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    Psychology of Addictive Behaviors

    Measuring Cognitive Distortions in PathologicalGambling: Review and Meta-AnalysesAdam S. Goodie and Erica E. Fortune

    Online First Publication, February 25, 2013. doi: 10.1037/a0031892

    CITATION

    Goodie, A. S., & Fortune, E. E. (2013, February 25). Measuring Cognitive Distortions in

    Pathological Gambling: Review and Meta-Analyses. Psychology of Addictive Behaviors.

    Advance online publication. doi: 10.1037/a0031892

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    Measuring Cognitive Distortions in Pathological Gambling:Review and Meta-Analyses

    Adam S. Goodie and Erica E. FortuneUniversity of Georgia

    There is broad agreement that cognitive distortions are an integral component of the development,

    maintenance, and treatment of pathological gambling. There is no authoritative catalog of the

    distortions that are observed more frequently in pathological gamblers than in others, but several

    instruments have been successfully developed that measure various distortions of interest, which are

    reviewed. All of the prominent instruments include measures of the illusion of control (perceiving

    more personal control over events than is warranted), and almost all include measures of gamblers

    fallacy (the belief that after a string of one event, such as a coin landing heads, an alternative event,

    such as the coin landing tails, becomes more likely). Beyond these two errors, there is scant

    consensus on relevant errors, and a wide variety has been studied. Meta-analyses were conducted on

    differences between PGs and non-PGs in scores on six published instruments that were developed

    to measure distortions in gamblers. All instruments reveal large effects using Hedges g statistic,

    suggesting that the impact of distortions on PG is robust. Several subscales, assigned diverse namesby scale authors, can be viewed as reflecting common distortions. Those judged to assess gamblers

    fallacy show evidence of more robust effects sizes than those that assess illusion of control. It is

    recommended that future research focus more specifically on the impact of particular distortions on

    gambling disorders.

    Keywords:gambling, cognitive distortion, heuristic, addiction, meta-analysis

    It has been widely argued that cognitive distortions play an

    important role in the development and maintenance of pathological

    gambling (PG; e.g., Jacobsen, Knudsen, Krogh, Pallesen, &

    Molde, 2007; Ladouceur, 2004; Xian et al., 2008). Despite the fact

    that distortions are not a diagnostic criterion for PG, the correction

    of gambling-related distortions has been a primary avenue for the

    clinical treatment of PG (e.g., Jimnez-Murcia et al., 2007; Ladou-

    ceur, Sylvain, Letarte, Giroux, & Jacques, 1998; for recent re-

    views, see Fortune & Goodie, 2012, and Gooding & Tarrier,

    2009), as well as understanding the development and maintenance

    of PG. Importantly, although PG-related distortions are derived

    largely from the literature of heuristics and biases that plague

    humankind in general, and not just those who experience gambling

    problems (Tversky & Kahneman, 1974), these errors are posited to

    occur with greater severity or in situations of greater importance

    among those with PG. Blaszczynski and Nower (2002) identified

    the distortions as part of the learning pathway to PG, and an

    extensive series of studies, related in Walker (1992), suggests that

    irrational cognitions play a central role in the maintenance ofdisordered gambling.

    Yet the field lacks consensus on how to accurately identify and

    measure gambling-related distortions. There is not a single error or

    process that defines cognitive distortions. Rather, the term most

    often refers to a loosely defined class of errors, including a small

    number of well-characterized errors that are identified often (most

    notably, the illusion of control and gamblers fallacy) and a larger

    number that are each identified occasionally.

    A preponderance of research spanning roughly the decade of the

    1990s used the thinking-aloud method (e.g., Gadboury & Ladou-

    ceur, 1989) to elicit irrational verbalizations in a free-response

    format, rather than targeting particular errors, revealing higher

    frequencies and proportions of irrational beliefs among patholog-

    ical gamblers (PGs) than among other populations (Baboushkin,

    Hardoon, Derevensky, & Gupta, 2001; Griffiths, 1994; Hardoon,

    Baboushkin, Derevensky, & Gupta, 2001). More recent ap-

    proaches to distortions have developed through psychometrically

    validated surveys, with items expressing distortions, and responses

    reflecting degrees of endorsement of those distortions.

    Survey-based research now provides sufficient evidence to sup-port at least provisional analyses of the magnitude of the relation-

    ship between cognitive distortions and gambling severity, and to

    begin to evaluate which distortions are of greatest promise for

    research and intervention targeting. The current paper has two

    goals: (a) to aggregate and statistically evaluate associations be-

    tween PG and cognitive distortions in general, and (b) to begin to

    disentangle the potential roles of particular distortions. It is hoped

    that this will help both researchers and clinicians to focus future

    work on particular distortions; their roles in development, main-

    tenance, and treatment of PG; and particular measurement instru-

    ments.

    Adam S. Goodie and Erica E. Fortune, Department of Psychology,

    University of Georgia.

    Preparation of this article was supported by grants from the National

    Center for Responsible Gaming.

