01_UC_2015.pdf

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Transcript of 01_UC_2015.pdf

  • Ubiquitous Computing

    http://www.unhas.ac.id/amil/mk/S2TE/2014_2/ubicomp/

    L#1

    Amil A. Ilhamhttp://www.unhas.ac.id/amil

  • What is Ubiquitous Computing

    (UbiComp)

    Ubiquitous computing is the method of enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user.invisible to the user.

    Integrate computers seamlessly into the world

    invisible, everywhere computing.

    often called pervasive/invisible computing.

    Ubicomp is about making computers invisible.

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  • Ubiquitous computing = mobile

    computing + intelligent environment.

    Technology View

    Computers everywhere embedded into fridges, washing machines, door locks, cars, furniture.

    Intelligent environment.

    Mobile portable computing devicesMobile portable computing devices

    Wireless communication seamless mobile/fixed.

    User View

    Invisible implicit interaction with your environment.

    Augmenting human abilities in context of tasks

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  • Ubicomp vs. Virtual Reality

    Should we live in virtual computing world? Or should computing come out and live in our physical world?

    VR is about simulating physical world & putting people inside virtual computing world. (Limited applications & activities.).activities.).

    Ubicomp is about bringing computing to peoples physical world, integrating with everyday objects and activities.

    Ubiquitous computing is an integration of human factors, computer science, engineering, and social sciences.

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  • Ubicomp

    Evolution

    Constraint:

    - best way to serve the user community is not clear.

    Approach:

    - Prototype the solution

    - Acquire feedback from users.

    - Modify the application

    (with least possible downtime)

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  • Generic Features

    Transparent

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    Transparent

    Interfaces

    Awareness

    of Context

    Capture

    Experience

  • Generic Features

    TRANSPARENT INTERFACES

    - Hide their presence from user

    - Provide interaction between user and application

    Examples:

    Gesture recognition

    Speech recognition

    Free form pen interaction

    Computational perception etc.

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  • Generic Features

    TRANSPARENT INTERFACES

    Keyboard and mouse are still the most commonly used interfaces !!

    Need:

    - flexible interfaces

    - Varied interfaces that can provide similar functionality

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  • Generic Features

    CONTEXT AWARENESS

    Context information about the environment

    with which the application is associated.

    LOCATION and TIME are simple examples

    of context !

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  • Generic Features

    CONTEXT AWARENESS

    Context aware application:

    - is one which can capture the context

    - assign meaning to it- assign meaning to it

    - change behavior accordingly

    Need:

    Applications that are context aware and allow rapid personalization of their services.

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  • Generic Features

    AUTOMATED CAPTURE

    To capture our day-to-day experience andmake it available for future use.

    Constraints:- Multiple streams of information- Multiple streams of information- Their time synchronization- Their correlation and integration

    Need: Automated tools that support capture, integration and

    future access of info.

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  • Software structuring issues

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  • Software structuring issues

    IF (modifications to the system are not done

    correctly)

    THEN (downtime of the system may increase

    drastically)drastically)

    Hence, structuring is imperative for such an

    approach of UbiComp application

    development !!

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  • Tugas Group #1

    Carilah 1 paper yang berbahasa Inggris yang

    berasal dari proceeding seminar internasional

    atau jurnal internasional.

    Buat ringkasannya dalam bahasa Indonesia, Buat ringkasannya dalam bahasa Indonesia,

    diketik 1 spasi, font 12, sebanyak 3 halaman.

    Terjemahan dengan tools seperti Google

    Translate bernilai NOL.

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  • Tugas Group #1

    Format Ringkasan

    Ditulis dalam Bhs Indonesia1. Judul dan penulis

    2. Rumusan masalah

    3. Penelitian lain yang terkait (related work)

    4. Metodologi penelitian

    5. Hasil

    6. Kesimpulan

    7. Saran (Future Work)

    8. Kontribusi

    Komentar dari anda1. Pelajaran yang anda petik (lesson learned)

    2. Usulan pengembangan penelitian menurut anda

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  • Tugas Group #1

    Kriteria Penilaian

    1. Relevansi paper dengan mata kuliah UbiComp.

    Tidak OOT

    2. Sumber paper

    Jurnal atau IEEE/ACM conference Jurnal atau IEEE/ACM conference

    3. Usia paper

    Baru atau kadaluarsa

    4. Kesamaan paper

    Kesamaan pilihan paper dengan pilihan teman

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  • Tugas Group #1

    Presentasi

    1. 1 kelompok 2 orang.

    2. Tugas ini akan dipresentasikan mulai

    pertemuan ke-4.

    3. Print out paper asli dan ringkasan dikumpulkan3. Print out paper asli dan ringkasan dikumpulkan

    pada hari terakhir presentasi.

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