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Psychology of Addictive Behaviors
Measuring Cognitive Distortions in PathologicalGambling: Review and Meta-AnalysesAdam S. Goodie and Erica E. Fortune
Online First Publication, February 25, 2013. doi: 10.1037/a0031892
CITATION
Goodie, A. S., & Fortune, E. E. (2013, February 25). Measuring Cognitive Distortions in
Pathological Gambling: Review and Meta-Analyses. Psychology of Addictive Behaviors.
Advance online publication. doi: 10.1037/a0031892
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Measuring Cognitive Distortions in Pathological Gambling:Review and Meta-Analyses
Adam S. Goodie and Erica E. FortuneUniversity of Georgia
There is broad agreement that cognitive distortions are an integral component of the development,
maintenance, and treatment of pathological gambling. There is no authoritative catalog of the
distortions that are observed more frequently in pathological gamblers than in others, but several
instruments have been successfully developed that measure various distortions of interest, which are
reviewed. All of the prominent instruments include measures of the illusion of control (perceiving
more personal control over events than is warranted), and almost all include measures of gamblers
fallacy (the belief that after a string of one event, such as a coin landing heads, an alternative event,
such as the coin landing tails, becomes more likely). Beyond these two errors, there is scant
consensus on relevant errors, and a wide variety has been studied. Meta-analyses were conducted on
differences between PGs and non-PGs in scores on six published instruments that were developed
to measure distortions in gamblers. All instruments reveal large effects using Hedges g statistic,
suggesting that the impact of distortions on PG is robust. Several subscales, assigned diverse namesby scale authors, can be viewed as reflecting common distortions. Those judged to assess gamblers
fallacy show evidence of more robust effects sizes than those that assess illusion of control. It is
recommended that future research focus more specifically on the impact of particular distortions on
gambling disorders.
Keywords:gambling, cognitive distortion, heuristic, addiction, meta-analysis
It has been widely argued that cognitive distortions play an
important role in the development and maintenance of pathological
gambling (PG; e.g., Jacobsen, Knudsen, Krogh, Pallesen, &
Molde, 2007; Ladouceur, 2004; Xian et al., 2008). Despite the fact
that distortions are not a diagnostic criterion for PG, the correction
of gambling-related distortions has been a primary avenue for the
clinical treatment of PG (e.g., Jimnez-Murcia et al., 2007; Ladou-
ceur, Sylvain, Letarte, Giroux, & Jacques, 1998; for recent re-
views, see Fortune & Goodie, 2012, and Gooding & Tarrier,
2009), as well as understanding the development and maintenance
of PG. Importantly, although PG-related distortions are derived
largely from the literature of heuristics and biases that plague
humankind in general, and not just those who experience gambling
problems (Tversky & Kahneman, 1974), these errors are posited to
occur with greater severity or in situations of greater importance
among those with PG. Blaszczynski and Nower (2002) identified
the distortions as part of the learning pathway to PG, and an
extensive series of studies, related in Walker (1992), suggests that
irrational cognitions play a central role in the maintenance ofdisordered gambling.
Yet the field lacks consensus on how to accurately identify and
measure gambling-related distortions. There is not a single error or
process that defines cognitive distortions. Rather, the term most
often refers to a loosely defined class of errors, including a small
number of well-characterized errors that are identified often (most
notably, the illusion of control and gamblers fallacy) and a larger
number that are each identified occasionally.
A preponderance of research spanning roughly the decade of the
1990s used the thinking-aloud method (e.g., Gadboury & Ladou-
ceur, 1989) to elicit irrational verbalizations in a free-response
format, rather than targeting particular errors, revealing higher
frequencies and proportions of irrational beliefs among patholog-
ical gamblers (PGs) than among other populations (Baboushkin,
Hardoon, Derevensky, & Gupta, 2001; Griffiths, 1994; Hardoon,
Baboushkin, Derevensky, & Gupta, 2001). More recent ap-
proaches to distortions have developed through psychometrically
validated surveys, with items expressing distortions, and responses
reflecting degrees of endorsement of those distortions.
Survey-based research now provides sufficient evidence to sup-port at least provisional analyses of the magnitude of the relation-
ship between cognitive distortions and gambling severity, and to
begin to evaluate which distortions are of greatest promise for
research and intervention targeting. The current paper has two
goals: (a) to aggregate and statistically evaluate associations be-
tween PG and cognitive distortions in general, and (b) to begin to
disentangle the potential roles of particular distortions. It is hoped
that this will help both researchers and clinicians to focus future
work on particular distortions; their roles in development, main-
tenance, and treatment of PG; and particular measurement instru-
ments.