    Correspondence concerning this article should be addressed to Adam S.

    Goodie, Department of Psychology, University of Georgia, 125 Baldwin

    Street, Athens, GA 30602-3013. E-mail: [email protected]

    Psychology of Addictive Behaviors 2013 American Psychological Association2013, Vol. 27, No. 1, 000 0893-164X/13/$12.00 DOI: 10.1037/a0031892

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    Cognitive Distortions Implicated in PG

    Among the distortions that have been implicated as contributing

    to PG, several derive from the well-known heuristics defined by

    Kahneman and Tversky (1974), especially availability and repre-

    sentativeness. Availability refers to a process of deeming an event

    as more likely if similar events are easier to recall from memory.

    Representativeness refers to a process of judging an event likely to

    be drawn from a particular class to the extent that it resembles (or

    is representative of) a typical member of that class. Distortions

    rooted in availability include illusory correlations, inherent mem-

    ory bias, and the availability of others wins (for a review, see

    Fortune & Goodie, 2012). Applied to gambling, illusory correla-

    tions exist where gamblers erroneously perceive a relationship

    between unrelated events, such as the idea that their personal luck

    is an influential factor in their gambling outcomes (Petry, 2004).

    Coincidental co-occurrences of superstitious beliefs and behaviors

    with winning are more likely to be recalled, and thus to be more

    available in memory, due to a memory bias for wins (Wagenaar,

    1988). Furthermore, the availability of others wins, such as by

    seeing and hearing the effects of winning pulls of nearby slotmachines, can influence gamblers to increase the subjective like-

    lihood of winning (Griffiths, 1994).

    Distortions derived from the representativeness heuristic include

    the gamblers fallacy, overconfidence, and trends in number pick-

    ing. The gamblers fallacy occurs when individuals believe that

    even short strings of random events must correspond with their

    perception of what constitutes randomness, leading to beliefs that

    particular outcomes are due (Tversky & Kahneman, 1971).

    Overconfidence is a tendency to display degrees of confidence that

    are unwarranted by actual ability (Koriat, Lichtenstein, & Fis-

    chhoff, 1980), and correlates positively with PG (Goodie, 2005;

    Lakey, Goodie, Lance, Stinchfield, & Winters, 2007; Walker,

    1992). The belief that random processes should result in typicalpatterns over short runs is also apparent when looking at trends in

    number picking (e.g., choosing lottery numbers), in which gam-

    blers avoid picking duplicate numbers and prefer number strings

    that do not contain neighboring digits (Haigh, 1997; Holtgraves &

    Skeel, 1992; Rogers & Webley, 2001).

    Other important gambling-related distortions are not clearly

    related to established heuristics, such as the illusion of control,

    near-miss effects, self-serving bias, and the concept of impaired

    control. The illusion of control describes an individuals belief in

    his or her probability of personal success that is unjustifiably high

    (Langer, 1975), and comes into sharper relief when considered in

    the context of a gamblers ability to recognize situations in which

    control is or is not applicable (Goodie, 2003, 2005). The near-miss

    effect occurs in the context of outcomes that constitute losses butare similar to potential winning outcomesfor example, a lottery

    number that differs from the winning number only slightly. Near-

    miss outcomes have been found to enhance future gambling re-

    sponses (Clark, Lawrence, Astley-Jones, & Gray, 2009), particu-

    larly among PGs (Chase & Clark, 2010). Self-serving bias refers

    the tendency to attribute wins to skill or other internal causes and

    losses to external causes. Impaired control (distinct from the illu-

    sion of control) is a gamblers belief that he or she cannot control

    his or her own problematic gambling behaviors. It may be argued

    that impaired control is not a true cognitive distortion, either on the

    grounds that it reflects a motivational or behavioral state rather

    than a cognitive state, or on the grounds that it is not an irrational

    belief if the individual truly is unable to control his or her gam-

    bling.

    Instruments for Measuring Cognitive Distortions in PG

    A Google Scholar and PsycINFO search for pathological gam-bling, in conjunction with search terms including cognitive

    distortions, irrational beliefs, erroneous, biases, or heuris-

    tics, yielded the following instruments that have been used to

    measure distortions in PG. In order to compile the most complete

    index of data investigating the connection between pathological

    gambling and cognitive distortions, the corresponding authors for

    all of the included instruments were contacted and asked for any

    relevant citations or unpublished data that utilized their instru-

    ments. Original and supporting studies are summarized in Table 1.

