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(모바일) 증강현실은Hype(거품)인가?
Woontack Woo (禹 雲澤), Ph.D.
http://twitter.com/wwoo_ct
GIST CTI/U-VR Lab
Gwangju, Korea
MOBAS 2012@ 숙명여대 (2012.2.2)
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Outline
VR vs. AR : Is AR Hype?
Where are we now?
What’s Next?
Why Ubiquitous VR, DigiLog & CAMAR?
Summary and Q&A
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Virtual Reality vs. Augmented Reality
Virtual Reality (out there):
Puts people in a computer-generated world
Augmented Reality (here):
Puts virtual content in a real physical world
Ubiquitous VR : VR over ubiComp Env (here & right now):
Forces the VR/MR/AR to live out here in the world with people
Johnny Mnemonic Minority Report
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Augmented Reality vs. Virtual Reality
AR VR
Supplements reality, rather than completely replacing it
Completely immerse a user inside a synthetic environment
User maintains a sense of presence in real world (Here and Right Now!)
While immersed, the user cannot see the real world around him (Out there!)
• Apply to all senses, not just sight: sound, haptics, etc. • Extend and enhance user’s ability (performance/perception of the
world)
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What’s AR?
What’s Augmented Reality?
It is really an old idea, e.g. “Terminator vision in 1990”
Milgram's Reality-Virtuality Continuum [94]
Azuma's definition on AR [97]
combines real and virtual
is interactive in real time
is registered in real 3D world
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AR is Hype?
The web is dead. Long Live the Internet!
Aug. 2010 Web
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Google Trend (VR vs. AR)
AR is Hype?
A: Virtual Reality Embraced by Businesses B: Another use for your phone: 'augmented reality C: Qualcomm Opens Austria Research Center to Focus on Augmented Reality D: Qualcomm Launches Augmented Reality Application Developer Challenge E: Review: mTrip iPhone app uses augmented reality F: Toyota demos augmented-reality-enhanced car windows
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AR is Hype?
Half century after its birth, the VR is in decline.
Two decades after its birth, the AR is in saturation.
AR over web for interoperability?
Smart AR Apps for just-in-time services?
AR authoring and sharing for sustainable eco-system?
So, will AR be dead?
@ Wired September 2010
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Hype Cycle of AR
CAMAR 2.0
• Mobile IT Infra
• CV HW/SW Tech
• AI (context) Tech
What is CAMAR? U-VR?
I might be able to make money
I hate AR
Nope, no money here
I am wondering how I lived without AR
Mobile 3D AR
3D AR
Mobile 2D AR
LBS-based AR
Marker-based AR
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Hype Cycle of AR 2011
2010
2008
2009
Augmented Reality
• MIT’s annual review; “10 Emerging Tech.s 2007”
• Gartner: top 10 disruptive tech 2008-12
• Juniper: mAR 1.4B downloads/y, revenue $1.5B/y
by 2015 (11M in 2010)
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Outline
VR vs. AR : Is AR Hype?
Where are we now?
What’s Next?
Why Ubiquitous VR, DigiLog & CAMAR?
Summary and Q&A
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Augmented Reality
What is involved in the AR process?
Get video from camera
Estimate position and orientation of the camera
Render the augmented
scene
Process the interaction
Update the status
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AR Trend
3D vs. Informative AR
Items 3D AR Informative AR
Main focus Realistic 3D augmentation Information augmentation
Input Camera Sensors (GPS, Compass, etc.)
