設計的心理學-Chapter 6A-設計思考 Design [email protected] Design of Everyday Things

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Transcript of 設計的心理學-Chapter 6A-設計思考 Design [email protected] Design of Everyday Things

  1. 1. Chpater 6A, Jeff Wu, HPX66-
  2. 2. Houston, we've had a problem here.
  3. 3. vs HCD
  4. 4. The ability to break problem into component parts and consider or organize parts in a systematic way; the process of looking for underlying causes or thinking through the consequence of different courses of action.
  5. 5. 50/50 mix Design Thinkinghttp://bit.ly/RM_DoBiz
  6. 6. http://bit.ly/DC2Diamond The Double-Diamond Model of Design
  7. 7. 1 Case 2 Result 3 Rule A B If A then probably B Induction 1 Result 2 Rule 3 Case B If A then B Possible A Abduction 1 Rule 2 Case 3 Result If A then B A Necessarily B Deduction Difference @ Youube: http://bit.ly/LogicMP Design Thinking Cycle: http://bit.ly/AbductionRM
  8. 8. The Design Innovation Process, 101 Design Methods
  9. 9. collective action toolkit, froghttp://bit.ly/CAT_frog
  10. 10. Iteration The Iterative Cycle of Human-Centered Design4 Major Activities
  11. 11. Iteration Observe , , , , , X How What
  12. 12. Design vs Maket Research Design vs Marketing Big Data New New AB Test/UX New /
  13. 13. Iteration Ideation Brainstorming
  14. 14. Iteration Prototyping
  15. 15. Iteration Testing / 5
  16. 16. Iteration Iteration vs
  17. 17. Iteration Activity-Centered vs Human-Centered Design BeGoal DoGoal MotorGoal Activity Task Operation
  18. 18. Iteration Iterative Design vs Linear Stages
  19. 19. SAP ASAP 8 for Agile Methodology
  20. 20. Agile Discovers a Solution Lean Startup Discovers a Problem Design Thinking Discovers Customers Lean Discovers Efficiency http://bit.ly/Agile_DT_LS
  21. 21. vs 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 1 2 3 4 5 6 7
  22. 22.
  23. 23. Adopt the Mindsets http://bit.ly/HCDFG_IDEO
  24. 24. Whats next? https://goo.gl/hTqiJG