    The Information Biases Scale (IBS)

    The IBS (Jefferson & Nicki, 2003) assesses various distortions

    by having individuals determine the applicability of each of 25

    items on a 7-point Likert scale. The measure has good internal

    reliability ( .92) and correlates with both the South Oaks

    Gambling Screen (SOGS; Lesieur & Blume, 1987; r .48) and

    the National Opinion Research Center DSMIV Screen for Gam-

    bling Problems (NODS; Gerstein, Volberg, Harwood, & Chris-

    tiansen, 1999; r .38). The SOGS was developed as a research

    screen and does not reflect a diagnostic symptom count. The

    NODS is a symptom-based screen. The IBS was developed to be

    administered to video lottery terminal (VLT) gamblers; hence, no

    comparative data are available from a nongambling sample. Al-

    though the IBS is a single-factor questionnaire, the authors note

    that the scale taps into several different distortions, including the

    illusion of control (e.g., I would rather use a VLT that I amfamiliar with than one that I have never used before), the gam-

    blers fallacy (e.g., The longer a VLT has gone without paying

    out a large sum of money, the more likely are the chances that it

    will pay out in the very near future), illusory correlations (e.g., I

    know some VLT users who are just plain lucky), and the avail-

    ability heuristic (e.g., Hearing about other people winning on

    VLTs encourages me to keep on playing). Scores on the IBS

    decreased among moderate-risk VLT players (using the Canadian

    Problem Gambling Index [CPGI]; Ferris & Wynne, 2001) with

    prevention interventions, but not in a control group (Doiron &

    Nicki, 2007).

    Gambling Beliefs Questionnaire (GBQ-1)Two different scales share a single acronym, GBQ, despite

    having been developed independently and with differing items.

    These will be termed GBQ-1 and GBQ-2, which reflects the

    chronological order in which they were first published.

    The GBQ-1 (Steenbergh, Meyers, May, & Whelan, 2002) is a

    21-item questionnaire with two subscales reflecting two categories

    of gambling beliefs: Luck/Perseverance (13 items) and the Illusion

    of Control (8 items), with all items measured on a 7-point Likert

    scale. The Illusion of Control items focus on perceived knowledge

    and skill related to gambling, and the Luck/Perseverance items

    focus on specific beliefs and strategies that might be utilized while

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    Tab

    le1

    StudiesThatHaveRelatedSelf-Rep

    ortMeasuresofCognitiveDistortionsto

    DegreeofGamblingSeverity

    Gambling

    measure

    Gambling

    classification

    Scores

    Effect

    sizea

    Correlationswith

    gambling

    measure

    Study

    Year

    N

    Sample

    Group

    Mean

    SD

    IBS Je

    fferson&Nicki

    2003

    96

    Community:VLT

    players

    SOGS

    None

    Entiresam

    ple

    149

    .05

    47.32

    r

    0.4

    8

    Jefferson,Doiron,

    Nicki

    ,&MacLean

    2004

    Sam.

    1

    228

    Undergraduates

    SOGS&NO

    DS

    None

    Entiresam

    ple

    97.2

    6

    25.06

    SOGS:r

    0.77;

    Pastyear

    NODS:

    r

    .26;and

    Lifetime

    NODS:

    r

    .29

    Sam.

    2

    30

    Undergraduates

    SOGS&NO

    DS

    None:Experimental

    (n

    15)

    Experimental(pre)

    92.8

    8

    19.88

    NR

    Experimental(post)

    55.2

    5

    20.28

    1.87

    None:Control

    (n

    15)

    Control(p

    re)

    102

    .73

    32.09

    NR

    Control(p

    ost)

    92.7

    3

    34.82

    0.3

    Brisley

    UD

    Nonproblem

    (n

    10)

    Time1

    49

    Community:VLT

    players

    CPGI

    Lowrisk(n

    9)

    Entiresam

    pleat

    Time1

    102

    27.9

    r

    0.4

    1

    Time2

    36

    Moderaterisk

    (n

    15)

    Entiresam

    pleat

    Time2

    101

    .43

    29.54

    0.02

    Problemgambler

    (n

    14)

    Otteson

    UD

    40

    Community:VLT

    players

    CPGI

    Problemgamblers

    Treatment(pre)

    114

    .8

    20

    NR

    Treatment(post)

    102

    .55

    19.12

    0.63

    Education

    al(pre)

    109

    .25

    26.63

    Education

    al(post)

    109

    .75

    30.34

    0.02

    Doiron&Nicki

    2007

    40

    Community:VLT

    players

    CPGI

    Moderaterisk

    experimental

    (n

    20)

    Experimental(pre)

    94.6

    5

    27.14

    NR

    Experimental(post)

    68.6

    28.05

    0.94

    Moderaterisk

    control(n

    20)

    Control(p

    re)

    99.4

    26.1

    Control(p

    ost)

    101

    .25

    26.87

    0.07

    Nickietal.