Adam S. Goodie and Erica E. Fortune, Department of Psychology,
University of Georgia.
Preparation of this article was supported by grants from the National
Center for Responsible Gaming.
Correspondence concerning this article should be addressed to Adam S.
Goodie, Department of Psychology, University of Georgia, 125 Baldwin
Street, Athens, GA 30602-3013. E-mail: [email protected]
Psychology of Addictive Behaviors 2013 American Psychological Association2013, Vol. 27, No. 1, 000 0893-164X/13/$12.00 DOI: 10.1037/a0031892
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Cognitive Distortions Implicated in PG
Among the distortions that have been implicated as contributing
to PG, several derive from the well-known heuristics defined by
Kahneman and Tversky (1974), especially availability and repre-
sentativeness. Availability refers to a process of deeming an event
as more likely if similar events are easier to recall from memory.
Representativeness refers to a process of judging an event likely to
be drawn from a particular class to the extent that it resembles (or
is representative of) a typical member of that class. Distortions
rooted in availability include illusory correlations, inherent mem-
ory bias, and the availability of others wins (for a review, see
Fortune & Goodie, 2012). Applied to gambling, illusory correla-
tions exist where gamblers erroneously perceive a relationship
between unrelated events, such as the idea that their personal luck
is an influential factor in their gambling outcomes (Petry, 2004).
Coincidental co-occurrences of superstitious beliefs and behaviors
with winning are more likely to be recalled, and thus to be more
available in memory, due to a memory bias for wins (Wagenaar,
1988). Furthermore, the availability of others wins, such as by
seeing and hearing the effects of winning pulls of nearby slotmachines, can influence gamblers to increase the subjective like-
lihood of winning (Griffiths, 1994).
Distortions derived from the representativeness heuristic include
the gamblers fallacy, overconfidence, and trends in number pick-
ing. The gamblers fallacy occurs when individuals believe that
even short strings of random events must correspond with their
perception of what constitutes randomness, leading to beliefs that
particular outcomes are due (Tversky & Kahneman, 1971).
Overconfidence is a tendency to display degrees of confidence that
are unwarranted by actual ability (Koriat, Lichtenstein, & Fis-
chhoff, 1980), and correlates positively with PG (Goodie, 2005;
Lakey, Goodie, Lance, Stinchfield, & Winters, 2007; Walker,
1992). The belief that random processes should result in typicalpatterns over short runs is also apparent when looking at trends in
number picking (e.g., choosing lottery numbers), in which gam-
blers avoid picking duplicate numbers and prefer number strings
that do not contain neighboring digits (Haigh, 1997; Holtgraves &
Skeel, 1992; Rogers & Webley, 2001).
Other important gambling-related distortions are not clearly
related to established heuristics, such as the illusion of control,
near-miss effects, self-serving bias, and the concept of impaired
control. The illusion of control describes an individuals belief in
his or her probability of personal success that is unjustifiably high
(Langer, 1975), and comes into sharper relief when considered in
the context of a gamblers ability to recognize situations in which
control is or is not applicable (Goodie, 2003, 2005). The near-miss
effect occurs in the context of outcomes that constitute losses butare similar to potential winning outcomesfor example, a lottery
number that differs from the winning number only slightly. Near-
miss outcomes have been found to enhance future gambling re-
sponses (Clark, Lawrence, Astley-Jones, & Gray, 2009), particu-
larly among PGs (Chase & Clark, 2010). Self-serving bias refers
the tendency to attribute wins to skill or other internal causes and
losses to external causes. Impaired control (distinct from the illu-
sion of control) is a gamblers belief that he or she cannot control
his or her own problematic gambling behaviors. It may be argued
that impaired control is not a true cognitive distortion, either on the
grounds that it reflects a motivational or behavioral state rather
than a cognitive state, or on the grounds that it is not an irrational
belief if the individual truly is unable to control his or her gam-
bling.
Instruments for Measuring Cognitive Distortions in PG
A Google Scholar and PsycINFO search for pathological gam-bling, in conjunction with search terms including cognitive
distortions, irrational beliefs, erroneous, biases, or heuris-
tics, yielded the following instruments that have been used to
measure distortions in PG. In order to compile the most complete
index of data investigating the connection between pathological
gambling and cognitive distortions, the corresponding authors for
all of the included instruments were contacted and asked for any
relevant citations or unpublished data that utilized their instru-
ments. Original and supporting studies are summarized in Table 1.
