設計的心理學-Chapter 6A-設計思考 Design [email protected] Design of Everyday Things
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Transcript of 設計的心理學-Chapter 6A-設計思考 Design [email protected] Design of Everyday Things
- 1. Chpater 6A, Jeff Wu, HPX66-
- 2. Houston, we've had a problem here.
- 3. vs HCD
- 4. The ability to break problem into component parts and consider or organize parts in a systematic way; the process of looking for underlying causes or thinking through the consequence of different courses of action.
- 5. 50/50 mix Design Thinkinghttp://bit.ly/RM_DoBiz
- 6. http://bit.ly/DC2Diamond The Double-Diamond Model of Design
- 7. 1 Case 2 Result 3 Rule A B If A then probably B Induction 1 Result 2 Rule 3 Case B If A then B Possible A Abduction 1 Rule 2 Case 3 Result If A then B A Necessarily B Deduction Difference @ Youube: http://bit.ly/LogicMP Design Thinking Cycle: http://bit.ly/AbductionRM
- 8. The Design Innovation Process, 101 Design Methods
- 9. collective action toolkit, froghttp://bit.ly/CAT_frog
- 10. Iteration The Iterative Cycle of Human-Centered Design4 Major Activities
- 11. Iteration Observe , , , , , X How What
- 12. Design vs Maket Research Design vs Marketing Big Data New New AB Test/UX New /
- 13. Iteration Ideation Brainstorming
- 14. Iteration Prototyping
- 15. Iteration Testing / 5
- 16. Iteration Iteration vs
- 17. Iteration Activity-Centered vs Human-Centered Design BeGoal DoGoal MotorGoal Activity Task Operation
- 18. Iteration Iterative Design vs Linear Stages
- 19. SAP ASAP 8 for Agile Methodology
- 20. Agile Discovers a Solution Lean Startup Discovers a Problem Design Thinking Discovers Customers Lean Discovers Efficiency http://bit.ly/Agile_DT_LS
- 21. vs 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 1 2 3 4 5 6 7
- 22.
- 23. Adopt the Mindsets http://bit.ly/HCDFG_IDEO
- 24. Whats next? https://goo.gl/hTqiJG