    2008

    40

    Community:VLT

    players

    PGSI

    Problem(n

    20)

    Problem

    4.4

    2

    1.11

    r

    0.7

    7

    Nonproblem

    (n

    20)

    Nonproblem

    2.6

    7

    0.85

    1.77

    Gallagheretal.

    inpress

    54

    Community:VLT

    players

    2-week

    Problem(n

    27)

    Problem

    110

    .23

    32.26

    NR

    PGSI

    Nonproblem

    (n

    27)

    Nonproblem

    94

    25.08

    0.56

    (tablecontinues)

    3MEASURING COGNITIVE DISTORTIONS IN PG

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    Tab

    le1(continued)

    Gambling

    measure

    Gambling

    classification

    Scores

    Effect

    sizea

    Correlationswith

    gambling

    measure

    Study

    Year

    N

    Sample

    Group

    Mean

    SD

    Hayes

    UD

    40

    Community:VLT

    players

    CPGI

    Problemgamblers

    Experimental

    123

    .93

    17.92

    NR

    Control

    117

    .43

    29.14

    GBQ-1

    Steenberghetal.

    2002

    371

    Undergraduates

    (n

    192)

    SOGS

    Nonproblem

    (n

    317)

    Nonproblem

    52.5

    22.21

    Community

    (n

    179)

    Problem(n

    22)

    Problem

    60.7

    3

    18.82

    0.37

    NR

    Pathological

    (n

    32)

    Pathological

    70.9

    4

    21.5

    0.49

    Brisley

    UD

    Nonproblem

    (n

    10)

    Time1

    49

    Community:VLT

    players

    CPGI

    Lowrisk(n

    9)

    Entiresam

    pleat

    Time1

    103

    .79

    21.12

    r

    0.5

    4

    Time2

    36

    Moderaterisk

    (n

    15)

    Entiresam

    pleat

    Time2

    102

    .23

    20.87

    0.07

    Problemgambler

    (n

    14)

    MacKillopetal.

    2006

    104

    Undergraduates

    SOGS

    Nonproblem

    (n

    41)

    Nonproblem

    46.3

    9

    19.88

    PPGsLP

    subscale:r

    0.3

    8

    Problem(n

    40)

    Problem

    60.6

    0

    22.32

    0.67

    PPGsIOC

    subscale:r

    .34

    Probable

    pathological

    (n

    23)

    Probable

    pathological

    89.3

    0

    21.18

    1.31

    PGsLPsubscale:

    r

    0.38

    PGsIOC

    subscale:r

    0.1

    3

    Doiron&Nickib

    2007

    40

    Community:VLT

    players

    CPGI

    Moderaterisk

    experimental

    (n

    20)

    Experimental(pre)

    116

    .25

    18.01

    NR

    Experimental(post)

    128

    .65

    16.39

    0.72

    Moderaterisk

    control(n

    20)

    Control(p

    re)

    106

    .9

    17.6

    Control(p

    ost)

    104

    .85

    15.46

    0.12

    Mattsonetal.

    2008

    393

    Undergraduates

    SOGS

    Nonproblem

    (n

    297)

    Entiresam

    ple:IOC

    subscale

    16.9

    8

    8.66

    LPsubscale:r

    0.2

    9

    Problem(n

    83)

    Entiresam

    ple:LP

    subscale

    20.7

    8

    9.82

    IOCsubscale:

    r

    0.22

    Probable

    pathological

    (n

    13)

    (tablecontinues)

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    gambling. Several of the Luck/Perseverance items reflect the gam-

    blers fallacy (e.g., If I continue to gamble, it will eventually pay

    off and I will make money). The GBQ-1 shows good testretest

    reliability (r .77), as well as strong convergent validity with

    pathological gambling measures. Internal reliability indices such

    as Cronbachs alpha were not reported in the original development,

    but Mattson, MacKillop, Castelda, Anderson, and Donovick(2008) reported values of 0.93 for the scale as a whole, 0.89 for

    Illusion of Control, and 0.94 for Luck/Perseverance. GBQ-1 total

    score and subscale scores were significantly higher among PGs

    than among nonpathological gamblers (NPGs), as identified by

    both the Massachusetts Gambling Screen DMS-IV Questionnaire

    (Shaffer, LaBrie, Scanlan, & Cummings, 1994) and the SOGS.

    However, the GBQ-1 did not differentiate between PGs (those

    scoring 5 or higher) and problem gamblers (those scoring a 3 or 4)

    on the SOGS. Demonstrating good discriminant validity, the re-

    sults could not be explained by demand characteristics, as GBQ-1

    scores did not correlate with a measure of social desirability.

    Scores on the GBQ-1 decrease with improved cognition in VLT

    players at moderate risk (using CPGI) who receive prevention

    interventions, and correlate positively with gambling pathology

    scores (MacKillop, Anderson, Castelda, Mattson, & Donovick,

    2006, and Mattson et al., 2008, both using SOGS; Mitrovic &

    Brown, 2009, using CPGI), but this result is not reflected in a

    control group (Doiron & Nicki, 2007). Similarly, Goodie et al.

    (2010) found both correlations and between-groups differences on

    the GBQ-1 using the Structured Clinical Interview for PG (Grant,

    Steinberg, Kim, Rounsaville, & Potenza, 2004).