The Information Biases Scale (IBS)
The IBS (Jefferson & Nicki, 2003) assesses various distortions
by having individuals determine the applicability of each of 25
items on a 7-point Likert scale. The measure has good internal
reliability ( .92) and correlates with both the South Oaks
Gambling Screen (SOGS; Lesieur & Blume, 1987; r .48) and
the National Opinion Research Center DSMIV Screen for Gam-
bling Problems (NODS; Gerstein, Volberg, Harwood, & Chris-
tiansen, 1999; r .38). The SOGS was developed as a research
screen and does not reflect a diagnostic symptom count. The
NODS is a symptom-based screen. The IBS was developed to be
administered to video lottery terminal (VLT) gamblers; hence, no
comparative data are available from a nongambling sample. Al-
though the IBS is a single-factor questionnaire, the authors note
that the scale taps into several different distortions, including the
illusion of control (e.g., I would rather use a VLT that I amfamiliar with than one that I have never used before), the gam-
blers fallacy (e.g., The longer a VLT has gone without paying
out a large sum of money, the more likely are the chances that it
will pay out in the very near future), illusory correlations (e.g., I
know some VLT users who are just plain lucky), and the avail-
ability heuristic (e.g., Hearing about other people winning on
VLTs encourages me to keep on playing). Scores on the IBS
decreased among moderate-risk VLT players (using the Canadian
Problem Gambling Index [CPGI]; Ferris & Wynne, 2001) with
prevention interventions, but not in a control group (Doiron &
Nicki, 2007).
Gambling Beliefs Questionnaire (GBQ-1)Two different scales share a single acronym, GBQ, despite
having been developed independently and with differing items.
These will be termed GBQ-1 and GBQ-2, which reflects the
chronological order in which they were first published.
The GBQ-1 (Steenbergh, Meyers, May, & Whelan, 2002) is a
21-item questionnaire with two subscales reflecting two categories
of gambling beliefs: Luck/Perseverance (13 items) and the Illusion
of Control (8 items), with all items measured on a 7-point Likert
scale. The Illusion of Control items focus on perceived knowledge
and skill related to gambling, and the Luck/Perseverance items
focus on specific beliefs and strategies that might be utilized while
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Tab
le1
StudiesThatHaveRelatedSelf-Rep
ortMeasuresofCognitiveDistortionsto
DegreeofGamblingSeverity
Gambling
measure
Gambling
classification
Scores
Effect
sizea
Correlationswith
gambling
measure
Study
Year
N
Sample
Group
Mean
SD
IBS Je
fferson&Nicki
2003
96
Community:VLT
players
SOGS
None
Entiresam
ple
149
.05
47.32
r
0.4
8
Jefferson,Doiron,
Nicki
,&MacLean
2004
Sam.
1
228
Undergraduates
SOGS&NO
DS
None
Entiresam
ple
97.2
6
25.06
SOGS:r
0.77;
Pastyear
NODS:
r
.26;and
Lifetime
NODS:
r
.29
Sam.
2
30
Undergraduates
SOGS&NO
DS
None:Experimental
(n
15)
Experimental(pre)
92.8
8
19.88
NR
Experimental(post)
55.2
5
20.28
1.87
None:Control
(n
15)
Control(p
re)
102
.73
32.09
NR
Control(p
ost)
92.7
3
34.82
0.3
Brisley
UD
Nonproblem
(n
10)
Time1
49
Community:VLT
players
CPGI
Lowrisk(n
9)
Entiresam
pleat
Time1
102
27.9
r
0.4
1
Time2
36
Moderaterisk
(n
15)
Entiresam
pleat
Time2
101
.43
29.54
0.02
Problemgambler
(n
14)
Otteson
UD
40
Community:VLT
players
CPGI
Problemgamblers
Treatment(pre)
114
.8
20
NR
Treatment(post)
102
.55
19.12
0.63
Education
al(pre)
109
.25
26.63
Education
al(post)
109
.75
30.34
0.02
Doiron&Nicki
2007
40
Community:VLT
players
CPGI
Moderaterisk
experimental
(n
20)
Experimental(pre)
94.6
5
27.14
NR
Experimental(post)
68.6
28.05
0.94
Moderaterisk
control(n
20)
Control(p
re)
99.4
26.1
Control(p
ost)
101
.25
26.87
0.07
Nickietal.
2008
40
Community:VLT
players
PGSI
Problem(n
20)
Problem
4.4
2
1.11
r
0.7
7
Nonproblem
(n
20)
Nonproblem
2.6
7
0.85
1.77
Gallagheretal.
inpress
54
Community:VLT
players
2-week
Problem(n
27)
Problem
110
.23
32.26
NR
PGSI
Nonproblem
(n
27)
Nonproblem
94
25.08
0.56
(tablecontinues)
3MEASURING COGNITIVE DISTORTIONS IN PG
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Tab
le1(continued)
Gambling
measure
Gambling
classification
Scores
Effect
sizea
Correlationswith
gambling
measure
Study
Year
N
Sample
Group
Mean
SD
Hayes
UD
40
Community:VLT
players
CPGI
Problemgamblers
Experimental
123
.93
17.92
NR
Control
117
.43
29.14
GBQ-1
Steenberghetal.
