課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

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課課BLENDER 課課課課課課 Material and Textures

Transcript of 課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

Page 1: 課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

課程: BLENDER 的材質與花紋Material and Textures

Page 2: 課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

Material (材質 )

Page 3: 課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

Basic Material(材質 ) Settings You must always add a material before you can add a

texture To add a material, first select the object Go to the Materials panel in the Properties window click the

“New” button

Page 4: 課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

basic material panels

If you plan on using just straight color and no texture, this is where you set the object’s color.

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Diffuse (漫射 )

Diffuse is actually the color that is given off by the object (物體本身的色彩 )

By clicking on the color sample in diffuse, the color wheel will pop up

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Specular (反射 )

Specular settings control the glossiness (光亮程度 ) of the object (is it flat or shiny?)

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Shading(遮光 )

If you want something to glow, even in low light, adjust the Emit (發光 )slider. Ambient (週遭 )light allows the object to also react as if indirect light were hitting it

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Transparency(透明 )

After checking the Transparency box and “Z Transparency” selected, you can control how transparent an object is using the Alpha slider.

( 選擇後調整 Alpha, 物體可變透明 )

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Halo (光暈 )Settings

Page 10: 課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

練習 : 請設定玻璃杯材質呈像

Page 11: 課程: BLENDER 的材質與花紋 Material and Textures. Material ( 材質 )

提示 : 透明使用 Raytrace

Raytrace 為較複雜之光線追蹤法

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Change the material of object Change or setting the material of object with the

other existing materials (修改材質為已存在之材質 )

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Textures (花紋 )

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Basic Textures (花紋 ) Settings

Click on the Texture button beside the Material button

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Blender's Built-In Textures:

不同花紋有不同的設定參數

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An example of how to work with a texture Apply a wood texture to a

cube Make the Diffuse (漫

射 )color brown Take Specular (反

光 )Intensity (強度 ) down a bit

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An example of how to work with a texture Add anew texture Make the texture type

“Wood” “ Sine-Saw-Tri” will give

you a different stripe while “Bands-Rings-Band Noise-Ring Noise” will give you a different pattern

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An example of how to work with a texture Color needs to be corrected adjust the Size (X,Y,Z) of the texture and

the Noise Basis for more effects

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Stucci Texture

Normal Off Normal On Adjusting the “Nor” slider to adjust the amount of theeffect

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Using Images and Movies as Textures (貼圖 )

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Projected Texture Types

Textures can be projected Flat, Cube, Tube, orSphere onto an object.

Mapped Flat

Mapped Cube

Mapped Tube

Mapped Sphere

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Extension: Repeat

Control this in the “Image Mapping” panel under the “Repeat” option

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Material and Texture panels work together

The bricks look good, buta bit too glossy and flat

Make adjustments to Specular in Materials (glossiness)and add a “Normal” to the brick texture

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