

    ni x l

    va chm

    gia

    chng

    trong

    game

    Vit m ngun

    giao din bng

    netbean. Vit

    lp

    background

    qun l

    background

    mi map

    Vit m

    ngun cc

    m thanh

    cho tng

    s kin.

    Ti cu

    trc li m

    ngun

    ton

    chng

    trnh

    Tun 4 Xy dng c

    th cc lp

    qui, load

    sprite sheet

    mi qui, xy

    dng cc

    phng thc

    skill khc nhau

    cho mi qui.

    Xy dng

    phng thc

    ui theo

    ngi chi.

    Xy dng

    hon

    chnh lp

    board

    qun l

    ton b

    game, xy

    dng lp

    cha c

    bn

    character

    cc

    lp con

    khc k

    tha

    Lp gp

    cc s

    kin va

    chm

    gia

    ngi v

    qui

    thng

    qua cc

    phng

    thc

    update

    Lp gp giao

    din vi cc

    thnh phn

    cn li ca

    game,

    Lp ghp

    chun ng

    ca back

    ground theo

    nhn vt tng

    ng mi map

    Xy dng

    Cc lp b

    tr trong

    game nh

    helicopter

    v x l va

    chm nhn

    vt vi cc

    thnh

    phn ph

    trong

    game nh

    hp mu,

    hp dame

  • 6 NHM 35 LP KSCLC K57

    Tun 5 Xy dng cc

    lp n v

    qun l n

    Tng qut

    ha

    chuyn

    ng ca

    cc thnh

    phn

    thng qua

    lp

    animation

    Xy

    dng b

    sung cc

    phng

    thc

    chuyn

    ng ca

    nhan vt

    v cc

    skill

    Hon thi giao

    din v cc lp

    load sprite

    sheet. Tham

    gia tho lun

    v xy dng

    kt ni cc

    thnh phn

    chng trnh

    Hon thin

    nt cc x

    l v m

    thanh, cc

    thnh

    phn

    game v

    hon thin

    mt phn

    lp nhn

    vt

    Tun 6 Tho lun v

    hon thin lp

    ngi chi v

    cc lp n

    Tho lun

    v xy

    dng kt

    cu li

    ton b

    h thng

    chng

    trnh.

    Sa m

    ngun

    ph hp

    vi kt

    cu mi

    Sa m ngun

    ph hp vi

    kt cu mi

    Sa m

    ngun ph

    hp vi

    kt cu

    mi

    Tun 7 Tinh chnh,

    nh gi v

    test, v lm

    bo co, vit

    ti liu.

    Tnh

    chnh,

    nh gi

    v test, v

    lm bo

    co, vit

    ti liu.

    Tnh

    chnh,

    nh gi

    v test,

    v lm

    bo co,

    vit ti

    liu.

    Tnh chnh,

    nh gi v

    test, v lm

    bo co, vit

    ti liu.

    Tnh chnh,

    nh gi

    v test, v

    lm bo

    co, vit

    ti liu.

    nh

    gi

    chung

    tch cc tham

    gia tho lun,

    ng gp

    kin, xy dng

    h thng. Hon

    thnh cng

    vic ng thi

    gian quy nh.

    thc tt

    tch cc

    tham gia

    tho lun,

    ng gp

    kin,

    xy dng

    h thng.

    Hon

    thnh

    cng vic

    ng thi

    tch cc

    tham gia

    tho

    lun,

    ng gp

    kin,

    xy dng

    h thng.

    Hon

    thnh

    cng

    tch cc tham

    gia tho lun,

    ng gp

    kin, xy dng

    h thng.

    Hon thnh

    cng vic ng

    thi gian quy

    nh.

    thc tt

    tch cc

    tham gia

    tho lun,

    ng gp

    kin, xy

    dng h

    thng.

    Hon

    thnh cng

    vic ng

  • 7 NHM 35 LP KSCLC K57

    gian quy

    nh.

    thc tt

    vic

    ng

    thi gian

    quy nh.

    thc

    tt

    thi gian

    quy nh.

    thc tt

    CHNG 1: M T YU CU

    1.1 M t yu cu bi ton:

    - Xy dng game i khng gia ngi chi v qui.