    Perceived Personal Luck Scale (PPLS)

    The PPLS (Wohl, Young, & Hart, 2005) consists of 10 items

    from the GBQ-1 (Steenbergh et al., 2002), reconfigured with a

    5-point Likert format, that represent a skill orientation towardgambling. The PPLS has good internal consistency ( .88;

    replicated by Wohl, Young, & Hart, 2007, .90). Both low- and

    high-risk undergraduate problem gamblers, identified by the Prob-

    lem Gambling Severity Index (PGSI; a subscale of the CPGI),

    have greater perceived personal luck than nonproblem gamblers

    (Young, Wohl, Matheson, Baumann, & Anisman, 2008). Further-

    more, individuals who prefer games with a combination of skill

    and chance also have greater perceived personal luck than those

    who prefer pure chance games (Wohl et al., 2005).

    Gambling Belief Questionnaire (GBQ-2)

    The GBQ-2 (Joukhador, MacCallum, & Blaszczynski, 2003) is

    a 65-item questionnaire scored on a 5-point Likert scale ranging

    from 0 to 4. The questionnaire includes 12 subscales: Illusion of

    Control (9 items), Erroneous Beliefs of Winning (4 items), En-

    trapment/Gamblers Fallacy (12 items), Superstition (8 items), Im-

    paired Control (5 items), Near Miss (3 items), Memory Bias (3

    items), Biased Evaluation (equivalent to self-serving bias; 7

    items), Positive State (3 items), Relief (5 items), Money Equals a

    Solution to Problems (4 items), and Denial (2 items).

    The overall scale exhibits good internal reliability ( .97,

    although subscale reliability indices were not reported) and shows

    group differences based upon gambling severity. Problem gam-

    blers, whom Joukhador et al. (2003) stringently defined as those

    scoring a 10 or higher on the SOGS, had significantly higher

    scores than social gamblers on all of the subscales except Denial.

    Follow-up studies utilized a revised 48-item version (i.e., Moodie,

    2007), which lacks published validation, as well as a briefer

    24-item version (Moodie, 2008). The 24-item version uses a five-

    factor model, with six items apiece for the categories of Coping,

    Personal Illusory Control, and General Illusory Control, and threeitems apiece for Winning Expectancy and Rational Beliefs. This

    abbreviated version correlates significantly with the SOGS (r

    0.58) and showed good internal reliability ( .89).

    The Gambling Related Cognitions Scale (GRCS)

    The GRCS (Raylu & Oei, 2004) is a 23-item questionnaire,

    assessed on a 7-point Likert scale, which contains five subscales.

    Each focuses on a particular cognition, including the Illusion of

    Control (4 items), Predictive Control (equivalent to the gamblers

    fallacy; 6 items), Interpretative Bias (4 items), Gambling-Related

    Expectancies (4 items), and Perceived Inability to Stop Gambling

    (impaired control; 5 items). The Illusion of Control subscale fo-cuses on superstitious beliefs, and the Predictive Control subscale

    focuses on probability errors such as the gamblers fallacy. The

    Interpretive Bias subscale items are based upon self-serving

    bias (e.g., Relating my losses to bad luck and bad circumstances

    makes me continue gambling). Gambling-Related Expectancies

    focus on expected benefits from gambling (e.g., Gambling makes

    me happier), and the Perceived Inability to Quit reflects respon-

    dents confidence in their ability to control their gambling (e.g.,

    Im not strong to enough to stop gambling).

    The GRCS shows good internal reliability, with overall scale

    .93 and subscale values ranging from 0.77 to 0.91. It shows

    satisfactory concurrent validity with measures of depression and

    anxiety, gambling motivation, and SOGS scores, as well as good

    discriminant validity. The GRCS total score correlates with SOGS

    scores (r 0.43), and GRCS subscale scores accounted for 27%

    of SOGS score variance in a regression analysis. Correlations

    among children, mothers and fathers were also significant (Oei &

    Raylu, 2004). The authors tested two discriminant functions, one

    with the subscales as predictors and one with the total score as a

    predictor, which accurately classified participants into two groups

    (SOGS scores of 0 vs. SOGS scores of 4 or higher), 86% of the

    time for the first function and 85% of the time for the second

    function. Individuals with SOGS scores of 4 or greater had sig-

    nificantly higher scores on the GRCS total score and on all of the

    five subscales than those with SOGS scores of 0.

    The GRSC has been validated by means of correlations with

    pathology measures (Oei & Raylu, 2004; Oei, Lin, & Raylu, 2007,both using SOGS), and by group average differences between

    pathology-defined groups (Emond & Marmurek, 2010, using the

    PGSI). Uniquely among the instruments reviewed here, the GRCS

    has been tested cross-culturally (Oei, Lin, & Raylu, 2008). Chinese

    and Caucasian participants had similar GRCS subscale scores,

    except for the Illusion of Control and the Perceived Inability to

    Stop Gambling subscales, in which Chinese participants scored

    higher. Oei et al. (2008) suggest that these differences may be a

    result of unique cultural norms, posing a challenge to researchers

    who attempt to apply Western-developed PG treatment programs

    to Chinese populations.