2002
371
Undergraduates
(n
192)
SOGS
Nonproblem
(n
317)
Nonproblem
52.5
22.21
Community
(n
179)
Problem(n
22)
Problem
60.7
3
18.82
0.37
NR
Pathological
(n
32)
Pathological
70.9
4
21.5
0.49
Brisley
UD
Nonproblem
(n
10)
Time1
49
Community:VLT
players
CPGI
Lowrisk(n
9)
Entiresam
pleat
Time1
103
.79
21.12
r
0.5
4
Time2
36
Moderaterisk
(n
15)
Entiresam
pleat
Time2
102
.23
20.87
0.07
Problemgambler
(n
14)
MacKillopetal.
2006
104
Undergraduates
SOGS
Nonproblem
(n
41)
Nonproblem
46.3
9
19.88
PPGsLP
subscale:r
0.3
8
Problem(n
40)
Problem
60.6
0
22.32
0.67
PPGsIOC
subscale:r
.34
Probable
pathological
(n
23)
Probable
pathological
89.3
0
21.18
1.31
PGsLPsubscale:
r
0.38
PGsIOC
subscale:r
0.1
3
Doiron&Nickib
2007
40
Community:VLT
players
CPGI
Moderaterisk
experimental
(n
20)
Experimental(pre)
116
.25
18.01
NR
Experimental(post)
128
.65
16.39
0.72
Moderaterisk
control(n
20)
Control(p
re)
106
.9
17.6
Control(p
ost)
104
.85
15.46
0.12
Mattsonetal.
2008
393
Undergraduates
SOGS
Nonproblem
(n
297)
Entiresam
ple:IOC
subscale
16.9
8
8.66
LPsubscale:r
0.2
9
Problem(n
83)
Entiresam
ple:LP
subscale
20.7
8
9.82
IOCsubscale:
r
0.22
Probable
pathological
(n
13)
(tablecontinues)
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gambling. Several of the Luck/Perseverance items reflect the gam-
blers fallacy (e.g., If I continue to gamble, it will eventually pay
off and I will make money). The GBQ-1 shows good testretest
reliability (r .77), as well as strong convergent validity with
pathological gambling measures. Internal reliability indices such
as Cronbachs alpha were not reported in the original development,
but Mattson, MacKillop, Castelda, Anderson, and Donovick(2008) reported values of 0.93 for the scale as a whole, 0.89 for
Illusion of Control, and 0.94 for Luck/Perseverance. GBQ-1 total
score and subscale scores were significantly higher among PGs
than among nonpathological gamblers (NPGs), as identified by
both the Massachusetts Gambling Screen DMS-IV Questionnaire
(Shaffer, LaBrie, Scanlan, & Cummings, 1994) and the SOGS.
However, the GBQ-1 did not differentiate between PGs (those
scoring 5 or higher) and problem gamblers (those scoring a 3 or 4)
on the SOGS. Demonstrating good discriminant validity, the re-
sults could not be explained by demand characteristics, as GBQ-1
scores did not correlate with a measure of social desirability.
Scores on the GBQ-1 decrease with improved cognition in VLT
players at moderate risk (using CPGI) who receive prevention
interventions, and correlate positively with gambling pathology
scores (MacKillop, Anderson, Castelda, Mattson, & Donovick,
2006, and Mattson et al., 2008, both using SOGS; Mitrovic &
Brown, 2009, using CPGI), but this result is not reflected in a
control group (Doiron & Nicki, 2007). Similarly, Goodie et al.
(2010) found both correlations and between-groups differences on
the GBQ-1 using the Structured Clinical Interview for PG (Grant,
Steinberg, Kim, Rounsaville, & Potenza, 2004).
Perceived Personal Luck Scale (PPLS)
The PPLS (Wohl, Young, & Hart, 2005) consists of 10 items
from the GBQ-1 (Steenbergh et al., 2002), reconfigured with a
5-point Likert format, that represent a skill orientation towardgambling. The PPLS has good internal consistency ( .88;
replicated by Wohl, Young, & Hart, 2007, .90). Both low- and
high-risk undergraduate problem gamblers, identified by the Prob-
lem Gambling Severity Index (PGSI; a subscale of the CPGI),
have greater perceived personal luck than nonproblem gamblers
(Young, Wohl, Matheson, Baumann, & Anisman, 2008). Further-
more, individuals who prefer games with a combination of skill
and chance also have greater perceived personal luck than those
who prefer pure chance games (Wohl et al., 2005).
