01_UC_2015.pdf
Transcript of 01_UC_2015.pdf
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Ubiquitous Computing
http://www.unhas.ac.id/amil/mk/S2TE/2014_2/ubicomp/
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Amil A. Ilhamhttp://www.unhas.ac.id/amil
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What is Ubiquitous Computing
(UbiComp)
Ubiquitous computing is the method of enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user.invisible to the user.
Integrate computers seamlessly into the world
invisible, everywhere computing.
often called pervasive/invisible computing.
Ubicomp is about making computers invisible.
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Ubiquitous computing = mobile
computing + intelligent environment.
Technology View
Computers everywhere embedded into fridges, washing machines, door locks, cars, furniture.
Intelligent environment.
Mobile portable computing devicesMobile portable computing devices
Wireless communication seamless mobile/fixed.
User View
Invisible implicit interaction with your environment.
Augmenting human abilities in context of tasks
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Ubicomp vs. Virtual Reality
Should we live in virtual computing world? Or should computing come out and live in our physical world?
VR is about simulating physical world & putting people inside virtual computing world. (Limited applications & activities.).activities.).
Ubicomp is about bringing computing to peoples physical world, integrating with everyday objects and activities.
Ubiquitous computing is an integration of human factors, computer science, engineering, and social sciences.
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Ubicomp
Evolution
Constraint:
- best way to serve the user community is not clear.
Approach:
- Prototype the solution
- Acquire feedback from users.
- Modify the application
(with least possible downtime)
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Generic Features
Transparent
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Transparent
Interfaces
Awareness
of Context
Capture
Experience
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Generic Features
TRANSPARENT INTERFACES
- Hide their presence from user
- Provide interaction between user and application
Examples:
Gesture recognition
Speech recognition
Free form pen interaction
Computational perception etc.
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Generic Features
TRANSPARENT INTERFACES
Keyboard and mouse are still the most commonly used interfaces !!
Need:
- flexible interfaces
- Varied interfaces that can provide similar functionality
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Generic Features
CONTEXT AWARENESS
Context information about the environment
with which the application is associated.
LOCATION and TIME are simple examples
of context !
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Generic Features
CONTEXT AWARENESS
Context aware application:
- is one which can capture the context
- assign meaning to it- assign meaning to it
- change behavior accordingly
Need:
Applications that are context aware and allow rapid personalization of their services.
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Generic Features
AUTOMATED CAPTURE
To capture our day-to-day experience andmake it available for future use.
Constraints:- Multiple streams of information- Multiple streams of information- Their time synchronization- Their correlation and integration
Need: Automated tools that support capture, integration and
future access of info.
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Software structuring issues
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Software structuring issues
IF (modifications to the system are not done
correctly)
THEN (downtime of the system may increase
drastically)drastically)
Hence, structuring is imperative for such an
approach of UbiComp application
development !!
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Tugas Group #1
Carilah 1 paper yang berbahasa Inggris yang
berasal dari proceeding seminar internasional
atau jurnal internasional.
Buat ringkasannya dalam bahasa Indonesia, Buat ringkasannya dalam bahasa Indonesia,
diketik 1 spasi, font 12, sebanyak 3 halaman.
Terjemahan dengan tools seperti Google
Translate bernilai NOL.
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Tugas Group #1
Format Ringkasan
Ditulis dalam Bhs Indonesia1. Judul dan penulis
2. Rumusan masalah
3. Penelitian lain yang terkait (related work)
4. Metodologi penelitian
5. Hasil
6. Kesimpulan
7. Saran (Future Work)
8. Kontribusi
Komentar dari anda1. Pelajaran yang anda petik (lesson learned)
2. Usulan pengembangan penelitian menurut anda
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Tugas Group #1
Kriteria Penilaian
1. Relevansi paper dengan mata kuliah UbiComp.
Tidak OOT
2. Sumber paper
Jurnal atau IEEE/ACM conference Jurnal atau IEEE/ACM conference
3. Usia paper
Baru atau kadaluarsa
4. Kesamaan paper
Kesamaan pilihan paper dengan pilihan teman
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Tugas Group #1
Presentasi
1. 1 kelompok 2 orang.
2. Tugas ini akan dipresentasikan mulai
pertemuan ke-4.
3. Print out paper asli dan ringkasan dikumpulkan3. Print out paper asli dan ringkasan dikumpulkan
pada hari terakhir presentasi.
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