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    Gambling Beliefs and Attitudes Survey (GABS)

    The GABS (Breen & Zuckerman, 1999) is a 35-item question-

    naire scored on a 4-point Likert scale that is not divided into

    subscales but rather is intended to capture a wide range of

    cognitive biases, irrational beliefs, and positively valued attitudes

    to gambling (Breen & Zuckerman, 1999, p. 1102). Several items

    clearly represent common biases, including the gamblers fallacy

    (e.g., If I have not won any of my bets for a while, I am probably

    due for a big win) and the illusion of control (e.g., No matter

    what the game is, there are betting strategies that will help you

    win), but the GABS total score is taken as a whole to represent a

    gambling affinity. The GABS was developed solely for use with

    gamblers and should be administered only to individuals who

    understand gambling-related concepts and vernacular. In prelimi-

    nary studies, the GABS demonstrated good internal reliability with

    both student ( .93) and treatment-seeking PG ( .90)

    samples. GABS scores also showed a strong positive relationship

    with SOGS scores for the primary sample of male college students

    who gambled (r 0.38), although neither SOGS scores nor GABS

    scores were significantly different when comparing groups ofparticipants categorized as chasers and nonchasers.

    Scores on the GABS have been found to be higher among PGs

    than various nonclinical populations (Strong, Breen, & Lejuez,

    2004, and Tochkov, 2009, both using SOGS). Additionally, GABS

    scores have been found to correlate with pathology measures in

    studies that measure pathology using the SOGS (Neighbors, Los-

    tutter, Larimer, & Takuski, 2002; Strong, Breen, et al., 2004).

    Revised 10- and 15-item versions of the GABS have also been

    found to correlate with PGSI scores (Callan, Ellard, Shead, &

    Hodgins, 2008, Studies 1 and 2; Strong, Daughters, Lejuez, &

    Breen, 2004).

    Video Gaming Device Inventory (VGDI)

    The 45 yesno items of the VGDI (Pike, 2002) assess partici-

    pants endorsement of gambling-related beliefs and behaviors in

    two subscales. The Interest subscale (24 items) focuses on feelings

    and beliefs that precede or accompany gambling, and the Effects

    subscale (21 items) focuses on repercussions of gambling. Several

    items in the Effects subscale are variations of the Diagnostic and

    Statistical Manual of Mental Disorders (4th ed.; DSMIV; Amer-

    ican Psychiatric Association, 1994) criteria for pathological gam-

    bling. For example, two items are I have tried in the past to stop

    playing video gaming devices and I have wished I could stop

    playing video gaming devices, reflecting the DSMIVcriterion of

    inability to reduce gambling activity despite repeated attempts to

    do so. The Interest subscale incorporates erroneous cognitions

    such as the gamblers fallacy (e.g., I have thought that a string of

    bad luck was a clue that I was close to winning) and the illusion

    of control (e.g., I have thought that certain ways that I have

    played increased my chances of winning with video gaming de-

    vices). The subscales showed high internal reliability, with

    ranging from 0.90 to 0.93 for the two scales in two samples.

    During validation, the VGDI correctly classified 93% of partici-

    pants as PG or NPG, with the NPG group showing better categor-

    ical accuracy than the PG group (95.5% vs. 80.5%). The VGDI is

    intended for use in the identification of problem video gamblers,

    and it measures erroneous cognitions in gamblers as a secondary

    focus.

    Additional Measures of Cognitive Distortions

    Three additional measures of distortions, although not suited for

    the meta-analytic procedures discussed here, merit mention. Xian

    et al. (2008) studied monozygotic and dizygotic twins in an inter-

    view format, determining that key genetic and environmental

    factors did not significantly moderate the positive relationship

    between gambling severity and distortions. The presence of dis-

    tortions was determined using a 12-question interview, focusing on

    elements of control, beliefs about luck, and superstitions. All 12

    items loaded onto a single factor, and the mean number of distor-

    tions for four levels of gambling severity (NODS low risk, at risk,

    problem gamblers, and PGs) all significantly differed from each

    other. For example, low risk gamblers displayedM 0.83 distor-

    tions, whereas PGs displayed M 2.82.

    Joukhador, Blaszczynski, and MacCallum (2004) examined su-

    perstitious beliefs among PGs and NPGs who use electronic gam-

    ing machines, such as feeling and acting upon hunches or partic-

    ipating in gambling rituals (adapted from Toneatto, 1999). PGs

    believed in gambling-related superstitions (M 9.6) significantly

    more than NPGs (M 2.2).Finally, the Belief in Good Luck scale (BIGL; Darke & Freed-

    man, 1997; updated by Maltby, Day, Gill, Colley, & Wood, 2008),

    although not created for use with gambling populations, is a useful

    measure of luck-related distortions in pathological gamblers. The

    scale consists of 12 items on a 6-point Likert scale, with the total

    score representing the extent to which individuals believe in luck.