CoI Object Location (POI)
Core Tech Object recognition/tracking 3D registration Realistic 3D rendering
POI detection Overlay Information filtering
Interaction 3D virtual objects vs. physical space & user
2D text vs. user
Authoring Offline In-situ
Killer apps Games, training, education Navigation, adv, sns
Platform Standalone Networked
PC-based Sony, Total Immersion WearableAR with HMD
Phone-based Vuforia(Qualcomm), Junaio/iLiving(metaio),
Layar, wikitude, sekaiCam, Argon
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Tracking @ U-VR Lab 2007-8
BilliARd (2005)
2D Picture Tracking (K.Kim) 3D Vase Tracking (Y. Park) 3D Vase Tracking (Y. Park)
Tracking (W. Baek) Tracking MO (W.Back) Multiple object Tracking
(Y.Park)
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Tracking @ U-VR Lab 2008-11
ISMAR2008 ISMAR 2009 VC2010
3D objects Tracking,
ISMAR2008 (K.Kim)
Motion Blur in 3D tracking, ISMAR2009 (Y. Park)
Scalable Tracking, VC 2010 (KKim)
ISMAR2010 ISMAR 2011 ICAT2011
Modeling & Tracking,
ISMAR2010 (KKim)
Depth-assisted Tracking,
ISMAR2011 (Y.Park) Depth-assisted Detection,
ICAT2011 (W.Lee)
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Enhance Experience, Engage, Educate & Entertain
Hongkil Dong Technologies in Chosun
Storytelling application Integrated with virtools*
Storytelling application Integrated with virtools*
Digilog Apps 2010
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DigiLog Miniature
Hong-Kildong Asadal-Asaneo
Storytelling application Desktop AR Integrated with virtools*
Storytelling application Desktop AR + mobile interaction Integrated with virtools*
Digilog Apps 2011
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Why Mobile AR?
Why phone-based AR ? 968M(40M) m-phones worldwide (Korea) in 09
64M(15M) s-phone worldwide(Korea) in 11
Low cost, ubiquity, robust, self-contained
From terminal to gateway: With advances in tracking and increased computing power, mobile AR systems are developing
Leading graphics board vendors release new chipset that will enable HW-accelerated 3D CG on mobile phones
AR Apps in iPhone AppStore 54 in July, 2010 and 605 total. (260K Apps in Oct., 2010)
http://www.capv.com/home/Multiclient/MobileImaging.html
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Mobile UI/UX
Camera for Physical Interaction
Connecting People, Places, Things, and Ideas
The environment as part of the interface
Camera phones as “bridging” devices
Integration with the user’s activities
Click real world !!!
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Mobile AR : Informative
Informative AR Applications
Wikitude Layar TwitAround
Junaio Aurasma vuforia
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Informative mobile AR
How does it work?
Illustrations courtesy of GeoVector (left)
and Layar & Junaio by Metaio (right)
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QualComm SDK:
http://developer.qualcomm.com/dev/augmented-reality
https://ar.qualcomm.com/qdevnet/
Mobile AR SDK
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KHARMA by GATECH
KML/HTML Augmented Reality Mobile Architecture
An Open Platform for Delivering Mobile Augmented Reality Experiences
https://research.cc.gatech.edu/polaris/
CAMAR 2.0 by GIST
Context-aware mobile AR
CAMAR + LBS + SNS
Mobile AR SDK
LBS
SN
S
CONTEXT
CONTENT
Embedded Sensors
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Outline
VR vs. AR : Is AR Hype?
Where are we now?
What’s Next?
Why Ubiquitous VR, DigiLog & CAMAR?
Summary and Q&A
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What is still holding us back?
Processing power <10fps ~30fps
Registration accuracy 1cm 1deg
Screen size Limited FOV Optical-see-through
Interaction Limited to touching screen
NUI with 5 senses
GPS Limited speed and accuracy
AGPS and wifi with Vision-assisted
Network BW/latency 400ms pings are not so responsive
<50ms for cloud
Authoring Just emerging In-situ mash-up
Battery power Devour batteries Full day usage
Platform Dual core smart phone Quad core smart phone
Apps Navigation M-commerce
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What to Expect in 2012?
Matthias Galica (CEO of ShareSquare)
Quick Response (QR) Codes : simple yet effective…
Augmented Reality (AR)
Near Field Communication (NFC)
The Field (Everybody Else)
The effects of AR
Increased transparency
Reduced privacy
Timely access to information
Juniper Research report on AR
predicted that annual revenues from mobile AR apps will reach
$732M by 2014,
$1.5B by 2015,
up from less than $1M in 2009.
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What to Expect in 2012?
Where is Digital World headed?
Wearable, Cloud computing
Internet of things with sensor proliferation
Digital immersion with Rich UI/UX over ubiComp
SNS over networked urbanism
SNS needs AR!