Gambling Belief Questionnaire (GBQ-2)
The GBQ-2 (Joukhador, MacCallum, & Blaszczynski, 2003) is
a 65-item questionnaire scored on a 5-point Likert scale ranging
from 0 to 4. The questionnaire includes 12 subscales: Illusion of
Control (9 items), Erroneous Beliefs of Winning (4 items), En-
trapment/Gamblers Fallacy (12 items), Superstition (8 items), Im-
paired Control (5 items), Near Miss (3 items), Memory Bias (3
items), Biased Evaluation (equivalent to self-serving bias; 7
items), Positive State (3 items), Relief (5 items), Money Equals a
Solution to Problems (4 items), and Denial (2 items).
The overall scale exhibits good internal reliability ( .97,
although subscale reliability indices were not reported) and shows
group differences based upon gambling severity. Problem gam-
blers, whom Joukhador et al. (2003) stringently defined as those
scoring a 10 or higher on the SOGS, had significantly higher
scores than social gamblers on all of the subscales except Denial.
Follow-up studies utilized a revised 48-item version (i.e., Moodie,
2007), which lacks published validation, as well as a briefer
24-item version (Moodie, 2008). The 24-item version uses a five-
factor model, with six items apiece for the categories of Coping,
Personal Illusory Control, and General Illusory Control, and threeitems apiece for Winning Expectancy and Rational Beliefs. This
abbreviated version correlates significantly with the SOGS (r
0.58) and showed good internal reliability ( .89).
The Gambling Related Cognitions Scale (GRCS)
The GRCS (Raylu & Oei, 2004) is a 23-item questionnaire,
assessed on a 7-point Likert scale, which contains five subscales.
Each focuses on a particular cognition, including the Illusion of
Control (4 items), Predictive Control (equivalent to the gamblers
fallacy; 6 items), Interpretative Bias (4 items), Gambling-Related
Expectancies (4 items), and Perceived Inability to Stop Gambling
(impaired control; 5 items). The Illusion of Control subscale fo-cuses on superstitious beliefs, and the Predictive Control subscale
focuses on probability errors such as the gamblers fallacy. The
Interpretive Bias subscale items are based upon self-serving
bias (e.g., Relating my losses to bad luck and bad circumstances
makes me continue gambling). Gambling-Related Expectancies
focus on expected benefits from gambling (e.g., Gambling makes
me happier), and the Perceived Inability to Quit reflects respon-
dents confidence in their ability to control their gambling (e.g.,
Im not strong to enough to stop gambling).
The GRCS shows good internal reliability, with overall scale
.93 and subscale values ranging from 0.77 to 0.91. It shows
satisfactory concurrent validity with measures of depression and
anxiety, gambling motivation, and SOGS scores, as well as good
discriminant validity. The GRCS total score correlates with SOGS
scores (r 0.43), and GRCS subscale scores accounted for 27%
of SOGS score variance in a regression analysis. Correlations
among children, mothers and fathers were also significant (Oei &
Raylu, 2004). The authors tested two discriminant functions, one
with the subscales as predictors and one with the total score as a
predictor, which accurately classified participants into two groups
(SOGS scores of 0 vs. SOGS scores of 4 or higher), 86% of the
time for the first function and 85% of the time for the second
function. Individuals with SOGS scores of 4 or greater had sig-
nificantly higher scores on the GRCS total score and on all of the
five subscales than those with SOGS scores of 0.
The GRSC has been validated by means of correlations with
pathology measures (Oei & Raylu, 2004; Oei, Lin, & Raylu, 2007,both using SOGS), and by group average differences between
pathology-defined groups (Emond & Marmurek, 2010, using the
PGSI). Uniquely among the instruments reviewed here, the GRCS
has been tested cross-culturally (Oei, Lin, & Raylu, 2008). Chinese
and Caucasian participants had similar GRCS subscale scores,
except for the Illusion of Control and the Perceived Inability to
Stop Gambling subscales, in which Chinese participants scored
higher. Oei et al. (2008) suggest that these differences may be a
result of unique cultural norms, posing a challenge to researchers
who attempt to apply Western-developed PG treatment programs
to Chinese populations.