    - Ngi chi c th: la chn start,help,quit, tn cng qui vt theo 2 skill l

    Q v W, di chuyn, nhy

    - Ngi chi c th la chn cc map khi giao din map chinh!. 1.2 Biu USE CASE

    Tc nhn: ngi chi

    USE case:

    - Start game

    - Select map

    - Quit game

    - Help

    - Select skill

    - Move

    - Attack

    - Exit

    Use Case Diagram

    Hnh 1: biu use case

    START

    QUIT

    SELECT

    SKILL

    MOVE

    ATTACK SELECT

    MAP

  • 8 NHM 35 LP KSCLC K57

    1.3 c t use case

    1.3.1 Start game:

    a) M t:

    Ngi dung s dng use ny bt u chi game

    b) Dng s kin

    Ngi dung bt u chi game click START

    H thng hin th map ngi chi la chn vo cc mn

    1.3.2 Quit game

    a) M t:

    Ngi dung s dng use case ny thot khi game

    b) Dng s kin:

    Ngi dung thot khi game bng cch nht QUIT

    H thng s dng hot ng

    1.3.3 Help

    a) M t

    Ngi dung s dng use case ny xem phn tr gip v hng dn

    chi game

    b) Dng s kin:

    Ngi dung click HELP

    H thng s m ra mt dialog cha on text hng dn chi game

    v gii thiu v game

    Ngi dung click X thot dialog v tr li

    1.3.4 Select Map

    a) M t:

    Ngi dng s dng use case ny la chn mn chi game

    b) Dng s kin:

    Ngi chi click vo cc map l cc hnh elip tng ng vi mi

    hn o la chn map

    Sau khi ngi chi click vo map h thng s m ra giao din chi

    game ngi chi bt u chi.

    Ngi chi click vo nt back

    H thng s quay tr li menu start

  • 9 NHM 35 LP KSCLC K57

    1.3.5 SELECT SKILL

    Hnh 2: biu use case phn gi 1

    NHN cc

    phm skill

    Nhn Q Nhn W

    Nhn vt trong game s

    tung ra skill

    Chm ngang c st

    thng bnh thn

    Nhn vt trong game s

    tung ra skill

    Chm b dc c st thng

    cao

  • 10 NHM 35 LP KSCLC K57

    1.3.6 MOVE

    Hnh 3: biu use case phn gi 2

    1.3.7 ATTACK

    a) M t:

    Ngi chi s dng use case ny tn cng qui vt

    b) Dng s kin

    Khi ngi chi s dng cc phm MOVE tin li gn qui vt v nhn cc phm

    skill Q,W tn cn qui vt

    Khi ngi chi tn cng trng vo qui vt h thng s tr im HP ca qui vt khi

    HP qui vt =0 ngi chi s dnh chin thng

    1.3.8 EXIT

    a) M t:

    Ngi chi dng use case ny thot khi mn hnh chi game

    Ngi chi nhn cc

    phm di chuyn hnh

    mi tn

    Nhn vt di

    chuyn sang

    phi

    Nhn vt di

    chuyn sang

    tri

    Nhn vt

    nhy ln

  • 11 NHM 35 LP KSCLC K57

    b) Dng s kin

    Khi ngi chi nhn phm F

    H thng s xc nhn l ngi chi thua v quay tr li mn hnh select map

    CHNG 2: THIT K CHI TIT

    2.1 Thit K Lp

    2.1.1 Biu Lp

    Cc lp bao gm:

    Class OnepieceFrame

    Class board

    Class LUFFY

    Class Enermy

    Class background

    Class demon

    Class animation

    Class character

    Hnh 5: biu lp 2

    Hnh 5: biu lp 2

    H

  • 12 NHM 35 LP KSCLC K57

    Hnh 4 Biu lp 1

  • 13 NHM 35 LP KSCLC K57

    Hnh 5: biu lp 2

    2.1.2 Thit K Chi Tit Lp

    MT S LP CHNH:

    Lp character l lp cha c cc thuc tnh:

    HP,ManaHP,MAXMana,speed,x,y,dx,dy,visible,right,currentFrame,gtr;

    Cc getert,setert tng tng v cc Abstract method

    TopRect(),BotRect(),BoundsRect(),EspaceRect();

    Xy dng lp Board: extends JPanel,implement Runnable

  • 14 NHM 35 LP KSCLC K57

    Thuc tnh:

    - sound(soundMap)

    - ingame,win,lose(Boolean)

    - luffy(LUFFY)

    - min1(Enemy)

    - bg(Background)

    - bullet(bulletSkill)

    - level,delay,x0,h,w(int)

    - opFrame(OnepieceFrame)

    Phng thc

    - Board(int level) khi to mi Board theo t level

    - iniBoard(int level) thc hin phng thc Board() trn

    - paint(Grapichs g): v ln panel, trong phng thc paint c dng v nhn vt,

    qui vt, background, m mt s thnh phn khc ca map

    - run(): thc hin lung c implement t Runnable trong phng thc run() s

    dng vng lp v Thread.sleep() v gi n cc hm update ca luffy,min1,bullet,bg v

    hm repaint() v li jpanel mi khi lp li.

    - Iner class TAdapter extends KeyAdapter l mi class trong dng nghe cc s kin

    - Ngoi ra cn c cc phng thc getert v setert ca cc thuc tnh tng ng

    Xy dng lp LUFFY extends Character

    Thuc tnh

    - Sound(soundPlayer)

    - Exp(int)

    - MaxExp,dameQ,dameW(int)

    - countJump,countBeaten(int)

    - flag,beaten,rightBefore(Boolean)

    - stand,jump,walk,skillQ,skillW(Boolean)

    - IsShot(Boolean)

    - Level(int)

    - Luf(luffy_sprites)

    - BoundsRect(Rectangle)

    Phng thc

    - LUFFY(),LUFFY(int level) hai hm khi to

    - upDate(Enemy min, bulletSkill bullet,Background bg) phng thc dng ct nht d

    liu cho lp LUFFY mi khi lp li trong phng thc c xy dng cc thut ton

    chuyn ng stand,jump,walk ,cc thut ton tn cng skill,skill1,skillulti v cc thut

    ton s l va chm vi qui vt hay cc thnh phn khc trong map

    - keyPressed(KeyEvent e) bt s kin nhn phm

    - keyReleased(KeyEvent e) bt s kin khi nh phm

    - TopRect() tr v hnh ch nht cha na thn trn ca nhn vt

    - BotRect() tr v hnh ch nht cha na thn di ca nhn vt

    - BoundsRect() tr v hnh ch nht cha ng bao ngoi ton hnh ca nhn vt

  • 15 NHM 35 LP KSCLC K57

    - EspaceRect() tr v hnh ch nht th hin vng nh qui

    - Ngoi ra cn c cc phng thc geter,seter tng tng vi cc thuc tnh

    Xy dng lp Enemy

    Thuc tnh:

    - Sound(soundEnemy)

    - Delay,delaySkill(int)

    - Stand,jump,jumpBefore,skill,skill1,beaten,rightBefore,skillulti,skillultiBullet(Boolean)

    - Count,dame,countJump,coutSkillUlti(int)

    - I(int)

    Phng thc

    - Enemy(int level) phng thc khi to qui vt theo tng level

    - update(LUFFY luffy) trong phng thc xy dng cc thut ton chuyn ng ca qui

    ui theo nhn vt, khi vo mt khong nht nh qui s tung ra cc skill,skill1 tn

    cng nhn vt v khi c mt qung thi gian nht nh qui s nhy li li tung ra

    skillulti tn cng nhn vt

    reong phng thc s dng cc bin trng thi boolean xc nh hnh ng ca

    qui din ra

    - ngoi ra cn xy dng cc phng thc geter v seter tng ng vi cc thuc tnh

    2.2 Thit K Giao Din Tng Tc Ban u

    Giao din c thit k trong lp OnepieceFrame

    Thuc tnh

    JButton close;