    The scale has previously been used (Wohl & Enzle, 2002) to

    investigate perceptions of luck in gambling situations in a sample

    of university students, although gambling pathology was not a

    variable of interest. Chiu and Storm (2010) found that PGs (mea-

    sured using the CPGI) showed greater levels of perceived luck

    than the moderate-risk gamblers, low-risk gamblers, and NPGs.

    Meta-Analyses of Established Measures

    In order to evaluate the effectiveness of the instruments as a

    group, and potentially to compare their relative discriminant va-

    lidity, meta-analyses were conducted of all identifiable findings on

    whether groups with higher levels of gambling-related pathology

    reliably exhibit higher levels of distortions. The studies listed in

    Table 1 formed the initial basis for the meta-analyses. Studies were

    excluded that reported scores only for the entire sample, not

    distinguishing between groups of higher and lower pathology. For

    studies with more than two levels of pathology (e.g., nongamblers,

    low-risk gamblers, and high-risk gamblers), effect sizes used for

    meta-analysis purposes included the means for the lowest and

    highest severity groups so as to avoid multiple comparisons using

    the same data. The analysis consisted of a comparison of standard-

    ized mean difference (Hedges g statistic). Because chi-square

    tests of heterogeneity were generally significant, a random effects

    model was used. As can be seen in Table 2, all measures of

    distortions were significantly related to gambling severity, with

    absolute effect sizes ranging from 0.77 to 2.50, which are consid-

    ered large effects.

    All of the included instruments reveal sharply greater distortions

    among PGs than among NPGs. The IBS exhibits an admirable

    absolute effect size and 95% confidence interval (CI), but its

    prospects for widespread use are limited by the fact that it is

    intended only for those who participate in VLT gambling. Infre-

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    quent use in research studies is currently a limiting factor of the

    PPLS, GBQ-2, GRCS, and GABS. And, although the PPLS and

    GBQ-2 are associated with the largest point estimate effect sizes(2.50 and 1.92, respectively), they also have the largest 95% CIs.

    This results in their having relatively low CI lower bounds, mean-

    ing the possibility of being associated with relatively small effects,

    despite having the two greatest effect size point estimates. This

    suggests that the current literature provides relatively little confi-

    dence in the true magnitude of the relationships between PPLS and

    GBQ-2 and gambling severity. In comparison, despite the small

    numbers of studies utilizing the GRCS and the GABS, both of

    these measures demonstrate robust estimated effect sizes with

    relatively narrow 95% CIs, suggesting their psychometric proper-

    ties are relatively well characterized in the existing literature.

    Overall, GBQ-1 has been investigated in the most extensive num-

    ber of studies, with a large collective N coming from a largediversity of laboratories, a large effect size, and a narrow 95% CI.

    Several of the instruments include subscales reflecting particular

    distortions, and although the subscales are labeled by their authors

    with diverse names, four common distortions can be identified

    among the subscales of multiple scales: illusion of control, gam-

    blers fallacy, self-serving bias and impaired control. The PPLS

    does not contain subscales, but the entire scale is included as a

    reflection of illusion of control. This categorization of subscales is

    depicted in Table 3, which reports Cohen effect sizes in all

    studies reporting subscale scores. Studies are indicated in which

    data were reported dimensionally as correlations, which have been

    transformed to effect size measures. Table 3 indicates the names

    assigned by scale authors to the repeated subscales, where theassigned name differs from that of the category as a whole, as

    well as names and observed effect sizes of subscales that are

    unique to a single scale.

    Robust effect sizes are reported for all subscales except Denial

    in the GBQ-2, and so it would not be appropriate to rule out any

    of the other distortions for research and treatment. However, it is

    notable that between the two most frequently studied distortions,

    Illusion of Control and Gamblers Fallacy, Gamblers Fallacy is

    consistently associated with a greater effect size, often consider-

    ably greater. This is observed within subjects and within studies, as

    well as across diverse implementations of the distortions.

    Conclusions

    Meta-analyses were conducted on the six diverse measures of

    distortions for which adequate empirical testing was available. All

    six had significant discriminant validity, being differentially asso-

    ciated with gambling pathology scores. All were associated with

    large effect sizes, and there was a considerable range of confidence

    interval sizes observed. The widely held belief that distortions play

    an important role in PG draws support from this pattern of results,

    and the robustness of this role is supported by strong effects that

    are seen across a broad diversity of conceptions and operational-

    izations of distortions, from including only one or two dimensions

    (PPLS, GBQ-1), to explicitly including a full range of specific

    distortions (IBS, GBQ-2, GRCS), to including a broad range of

    items within a single dimension of gambling affinity (GABS).