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Gambling Beliefs and Attitudes Survey (GABS)
The GABS (Breen & Zuckerman, 1999) is a 35-item question-
naire scored on a 4-point Likert scale that is not divided into
subscales but rather is intended to capture a wide range of
cognitive biases, irrational beliefs, and positively valued attitudes
to gambling (Breen & Zuckerman, 1999, p. 1102). Several items
clearly represent common biases, including the gamblers fallacy
(e.g., If I have not won any of my bets for a while, I am probably
due for a big win) and the illusion of control (e.g., No matter
what the game is, there are betting strategies that will help you
win), but the GABS total score is taken as a whole to represent a
gambling affinity. The GABS was developed solely for use with
gamblers and should be administered only to individuals who
understand gambling-related concepts and vernacular. In prelimi-
nary studies, the GABS demonstrated good internal reliability with
both student ( .93) and treatment-seeking PG ( .90)
samples. GABS scores also showed a strong positive relationship
with SOGS scores for the primary sample of male college students
who gambled (r 0.38), although neither SOGS scores nor GABS
scores were significantly different when comparing groups ofparticipants categorized as chasers and nonchasers.
Scores on the GABS have been found to be higher among PGs
than various nonclinical populations (Strong, Breen, & Lejuez,
2004, and Tochkov, 2009, both using SOGS). Additionally, GABS
scores have been found to correlate with pathology measures in
studies that measure pathology using the SOGS (Neighbors, Los-
tutter, Larimer, & Takuski, 2002; Strong, Breen, et al., 2004).
Revised 10- and 15-item versions of the GABS have also been
found to correlate with PGSI scores (Callan, Ellard, Shead, &
Hodgins, 2008, Studies 1 and 2; Strong, Daughters, Lejuez, &
Breen, 2004).
Video Gaming Device Inventory (VGDI)
The 45 yesno items of the VGDI (Pike, 2002) assess partici-
pants endorsement of gambling-related beliefs and behaviors in
two subscales. The Interest subscale (24 items) focuses on feelings
and beliefs that precede or accompany gambling, and the Effects
subscale (21 items) focuses on repercussions of gambling. Several
items in the Effects subscale are variations of the Diagnostic and
Statistical Manual of Mental Disorders (4th ed.; DSMIV; Amer-
ican Psychiatric Association, 1994) criteria for pathological gam-
bling. For example, two items are I have tried in the past to stop
playing video gaming devices and I have wished I could stop
playing video gaming devices, reflecting the DSMIVcriterion of
inability to reduce gambling activity despite repeated attempts to
do so. The Interest subscale incorporates erroneous cognitions
such as the gamblers fallacy (e.g., I have thought that a string of
bad luck was a clue that I was close to winning) and the illusion
of control (e.g., I have thought that certain ways that I have
played increased my chances of winning with video gaming de-
vices). The subscales showed high internal reliability, with
ranging from 0.90 to 0.93 for the two scales in two samples.
During validation, the VGDI correctly classified 93% of partici-
pants as PG or NPG, with the NPG group showing better categor-
ical accuracy than the PG group (95.5% vs. 80.5%). The VGDI is
intended for use in the identification of problem video gamblers,
and it measures erroneous cognitions in gamblers as a secondary
focus.
Additional Measures of Cognitive Distortions
Three additional measures of distortions, although not suited for
the meta-analytic procedures discussed here, merit mention. Xian
et al. (2008) studied monozygotic and dizygotic twins in an inter-
view format, determining that key genetic and environmental
factors did not significantly moderate the positive relationship
between gambling severity and distortions. The presence of dis-
tortions was determined using a 12-question interview, focusing on
elements of control, beliefs about luck, and superstitions. All 12
items loaded onto a single factor, and the mean number of distor-
tions for four levels of gambling severity (NODS low risk, at risk,
problem gamblers, and PGs) all significantly differed from each
other. For example, low risk gamblers displayedM 0.83 distor-
tions, whereas PGs displayed M 2.82.
Joukhador, Blaszczynski, and MacCallum (2004) examined su-
perstitious beliefs among PGs and NPGs who use electronic gam-
ing machines, such as feeling and acting upon hunches or partic-
ipating in gambling rituals (adapted from Toneatto, 1999). PGs
believed in gambling-related superstitions (M 9.6) significantly
more than NPGs (M 2.2).Finally, the Belief in Good Luck scale (BIGL; Darke & Freed-
man, 1997; updated by Maltby, Day, Gill, Colley, & Wood, 2008),
although not created for use with gambling populations, is a useful
measure of luck-related distortions in pathological gamblers. The
scale consists of 12 items on a 6-point Likert scale, with the total
score representing the extent to which individuals believe in luck.
The scale has previously been used (Wohl & Enzle, 2002) to
investigate perceptions of luck in gambling situations in a sample
of university students, although gambling pathology was not a
variable of interest. Chiu and Storm (2010) found that PGs (mea-
sured using the CPGI) showed greater levels of perceived luck
than the moderate-risk gamblers, low-risk gamblers, and NPGs.
