3ds max sunumu
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Transcript of 3ds max sunumu
![Page 1: 3ds max sunumu](https://reader035.fdocument.pub/reader035/viewer/2022062216/55d2c70dbb61eb40088b47ba/html5/thumbnails/1.jpg)
3ds MaxHazırlayan : Hüseyin Yaşar
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İçerik
3DS Max nedir? Tarihçe Kullanım Alanları Temel özellikler
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Temel Özellikler
Modelleme Animasyon Render MAX Script Eklentiler
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Kullanım Alanları
Mimari tasarımların görselleştirilmesi Reklam sektörü Sinema (Animasyon filmler, görsel
efektler) Bilgisayar oyunları, eğitim materyalleri,
simülasyonlar Diğer (logo, afiş gibi tasarımlar için
görseller üretilmesi)
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Kullanım Alanları
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Kullanım Alanları
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Kullanım Alanları
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Kullanım Alanları
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Kullanım Alanları
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Kullanım Alanları
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Kullanım Alanları
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Tarihçe
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Tarihçe
Ocak 1990 3D Studio Tom Hudson
http://www.asterius.com/atari/
› CAD-3D (1986) 3DS Max’ın atası.
› Cyber Studio (1987) CAD-3D’ye eklentiler yapılıyor (ses ve animasyonlar). Script geliştiriliyor.
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Tarihçe
CAD-3D ekran görüntüsü
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Tarihçe
Cyber Sculpt : modelleme araçları
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Tarihçe
Cyber Paint : 2D animasyon programı Spectrum 512
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Tarihçe
Cyber Texture : ilk texture mapping (makineler çok yetersiz)
Diğer ilgili programlar› 3D-Fonts› Genesis: The 3D
Molecular Modeler(Kimyayla ilgili bir
uygulama)
› Cyber VCR (video kasede yazma)
› Anti-aliaser› G.I.S.T. G.I. Sound
Tool
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Tarihçe
Daha kaliteli render alma arayışları
512 renk (Spectrum 512)
Atari’den VGA kartlara geçiş
Ray-tracing 3D Studio release
11990
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3D Studio ile alınmış ilk render320x200 çözünürlük 256 renk (VGA)
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3DS Max Arabirimi
Menüler Ana araç çubuğu Viewportlar Command paneli (!) Alt arabirim çubuğu Quad menüler
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3DS Max Arabirimi
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Command Paneli
Create sekmesi Modify sekmesi Hierarchy sekmesi Motion sekmesi Display sekmesi Utilities sekmesi
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Create sekmesi
Geometry› Cisimler, yüzeyler, önceden tanımlanmış
bazı nesneler vb… Splines
› Çizgi ve çizgiler ile oluşturulabilecek şekiller, nurbs eğrileri…
Lights› Spot light, free light, sky light vb…
Cameras
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Create sekmesi
Helpers› Çalışma alanına işaretler koyma (sticker
gibi), dummy nesneler oluşturma, › reactor, particle flow helper’ları
Space warps› yerçekimi, rüzgar,dalga, deform
Systems› Bones, daylight, biped…
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Modify sekmesi
Nesnenin parametrik özelliklerini gösterir ve bunların değiştirilmesini sağlayan butonları içerir.
Modifier’lara bu sekmeden ulaşırız.
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Modify sekmesi
Modifier’lardan bazıları› Extrude, bend, mirror, path deform, FFD
deformers, twist, taper, skin, unwrap uvmap, subdivide, relax, shell, spherify, displace
› Hair and fur, cloth…› Edit poly, edit mesh…
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Modify sekmesi
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Modify sekmesi
(*Cloth video)
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Hierarchy sekmesi
Pivot › Nesnelerin pivot noktaları ayarlanır.
IK› cisimlerin pivot noktalarına göre x,y,z
eksenleri etrafındaki dönme miktarlarının belirlenmesi
Link info› Cisimlerin transform özelliklerini
ebeveynlerden nasıl alacağı belirlenir. (locks, inherit)
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Display sekmesi
Çalışma alanındaki cisimlerin hangilerinin görüntüleneceği, (hide by category, hide selected vs) ne renkte görüntüleneceği, clipping, culling gibi seçenekler bu kısımdadır.
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Utilities
MAXScript Motion Capture Reactor …
(*utilities video)
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Başlıca modelleme araçları
Edit poly Vertex, edge, border, polygon, element
› Paint deformation, break, weld, target weld› Loop selection, ring selection, grow, shrink› Extrude, bridge, hinge from edge, extrude
along spline, connect, cut, slice plane, bevel, inset, edit triangulation, tesellate
› Attach, detach› Smoothing groups
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Başlıca modelleme araçları
(*Modeling video)
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Bazı önemli araçlar
Scene explorer, curve editor, schematic view
Material editor (!) Constraint’ler (path, position, lookat,
link) Align, spacing, mirror, array
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Material editor
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Material editor
Texture mapping Bump mapping Normal mapping
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Material editor
Bump mapping
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Material editor
Bump mapping
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Material editor
Normal mapping