    JDialog help;

    JButton jButton1;

    JButton jButton2;

    JButton jButton3;

    JButton jButton4;

    JEditorPane jEditorPane1;

    JPanel jPanel1;

    JPanel jPanel2;

    JPanel jPanel3;

    JScrollPane jScrollPane1;

    JLabel map0;

  • 16 NHM 35 LP KSCLC K57

    JLabel map1;

    JLabel map2;

    JLabel map3;

    JLabel map4;

    JLabel map5;

    JLabel map6;

    JLabel map7;

    JLabel map8;

    JLabel map9;

    soundBackground sound;

    int key=0;

    Phng thc:

  • 17 NHM 35 LP KSCLC K57

    initComponents()

    phng thc dng khi to frame c cha 2 panel l Jpanel1 v Jpanel2

    Jpanel1 c cha cc button start help quit trn mi button c ng k nghe cc s

    kin click chun

    Jpanel 2: c cha button back v cc label t 0 n 9

    Button v label c gn cc s kin chut tr li v vo map chi game

    Cc phng thc s l s kin click chut.

    Started(int level)

    c thc hin khi c s kin click chut trn mi label jpanel 2

    Main()

    L phng thc chnh dng chy khi JVM bt u

    Run()

    thc hin lung

    CHNG 3: CHNG TRNH MINH HA

    Xy dng chng trnh

    - Gii thiu v cng ngh s dng xy dng chng trnh minh ha

    o Cng ngh s dng: JAVA

    o Tnh nng, u im ca cc cng ngh ny: Kin trc thit k tt, cng ng

    mnh, do l cng ngh m, chy tt trn nhiu platform khc nhau (nht l trn

    linux).

    o L do la chn/s dng cng ngh: cc ng dng c kh nng chy thng nht

    trn nhiu nn tng m ch cn bin dch mt ln.

    - Mi trng lp trnh: NetBean IDE v Eclipse IDE.

    Kt qu chng trnh

    - Mt s hnh nh demo thc hin cc chng nng chnh ca chng trnh. Trn mi giao

    din u c cc phm bm tng ng vi cc chc nng ca chng trnh.

  • 18 NHM 35 LP KSCLC K57

    Hnh 6: giao din khi bt u vo game

  • 19 NHM 35 LP KSCLC K57

    Hnh 7: Dialog Help

  • 20 NHM 35 LP KSCLC K57

    Hnh 8: giao din la chn map

  • 21 NHM 35 LP KSCLC K57

    Hnh 9: Giao din khi Chi game 1

  • 22 NHM 35 LP KSCLC K57

    Hnh 10: Giao din khi chi game 2

  • 23 NHM 35 LP KSCLC K57

    Hnh 11: Giao din khi chi game 3

    Hnh 12: Giao din khi chi game 4

  • 24 NHM 35 LP KSCLC K57

    CHNG 4: KIM CHNG CHO

    i tng kim chng (Verification)

    Kim chng cho nhm no gm cc thnh vin no, ti g.

    Kim chng cch trnh by bo co

    Theo cc tiu ch nh gi - Ch trnh cc li trnh by/li chnh t. Khng c php vi phm cc li

    trnh by c bn, VD: cc du cu phi i lin vi ch pha trc v cch

    ch pha sau 1 du cch

    - Cch thc trnh by khoa hc, sng sa, d theo di, c gn kt gia cc phn, y cc phn theo mu.

    Kim chng thit k v k nng lp trnh

    Theo cc tiu ch nh gi - Thit k v m ngun chng trnh cn p ng cc yu cu ti thiu ca

    cc nguyn l cng ngh hng i tng: Mc tru tng ho, ng gi,

    m-un ho v phn cp.

    - Phong cch lp trnh thng nht, tun th cc quy c lp trnh chung.

    - Bt v x l ngoi l tt.