More than AR needs SNS, SNS needs AR to improve the UI/UX!
Augmented Content is a King, then Context is a queen consort controlling the King!
So, ubiComp and AR are tightly coupled ‘Outernet’!
Mobile : smart phone for mobility of people
Social : layers of AR for cultural/collaborative experience
Cloud : bringing down all the resources of the internet to reality
eco-system: publishing sharable cloud content
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How to make Mobile AR App’s useful?
Beyond the hype:
Moving from simple gimmicky experiments to real world applications
Current AR experience
shows generally low social maturity
Is stalling, waiting for breakthrough either technological or conceptual
Future AR needs to
Enhance social interactions, instead of replacing them with AR gimmicks
Be optional for social interaction
Impractical AR Useful AR
•3D models placed in a webcam with little or no interactivity
•Connectivity is always ON •The cloud is the computer •Engaging, persistent experience for the user
•Layered animation with little or no feedback
•MAR that uses solely GPS, compass, and accelerometer input •[LBS + SNS + MAR] drawing from
networked large DBs with customization features •MAR where geo-tagging doesn't
serve an everyday purpose
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What’s Next?
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Social AR?
Issues of Social AR
Physical self along with a digital profile
Unauthorized Augmented Advertising
Privacy: Augmented Behavioral Targeting
Safety: Physical danger
Spam
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Social AR?
Cases against AR
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Outline
VR vs. AR : Is AR Hype?
Where are we now?
What’s Next?
Why Ubiquitous VR, DigiLog & CAMAR?
Summary and Q&A
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Smart Holistic Space
Convergence
Between Real & Virtual
Space for experience and expression
Personal space (3rd skin): an individual has a complete control of data/info flow, i.e., incoming, filtering, selecting, outgoing (using a user profile)
Social space: a group has some control, ownership and regulatory power, but as a result of negotiations and transactions
General space: a temporary quality and free access, but regulated by a public social contract
Real space
Seams btw two worlds How to
combine
Seamlessly?
Virtual space
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Dual space {R, R’}
V
R R’
RE
RE RE
RE’
VE’
RE’
RE
VE’
What’s VR, AR and UVR?
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What’s Ubiquitous VR?
Woo’s Definition [11] : U-VR is
3D Link btw dual (real & virtual) spaces with additional info
CoI augmentation, not just sight: sound, haptics, smell, taste, etc.
Bidirectional UI for H2H/H2S/S2H/S2S communication in dual spaces
Real space
Social Networks
Seamless Augmentation
btw dual spaces
How to
Link Seamlessly?
CoI
LINK
U-Content
Virtual space
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AR for DigiLog Experience
AR platform for DigiLog Experience will be
User participation
Context-awareness
Realistic 3D augmentation
• Multicore/GPGPU
• Object recognition/tracking
• Light source estimation
• Physics engine
• AI engine
• CoI-aware
• Environmental context:
• User context: knowledge,
experience, preference
• Just-in-time visualization
• Interaction
• Mash-up authoring
• SNS
• Extension of human
perception
How to avoiding the fate of VR ?
"to look for DigiLog, the intersections
between the digital world (3D, SNS)
and analog world (CoI)”
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Technical Challenges
CoI Localization: Context of Interest (CoI): Space vs. Object
Accurate CoI Recognition and Tracking
3D Interaction
Ubiquitous Augmentation
LBS/SNS-based Authoring and Mash-up
Smart UI for Intuitive Visualization
AR-Infography + Organic UI
Networking and public DB management
U-VR ecosystem with SNS, LBS, CaS
Interoperable representation
HW wish list
Better camera/GPS/compass, CPU/GPU, I/O, battery
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CAMAR 2.0: Context-aware mobile AR
Direct response
Reflective response Planned
response
Mashup
Sharing
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CAMAR 2009-10
Mobile AR: WHERE to augment?
Concept Context-aware Annotation (H. Kim)
Plan Recognition (Y. Jang) Multi-page Recognition (J.Park) LBS + mobile AR (W. Lee)
[Paper] Y. Jang and W. Woo, “Stroke-based semi-automatic region of interest detection for in-situ painting recognition", 14th International Conference on Human-Computer Interaction (HCII 2011), Jul. 9-14,
Orlando, USA, accepted.