    The prominent effect sizes associated with the gamblers fallacy

    is of particular interest. The gamblers fallacy was not discoveredor named in reference to pathological gambling, and although

    gambling situations have been used to identify and exemplify the

    fallacy (e.g., Kahneman & Tversky, 1972), it is not thought to be

    limited to PG or to gambling situations. Under the gamblers

    fallacy, a gambler who has lost would incorrectly expect to be

    more likely to win in the future. (The implications of this error for

    chasing losses are obvious.) Gamblers fallacy reflects a belief in

    negative serial dependencyas one potential event occurs, it is

    thought to become less likely in the future. As such, it is the

    opposite of the hot hand phenomenon (Gilovich, Vallone, &

    Tversky, 1985), in which one believes an outcome that has pre-

    vailed recently is hot, that is, that the outcome more likely to

    prevail again in the future. An example of the hot-hand phenom-enon is believing that a basketball player who has recently made

    several shots is more likely than he would otherwise be to make

    shots in the near future. The hot-hand phenomenon is reflected in

    the current literature in the GBQ-2, as the Erroneous Beliefs of

    Winning subscale refers to the belief that the individual is on a

    winning streak or can win at gambling, for example, When I

    begin winning I keep going because I know that I will be on a roll.

    This subscale was associated with a notably large effect size

    among the broad set of distortions studied by Joukhador et al.

    (2003). It is interesting, but not contradictory, that gambling se-

    verity is associated with errors of both positive and negative serial

    Table 2

    Meta-Analysis Statistics for Cognitive Distortion Measures

    Measure Number of studies Total N 2 of heterogeneity Hedges g 95% CI

    IBS 7 409 26.82 0.77 0.33, 1.21GBQ-1 5 896 15.51 1.02 0.67, 1.38

    PPLS 3 190 61.95

    2.50 0.26, 4.73GBQ-2 2 899 3.40 1.92 0.66, 3.17GRCS 4 862 5.96 1.90 1.52, 2.27GABS 3 1458 2.85 0.97 0.80, 1.13

    Note. A meta-analysis was not conducted for GABS-R because the studies using the measure did not report subgroup means needed in order to calculateeffect sizes. For all other measures, if studies reported means for multiple subgroups (i.e., nongamblers, low-risk gamblers, and high-risk gamblers), effectsizes used for meta-analysis purposes only included the means for the lowest and highest pathology groups (i.e., nongamblers vs. high risk gamblers) asto avoid multiple comparisons using the same data. GABS Gambling Attitudes and Beliefs Scale; GBQ-1 Gamblers Beliefs Questionnaire; GBQ-2 Gambling Beliefs Questionnaire; GRCS Gambling Related Cognitions Scale; IBS Information Biases Scale; PPLS Perceived Personal Luck Scale. p .01. p .001.

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    dependency. These are both important errors in gambling settings

    with no serial dependency, that is, where each gambling event is

    independent of those that precede it.

    Gamblers fallacy and the illusion of control have received

    particular attention among the possible cognitive distortions. Does

    this imply that these fallacies are most prominent in degree of

    importance, reliability, and so forth? To the contrary, rather, itappears to be either a coincidence or an accident of researchers

    predilections. It has not been demonstrated that gamblers fallacy

    and illusion of control are superior predictors of generalized dis-

    tortions or of gambling pathology, or stronger bases for therapy,

    compared with other particular distortions. Clearly, these distor-

    tions are strongly associated with PG. The comparison presented

    here between the two suggests that gamblers fallacy is the stron-

    ger candidate for further focusing of treatment and prevention

    interventions, and associated research.

    It appears that the broad relationship between cognitive distor-

    tions and PG is sufficiently robust that a wide variety of potential

    instruments may capture the effect. At present, the relevance of

    gamblers fallacy and illusion of control are most strongly sup-ported. Nevertheless, instruments based on a broad array of puta-

    tive distortions remain generally preferable. These may feasibly be

    brief in scope, exemplified by the 23-item GRCS, or more exten-

    sive, like the 65-item GBQ-2. A broad-based instrument permits

    researchers and clinicians to work from a larger menu of potential

    errors. It also permits further empirical investigation of which

    errors are most strongly associated with gambling severity, and

    which may be less strongly related, and the correction of which

    errors is more associated with reduction in gambling severity.

    The selection of instruments for measuring PG carries signifi-

    cant importance in this area. Most studies rely primarily on the

    SOGS, which is intended as a screen and not a diagnostic instru-

    ment, and is more useful in research than in clinical settings. It is,to some extent, reassuring that a number of the studies combined

    SOGS with diagnostic instruments or other instruments that reflect

    the diagnostic symptom structure of PG and are more suited to

    clinical settings, and that the results using diagnostic instruments

    were broadly consistent with those from studies that used SOGS.

    Future research will be best served to continue the trend of utiliz-

    ing DSMcriteria-based measures of gambling severity.

    The literature of distortions has reached a point where particular

    distortions may be examined on their own, without a broader focus

    on distortions at large. Future research should capitalize on this

    opportunity, refining both theoretical understanding of the impact

    of cognitive distortions on gambling problems and clinical ap-

    proaches based on correcting those distortions.

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    Received December 21, 2011

    Revision received September 11, 2012

    Accepted September 15, 2012

    14 GOODIE AND FORTUNE