    Kim th tch hp

    Kim th chc nng chng trnh, coi chng trnh nh hp en, chi th chng trnh game kim tra li Theo cc tiu ch nh gi

    - Giao din d nhn, d s dng v hp l - Cc chc nng ca chng trnh

    Vi mi chc nng use case ca chng trnh, cn a ra cc trng hp kim th (test case) cn c thc hin. Mi trng hp kim th cn c t chi tit bao gm nhng thng tin sau:

    - Tn use case (tn chc nng) - Tn trng hp kim th - Ngi lp trnh (tn thnh vin nhm kia trc tip lp trnh chc nng ny) - Ngi kim th (tn thnh vin nhm ny thc hin kim th tch hp) - Trng thi: Cn li, Chy thng

  • 25 NHM 35 LP KSCLC K57

    Nu cn li, cn c thm thng tin: Cc bc cn thc hin ti to li.

    V d v bng kim th chc nng:

    M li Tn li Use case Trng thi

    Ngi to

    Loi li Cc bc ti to li /

    D liu kim th Kt qu thc t

    UC01-01 Cc thng bo li khng l mu

    - Thm/sa mn thi - Thm/sa bi thi

    Cn li LongNV 2- Giao din ngi dng

    Nhp d liu sai t nht 1 trng

    Nhn nt Thm mi/Cp nht

    Thng bo li hin ln l mu en

    File nh nh km: 1-StyleDo.jpg

    UC01-02 Khng x l validate cho trng Thi gian thi

    Cp nht bi thi Cn li TrangNT 1- Chc nng (logic)

    G thi gian thi gm c k t

    Nhp cc trng khc bnh thng

    Nhn nt Cp nht

    Thng bo: "C li nghim trng xy ra. Input string was not in a correct format"

    File nh nh km: 2-ThoiGianThi.jpg

    UC02-01 Chc nng Print khng hot ng

    Thi tht Cn li NhungTT 1- Chc nng (thiu chc nng)

    Tin hnh chn bi thi v thi

    Nhn nt Kt thc Nhn nt Print

    Khng thc hin g

  • 26 NHM 35 LP KSCLC K57

    CHNG 5:KT LUN V HNG PHT TRIN

    - Kt qu t c: Hon thnh chng trnh, bo co bi tp ln ng thi

    hn. - u im: Giao din thn thin vi ngi dng, c y cc chc nng

    theo yu cu, ni dung bm theo ng ct truyn - Nhc im: dung lng chng trnh ln, s lng skill nhn vt cn t cc

    thnh phn trn map cn t - Hng pht trin cho ti, cho sn phm v kh nng ng dng: pht trin

    m rng s lng map s lng skill cc thnh phn trn map, bm theo ct truyn m rng nn tng sang android

  • 27 NHM 35 LP KSCLC K57

    TI LIU THAM KHO

    [1] Head First JAVA: Kathy Sierra and Bert Bate

    [2] Slide lp trnh hng i tng trn h thng ACU.

    [3] Zetcode.com

    [4] Kilobolt.com

    [5] Docs.oracle.com

    [6] Blog study and share trn youtube

    [7] Cc ti liu khc trn Internet

    PH LC

    Hng dn ci t

    Yu cu h iu hnh Windows XP/7/8 hoc Linux

    Ci t Java development kit JDK( dowload ti

    http://www.oracle.com/technetwork/java/javase/downloads/index.htm

    l)

    Ci t Eclipse IDE(dowload ti https://eclipse.org/downloads/) v

    thit lp bin mi trng cho java

    Trong giao din ca Eclipse chn File -> Import

  • 28 NHM 35 LP KSCLC K57

    Chn next

    Chn ng dn n th mc cha project

  • 29 NHM 35 LP KSCLC K57

    n ok. Sau chut phi vo project va import chn Run As chn java application

    Hng dn s dng

    Sau khi khi chy chng trnh:

  • 30 NHM 35 LP KSCLC K57

    Chn Start vo chn map!

    Chn help xem hng dn chi

    Sauk hi chn start:

  • 31 NHM 35 LP KSCLC K57

    Click vo mi hnh elip th hin cc hn o bn tay phi (clicl here) vo mi map v click

    mi tn quay li tr li