Meta-Analyses of Established Measures
In order to evaluate the effectiveness of the instruments as a
group, and potentially to compare their relative discriminant va-
lidity, meta-analyses were conducted of all identifiable findings on
whether groups with higher levels of gambling-related pathology
reliably exhibit higher levels of distortions. The studies listed in
Table 1 formed the initial basis for the meta-analyses. Studies were
excluded that reported scores only for the entire sample, not
distinguishing between groups of higher and lower pathology. For
studies with more than two levels of pathology (e.g., nongamblers,
low-risk gamblers, and high-risk gamblers), effect sizes used for
meta-analysis purposes included the means for the lowest and
highest severity groups so as to avoid multiple comparisons using
the same data. The analysis consisted of a comparison of standard-
ized mean difference (Hedges g statistic). Because chi-square
tests of heterogeneity were generally significant, a random effects
model was used. As can be seen in Table 2, all measures of
distortions were significantly related to gambling severity, with
absolute effect sizes ranging from 0.77 to 2.50, which are consid-
ered large effects.
All of the included instruments reveal sharply greater distortions
among PGs than among NPGs. The IBS exhibits an admirable
absolute effect size and 95% confidence interval (CI), but its
prospects for widespread use are limited by the fact that it is
intended only for those who participate in VLT gambling. Infre-
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quent use in research studies is currently a limiting factor of the
PPLS, GBQ-2, GRCS, and GABS. And, although the PPLS and
GBQ-2 are associated with the largest point estimate effect sizes(2.50 and 1.92, respectively), they also have the largest 95% CIs.
This results in their having relatively low CI lower bounds, mean-
ing the possibility of being associated with relatively small effects,
despite having the two greatest effect size point estimates. This
suggests that the current literature provides relatively little confi-
dence in the true magnitude of the relationships between PPLS and
GBQ-2 and gambling severity. In comparison, despite the small
numbers of studies utilizing the GRCS and the GABS, both of
these measures demonstrate robust estimated effect sizes with
relatively narrow 95% CIs, suggesting their psychometric proper-
ties are relatively well characterized in the existing literature.
Overall, GBQ-1 has been investigated in the most extensive num-
ber of studies, with a large collective N coming from a largediversity of laboratories, a large effect size, and a narrow 95% CI.
Several of the instruments include subscales reflecting particular
distortions, and although the subscales are labeled by their authors
with diverse names, four common distortions can be identified
among the subscales of multiple scales: illusion of control, gam-
blers fallacy, self-serving bias and impaired control. The PPLS
does not contain subscales, but the entire scale is included as a
reflection of illusion of control. This categorization of subscales is
depicted in Table 3, which reports Cohen effect sizes in all
studies reporting subscale scores. Studies are indicated in which
data were reported dimensionally as correlations, which have been
transformed to effect size measures. Table 3 indicates the names
assigned by scale authors to the repeated subscales, where theassigned name differs from that of the category as a whole, as
well as names and observed effect sizes of subscales that are
unique to a single scale.
Robust effect sizes are reported for all subscales except Denial
in the GBQ-2, and so it would not be appropriate to rule out any
of the other distortions for research and treatment. However, it is
notable that between the two most frequently studied distortions,
Illusion of Control and Gamblers Fallacy, Gamblers Fallacy is
consistently associated with a greater effect size, often consider-
ably greater. This is observed within subjects and within studies, as
well as across diverse implementations of the distortions.
Conclusions
Meta-analyses were conducted on the six diverse measures of
distortions for which adequate empirical testing was available. All
six had significant discriminant validity, being differentially asso-
ciated with gambling pathology scores. All were associated with
large effect sizes, and there was a considerable range of confidence
interval sizes observed. The widely held belief that distortions play
an important role in PG draws support from this pattern of results,
and the robustness of this role is supported by strong effects that
are seen across a broad diversity of conceptions and operational-
izations of distortions, from including only one or two dimensions
(PPLS, GBQ-1), to explicitly including a full range of specific
distortions (IBS, GBQ-2, GRCS), to including a broad range of
items within a single dimension of gambling affinity (GABS).