[Patent] W. Woo, Y. Jang, “현장에서 그림 인식을 위해 선긋기 상호작용을 통한 반자동식 관심영역 검출 알고리즘 ,” 2010. (출원 중)
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Adaptive Content Recommendation
Recommend user-preferred content
Retrieve content efficiently using hierarchal context model
Context @ U-VR Lab 2010-11
J. Han, H. Schmidtke, X. Xie, and W. Woo, “Adaptive Content Recommendation using Hierarchical Context Model with Granularity for Mobile Consumer,” in Pers. Ubiqu. Comp
ut., pp.000-000, 2012. (Submitted)
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ARWand: Phone-based 3D Object Manipulation in AR
Exploits a 2D touch screen, a 3DOF accelerometer, and compass sensors information to manipulate 3D objects in 3D space
Design transfer functions to map the control space of mobile phones to an AR display space
Interaction @ U-VR Lab 2011
Taejin Ha, Woontack Woo, "ARWand: Phone-based 3D Object Manipulation in Augmented Reality Environment," ISUVR, pp. 44-47, 2011.
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ARWand: Phone-based 3D Object Manipulation in AR
Interaction @ U-VR Lab 2011
Taejin Ha, Woontack Woo, "ARWand: Phone-based 3D Object Manipulation in Augmented Reality Environment," ISUVR, pp. 44-47, 2011.
Experiment and application
◦ Low control-to-display gain: a sophisticated translation could be possible but this requires a significant amount of clutching
◦ High gain could reduce the frequent clutching, but accurate manipulation could be difficult
◦ Therefore, we need to consider an optimal control function that satisfies both fast and accurate manipulation
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In Situ Video Tagging on Mobile Phones
In situ Planar Target Learning on Mobile Phones
Sensor-based Automatic Fronto-parallel View Generation
Fast Vanishing Point Computation
CAMAR @ U-VR Lab 2010
W. Lee, Y. Park, V. Lepetit, W. Woo, "In-Situ Video Tagging on Mobile Phones," Circuit Systems and Video Technology, IEEE Trans. on, Vol. 21, No. 10, pp. 1487-1496, 2011.
W. Lee, Y. Park, V. Lepetit, W. Woo, "Point-and-Shoot for Ubiquitous Tagging on Mobile Phones," ISMAR10, pp. 57-64, 2010.
Input Image
Fronto-parallel View Generation
Target Learning on the mobile GPU
Real-time Detection
Horizontaltarget ?
Vanishing Points Estimation
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In Situ Video Tagging on Mobile Phones
CAMAR @ U-VR Lab 2010
데모비디오
In situ Augmentation of Real World Objects Vertical Target Learning & Detection
- In situ augmentation of real world objects
without pre-trained database
- Fast target learning in a few seconds
- Real-time detection from novel viewpoints
- Learning a vertical target from an arbitrary
viewpoint
- Vanishing point-based fronto-parallel view
generation
- Real-time detection from unseen viewpoints
Available at : http://youtu.be/vaaFhvfwet8
W. Lee, Y. Park, V. Lepetit, W. Woo, "In-Situ Video Tagging on Mobile Phones," Circuit Systems and Video Technology, IEEE Trans. on, Vol. 21, No. 10, pp. 1487-1496, 2011.
W. Lee, Y. Park, V. Lepetit, W. Woo, "Point-and-Shoot for Ubiquitous Tagging on Mobile Phones," ISMAR10, pp. 57-64, 2010.
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Interactive Annotation on Mobile Phones for Real and Virtual Space Registration
Allows to quickly capture the dimensions of a room
Operates at interactive frame-rates on mobile device and provides simple touch-interaction
Serves as anchors for linking virtual information to the real space represented by the room
CAMAR @ U-VR Lab 2011
H. Kim, G. Reitmayr and W.Woo, “Interactive Annotation on Mobile Phones for Real and Virtual Space Registration,” in Proc. ISMAR 2011, pp.265-266, Oct. 2011.