The prominent effect sizes associated with the gamblers fallacy
is of particular interest. The gamblers fallacy was not discoveredor named in reference to pathological gambling, and although
gambling situations have been used to identify and exemplify the
fallacy (e.g., Kahneman & Tversky, 1972), it is not thought to be
limited to PG or to gambling situations. Under the gamblers
fallacy, a gambler who has lost would incorrectly expect to be
more likely to win in the future. (The implications of this error for
chasing losses are obvious.) Gamblers fallacy reflects a belief in
negative serial dependencyas one potential event occurs, it is
thought to become less likely in the future. As such, it is the
opposite of the hot hand phenomenon (Gilovich, Vallone, &
Tversky, 1985), in which one believes an outcome that has pre-
vailed recently is hot, that is, that the outcome more likely to
prevail again in the future. An example of the hot-hand phenom-enon is believing that a basketball player who has recently made
several shots is more likely than he would otherwise be to make
shots in the near future. The hot-hand phenomenon is reflected in
the current literature in the GBQ-2, as the Erroneous Beliefs of
Winning subscale refers to the belief that the individual is on a
winning streak or can win at gambling, for example, When I
begin winning I keep going because I know that I will be on a roll.
This subscale was associated with a notably large effect size
among the broad set of distortions studied by Joukhador et al.
(2003). It is interesting, but not contradictory, that gambling se-
verity is associated with errors of both positive and negative serial
Table 2
Meta-Analysis Statistics for Cognitive Distortion Measures
Measure Number of studies Total N 2 of heterogeneity Hedges g 95% CI
IBS 7 409 26.82 0.77 0.33, 1.21GBQ-1 5 896 15.51 1.02 0.67, 1.38
PPLS 3 190 61.95
2.50 0.26, 4.73GBQ-2 2 899 3.40 1.92 0.66, 3.17GRCS 4 862 5.96 1.90 1.52, 2.27GABS 3 1458 2.85 0.97 0.80, 1.13
Note. A meta-analysis was not conducted for GABS-R because the studies using the measure did not report subgroup means needed in order to calculateeffect sizes. For all other measures, if studies reported means for multiple subgroups (i.e., nongamblers, low-risk gamblers, and high-risk gamblers), effectsizes used for meta-analysis purposes only included the means for the lowest and highest pathology groups (i.e., nongamblers vs. high risk gamblers) asto avoid multiple comparisons using the same data. GABS Gambling Attitudes and Beliefs Scale; GBQ-1 Gamblers Beliefs Questionnaire; GBQ-2 Gambling Beliefs Questionnaire; GRCS Gambling Related Cognitions Scale; IBS Information Biases Scale; PPLS Perceived Personal Luck Scale. p .01. p .001.
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dependency. These are both important errors in gambling settings
with no serial dependency, that is, where each gambling event is
independent of those that precede it.
Gamblers fallacy and the illusion of control have received
particular attention among the possible cognitive distortions. Does
this imply that these fallacies are most prominent in degree of
importance, reliability, and so forth? To the contrary, rather, itappears to be either a coincidence or an accident of researchers
predilections. It has not been demonstrated that gamblers fallacy
and illusion of control are superior predictors of generalized dis-
tortions or of gambling pathology, or stronger bases for therapy,
compared with other particular distortions. Clearly, these distor-
tions are strongly associated with PG. The comparison presented
here between the two suggests that gamblers fallacy is the stron-
ger candidate for further focusing of treatment and prevention
interventions, and associated research.
It appears that the broad relationship between cognitive distor-
tions and PG is sufficiently robust that a wide variety of potential
instruments may capture the effect. At present, the relevance of
gamblers fallacy and illusion of control are most strongly sup-ported. Nevertheless, instruments based on a broad array of puta-
tive distortions remain generally preferable. These may feasibly be
brief in scope, exemplified by the 23-item GRCS, or more exten-
sive, like the 65-item GBQ-2. A broad-based instrument permits
researchers and clinicians to work from a larger menu of potential
errors. It also permits further empirical investigation of which
errors are most strongly associated with gambling severity, and
which may be less strongly related, and the correction of which
errors is more associated with reduction in gambling severity.
The selection of instruments for measuring PG carries signifi-
cant importance in this area. Most studies rely primarily on the
SOGS, which is intended as a screen and not a diagnostic instru-
ment, and is more useful in research than in clinical settings. It is,to some extent, reassuring that a number of the studies combined
SOGS with diagnostic instruments or other instruments that reflect
the diagnostic symptom structure of PG and are more suited to
clinical settings, and that the results using diagnostic instruments
were broadly consistent with those from studies that used SOGS.
Future research will be best served to continue the trend of utiliz-
ing DSMcriteria-based measures of gambling severity.
The literature of distortions has reached a point where particular
distortions may be examined on their own, without a broader focus
on distortions at large. Future research should capitalize on this
opportunity, refining both theoretical understanding of the impact
of cognitive distortions on gambling problems and clinical ap-
proaches based on correcting those distortions.
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Received December 21, 2011
Revision received September 11, 2012
Accepted September 15, 2012
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