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Interactive Annotation on Mobile Phones for Real and Virtual Space Registration
CAMAR @ U-VR Lab 2011
Youtube share link http://www.youtube.com/watch?v=I00I-phmPbI
데모비디오 Demo #1 Demo #2
In office room and seminar room, - Capture the dimensions of a room,
approximated as a room - Annotate a virtual content on rectangular
areas on the room’s surface
In ART gallery, - Load an AR zone-based room model - Annotate a virtual content on rectangular areas
on the room’s surface
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In-situ AR Mashup for AR Content Authoring
Easily create AR contents from Web contents
Context-based content recommendation
User-similarity, item similarity, social relationship
Configure AR content sharing setting
To Whom, When, in What conditions
CAMAR @ U-VR Lab 2011
H.Yoon and W.Woo, “CAMAR Mashup: Empowering End-user Participation in U-VR Environment,” in Proc. ISUVR 2009, pp.33-36, July. 2009. (Best Paper Award)
H.Yoon and W.Woo, “Concept and Applications of In-situ AR Mashup Content,” in Proc. SCI 2011, pp. 25-30, Sept. 2011.
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In-situ AR Mashup for AR Content Authoring
CAMAR @ U-VR Lab 2011
H.Yoon and W.Woo, “CAMAR Mashup: Empowering End-user Participation in U-VR Environment,” in Proc. ISUVR 2009, pp.33-36, July. 2009. (Best Paper Award)
H.Yoon and W.Woo, “Concept and Applications of In-situ AR Mashup Content,” in Proc. SCI 2011, pp. 25-30, Sept. 2011.
In-situ Content Mashup
• Extract query keywords based on context of object • Content recommendation based on personal context and social context • Access related Flickr, Twitter, Picasa contents in-situ
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Some Issues: Standard
Interoperability (Standard)
W3C : HTML5 (ETRI): http://www.w3.org/2010/06/w3car/report.html
web3D : X3D (Fraunhofer)
OGC : ARML (GATECH)
ISO/IEC JTC1: SC24 WG9 [X3D(KU), XML(GIST)] vs. SC29 [X3D(ETRI)]
Real Content, Virtual Content, ***Link***
Virtual
Contents
#1
Virtual
Content
#2
Virtual
Contents
#3
Virtual
Contents
#4
Link Link Link Link
MR Metadata Format
id ID
who owner, author
when creation time
where location
what tag, description
how movable, access
Real
Contents
id ID
who owner, author
when creation time
where location
what tag, type
how movable, access
id ID
who author
when creation time
where real-virtual relation
what ID of real and virtual
contents
how access
AR/MR Link Lookup Table
POI: Metadata
AR Content: Metadata
2
1
3
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Standard by GIST
Server/DB Mobile Device Real World
Image Acquisition (Grab)
-FP Recognition
-AR Content Management
Feature Points or
Content ID
R-ID, R-Pose
TTAK.KO-10.0434
Data Representation for
AR/MR (=Link)
TTAK.KO-10.0428
QR Code Data Representation
for (Mobile) AR
LID WHO WHEN WHER
E
WHAT HOW
R-ID V-ID
GUID1 … … V-
Pose Image ID1
VID1 …
GUID2 …
GUID3 … … V-
Pose Image
ID1 VID4 …
Link DB
AR
Viewer Object of Interest (OOI)
Context of Interest
(COI)
Point of Interest (POI)
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What’s Next?
Next?
People don’t necessarily want to walk around holding phone in front of their faces
CAMAR 2.0 vs. Wearable CAMAR 2.0
<Open + Participate + Share>
LBS + In-situ Mashup + SNS + CAMAR for sustainable AR eco-system
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Outline
VR vs. AR : Is AR Hype?
Where are we now?
What’s Next?
Why Ubiquitous VR, DigiLog & CAMAR?
Summary and Q&A
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Q & A
“The future is already here. It is just not uniformly distributed” by William Gibson (SF writer)
More Information
Woontack Woo, Ph.D.
Twitter: @wwoo_ct
FB: @wtwoo
Mail: [email protected]
Web: http://uvr.gist.ac.kr
1st UVR Workshop @ KAIST GSCT, Mar. 16-17, 2012
7th ISUVR 2012 @ KAIST GSCT, Aug. 22 - 25, 2012